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Not to be confused with the move used by Roger, Alex and Roger Jr.


Windmill Punch is a move usable by the Jack series of androids (including Prototype Jack) as well as Ganryu, Kuma I since the first game. From Tekken 3 onwards, Kuma II and Panda could also use this move. Jack (or Ganryu, Kuma or Panda) swings his (or in the case of Panda, her) arms around striking downwards three times, followed by a fourth sideways swipe.

In Tekken, the move only consisted of the first three hits. A fourth hit was added from Tekken 2 onwards.

If the first three hits connect, the third hit will cause knockdown. The second attack normally hits high, but if the first attack misses, it hits mid and the third hit will not have the knockdown property. The fourth hit always causes knockdown in Tekken 2 but later games it causes the opponent to be back-turned.

When fought as an enemy in the Mishima Saga in Tekken 7, Jack-4 uses an extended set of the first three hits, being able to perform up to 5 hits as opposed to 3.

Haywire Windmill Punches[]

In Tekken Tag Tournament, Jack-2, Gun Jack, and Prototype Jack will be forced to perform the first three hits if they are struck by Devil or Angel's Inferno and will be forced to continue even if their hp has been depleted. Because they perform this involuntarily, the opponent can abuse this to repeatedly stun the player until their health is depleted.[1] In Tekken 5, this interaction was replaced with the Hellfire Blast Recover.

Trivia[]

  • There is a typo in the EU PlayStation version's instruction manual showing the name as Wind Hill Punch.

References[]

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