This article is about a Megazord in Power Rangers Lightspeed Rescue. |
- "Rangers, this is your new Supertrain Megazord."
- ―Angela Fairweather introduces the Supertrain Megazord to the Rangers.[src]
The Supertrain Megazord is the combination of the Rail Rescues and the second Megazord of the Lightspeed Rangers' Megazords in Power Rangers Lightspeed Rescue.
Overview[]
As the Rail Rescues were large enough to house the Lightspeed Rescuezords, the Supertrain Megazord was substantially larger than the other Megazords. Rail Rescues 1 and 2 formed the arms and shoulder-stored weapons, Rail Rescue 3 formed the upper legs, torso and head, and Rail Rescues 4 and 5 formed the lower legs: Rail Rescue 4 forming the left leg and Rail Rescue 5 forming the right leg. Unfortunately, due to the massive output needed to power the Zords once the Megazord is formed, the Supertrain often overloaded itself which resulted in the Rangers being injured from within the cockpit. During its initial battle, the Megazord nearly tore itself apart, overloading twice by using its weapons.
The Supertrain Megazord had a shoulder-mounted missile launcher stored onto the right shoulder or transferred for use onto the right arm and a train head-formed and turbine-like gun stored onto the left shoulder or transferred for use onto the left arm at its disposal, both formed from the front sections of Rail Rescues 1 and 2, known as the Gatling Blasters which fire ice missiles cold enough to freeze volcanos and a salvo of missiles and energy blasts strong enough to destroy Trifire. At first, the Megazord was almost twice as tall as its opponents, until some later monsters were grown even larger (by way of Jinxer's special growth cards) to combat it.
Its finisher was the Turbine Supercharge where it charges its train-head-formed weapons up with energy before pressing against the monster with energy blasts from Rail Rescue 1's train head and finishing them with a barrage of missiles from Rail Rescue 2's train head.
Appearances: LR Episodes 10, 12, 14-16, 23, 27, 32, 33, 38
History[]
The Rail Rescues were originally invented to only transport the Rescuezords into battle using the railroad tracks throughout Mariner Bay. TV STORY-Lightspeed Teamwork
Eventually, Magmavore and Trifire are revived in new forms by the newly arrived Queen Bansheera that prove too much for the Lightspeed Megazord to handle, so Miss Fairweather was forced to resort to this untested combination. Although it came dangerously close to self-destruction, it pulled through and annihilated the two revived monsters. TV STORY-Rising From Ashes
The Supertrain Megazord was badly damaged by Diabolico (via blowing a hole right through the Megazord's gut) but it is not destroyed and is easily repaired later on. TV STORY-The Cobra Strikes
Soon after, the new Omega Megazord renders it and the Lightspeed Megazord obsolete. TV STORY-The Omega Project
In the final battle against Super Demons Diabolico and Olympius, it is piloted by Chad but its arm is dismantled due to the heavy amounts of damage it takes and therefore loses a massive amount of power, rendering it useless. TV STORY-Rise of the Super Demons
Rail Rescues[]
The Rail Rescues are the secondary Zords (although they were first introduced in "Lightspeed Teamwork" before the Lightspeed Rescue Zords), mainly functioning as carrier Zords. They consist of five train cars that can store the Rescuezords or Omegazords. When traveling through Mariner Bay, they combine to form a special single file line-up formation (1 is the first car and 5 is the last) and use the local train tracks for travel.
Each Rail Rescue was based off of a different type of train car.
- Rail Rescue 1: A locomotive
- Rail Rescue 2: A subway car
- Rail Rescue 3: A freighter
- Rail Rescue 4: A coach car
- Rail Rescue 5: A bullet train
The Rail Rescues can contain various Lightspeed Zords.
Rail Rescue 1[]
- See also: GoLiner 1
Rail Rescue 1: Transports Pyro Rescue 1 or Omegazord 1 and forms Supertrain Megazord's left arm. It measures at 49.3 meters long and weighs at 2,700 tons. The Rail Rescue 1 design is based on a steam locomotive.
Appearances: LR Episodes 2-5, 7-10, 12, 14-20, 23-27, 30, 32-34, 37, 38
Rail Rescue 2[]
- See also: GoLiner 2
Rail Rescue 2: Transports Aqua Rescue 2 or Omegazord 2 and forms Supertrain Megazord's right arm. It measures at 50.7 meters long and weighs at 3,600 tons. Its design is based on an subway car train.
Appearances: LR Episodes 2-5, 7-10, 12, 14-20, 23-27, 30, 32-34, 37, 38
Rail Rescue 3[]
- See also: GoLiner 3
Rail Rescue 3: Transports Aero Rescue 3 or Omegazord 3 and forms Supertrain Megazord's head, torso and upper legs. It measures at 48.2 meters long and weighs at 3,400 tons. Its design is based on an armored military freight train.
Appearances: Lightspeed Rescue Episodes 2-5, 7-10, 12, 14-20, 23-27, 30, 32-34, 37, 38
Rail Rescue 4[]
- See also: GoLiner 4
Rail Rescue 4: Transports Haz Rescue 4 or Omegazord 4 and forms Supertrain Megazord's left leg. It measures at 51.8 meters long and weighs at 2,650 tons. Its design is based on a coach car train.
Appearances: LR Episodes 2-5, 7-10, 12, 14-17, 19, 20, 23-27, 30, 32-34, 37, 38
Rail Rescue 5[]
- See also: GoLiner 5
Rail Rescue 5: Transports Med Rescue 5 or Omegazord 5 and forms Supertrain Megazord's right leg. It measures at 50.5 meters long and weighs at 2,650 tons. Its design is based on a bullet train.
Appearances: LR Episodes 2-5, 7-10, 12, 14-17, 19, 20, 23-27, 30, 32-34, 37, 38
Behind the Scenes[]
Portrayal[]
to be added
Design[]
to be added
Etymology[]
to be added
Notes[]
- The Rail Rescues are the first train-based Zords in the franchise.
- It is the only Megazord in the season that was not outright destroyed, just being severely damaged and rendered inoperable.
- It is also the only Megazord to be playable in all three video game versions of the season (N64, PS1, and Gameboy Color).
- The name of the Megazord may have been inspired by the 1979 disaster Supertrain.
Appearances[]
- Power Rangers Lightspeed Rescue
- Episode 2: Lightspeed Teamwork (first appearance)
- Episode 3: Trial By Fire (Rail Rescues 1, 2, 3, 4, and 5 only)
- Episode 4: Riding the Edge (Rail Rescues 1, 2, 3, 4, and 5 only)
- Episode 5: A Matter of Trust (Rail Rescues 1, 2, 3, 4, and 5 only)
- Episode 7: Cyborg Rangers (episode) (Rail Rescues 1, 2, 3, 4, and 5 only)
- Episode 8: Up to the Challenge (Rail Rescues 1, 2, 3, 4, and 5 only)
- Episode 9: Go Volcanic (Rail Rescues 1, 2, 3, 4, and 5 only)
- Episode 10: Rising From Ashes (first appearance of Supertrain Megazord)
- Episode 12: Truth Discovered
- Episode 14: Curse of the Cobra
- Episode 15: Strength of the Sun
- Episode 16: The Cobra Strikes
- Episode 17: Olympius Ascends (Rail Rescues 1, 2, 3, 4, and 5 only)
- Episode 18: A Face from the Past (Rail Rescues 1, 2, and 3 only)
- Episode 19: The Queen's Return (Rail Rescues 1, 2, 3, 4, and 5 only)
- Episode 20: The Omega Project (Rail Rescues 1, 2, 3, 4, and 5 only)
- Episode 23: Yesterday Again
- Episode 24: As Time Runs Out (Rail Rescues 1, 2, 3, 4, and 5 only)
- Episode 25: In the Freeze Zone (Rail Rescues 1, 2, 3, 4, and 5 only)
- Episode 26: The Mighty Mega Battles (Rail Rescues 1, 2, 3, 4, and 5 only)
- Episode 27: The Great Egg Caper
- Episode 30: Trakeena's Revenge, Pt. 2 (Rail Rescues 1, 2, 3, 4, and 5 only)
- Episode 32: Sorcerer of the Sand
- Episode 33: Olympius Unbound
- Episode 34: Neptune's Daughter (Rail Rescues 1, 2, 3, 4, and 5 only)
- Episode 37: Wrath of the Queen (Rail Rescues 1, 2, 3, 4, and 5 only)
- Episode 38: Rise of the Super Demons (final appearance and (near) destruction)
- Episode 39: The Fate of Lightspeed, Pt. 1 (indirect mention)
See Also[]
- Renketsu Gattai Grand Liner - Super Sentai counterpart in GoGoFive. See comparison page.
References[]
Footnotes[]