Race / Attributes | ||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Beast 1 • 2 • 3 • 4 • 5 • 6 • 7 |
Demon 1 • 2 • 3 • 4 • 5 • 6 • 7 • 8 |
Dragon 1 • 2 • 3 • 4 • 5 |
Elf 1 • 2 • 3 • 4 • 5 • 6 • 7 |
Human 1 • 2 • 3 • 4 • 5 • 6 • 7 • 8 • 9 • 10 • 11 • 12 • 13 • 14 |
God 1 • 2 • 3 • 4 • 5 • 6 • 7 • 8 • 9 • 10 • 11 |
Machina 1 • 2 • 3 • 4 |
Level Up | Evolve | ||||||||||||||||||||||||||||||||||||
Water 1 • 2 • 3 • 4 • 5 • 6 • 7 • 8 • 9 • 10 • 11 • 12 |
Fire 1 • 2 • 3 • 4 • 5 • 6 • 7 • 8 • 9 • 10 • 11 • 12 |
Earth 1 • 2 • 3 • 4 • 5 • 6 • 7 • 8 • 9 • 10 • 11 |
Light 1 • 2 • 3 • 4 • 5 • 6 • 7 • 8 • 9 • 10 • 11 • 12 |
Dark 1 • 2 • 3 • 4 • 5 • 6 • 7 • 8 • 9 • 10 • 11 • 12 |
ID | 646 | Name | Mechanical Sapper | Attribute | Water | Race | Human | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Max Lv |
50 | Exp Curve |
3000K | Max Exp |
750000 | Rarity | ★3 | Cost | 6 | Series | Fortress Troop | ||
Lv1 HP |
509 | Lv1 ATK |
280 | Lv1 Rec |
85 | Max HP |
1054 | Max Atk |
580 | Max Rec |
206 | ||
Active Skill | Transgression - Water A Water Damage of accumulated Rounds (dissolving Runestones is necessary) x 10,000 will be dealt to all enemies, to the max 100,000. Counting resets when the Skill is activated. |
Leader Skill | Anger of Human Human Attack x 2 |
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Evolve |
ID | 1746 | Name | Mech Engineer | Attribute | Water | Race | Human | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Max Lv |
70 | Exp Curve |
5000K | Max Exp |
2478655 | Rarity | ★4 | Cost | 8 | Series | Fortress Troop | ||
Lv1 HP |
729 | Lv1 ATK |
400 | Lv1 Rec |
121 | Max HP |
1583 | Max Atk |
871 | Max Rec |
312 | ||
Active Skill | Transgression - Waves A Water Damage of accumulated Rounds (dissolving Runestones is necessary) x 10,000 will be dealt to all enemies, to the max 100,000. If the Skill is activated when accumulation reaches the max, Monster's Attack x 2. Counting resets when the Skill is activated. |
Leader Skill | Fury of Human Human Attack x 2.5 |
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Evolve |
ID | 647 | Name | Steam Sniper | Attribute | Fire | Race | Human | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Max Lv |
50 | Exp Curve |
3000K | Max Exp |
750000 | Rarity | ★3 | Cost | 6 | Series | Fortress Troop | ||
Lv1 HP |
535 | Lv1 ATK |
299 | Lv1 Rec |
76 | Max HP |
1109 | Max Atk |
620 | Max Rec |
184 | ||
Active Skill | Transgression - Fire A Fire Damage of accumulated Rounds (dissolving Runestones is necessary) x 10,000 will be dealt to all enemies, to the max 100,000. Counting resets when the Skill is activated. |
Leader Skill | Anger of Human Human Attack x 2 |
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Evolve |
ID | 1747 | Name | Pyro Soldier | Attribute | Fire | Race | Human | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Max Lv |
70 | Exp Curve |
5000K | Max Exp |
2478655 | Rarity | ★4 | Cost | 8 | Series | Fortress Troop | ||
Lv1 HP |
767 | Lv1 ATK |
429 | Lv1 Rec |
108 | Max HP |
1665 | Max Atk |
931 | Max Rec |
277 | ||
Active Skill | Transgression - Flames A Fire Damage of accumulated Rounds (dissolving Runestones is necessary) x 10,000 will be dealt to all enemies, to the max 100,000. If the Skill is activated when accumulation reaches the max, Monster's Attack x 2. Counting resets when the Skill is activated. |
Leader Skill | Fury of Human Human Attack x 2.5 |
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Evolve |
ID | 648 | Name | Mechanical Medic | Attribute | Earth | Race | Human | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Max Lv |
50 | Exp Curve |
3000K | Max Exp |
750000 | Rarity | ★3 | Cost | 6 | Series | Fortress Troop | ||
Lv1 HP |
588 | Lv1 ATK |
257 | Lv1 Rec |
79 | Max HP |
1220 | Max Atk |
534 | Max Rec |
193 | ||
Active Skill | Transgression - Earth An Earth Damage of accumulated Rounds (dissolving Runestones is necessary) x 10,000 will be dealt to all enemies, to the max 100,000. Counting resets when the Skill is activated. |
Leader Skill | Anger of Human Human Attack x 2 |
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Evolve |
ID | 1748 | Name | Chemical Medic | Attribute | Earth | Race | Human | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Max Lv |
70 | Exp Curve |
5000K | Max Exp |
2478655 | Rarity | ★4 | Cost | 8 | Series | Fortress Troop | ||
Lv1 HP |
843 | Lv1 ATK |
369 | Lv1 Rec |
113 | Max HP |
1830 | Max Atk |
801 | Max Rec |
292 | ||
Active Skill | Transgression - Vines An Earth Damage of accumulated Rounds (dissolving Runestones is necessary) x 10,000 will be dealt to all enemies, to the max 100,000. If the Skill is activated when accumulation reaches the max, Monster's Attack x 2. Counting resets when the Skill is activated. |
Leader Skill | Fury of Human Human Attack x 2.5 |
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Evolve |
ID | 649 | Name | Mechanical Logistician | Attribute | Light | Race | Human | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Max Lv |
50 | Exp Curve |
3000K | Max Exp |
750000 | Rarity | ★3 | Cost | 6 | Series | Fortress Troop | ||
Lv1 HP |
530 | Lv1 ATK |
260 | Lv1 Rec |
87 | Max HP |
1099 | Max Atk |
539 | Max Rec |
212 | ||
Active Skill | Transgression - Light A Light Damage of accumulated Rounds (dissolving Runestones is necessary) x 10,000 will be dealt to all enemies, to the max 100,000. Counting resets when the Skill is activated. |
Leader Skill | Anger of Human Human Attack x 2 |
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Evolve |
ID | 1749 | Name | Gear Logistician | Attribute | Light | Race | Human | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Max Lv |
70 | Exp Curve |
5000K | Max Exp |
2478655 | Rarity | ★4 | Cost | 8 | Series | Fortress Troop | ||
Lv1 HP |
759 | Lv1 ATK |
373 | Lv1 Rec |
124 | Max HP |
1649 | Max Atk |
810 | Max Rec |
321 | ||
Active Skill | Transgression - Beam A Light Damage of accumulated Rounds (dissolving Runestones is necessary) x 10,000 will be dealt to all enemies, to the max 100,000. If the Skill is activated when accumulation reaches the max, Monster's Attack x 2. Counting resets when the Skill is activated. |
Leader Skill | Fury of Human Human Attack x 2.5 |
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Evolve |
ID | 650 | Name | Steam Infantry | Attribute | Dark | Race | Human | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Max Lv |
50 | Exp Curve |
3000K | Max Exp |
750000 | Rarity | ★3 | Cost | 6 | Series | Fortress Troop | ||
Lv1 HP |
498 | Lv1 ATK |
307 | Lv1 Rec |
79 | Max HP |
1033 | Max Atk |
638 | Max Rec |
191 | ||
Active Skill | Transgression - Dark A Dark Damage of accumulated Rounds (dissolving Runestones is necessary) x 10,000 will be dealt to all enemies, to the max 100,000. Counting resets when the Skill is activated. |
Leader Skill | Anger of Human Human Attack x 2 |
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Evolve |
ID | 1750 | Name | Kinetic Infantry | Attribute | Dark | Race | Human | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Max Lv |
70 | Exp Curve |
5000K | Max Exp |
2478655 | Rarity | ★4 | Cost | 8 | Series | Fortress Troop | ||
Lv1 HP |
714 | Lv1 ATK |
440 | Lv1 Rec |
112 | Max HP |
1550 | Max Atk |
956 | Max Rec |
289 | ||
Active Skill | Transgression - Gloom A Dark Damage of accumulated Rounds (dissolving Runestones is necessary) x 10,000 will be dealt to all enemies, to the max 100,000. If the Skill is activated when accumulation reaches the max, Monster's Attack x 2. Counting resets when the Skill is activated. |
Leader Skill | Fury of Human Human Attack x 2.5 |
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Evolve |
Race / Attributes | ||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Beast 1 • 2 • 3 • 4 • 5 • 6 • 7 |
Demon 1 • 2 • 3 • 4 • 5 • 6 • 7 • 8 |
Dragon 1 • 2 • 3 • 4 • 5 |
Elf 1 • 2 • 3 • 4 • 5 • 6 • 7 |
Human 1 • 2 • 3 • 4 • 5 • 6 • 7 • 8 • 9 • 10 • 11 • 12 • 13 • 14 |
God 1 • 2 • 3 • 4 • 5 • 6 • 7 • 8 • 9 • 10 • 11 |
Machina 1 • 2 • 3 • 4 |
Level Up | Evolve | ||||||||||||||||||||||||||||||||||||
Water 1 • 2 • 3 • 4 • 5 • 6 • 7 • 8 • 9 • 10 • 11 • 12 |
Fire 1 • 2 • 3 • 4 • 5 • 6 • 7 • 8 • 9 • 10 • 11 • 12 |
Earth 1 • 2 • 3 • 4 • 5 • 6 • 7 • 8 • 9 • 10 • 11 |
Light 1 • 2 • 3 • 4 • 5 • 6 • 7 • 8 • 9 • 10 • 11 • 12 |
Dark 1 • 2 • 3 • 4 • 5 • 6 • 7 • 8 • 9 • 10 • 11 • 12 |