It does not have any traits, and its ability moves a selected zombie onto a selected lane when it is played. Its closest zombie counterparts are Sumo Wrestler and Rodeo Gargantuar.
Whipvine is quite a decent plant given its raw stats, and thanks to its ability, it can also get you out of a tricky situation, or maybe give you an opportunity to do more damage to your opponent. For example, it can be used to move a zombie onto a lane with a tough plant like Wall-Nut for stalling, move it away to make way for a hard-hitting or Anti-Hero plant, and even force it to attack a plant to your tactical advantage (e.g. when Briar Rose is on the field and you want a zombie to hurt a flower to get rid of it).
In terms of synergies, Whipvine doesn't do as much. It is an acceptable budget option, and it does have the Root tribe that allows it to be boosted/Conjured by Starch-Lord if playing as Grass Knuckles. As Green Shadow, you can also Bounce this plant with Rescue Radish to replay its ability.
Against[]
Being a pretty strong plant, Whipvine is difficult to destroy, especially since it can move one of your zombies around.
There are also several zombies strong enough to destroy it in one hit like Copter Commando, although most will be destroyed as well in the process if unboosted.