あてみなげ Strike Throw |
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Generation: | II |
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Type: | |
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Category | |
Power: | 70 |
Accuracy: | N/A |
PP: | 10, max: ? |
Affects: | Anyone adjacent to user |
Secondary Effect: | |
Priority: | N/A1 |
Contact: | Yes |
Magic Coat: | No |
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Magic Bounce: | No |
Bright Powder: | Yes |
Protect/Detect: | Yes |
Snatch: | No |
Mirror Move: | Yes |
King's Rock: | Yes |
Vital Throw is a Fighting-type move introduced in Generation II that was, until Generation III, the signature move of the Machop family.
Effect[]
In battle[]
Vital Throw causes physical damage to an adjacent Pokémon. This move is a decreased-priority move, meaning it moves after ordinary-priority moves, but also moves before other decreased-priority moves. It never misses unless the opponent is in an invulnerable state of a move such as Fly.
In the Mystery Dungeon series, Vital Throw is a status move that gives the user the vital throw status. When a Pokémon with this status is attacked directly, it sends the attacker flying across the room.
In Super Mystery Dungeon, Vital throw becomes like its mainstream version in effect and power.
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Generation II |