Miscellaneous data of Mega Man 6.
Gameplay stats[]
For a description of what these stats mean, see the stat explanation page.
Open menu: No
Charge up: No
Lose charge: Yes
Horizontal recoil: 1 block
Vertical recoil: 6 blocks
Shots on screen: Yes
Fall off ladder: No
Enemy stats[]
List of enemies[]
Hits data chart[]
Mega Man 6 | ||||||||||||||
Mega Buster | Blizzard Attack | Centaur Flash | Flame Blast | Knight Crusher | Plant Barrier | Silver Tomahawk | Wind Storm | Yamato Spear | Rush Power Adapter | Beat | ||||
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Damage data chart[]
This chart lists the amount of damage inflicted against enemies with two health points or more.
Mega Man 6 | |||||||||||||||
Mega Buster | Blizzard Attack | Centaur Flash | Flame Blast | Knight Crusher | Plant Barrier | Silver Tomahawk | Wind Storm | Yamato Spear | Rush Power Adapter | Beat | |||||
Au-Au | 1:1:3 | 1 | 4 | 5 | 3 | 4 | 3 | 2 | 2 | 2:3:4 | 5 | ||||
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Boss stats[]
List of bosses[]
Damage data chart[]
See: Mega Man 6 Damage Data Chart
Special Weapons[]
Special Weapons chart[]
![]() Mega Buster ![]() |
Obtained From: | Available from start. | ||
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Description: | Allows Mega Man to fire small energy bullets from his arm cannon. Can also be charged for larger, more powerful shots. | |||
Attack Power: | 1 (normal); 1 (partially charged); 3 (fully charged) | |||
Cost: | 0 units | |||
Capacity: | ∞ uses | |||
Effective: | Enemies: Bosses: | |||
Ineffective: | ||||
![]() Blizzard Attack ![]() |
Obtained From: | Blizzard Man | ||
Description: | Allows Mega Man to | |||
Attack Power: | 2 | |||
Cost: | 3 units | |||
Capacity: | 10 uses | |||
Effective: | Enemies: Bosses: Plant Man; Metonger Z | |||
Ineffective: | ||||
![]() Centaur Flash ![]() |
Obtained From: | Centaur Man | ||
Description: | Allows Mega Man to | |||
Attack Power: | 4 | |||
Cost: | 4 units | |||
Capacity: | 7 uses | |||
Effective: | Enemies: Bosses: Wind Man | |||
Ineffective: | ||||
![]() Flame Blast ![]() |
Obtained From: | Flame Man | ||
Description: | Allows Mega Man to | |||
Attack Power: | 4 | |||
Cost: | 1 unit | |||
Capacity: | 28 uses | |||
Effective: | Enemies: Bosses: Plant Man; Rounder II; X Crusher | |||
Ineffective: | ||||
![]() Knight Crusher ![]() |
Obtained From: | Knight Man | ||
Description: | Allows Mega Man to | |||
Attack Power: | 3 | |||
Cost: | 1 unit | |||
Capacity: | 28 uses | |||
Effective: | Enemies: Bosses: Centaur Man | |||
Ineffective: | ||||
![]() Plant Barrier ![]() |
Obtained From: | Plant Man | ||
Description: | Allows Mega Man to | |||
Attack Power: | 4 | |||
Cost: | 4 units | |||
Capacity: | 7 uses | |||
Effective: | Enemies: Bosses: Tomahawk Man; Rounder II | |||
Ineffective: | ||||
![]() Silver Tomahawk ![]() |
Obtained From: | Tomahawk Man | ||
Description: | Allows Mega Man to | |||
Attack Power: | 3 | |||
Cost: | 1 unit | |||
Capacity: | 28 uses | |||
Effective: | Enemies: Bosses: Yamato Man; Power Piston; Wily Machine 6; Wily Capsule | |||
Ineffective: | ||||
![]() Wind Storm ![]() |
Obtained From: | Wind Man | ||
Description: | Allows Mega Man to | |||
Attack Power: | 2 | |||
Cost: | 1 unit | |||
Capacity: | 28 uses | |||
Effective: | Enemies: Bosses: Flame Man; Tank CSII | |||
Ineffective: | ||||
![]() Yamato Spear ![]() |
Obtained From: | Yamato Man | ||
Description: | Allows Mega Man to | |||
Attack Power: | 2 | |||
Cost: | 1 unit | |||
Capacity: | 28 uses | |||
Effective: | Enemies: Bosses: Knight Man; Mechazaurus | |||
Ineffective: |
Supports[]
![]() |
Obtained From: | Flame Man | ||
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Description: | Allows Mega Man to fuse with Rush to become Power Mega Man. Power Mega Man is able to break blocks and penetrate enemy shields by charging punches. These punches act as energy projectiles that travel a short distance, with each form becoming more powerful the longer the FIRE button is held down (though stronger shots have less range). Power Mega Man can also push enemies back and can even push blocks in certain stages. Mega Man cannot slide in this form, however. | |||
Attack Power: | 2 (uncharged); 3 (mid-charged shockwave); 4 (fully charged) | |||
Cost: | ||||
Capacity: | ||||
Effective: | Enemies: Bosses: | |||
Ineffective: | ||||
![]() Beat ![]() ![]() |
Obtained From: | |||
Description: | Allows Mega Man to summon Beat, a bird-like robot that can home in on enemies to attack them. | |||
Attack Power: | ||||
Cost: | * | |||
Capacity: | * | |||
Effective: | Enemies: Bosses: None | |||
Ineffective: |
Special Weapon strength comparison[]
In Mega Man 6, most all minor enemies and sub-bosses take the same amount of damage from each Special Weapon, with no unique strengths or weaknesses present from the previous games. Attack powers for each Special Weapon has been recorded with enemies with high health points such as Squidon and Ben K. Coincidentally, Rounder II displays these values, based on the amount of damage each one takes in bars of health from each Weapon.
Mega Man 6 | |
Special Weapon | Attack Power |
Mega Buster | 1:1:3 |
Blizzard Attack | 2 |
Centaur Flash | 4 |
Flame Blast | 4 |
Knight Crusher | 3 |
Plant Barrier | 4 |
Silver Tomahawk | 3 |
Wind Storm | 2 |
Yamato Spear | 2 |
Rush Power Adapter | 2:3:4 |
Beat | * |
Mega Buster: First number is from uncharged shots; the second is from mid-charged shots; third number is from a fully charged shot.
Wind Storm: This Special Weapon deals two points of damage to enemies before they are blown away.
Rush Power Adapter: The first number is with uncharged shots; the second number is damage inflicted from partially charged shots; third number is when it is fully charged.
Beat: Beat's attack power is proportionate to the HP amount of the enemy or projectile he attacks first, essentially destroying them in one hit.