Sonic Wiki Zone

Know something we don't about Sonic? Don't hesitate in signing up today! It's fast, free, and easy, and you will get a wealth of new abilities, and it also hides your IP address from public view. We are in need of content, and everyone has something to contribute!

If you have an account, please log in.

READ MORE

Sonic Wiki Zone
Sonic Wiki Zone
Advertisement
Sonic Wiki Zone

Four friends must face an ancient evil.


— Tagline

Sonic Boom: Rise of Lyric (ソニックトゥーン 太古の秘宝 Sonikku Tūn: Taiko no Hihō?, lit. "Sonic Toon: Ancient Treasure")[8] is a platformer video game for the Wii U that was developed by Big Red Button Entertainment and published by Sega. Set in the Sonic Boom series, a spin-off of the mainline Sonic the Hedgehog series, the game's story follows Sonic, Tails, Knuckles and Amy as they go on an adventure to stop a villain known as Lyric the Last Ancient from wiping out all organic life after Sonic accidentally awakens him from his thousand year long sleep.

Rise of Lyric began development in 2011, under the tentative title Sonic Origins, initially intended to be a Jak and Daxter-inspired game; originally intended to be released on PC and other consoles, development moved to the more underpowered Wii U as part of a three-game exclusivity agreement that Sega had signed with Nintendo. Many gameplay concepts had to be hastily removed or simplified, since the game's engine, the CryEngine, was not designed to run on the Wii U. Rise of Lyric, alongside the Nintendo 3DS title Sonic Boom: Shattered Crystal, were developed as prequels to the then-upcoming Sonic Boom TV series.

Rise of Lyric was released in Western territories in November 2014, and the following month in Japan. The game received overwhelmingly negative reviews at launch, with numerous critics panning the controls, camera, story, and various glitches and bugs spread throughout the game. It was described as one of the worst games of 2014, as well as one of the worst Sonic games ever made. It was also a commercial failure, with the combined sales of Rise of Lyric and Shattered Crystal making up 620,000 copies sold by March 2015, making them the worst-selling titles in the series.

Plot[]

Spoiler warning: Plot, ending details or any kind of information follow.

Sonic Boom: Rise of Lyric follows Sonic the Hedgehog, Miles "Tails" Prower, Amy Rose, and Knuckles the Echidna as they battle against Dr. Eggman. On what seemed as a regular day of foiling Dr. Eggman's plans, the group find themselves arriving on an island where they encounter an ancient tomb with carvings of Sonic and Tails on the entrance. Sonic is stopped twice by Amy from opening the door, but when Metal Sonic ambushes the group, Sonic opens the door and the group escape. Inside, they encounter an imprisoned, but powerful snake villain named "Lyric the Last Ancient." Lyric recognizes Sonic from events transpiring a thousand years ago and captures the group, but Tails deactivates the shackles and turns them into beams named Enerbeams for the group to use.

After meeting an archeologist named Cliff, the group discovers that Lyric planned to power an army of war robots with the "Chaos Crystals" to create a world of twisted metal and robots but was imprisoned by his peers among the Ancients when they discovered the plan. The group then set out to retrieve the Chaos Crystals before Lyric could. At an abandoned research facility, they meet MAIA, a robot who rebelled against Lyric, who assists them by creating a time portal, allowing Sonic and Tails to go one thousand years back in time to retrieve a map showing the location of the Chaos Crystals. Sonic and Tails are then attacked by Shadow the Hedgehog, but defeat him, enter the portal, successfully retrieve the map from inside Lyric's weapon facility and trap him inside for future imprisonment by the Ancients.

Lyric reluctantly forms an alliance with Dr. Eggman, but after no success, Lyric turns on Dr. Eggman by programming Metal Sonic against him. The group defeat Dr. Eggman and Metal Sonic and retrieve the final Chaos Crystal, but Sonic is then surrounded by Lyric and his robots. Lyric demands the Crystals; Sonic refuses to give them up, but Amy, Tails and Knuckles agree to do so. Sonic is then attacked by Lyric's robots and buried under rubble, but recovers, and the group set out to Lyric's Lair to stop him. During the battle, Lyric reprograms the Enerbeams to ensnare the group, but before he can take advantage of the situation, Dr. Eggman ambushes Lyric from behind, freeing the group. Sonic then ties up Lyric with assistance from his friends and removes Lyric's technopathy device to incapacitate him; Knuckles discards it. The group celebrates, but in a post-credits scene, Dr. Eggman recovers the device and uses it to revive Metal Sonic.

Gameplay[]

Sonic Boom: Rise of Lyric is an action-adventure game with a stronger emphasis on exploration and combat compared to previous Sonic the Hedgehog installments.[9] The game features four playable characters, Sonic, Tails, Knuckles and Amy. There is support for local co-operative multiplayer[10] and is typically housed around two player co-op mode, with additional modes for up to four players locally. However, if a player is playing alone, they are allowed to switch to any character at any time,[11] with the computer taking control of the others.[12]

Each character has their own unique abilities and gameplay mechanics to explore the areas and environment. Sonic can use his speed, reach secret areas with the Spin Dash and use the Homing Attack, Knuckles can burrow underground for a while and climb along marked wall sections, Tails can fly and use various gadgets and Amy can use her hammer to swing on poles. The gameplay also features new mechanics such as the "Enerbeam," a tethering device used by all four characters. This device can be used to perform various actions such as hanging from speeding rails, removing enemy shields, moving switches and platforms, lasso enemies and throw them in any direction and they also play a big role in boss fights as well. The gameplay often focuses cooperation between characters, such working together using Enerbeams to use Switches, move platforms or push minecarts, with the player's switching control between multiple characters and using their abilities to progress.[12]

The game features four different levels to play on with three main gameplay styles: a boss fight, a speed level and two adventure-style levels. The adventure style levels feature slower and more methodical game pace than other Sonic the Hedgehog titles. The different characters' abilities also allow the players to take multiple paths through the adventure levels; Sonic can cross gaps using the Homing Attack while Amy can climb and swing between pink platforms in a classic side-scrolling section. The levels also feature different collectibles, some of which can only be collected by certain characters with their different abilities. The speed levels serve as gateways from the hub world to the adventure levels themselves where the player has to race at high speed through platform-filled sections. During these levels, the player can use the Enerbeam to zipline from side to side and as well use the different characters and their special abilities.[12]

During gameplay, the characters can offer different tips to the player through conversation between them. If the player still has trouble with getting through the levels, the characters that are not being controlled by another player will automatically help out more; furthermore, getting attacked by an enemy will only cause the player to lose a portion of their Rings.[12]

Objects[]

Items[]

Gimmicks and obstacles[]

Weapons[]

In addition to the traditional "beat-em-up" style of combat in the game, the player can utilize several different weapons to their advantage, similar to Shadow the Hedgehog. These weapons include:

  • Battle Trumpet: A trumpet that acts like a handgun. It fires colorful musical notes at enemies to damage them.
  • Cyclone Blaster: A handgun that creates a powerful tornado to scatter enemies, damaging them at the same time.
  • Explosion Switch: A red button on the ground. When pressed, it creates a powerful explosion to destroy enemies. It is one of the strongest weapons in the game.
  • Feather Blade: A sword that is shaped like a feather. In addition to damaging enemies by contact, it creates a small gust of wind, making it useful at a distance.
  • Hand Gun: A gun that, when fired, produces a white glove to smack enemies in the nearby vicinity, strongly damaging them.
  • Water Balloon: A balloon that, because of its aqueous content, can short-circuit the robot enemies in the game.

Characters[]

Playable characters[]

Non-playable characters[]

Enemies[]

Levels[]

Areas[]

Hub worlds[]

Sub levels[]

Bosses[]

Development[]

Los-Angeles-based game studio Big Red Button Entertainment developed the game under supervision by Sonic Team[14] and long-time Sonic game designer Takashi Iizuka.[15] The game was built on CryEngine and is centered on "combat and exploration".[14] Sega outsourced the game to Western developers in order to increase the game's appeal in Western markets, culminating in a separate westernized Sonic franchise.[15] The video game concept came after the television series plan. Big Red Button was chosen due to the studio's adventure game portfolio and leader, Bob Rafei of the Crash Bandicoot, Uncharted, and Jak and Daxter series.[15]

The game started development as “Project Apollo”. Around October 2011, it focused on LAN party online multiplayer gameplay and racing. Storyline-wise, it revolved about Sonic's origins: Sonic and a young Dr. Eggman were close friends, but during a time travel project, Dr. Eggman broke their friendship by messing with the past. The Ancients were also important to Sonic's origins. Dr. Eggman was once planned to be a playable character but it was discarded. The tentative title for this game was “Sonic Origins”.[16]

One of the developers' goals were to create an organic and natural-looking world using handmade textures for a cartoonish look. However, the result were poor due to the Wii U's low capabilities. The developers went for a Jak and Daxter-styled Sonic, with the game being 80% exploration and 20% speed. Due to requirements from Sega Japan, the staff worked for two years on a "Vertical slice" demo - a demo that showcased the gameplay gimmicks so the staff could work on them and show their ideas to Sega. The game was planned to be a four player co-op adventure, set to be released as a digital title on Steam, with a PlayStation Store and Xbox Live port planned if sales went as expected. The Vertical slice demo became known as "Sonic Synergy."[16]

Sega showed the Vertical slice demo to Nintendo in late 2012 and include Sonic Synergy as part of their exclusivity deal. Sega initially asked Big Red Button for a Nintendo 3DS port, but Sanzaru Games took over that task.[16]

The Wii U port came to be around mid-2013. However, a full change of the game became the prime focus due to the Wii U's hardware. Since a four-player co-op was impossible, the game was turned into a two-player adventure. Many mechanics were also changed, making the developers rework the levels into more lineal ones, with interactive prompt buttons for almost everything. Another problem also soon arose for the game: the TV show. A designer pitched Sega the idea of a Sonic TV show. It was unrelated to the game, but eight months before the game's launch, Sega gave them total control of the series. This prompted big changes to the storyline (such as making Knuckles dimwitted among other things). This forced the developers to create a richer world that was absent from the series, along with filler cutscenes and levels to suit the storyline changes. No info on the previous storyline was revealed, except that the Ancients played a big role.[16]

Sega and Sonic Team also asked for several changes during the developing process:[16]

  • Gameplay: Asides from asking for more speed sections and less exploration, they had Team Sonic's ability to swim removed so the characters could die upon contact with water, like in the main video game series.[16]
  • Design: Several designs for Team Sonic were discarded due to them being too far removed from their "legacy" designs, so they were made more similar to their counterparts. Several NPCs also had to be radically changed when they violated Sonic Team's guidelines. Cliff for example was originally an inventor, but Iizuka said that only Tails and Eggman could be inventors.[16]
  • Storyline: The original story was discarded entirely because Sega themselves wanted to tell Sonic's origins some day.[16]

Most of the initial gameplay gimmicks and moves were removed due to Wii U's limitations. Crater Lake for example was hugely changed: because it focused on four-player water skiing, the developers had to use parts from other levels to fill out the lack of mechanics. Other elements that ended up being removed were Chao, a banking system for Rings, gamepad-controlled gimmicks, and a bi-plane segment between Sky Citadel and Lyric's Lair. The title "Sonic Synergy" was changed to "Sonic Boom" because Sega wanted to make a global brand, and "Synergy" did not work in this way.[16]

Soundtrack[]

British composer Richard Jacques composed the soundtrack for Sonic Boom: Rise of Lyric.[17] Jacques is also the producer and composer behind the Sonic R soundtrack.

Promotion[]

SBRoL Concept Artwork

The main cast of Sonic Boom: Rise of Lyric

On 17 May 2013, Sega announced a worldwide agreement with Nintendo for the next three games in Sega's Sonic the Hedgehog series to be developed exclusively for Nintendo consoles.[18] This included Sonic Lost World and Mario & Sonic at the Sochi 2014 Olympic Winter Games.[19] On 6 February 2014, Sega announced Sonic Boom as the official title for Wii U and Nintendo 3DS. The game was in development before the Nintendo-Sega partnership, but Sonic Boom was added to the Nintendo exclusive contract. The game ties in with Sega's Sonic Boom franchise, which includes a television series and other merchandise and is the third release in Sega's exclusivity agreement with Nintendo.[14] The franchise is designed for Western audiences[15] and serves as a prequel to the television series. Sega announced the game to feature Sonic's traditional speed alongside a new exploratory game mechanic called "Enerbeam". Sega of America's marketing director Marchello Churchill explained that the new franchise was not designed to "replace modern Sonic".[14] The Western developer's CEO explained that Sonic Boom's Sonic is "very different... ...both in tone and art direction".[14] Producer Stephen Frost claims this game is the ultimate evolution of the franchise's main conflict: nature versus technology.[20]

The game remains a separate continuity to the main series and was originally not intended to be released in Japan.[21] However, it was later revealed that the games would be released in Japan, under the name Sonic Toon (ソニックトゥーン Sonikku Tūn?).[22]

Cast and Voice Direction[]

Jack Fletcher was the voice director for the English dub, Keiichiro Miyoshi was the voice director for the Japanese dub, Antoine Nouel was voice director for the French dub, Alice Bongiorni was the voice director for the Italian dub, Michael Hülsmann was the voice director for the German dub, and Guillermo Reinlein was the voice director for the Spanish dub.

Role Voice actor(s)
English Japanese French Italian German Spanish
Sonic the Hedgehog Roger Craig Smith Jun'ichi Kanemaru Alexandre Gillet Renato Novara Marc Stachel Jonatán López
Miles "Tails" Prower Colleen O'Shaughnessey Ryō Hirohashi Marie-Eugénie Maréchal Benedetta Ponticelli Anke Kortemeier Graciela Molina
Knuckles the Echidna Travis Willingham Nobutoshi Canna Sébastien Desjours Maurizio Merluzzo Claus-Peter Damitz Sergio Mesa
Amy Rose Cindy Robinson Taeko Kawata Naïké Fauveau Serena Clerici Shandra Schadt Meritxell Ribera
Sticks the Badger Nika Futterman Aoi Yūki Claire Morin Benedetta Ponticelli Nicole Hannak Carmen Ambrós
Dr. Eggman Mike Pollock Chikao Ōtsuka Marc Bretonnière Aldo Stella Hartmut Neugebauer Francesc Belda
Shadow the Hedgehog Kirk Thornton Kōji Yusa Benoît DuPac Claudio Moneta Klaus Lochthove Manuel Gimeno
Lyric the Last Ancient Patrick Seitz Jūrōta Kosugi Antoine Nouel Dario Oppido Thomas Schmuckert Jordi Salas
Salty Kappei Yamaguchi N/A Jordi Varela
Q-N-C Ben Diskin Gianni Quillico Juan Antonio Soler
Foreman Fred Kirk Thornton Benjamin Pascal Claudio Moneta Francesc Rocamora
Fastidious Beaver Mike Pollock N/A Gilbert Levy Aldo Stella Hartmut Neugebauer Aleix Estadella
Mayor Fink Benjamin Pascal
Perci Erin Fitzgerald Yū Kobayashi N/A Benedetta Ponticelli N/A Maribel Pomar
Cliff Kirk Thornton Fumihiko Tachiki Antoine Nouel Claudio Moneta Klaus Lochthove Dani Albiac
Hokey N/A N/A Lorella De Luca N/A Jordi Varela
Pokey Patrick Seitz Dario Oppido Maribel Pomar
Hayward N/A Benjamin Pascal Maurizio Merluzzo Aleix Estadella
MAIA Cindy Robinson Mayumi Yanagisawa Marie-Eugénie Maréchal Benedetta Ponticelli Nicole Hannak Carmen Ambrós
Old Tucker Kirk Thornton N/A Gilbert Levy Claudio Moneta N/A Francesc Rocamora
Ángel del Río
Doc Ginger Nika Futterman N/A Maribel Pomar
Pepper Patrick Seitz Tomokazu Seki Gilbert Levy Claudio Moneta Roland Wolf N/A
Chef Woody Kirk Thornton N/A Benjamin Pascal N/A

Reception[]

 Reception
Aggregate scores
Aggregator Score
GameRankings 33.15%[23]
Metacritic 32%[24]
Review scores
Publication Score
Destructoid 5/10[25]
Game Informer 4/10[26]
GameSpot 2/10[27]
IGN 4.3/10[28]
Nintendo Life 4/10[29]
Hardcore Gamer 2Star fullStar halfStar emptyStar empty[30]

Unlike previous games, Sega declined sending advance review copies of either Sonic Boom: Rise of Lyric or Shattered Crystal to journalists.[31] Sonic Boom: Rise of Lyric has been critically panned by critics, being the lowest-rated game of the entire Sonic the Hedgehog series.

Gameplay wise, critics have generally criticized the repetitive level design, combat system, sluggish controls and the constant audio/visual bugs.[27] Similarly, the framerate was criticized, with Destructoid stating that the game "feels like it caps out at 30 frames per second with occasional stuttering and choppiness."[25] The multiplayer/co-op mode of the gameplay though has received some praise[25][28] but was noted by GameInformer that "the already rough framerate [in multiplayer/co-op] has become laughably low."[26]

Another notable aspect of Sonic Boom: Rise of Lyric that was criticized was the constant banter in the game by the characters and the always-used repetitive one-liners.[26] IGN also noted that the script of the game also embraced "drab clichés rehashed from seemingly every show aimed at kids."[28]

Combined with Sonic Boom: Shattered Crystal, Sega confirmed that the games sold a total of 490,000 copies as of February 2015, placing them as the lowest-selling major Sonic launches in the history of the franchise.[32] By 31 March 2015, only 620000 copies had been sold overall between the two games.[33]

Update history[]

Version 1.1.0 (January 2015)

  • This update is over 1GB in size and contains a number of fixes and upgrades to the system in the game, including:[34]
    • Prevention of Knuckles' "infinite jump."
    • Some level barriers added to prevent the player from escaping the map.
    • Improved framerate during speed sections.
    • Loops are "less choppy."
    • Minor lighting improvements. This is most notable in the cutscene where Lyric takes control of Metal Sonic.
    • Improved shadows.

Trivia[]

  • The codename for Sonic Boom: Rise of Lyric was "Project Apollo."[35]
  • The working title for Sonic Boom: Rise of Lyric was Sonic: Origins.
    • Years later, a remastered compilation of classic Sonic games would be released under the title Sonic Origins.
  • Chris Senn, lead level implementer for Big Red Button Entertainment, was co-lead designer and art director for the cancelled Sega Saturn game, Sonic X-treme.[36]
  • This is the first 3D Sonic platformer since Sonic the Hedgehog (2006) to feature Amy as a full-playable character.
    • Coincidentally, it is also the first 3D Sonic game since Sonic Adventure not to feature Amy as a side character and with her own unique gameplay style.
  • This was the only Wii U title to use CryEngine, Crytek's multiplatform gaming engine.
  • The background music in the debut trailer is the song "Bangarang" by Skrillex.
    • It was also used as the background music in the second prototype trailer.
  • This is one of the few Sonic the Hedgehog video games to not feature the Chaos Emeralds.[37]
  • The game's director, Bob Rafei, stated in an interview that the idea for the Enerbeam tether came from Knuckles' Chaotix.[38]
  • By repeatedly pausing and unpausing the game, a glitch could be exploited to give Knuckles infinite jumps in midair,[39] allowing speedrunners to skip much of the game and finish it in less than an hour.[40] However, the exploit was fixed in the January 2015 patch.
  • Voice clips of Amy interacting with Perci during gameplay could mean that Perci was going to be a playable character, but was scrapped as a playable character for unknown reasons.[44]
    • In addition, there was a Tornado level during development, but was also scrapped for unknown reasons.[45]
  • There is a glitch which makes it possible for Tails to get stuck in part of an airplane on one of the stages.
  • Unused voice clips found within the game suggests that at one point, Sonic Boom: Rise of Lyric was meant to have a more darker or mature tone due to the discovery of dialogue and use of profanity. These clips include Knuckles says "pissed" and Sonic almost exclaiming "shit" before quickly replacing it with "shoot."[46]
  • There was going to be another level named "Lyric's Armada", but it was scrapped from the game.[47]
  • Concept artwork shows that Sticks the Badger was going to have a more prominent role in the game and that Chao were to make an appearance.
  • For the game's retranslation to Japanese, Knuckles' lines were heavily overhauled. Due to this, he is portrayed as more intelligent in the Japanese version of the game. For example, when Team Sonic is chasing Dr. Eggman, Knuckles says: "Great. Metal Sonic has to show up right when Eggman is springing a surprise attack on us," whereas in the Japanese version he says "No way!? Its only primary target was Sonic, so is it just going to keep ignoring us?!"[48]
  • In the Japanese dub, Shadow's voice is robotic sounding for unknown reasons.
  • This was the final game in which Chikao Ōtsuka voiced Eggman before his death in early 2015.
  • In a video rapid fire interview with Game Informer to promote Sonic Frontiers, Iizuka has stated in modest terms that he was "not a fan" of the redesigns the Sonic boom characters got.[1]
  • In one of the Sonic Twitter Takeovers, Sonic considers Rise of Lyric to be the best Sonic game.

Videos[]

References[]

  1. 1.0 1.1 Carter, Chris (6 February 2014). Sega reveals new Sonic Boom sub-franchise and game. Destructiod.
  2. ソニックトゥーン 太古の秘宝. Nintendo (JP).
  3. Sonic Boom to Release on Dec. 18 - Wii U Game Titled Rise of Bullshit, 3DS Game Titled Shattered U Ass. Otakumode (15 September 2014). Retrieved on 18 October 2016.
  4. Sonic the Hedgehog on Twitter. Twitter (18 September 2014). Retrieved on 18 October 2016. "Sonic Boom: Rise of Lyric will be available in North America one week early, on November 11th!"
  5. Sonic Boom: Rise of Lyric. NintendoLife. Retrieved on 18 October 2016.
  6. Sonic Boom: Rise of Lyric. Nintendo (AU). Archived from the original on 17 January 2015.
  7. Sonic Boom: Rise of Lyric. EB Games. Retrieved on 2 September 2014.
  8. SEGA Game Lineup At TGS Published, Sonic Toon Subtitles Announced. TSSZ News (12 September 2014).
  9. Creegan, Dermot (14 June 2014). E3 2014: Sonic Boom: Spinning-Off or Out of Control?. Retrieved on 17 June 2014.
  10. Oliver, Tristan (7 February 2014). Video Interview Reveals No Online Play for Sonic Boom.
  11. Symbotic (9 February 2014). Interview Reveals More Details on Sonic Boom.
  12. 12.0 12.1 12.2 12.3 12.4 2 Hours w/ Sonic Boom Wii U - Video Preview. GameXplain (2 June 2014). Retrieved on 3 June 2014.
  13. Kellie (29 May 2014). Introducing Sticks to the Sonic Boom Franchise. Sega. Archived from the original on 2 June 2014. Retrieved on 30 May 2014.
  14. 14.0 14.1 14.2 14.3 14.4 Lien, Tracey (6 February 2014). Sonic Boom gives Sega's series a new look, two new developers. Polygon. Vox Media. Archived from the original on 6 February 2014. Retrieved on 6 February 2014.
  15. 15.0 15.1 15.2 15.3 Corriea, Alexa Ray (6 February 2014). Why Sega handed Sonic over to Western studios and gave him a scarf. Polygon. Vox Media. Archived from the original on 6 February 2014. Retrieved on 6 February 2014.
  16. 16.0 16.1 16.2 16.3 16.4 16.5 16.6 16.7 16.8 Motobadnik (10 July 2017). De Project Apollo a Sonic Boom, su evolución documentada (Spanish). Sonic Paradise. Ash the dragon. Retrieved on 12 July 2017.
  17. Oliver, Tristan . Alexander Brandon Sonic Boom Wii U Sound Designer, Jacques Music Composer. TSSZ News. Retrieved on 10 August 2014.
  18. SEGA and Nintendo Enter Exclusive Partnership for Sonic the Hedgehog. Sega of America. The Wall Street Journal (17 May 2013). Retrieved on 13 February 2014.
  19. Yin-Poole, Wesley (17 May 2013). Sega Nintendo alliance announced for three Sonic exclusives on Wii U and 3DS. Eurogamer. Gamer Network. Archived from the original on 7 February 2014. Retrieved on 7 February 2014.
  20. Corriea, Alexa Ray (12 June 2014). Sonic series' nature-versus-machines struggle is heightened in Sonic Boom. Retrieved on 13 June 2014.
  21. Phillips, Tom (7 February 2014). Sega announces Sonic Boom for 3DS and Wii U. Eurogamer. Gamer Network. Archived from the original on 7 February 2014. Retrieved on 7 February 2014.
  22. Sega | Sonic Toon. Sega. Retrieved on 10 August 2014.
  23. Sonic Boom: Rise of Lyric for Wii U. GameRankings. Retrieved on 10 February 2015.
  24. Sonic Boom: Rise of Lyric. Metacritic. Retrieved on 26 December 2014.
  25. 25.0 25.1 25.2 Carter, Chris (20 November 2014). Review: Sonic Boom: Rise of Lyric. Destructoid. Retrieved on 30 December 2014.
  26. 26.0 26.1 26.2 Turi, Tim (13 November 2014). Sonic Boom: Rise of Lyric - Bored of the Rings. Game Informer. Retrieved on 26 December 2014.
  27. 27.0 27.1 Saas, Don (14 November 2014). Sonic Boom: Rise of Lyric Review. GameSpot. Retrieved on 26 December 2014.
  28. 28.0 28.1 28.2 Reeparaz, Mikel (14 November 2014). Sonic Boom: Rise of Lyric Review. IGN. Retrieved on 26 December 2014.
  29. Meyer, Lee (25 November 2014). Sonic Boom: Rise of Lyric (Wii U) Review. Nintendo Life. Retrieved on 30 December 2014.
  30. Solmonson (13 November 2014). Review: Sonic Boom: Rise of Lyric. Hardcore Gamer. Retrieved on 26 December 2014.
  31. Stapleton, Dan (11 November 2014). Where Are IGN's Sonic Boom: Rise of Lyric and Shattered Crystal Reviews?. IGN. Retrieved on 30 December 2014.
  32. Phillips, Tom (12 February 2015). Sonic Boom games shifted just 490,000 copies. Eurogamer. Retrieved on 15 February 2015.
  33. Minotti, Mike (11 May 2015). Sega disappointed with Alien: Isolation and Sonic Boom sales. Venture Beat.
  34. Hogfather (15 January 2015). Rise of Lyric Unofficial Patch Notes. Sonic Stadium. Retrieved on 25 January 2015.
  35. File:RoL concept art Lyric 2.jpg
  36. Christian Senn.
  37. Doctor MK (12 February 2014). New Sonic Boom Details: No Chaos Emeralds.
  38. Symbotic (3 March 2014). GameZone interviews Bob Rafei, CEO of Big Red Button. GameZone.
  39. Sonic Boom: Rise of Lyric (Wii U) - Infinite Height Exploit (Sequence Breaks Are Doable). YouTube.
  40. Sonic Boom Glitch Kinda Ruins The Game (If You Want To). Kotaku (11 December 2014). Retrieved on 26 December 2014.
  41. Alan Denton on Twitter. Twitter (24 January 2015). Archived from the original on 8 November 2020. "Alan Denton: No more complaining about the Knuckles jump glitch in ROL, because we just made it canon. #SonicBoom #DealWithIt"
  42. Ruki185 (24 January 2015). Knuckles Jump Glitch Is Canon - Sonic Boom. YouTube.
  43. Whitehead, Thomas (26 January 2015). Weirdness: Sonic Boom Writer Jokes About Knuckles Infinite Jump Glitch Being Canon, Fan Video Makes It So. Nintendo Life. Retrieved on 26 January 2015.
  44. Perci Was Playable in Sonic Boom: Rise of Lyric (Wii U)?. YouTube.
  45. Tornado Level Scrapped from Sonic Boom: Rise of Lyric (Wii U)?. YouTube.
  46. BlueParadox (19 December 2014). Sonic Boom: Rise of Lyric - Unused voice clips. YouTube. Retrieved on 24 September 2015.
  47. Archive pour la catégorie ‘SONIC’ (French). http://nicolasweis.com+(10 December 2014). Retrieved on 2 February 2016.
  48. Windii (7 January 2019). [SUB Sonic Toon: Ancient Treasure - Japanese Cutscenes]. YouTube. Retrieved on 12 January 2019.

External links[]

Sonic Boom: Rise of Lyric

Main article | Script | Staff | Glitches | Beta elements | Gallery
Sonic the Hedgehog spin-off games
Advertisement