Kuma II/Tekken 3 Movelist is a list of all of the moves that Kuma and Panda can perform in Tekken 3.
Movelist[]
Throws[]
Throw Name | Command | Type | Damage | Escape |
---|---|---|---|---|
Bear's Bite | 1+3 | Front | 40 | 1 |
Bear Hug | 2+4 | Front | 35 | 2 |
Bear Slam | 1+3 (or 2+4) | Left | 50 | 1 |
Choke Slam | 1+3 (or 2+4) | Right | 40 | 2 |
Swing Swung | 1+3 (or 2+4) | Back | 70 | |
Headbutt | f, f+1+4 | Front | 35 | 1+2 |
Rock 'N' Roll Circus | hcb, f+1+2 | Front | 60 | 1+2 |
Attacks[]
Move Name | Command | Damage | Hit Range | Properties |
---|---|---|---|---|
Bear Hammer | 1, 1, 1 | 18, 15, 18 | High, high, mid | KND (last hit) #1 |
Jab Elbow | 2, 1 | 12, 21 | High, mid | #2 |
Jab Elbow Smash | 2, 1, 2 | 12, 21, 20 | High, mid, mid | JG (last hit) |
Overhead Smash | 1+2 | 21 | Mid | KND |
Double Hammer | 1+2, 1+2 | 21, 22 | Mid, mid | KND |
Sit | 3+4_d+3+4 | - | - | |
Sit Punches 1 | During Sit 1, 2, 1, 2 | 10, 10, 10, 10 | Low, low, low, low | |
Sit Punches 2 | During Sit 2, 1, 2, 1 | 10, 10, 10, 10 | Low, low, low, low | |
Supercharger | 1+2+3+4 | - | - | |
G-Clef Cannon | f+1, 1, 1 | 10, 8, 14 | High, mid, mid | JG (last hit) |
Double Claw | f, f+1+2 | 25 | Mid | KND |
Rushing Uppercut Left | D/F+1, 2, 1, 2 | 10, 15, 10, 15 | Mid, mid, mid, mid | #3 |
Rushing Uppercut Right | D/F+2, 1, 2, 1 | 10, 15, 12, 15 | Mid, mid, mid, mid | JG (first hit) |
Rushing Uppercut Right | D/F+2, 1, 2, f+1 | 10, 15, 12, 12 | Mid, mid, mid, high | JG (first hit) |
Rushing Uppercut Right | D/F+2, 1, 2, d+1 | 10, 15, 12, 8 | Mid, mid, mid, low | JG (first hit) |
Deadly Claw | b+1+2 | 35 | ! | KND |
Rolling Bear | b+1+2, f, d/f, d, d/b, b, u/b, u, u/f | 40 | Mid | KND |
Pancake Press | u/f+3+4 | 26 | Mid | #4 |
Demon Uppercut | f, f+2 | 22 | Mid | JG |
Salmon Hunting | b, f+2+3 | 60 | Low | KND |
Fatal Wind | b, b+2+3+4 | 200 | ! | KND |
Grizzly Claw | b, d/b ,d, d/f+2 | 40 | Mid | KND |
Leaping Side Kick | f, f, f+3 | 30 | Mid | KND |
Killing Uppercut | WS+1 | 12 | Mid | JG |
Killing Uppercut Grizzly Claw | WS+1,2 | 12, 27 | Mid, mid | KND |
Batter Up | WS+1+2 | 21 | Mid | KND |
Double Hammer Alternate | WS+1+2, 1+2 | 21, 17 | Mid, mid | KND |
Hammer Rush 1 High | FC+ 1, 1, 1, 2, f+1 | 12, 8, 12, 12, 12 | Low, low, mid, mid, high | |
Hammer Rush 1 Mid | FC+1, 1, 1, 2, d/f+1 | 12, 8, 12, 12, 15 | Low, low, mid, mid, mid | |
Hammer Rush 1 Low | FC+1, 1, 1, 2, d+1 | 12, 8, 12, 12, 8 | Low, low, mid, mid, low | |
Windmill Punch | FC+d/f+1, 2, 1, 1 | 12, 15, 15, 30 | Mid, high, mid, high | KND (last hit) #5 |
Hammer Rush 2 High | FC+D/F+1, 2,f+1 | 15, 12, 12 | Mid, mid, high | |
Hammer Rush 2 Mid | FC+D/F+1, 2, 1 | 15, 12, 15 | Mid, mid, mid | #3 |
Hammer Rush 2 Low | FC+D/F+1, 2, d+1 | 15, 12, 8 | Mid, mid, low | |
Triple Uppercut Right | FC+D/F+2, 1, 2 | 15, 12, 15 | Mid, mid, mid | #3 |
Hammer Rush 3 High | FC+d/f+2, f+1 | 10, 12 | Mid, high | |
Hammer Rush 3 Low | FC+d/f+2, d+1 | 10, 8 | Mid, low | |
Dance With Me | d+4 | 20, 60 | Low, low | #6 |
Get Up Punch | d+1+2 | 12 | Mid | #7 |
You're Welcome | 1+3+4 | - | - |
#1 Press f,f with the first punch for 17,15,18 damage.
#2 Press f with the first punch for 14,12 damage.
#3 Last hit launches on counter hit.
#4 Ends in Sit if move whiffs.
#5 Third hit causes knockdown if all hits connect. If first hit whiffs, the second and third hits are 12,12 damage.
#6 Can only be performed when the opponent is down.
#7 Ends in Sit.