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Sonic Wiki Zone
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Spaces,[1] also referred to as Game Board Spaces, are game elements that appear in the Sonic the Hedgehog series. They are special places found on Boards that are used in gameplay for specific tasks.

Overview[]

In Sonic Shuffle, Spaces serve to the same purpose as the areas from a board game. When a player stands on top of a Space, a specific action will occur. Spaces can be used by the player to gain advantages or disadvantages against opponents. They are available on every Board in Sonic Shuffle. The Space the player will stand on top is determined by the value of the Magical Card the player gets.

List of Spaces[]

Normal Spaces[]

These Spaces are available on every Boards, and are usable to every character:

Space Name Action
Shuffle +Ring space Plus Ring Spaces[1] (プラスリングマス[2] Purasuringumasu?, lit. "Plus Ring") Normally, the player will receive three Rings if they land on a Plus Ring Space. Once the final Precioustone has appeared, this number will double.
Shuffle -Ring space Minus Ring Space[1] (マイナスリングマス[2] Mainasuringumasu?, lit. "Mínus Ring") Normally, the player will lose three Rings if they land on a Minus Ring Space. Once the final Precioustone has appeared, this number will double.
Shuffle Battle space Battle Space[3] (バトルマス[4] Batorumasu?, lit. "Battle") Land on one of these to trigger a battle with a Maginaryworld monster. The monster is specific to the board that the player is on. The type of monster does not affect the gameplay. The monster has a card of its own, which is used for its health and attack power. The player must pick a card that is either equal or higher than the number of the monster's to defeat it. Once a card is selected it will spin rapidly from 1 to the number. For example, a 4 will spin from 1, 2, 3, 4, then repeat, until the character presses A to select the number.
  • If the character gets the number that matches the monster's card, then it will be a Critical Hit. In Story Mode, this means they get two Forcejewels instead of one. In Versus Mode, it will double the amount of Rings the character can steal from an opponent.
  • If the character selects a higher number, they will defeat the monster. In Story Mode, they will get one Forcejewel in Story Mode. In Versus Mode, they can steal the normal amount of Rings.
  • Choosing a number lower than the monster's Card will result in defeat and the monster will attack. The character will then lose the amount of Rings equal to the monster's card multiplied by ten.
  • Losing a battle when the character has no Rings will result in the character having to rest the next turn. If the character has at least one Ring before the battle they will be safe, but will have no Rings afterward.
  • Choosing the Eggman Card results in the character's defeat.
  • Choosing the Special Card activates the special ability of the user.
Shuffle Quest space Quest Space[3] (クエストマス[5] Kuesutomasu?, lit. "Quest) Land on these squares to either trigger or solve a quest. The quest differs from board to board. Accomplishing them earns an Emblem.
Shuffle Jump space Jump Space[6] (ジャンプマス[7] Janpumasu?, lit. "Jump") Land on these squares to have a Spring bounce the player to another space.
Shuffle Event space Event Space[8] (イベントマス[9] Ibento masu?, lit. "Event") Land on one of these to trigger either a Mini-Event or a Mini-Game. Regardless of who actually lands on the Event Space, all the player will be involved in a Mini-Game. However, only the player who lands on the Event Space will be involved in a Mini-Event.
Shuffle Revolving space Revolving Space[10] (回転マス[5] Kaiten masu?, lit. "Spin") There is a 50% chance that this space will turn the player around to head in the direction they came from when the player crosses over one of these spaces. Nothing will happen if the player land on top of one.
Shuffle NoEntry space No Entry Space[11] (通行止めマス[5] Tsūkōdome masu?, lit. "Barricade") These spaces appear when a player uses a Stopnite Forcejewel. They are impossible to cross for three turns or while Stopnite is in effect.
Shuffle Jewel Shop space Jewel Shop[11] (ジュエルショプマス[9] Juerushopumasu?, lit. "Jewel Shop") The player can use Rings to buy Forcejewels. The Forcejewels on sale differ from shop to shop.
Shuffle Unknown space Eggman Battle Space[11] (?マス[5] ? Masu?, lit. "?") This space is one of the effects of the Eggman card. Landing on this will trigger a battle with a specific monster. Even when the player only wants to pass over this space, they will be forced to fight.
Shuffle Precioustone space (sprite) Precioustone Space[10] (プレシャストーンマス[7] Pureshasutōnmasu?, lit. "Precioustone") These are where Precioustones appear. Only one Precioustone will appear on the board at a time. The player will have to fight a battle if the player land on a Precioustone Space where there is a Precioustohe. The player will be pushed back 1-6 spaces if lose the battle.

Any damage that the player receive will be added, so the player will start the next battle with the same HP as the player had when finished the last one. The next Precioustone will appear in a new location if the player win.

When the player take a Precioustone, Eggman will take half of the rings from the player furthest away from the Precioustone by dropping a huge weight on him or her.

When the player wins the 2nd, 4th and 6th Precioustones, one of the Precioustone Spaces will become a Void Precioustone Space.

Void Precioustone Space[10] (ヴォイド[7] Vu~oido?, lit. "Void") For 50 Rings, Void will steal a Precioustone from another player and hand it over to the player. The unlucky victim is chosen by roulette: if the hand lands on a player with no Precioustones, the player receive nothing. If Void successfully pilfers a gem in the player's name, they get warped to a random square on the board.

Special Jump Spaces[]

Special Jump Spaces[6] differ from board to board. The player will be transported to another part of the board by landing on one of these Spaces.

Space Name Action Used in
Shuffle Dolphin Move space Dolphin Move[6] (イルカマス[7] lit. "Dolphin"?) Landing on this Space will catapult the player to a random square. This Space in particular uses a dolphin as a transport device- Emerald Coast
Shuffle Forklift space Forklift[6] (パワーリフトマス[7] Pawārifutomasu?, lit. "Power lift") Landing on this Space will catapult the player to a random square. This Space in particular uses a forklift as a transport device. Fire Bird
Shuffle Trolley space Trolley[6] (トロッコマス[7] Torokkomasu?, lit. "Trolley") Landing on this Space will catapult the player to a random square. This Space in particular uses a trolley as a transport device. Nature Zone
Shuffle Helicopter space Helicopter[6] (ヘリコプターマス[7] Herikoputāmasu?, lit. "Helicopter") Landing on this Space will catapult the player to a random square. This Space in particular uses a helicopter as a transport device. Riot Train
Shuffle Blast space Blast[6] (煙突マス[7] Entotsu masu?, lit. "Chimney") Landing on this Space will catapult the player to a random square. This Space in particular uses a steam blast as a transport device. Riot Train
Shuffle Column of Light space Column of Light[6] (光の帯マス[7] Hikari no obi masu?, lit. "Band of Light") Landing on this Space will catapult the player to a random square. This Space in particular uses a column of light as a transport device. Fourth Dimension Space

Character Specific Jump Spaces[]

Character Specific Jump Spaces[3] are specific character Spaces for Tails, Knuckles and Amy, which will allow that character to perform a certain action:

Space Name Action
Shuffle Tails space Tails' Space[6] (テイルスマス[5] Teirusumasu?, lit."Tails") A blocked Space. Only Tails can cross these roadblocks.
Shuffle Knuckles space Knuckles' Space[6] (ナックルズマス[5] Nakkuruzumasu?, lit."Knuckles") A blocked Space. Only Knuckles can cross these roadblocks.
Shuffle Amys space Amy's Space[6] (エミージャンプマス[5] Emījanpumasu?, lit."Amy Jump") A blocked Space. Only Amy can cross these roadblocks.

Trivia[]

  • The Precioustone Space is the only Space to be in a three-dimensional form, instead of a flat surface.

References[]

  1. 1.0 1.1 1.2 Sonic Shuffle (Dreamcast) United States instruction booklet, pg. 11.
  2. 2.0 2.1 Sonic Shuffle (Dreamcast) Japanese instruction booklet, pg. 16.
  3. 3.0 3.1 3.2 Sonic Shuffle (Dreamcast) United States instruction booklet, pg. 12.
  4. Sonic Shuffle (Dreamcast) Japanese instruction booklet, pg. 17.
  5. 5.0 5.1 5.2 5.3 5.4 5.5 5.6 Sonic Shuffle (Dreamcast) Japanese instruction booklet, pg. 19.
  6. 6.00 6.01 6.02 6.03 6.04 6.05 6.06 6.07 6.08 6.09 6.10 Sonic Shuffle (Dreamcast) United States instruction booklet, pg. 13.
  7. 7.0 7.1 7.2 7.3 7.4 7.5 7.6 7.7 7.8 Sonic Shuffle (Dreamcast) Japanese instruction booklet, pg. 20.
  8. Sonic Shuffle (Dreamcast) United States instruction booklet, pg. 14.
  9. 9.0 9.1 Sonic Shuffle (Dreamcast) Japanese instruction booklet, pg. 18.
  10. 10.0 10.1 10.2 Sonic Shuffle (Dreamcast) United States instruction booklet, pg. 15.
  11. 11.0 11.1 11.2 Sonic Shuffle (Dreamcast) United States instruction booklet, pg. 16.

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