This is a list of spells and skills used in Last Bible II. The spell names used are from EsperKnight's unofficial translation patch.
Offensive[]
Spell
|
Effect
|
Power
|
Cost
|
Agi
|
Fire damage to one enemy
|
20
|
2 MP
|
Agira
|
Fire damage to one enemy group
|
40
|
5 MP
|
Agiraon
|
Fire damage to all enemies
|
80
|
15 MP
|
Agirama
|
Fire damage to one enemy group
|
150
|
17 MP
|
Agidai
|
Fire damage to all enemies
|
200
|
25 MP
|
Bufu
|
Ice damage to one enemy
|
20
|
2 MP
|
Bufura
|
Ice damage to one enemy group
|
40
|
5 MP
|
Bufurao
|
Ice damage to all enemies
|
80
|
14 MP
|
Buframa
|
Ice damage to one enemy group
|
150
|
17 MP
|
Bufudai
|
Ice damage to all enemies
|
200
|
25 MP
|
Jio
|
Elec damage to one enemy
|
20
|
2 MP
|
Jiora
|
Elec damage to one enemy group
|
40
|
5 MP
|
Jioraon
|
Elec damage to all enemies
|
80
|
14 MP
|
Jiorama
|
Elec damage to one enemy gruop
|
150
|
17 MP
|
Jiodai
|
Elec damage to all enemies
|
200
|
25 MP
|
Zan
|
Force damage to one enemy
|
20
|
2 MP
|
Zanma
|
Force damage to one enemy group
|
40
|
5 MP
|
Zanmao
|
Force damage to all enemies
|
80
|
14 MP
|
Zanrama
|
Force damage to one enemy group
|
150
|
17 MP
|
Zandai
|
Force damage to all enemies
|
200
|
25 MP
|
Moonlit
|
Moon damage to all enemies Damage increases with moon phase
|
Varies
|
10 MP
|
Ranka
|
Cast for 2 turns for heavy damage
|
250
|
1 MP
|
Rankam
|
Cast for 3 turns for severe damage
|
450
|
2 MP
|
Rankain
|
Cast for 4 turns for extremely severe damage
|
1000
|
3 MP
|
Force
|
2 characters cast together for severe damage
|
600
|
10 MP
|
Mudo
|
Instantly kills one enemy
|
-
|
12 MP
|
Mudoon
|
Instantly kills one enemy group
|
-
|
18 MP
|
Makaran
|
Absorb enemy MP
|
-
|
0 MP
|
Support[]
Spell
|
Effect
|
Cost
|
Parala
|
Paralyzes one enemy
|
5 MP
|
Bilra
|
Poisons one enemy group
|
9 MP
|
Dormin
|
Puts one enemy group to sleep
|
4 MP
|
Dormina
|
Puts all enemies to sleep
|
8 MP
|
Makjama
|
Mutes one enemy group
|
5 MP
|
Makjami
|
Mutes all enemies
|
11 MP
|
Prinpa
|
Confuses one enemy group
|
5 MP
|
Prinful
|
Confuses all enemies
|
14 MP
|
Stroja
|
Increase party's attack
|
4 MP
|
Stroda
|
Decrease one enemy group's attack
|
4 MP
|
Vitalija
|
Increase party's defense
|
4 MP
|
Vitalda
|
Decrease one enemy group's defense
|
4 MP
|
Dexja
|
Increase party's speed
|
4 MP
|
Dexda
|
Decrease one enemy group's speed
|
4 MP
|
Intja
|
Increase party's magic strength
|
4 MP
|
Recovery[]
Spell
|
Effect
|
Power
|
Cost
|
Dei
|
Light HP recovery for one ally
|
40
|
4 MP
|
Deirama
|
Moderate HP recovery for one ally
|
250
|
12 MP
|
Deiamah
|
Full HP recovery for one ally
|
900
|
25 MP
|
Medei
|
Light HP recovery for party
|
30
|
10 MP
|
Medeiam
|
Moderate HP recovery for party
|
190
|
28 MP
|
Medeiah
|
Large HP recovery for party
|
400
|
50 MP
|
Poizde
|
Cure poison from one ally
|
-
|
5 MP
|
Paralad
|
Cures paralysis from one ally
|
-
|
7 MP
|
Ricam
|
Has a chance to revive one ally (can't use in battle)
|
-
|
20 MP
|
Patrika
|
Recover one ally's status and HP/MP (can't use in battle)
|
-
|
30 MP
|
Saricam
|
Revive one ally (can't use in battle)
|
-
|
30 MP
|
Miscellaneous[]
Spell
|
Effect
|
Cost
|
Fusion
|
Fuse demons
|
5 MP
|
Tranpa
|
Warp to previously visited town
|
5 MP
|