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Not to be confused with Plasma. |
“ | Electricity in your hands! Wiggle to create a Spark Barrier! Zap foes from above with a sudden Lightning Strike!” |
— Flavor Text • Kirby's Return to Dream Land Deluxe |
Spark is one of Kirby's Copy Abilities introduced in Kirby's Adventure. With this ability, Kirby is able to surround himself in sparks of electricity, shocking any enemy that comes near.
Games[]
Kirby's Adventure and Kirby: Nightmare in Dream Land[]
Spark first appears in Kirby's Adventure. Here, it only has one move, in which Kirby surrounds himself with electricity, damaging enemies and destroying certain objects around him. Spark is obtained from Sparky.
In the remake of Kirby's Adventure, Kirby: Nightmare in Dream Land, Spark returns, with Kirby now having a hat similar to that of Plasma in Kirby Super Star. Spark's moveset remains unchanged otherwise.
Techniques[]
Move | Controls | Description |
---|---|---|
Spark Attack | Kirby immediately stops and projects an electric shield around him. This will block most projectiles. |
Move | Controls | Description |
---|---|---|
Spark Attack | Kirby immediately stops and projects an electric shield around him. This will block most projectiles. |
Move | Controls | Description |
---|---|---|
Spark Attack | Kirby immediately stops and projects an electric shield around him. This will block most projectiles. |
Kirby's Dream Course[]
Lets Play Kirby's Dream Course part 1B Demo Videos 17.mp4
In Kirby's Dream Course, Spark is the most powerful offensive ability, as it is the only means of defeating Whispy Woods and Kracko. However, it has no effect against Gordo. Some holes are designed to be very difficult if Kirby cannot smash through multiple Whispy Woods in his path. Unlike other abilities in the game, it does not modify Kirby's movement or speed at all.
Kirby's Dream Land 2 and Kirby's Dream Land 3[]
Spark reappears in Kirby's Dream Land 2, with the same moveset as Kirby's Adventure. However, it can now be combined with Animal Friends to create a new range of attacks. It is obtained from Sparky and Master Green.
Spark also appears in Kirby's Dream Land 3, obtained from Sparky, Bobin, and yellow wand-wielding Bukiset. The addition of Pitch, ChuChu, and Nago allow for further combinations.
Techniques[]
Move | Controls | Description | |
---|---|---|---|
Spark Attack | Kirby immediately stops and projects an electric shield around him. This will block most projectiles. |
Move | Controls | Description |
---|---|---|
Spark Attack | Kirby immediately stops and projects an electric shield around him. This will block most projectiles. |
Animal Friends[]
Move | Controls | Description | Element | Images | ||
---|---|---|---|---|---|---|
Rick | Rick fires an electricity whip from his mouth, in a way similar to Beam. | Zap | ![]() ![]() |
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Coo | Coo and his partner shoot a lightning bolt at the ground. Coo will lose altitude while using this move. In the sequel, Coo will not fall. | Zap | ![]() ![]() |
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Kine | Kine sticks a light bulb out from his mouth and is free to move about as normal, although he cannot turn. This power will light up dark areas, and when B/Y is released create an explosive projectile. In the sequel it will not launch off, but after a while, will explode in Kine's mouth. | Zap | ![]() ![]() |
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Nago | N/A | Nago rubs his partner, building up a static charge, they can then move around freely and sparks will shoot out and damage enemies. | Zap | N/A | ![]() | |
ChuChu | ChuChu aims with her arm and launches an electric blast. When charged, the blast will bounce off slopes. This attack is similar to Laser. | Zap | ![]() | |||
Pitch | Pitch becomes an RC toy that his partner steers. He will damage anything he touches while in vehicle mode. His partner is left exposed while using this ability. | Zap | ![]() |
Move | Controls | Description | Element | Images | |
---|---|---|---|---|---|
Rick | Rick fires an electricity whip from his mouth, in a way similar to Beam. | Zap | ![]() ![]() |
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Coo | Coo and his partner shoot a lightning bolt at the ground. Coo will lose altitude while using this move. In the sequel, Coo will not fall. | Zap | ![]() ![]() |
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Kine | Kine sticks a light bulb out from his mouth and is free to move about as normal, although he cannot turn. This power will light up dark areas, and when B/Y is released create an explosive projectile. In the sequel it will not launch off, but after a while, will explode in Kine's mouth. | Zap | ![]() ![]() |
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Nago | Nago rubs his partner, building up a static charge, they can then move around freely and sparks will shoot out and damage enemies. | Zap | N/A | ![]() | |
ChuChu | ChuChu aims with her arm and launches an electric blast. When charged, the blast will bounce off slopes. This attack is similar to Laser. | Zap | ![]() | ||
Pitch | Pitch becomes an RC toy that his partner steers. He will damage anything he touches while in vehicle mode. His partner is left exposed while using this ability. | Zap | ![]() |
Move | Controls | Description | Element | Images | ||
---|---|---|---|---|---|---|
Rick | Rick fires an electricity whip from his mouth, in a way similar to Beam. | Zap | ![]() ![]() |
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Coo | Coo and his partner shoot a lightning bolt at the ground. Coo will lose altitude while using this move. In the sequel, Coo will not fall. | Zap | ![]() ![]() |
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Kine | Kine sticks a light bulb out from his mouth and is free to move about as normal, although he cannot turn. This power will light up dark areas, and when B/Y is released create an explosive projectile. In the sequel it will not launch off, but after a while, will explode in Kine's mouth. | Zap | ![]() ![]() |
![]() | ||
Nago | N/A | Nago rubs his partner, building up a static charge, they can then move around freely and sparks will shoot out and damage enemies. | Zap | N/A | ![]() | |
ChuChu | ChuChu aims with her arm and launches an electric blast. When charged, the blast will bounce off slopes. This attack is similar to Laser. | Zap | ![]() | |||
Pitch | Pitch becomes an RC toy that his partner steers. He will damage anything he touches while in vehicle mode. His partner is left exposed while using this ability. | Zap | ![]() |
Kirby's Block Ball[]
Spark reappears in Kirby's Block Ball, again obtained from Sparky. Here, Kirby generates electricity around him, allowing him to break most types of blocks he moves through as long as the force field is activated.
Kirby 64: The Crystal Shards[]
Spark appears in Kirby 64: The Crystal Shards, obtained from Sparky, Plugg, Zoos, Turbite, Spark-i, and Miracle Matter's electric balls. The biggest change is that Spark now allows Kirby to move, albeit slowly and with a reduced force-field size, while using the main attack. Spark can also be combined with other Copy Abilities to form new Power Combos.
Techniques[]
Move | Controls | Description |
---|---|---|
Spark Attack | Kirby projects an electric shield around him. This will block most projectiles. Kirby can move slowly, but while moving, its range decreases. |
Move | Controls | Description |
---|---|---|
Spark Attack | Kirby projects an electric shield around him. This will block most projectiles. Kirby can move slowly, but while moving, its range decreases. |
Move | Controls | Description |
---|---|---|
Spark Attack | Kirby projects an electric shield around him. This will block most projectiles. Kirby can move slowly, but while moving, its range decreases. |
Kirby & The Amazing Mirror and Kirby: Squeak Squad[]
Spark returns in Kirby & The Amazing Mirror, using the same moveset as Kirby: Nightmare in Dream Land. It is obtained from Sparky.
In Kirby: Squeak Squad, Spark can now be charged up to create more powerful attacks, and the Ability Scroll, found in Cushy Cloud - Stage 3, allows Kirby to create barriers and fire long-ranged charged-up attacks.
Techniques[]
Move | Controls | Description | Element |
---|---|---|---|
Spark Attack | Kirby immediately stops and projects an electric shield around him. This will block most projectiles. | Zap | |
Charge Power | Builds Kirby's charge exactly like Plasma. | Zap | |
Spark Wave | Long Charge Power + | Equivalent of Plasma Wave. Kirby fires his Spark Barrier and drains all of his Charge Power. Projectile is large, goes through enemies and walls, and travels fast. Kirby can perform this after obtaining the Ability Scroll. | Zap |
Spark Barrier | (passive) Medium / Long Charge Power | Equivalent of Plasma Barrier. As long as Kirby has enough Charge Power, a shimmering electric shield surrounds him, protecting him against enemies and projectiles by dealing damage to them. It is even more powerful than Plasma's version, as this time he is completely invulnerable to enemies, even if he runs into them quickly. It does not protect against certain hazards, such as spikes and falling rocks. Damage weakens the shield, and it disappears if Kirby uses any of his attacks. Maximum charge gives Kirby a shield as large as his basic Spark Attack, which makes offensive use easier since he can now effectively move around with the same effect. Kirby can perform this after obtaining the Ability Scroll. | Zap |
Move | Controls | Description | Element |
---|---|---|---|
Spark Attack | Kirby immediately stops and projects an electric shield around him. This will block most projectiles. | Zap |
Move | Controls | Description | Element |
---|---|---|---|
Spark Attack | Kirby immediately stops and projects an electric shield around him. This will block most projectiles. | Zap |
Kirby: Canvas Curse[]
Spark returns in Kirby: Canvas Curse, again obtained from Sparky. Here, when Kirby is tapped, he will fire a thunderbolt over him, similar to Needle Spark. Holding Kirby will cause him to generate an electric shield around him.
Techniques[]
Move | Controls | Description | Element |
---|---|---|---|
Spark Attack | Hold touchscreen | Kirby immediately stops and projects an electric shield around him. This will block most projectiles. | Zap |
Thunderbolt | Tap touchscreen | Projects a vertical thunderbolt upwards from Kirby. | Zap |
Kirby's Return to Dream Land and Kirby's Return to Dream Land Deluxe[]
Spark returns in Kirby's Return to Dream Land, where it gains an expanded moveset, like Plasma did in Kirby Super Star. Spark is gained from Sparky, Elec, Dubior, Dubior Jr., and green Sphere Doomer's energy balls. Here, to charge up Spark, the Wii Remote can be shaken instead of mashing the control pad (although that option still works), meaning that Kirby's movement doesn't have to be interrupted to charge up.
Spark also appears in the remake, Kirby's Return to Dream Land Deluxe, functioning identically. Electricky Dooter's electrified skulls also give the ability when inhaled in The True Arena.
Techniques[]
Move | Controls | Description | Element | Damage |
---|---|---|---|---|
Spark Attack | Kirby immediately stops and projects an electric shield around him. This will block most projectiles. |
Zap | 8 (1st hit), 7 (repeat hits) | |
Charge Power | Mash / shake Wii Remote | Builds Kirby's charge exactly like Plasma. Shaking the Wii Remote means Kirby can move while charging, unlike previous incarnations of Plasma / Spark. | Zap | 0 |
Spark Arrow | Short Charge Power + | Equivalent of Plasma Arrow. Kirby fires off an electric arrow and drains all of his Charge Power. This time however, it flies until it moves off-screen. | Zap | 8 |
Spark Laser | Medium Charge Power + | Equivalent of Plasma Laser. Kirby fires off a large, powerful arrow which moves quickly and goes through enemies. The attack drains all of his Charge Power. | Zap | 18 |
Spark Wave | Long Charge Power + | Equivalent of Plasma Wave. Kirby fires his Spark Barrier and drains all of his Charge Power. Projectile is large, goes through enemies and walls, and travels fast | Zap | 40 |
Spark Barrier | (passive) Medium / Long Charge Power | Equivalent of Plasma Barrier. As long as Kirby has enough Charge Power, a shimmering electric shield surrounds him, protecting him against enemies and projectiles by dealing damage to them. It is even more powerful than Plasma's version, as this time he is completely invulnerable to enemies, even if he runs into them quickly. It does not protect against certain hazards, such as spikes and falling rocks. Damage weakens the shield, and it disappears if Kirby uses any of his attacks. Maximum charge gives Kirby a shield as large as his basic Spark Attack, which makes offensive use easier since he can now effectively move around with the same effect. | Zap | 8 (1st hit), 7 (repeat hits) |
Thunderbolt | + | Projects a vertical thunderbolt upwards from Kirby's hat. Works like Needle Spark. This attack has nearly infinite range. | Zap | 14 |
Lightning Strike | (midair) + | Projects a vertical thunderbolt downwards. Like Thunderbolt, this attack has nearly infinite range. | Zap | 16 |
Move | Controls | Description | Element | |
---|---|---|---|---|
Spark Attack | Kirby immediately stops and projects an electric shield around him. This will block most projectiles. |
Zap | ||
Charge Power | / shake | / shake | Builds Kirby's charge exactly like Plasma. Shaking the controller means Kirby can move while charging, unlike previous incarnations of Plasma / Spark. | Zap |
Spark Arrow | Short Charge Power + | Short Charge Power + | Equivalent of Plasma Arrow. Kirby fires off an electric arrow and drains all of his Charge Power. This time however, it flies until it moves off-screen. | Zap |
Spark Laser | Medium Charge Power + | Medium Charge Power + | Equivalent of Plasma Laser. Kirby fires off a large, powerful arrow which moves quickly and goes through enemies. The attack drains all of his Charge Power. | Zap |
Spark Wave | Long Charge Power + | Long Charge Power + | Equivalent of Plasma Wave. Kirby fires his Spark Barrier and drains all of his Charge Power. Projectile is large, goes through enemies and walls, and travels fast | Zap |
Spark Barrier | (passive) Medium / Long Charge Power | Equivalent of Plasma Barrier. As long as Kirby has enough Charge Power, a shimmering electric shield surrounds him, protecting him against enemies and projectiles by dealing damage to them. It is even more powerful than Plasma's version, as this time he is completely invulnerable to enemies, even if he runs into them quickly. It does not protect against certain hazards, such as spikes and falling rocks. Damage weakens the shield, and it disappears if Kirby uses any of his attacks. Maximum charge gives Kirby a shield as large as his basic Spark Attack, which makes offensive use easier since he can now effectively move around with the same effect. | Zap | |
Thunderbolt | + | + | Projects a vertical thunderbolt upwards from Kirby's hat. Works like Needle Spark. This attack has nearly infinite range. | Zap |
Lightning Strike | (midair) + | (midair) + | Projects a vertical thunderbolt downwards. Like Thunderbolt, this attack has nearly infinite range. | Zap |
Move | Controls | Description | Element | |
---|---|---|---|---|
Spark Attack | Kirby immediately stops and projects an electric shield around him. This will block most projectiles. |
Zap | ||
Charge Power | / shake | / shake | Builds Kirby's charge exactly like Plasma. Shaking the controller means Kirby can move while charging, unlike previous incarnations of Plasma / Spark. | Zap |
Spark Arrow | Short Charge Power + | Short Charge Power + | Equivalent of Plasma Arrow. Kirby fires off an electric arrow and drains all of his Charge Power. This time however, it flies until it moves off-screen. | Zap |
Spark Laser | Medium Charge Power + | Medium Charge Power + | Equivalent of Plasma Laser. Kirby fires off a large, powerful arrow which moves quickly and goes through enemies. The attack drains all of his Charge Power. | Zap |
Spark Wave | Long Charge Power + | Long Charge Power + | Equivalent of Plasma Wave. Kirby fires his Spark Barrier and drains all of his Charge Power. Projectile is large, goes through enemies and walls, and travels fast | Zap |
Spark Barrier | (passive) Medium / Long Charge Power | Equivalent of Plasma Barrier. As long as Kirby has enough Charge Power, a shimmering electric shield surrounds him, protecting him against enemies and projectiles by dealing damage to them. It is even more powerful than Plasma's version, as this time he is completely invulnerable to enemies, even if he runs into them quickly. It does not protect against certain hazards, such as spikes and falling rocks. Damage weakens the shield, and it disappears if Kirby uses any of his attacks. Maximum charge gives Kirby a shield as large as his basic Spark Attack, which makes offensive use easier since he can now effectively move around with the same effect. | Zap | |
Thunderbolt | + | + | Projects a vertical thunderbolt upwards from Kirby's hat. Works like Needle Spark. This attack has nearly infinite range. | Zap |
Lightning Strike | (midair) + | (midair) + | Projects a vertical thunderbolt downwards. Like Thunderbolt, this attack has nearly infinite range. | Zap |
Kirby's Dream Collection Special Edition[]
Spark returns in Kirby's Dream Collection Special Edition in the New Challenge Stages mode. Here, there is a Spark challenge, and the ability can additionally be used in Magolor Races 1, 3, and EX. Its moveset is the same as Kirby's Return to Dream Land.
Techniques[]
These controls are for the Wii Classic Controller (Pro), but also work with the Nintendo GameCube Controller. Wii Remote controls are the same as in Kirby's Return to Dream Land.
Move | Controls | Description | Element |
---|---|---|---|
Spark Attack | / | Kirby immediately stops and projects an electric shield around him. This will block most projectiles. |
Zap |
Charge Power | Mash | Builds Kirby's charge exactly like Plasma. Shaking the Wii Remote means Kirby can move while charging, unlike previous incarnations of Plasma / Spark. | Zap |
Spark Arrow | Short Charge Power + / |
Equivalent of Plasma Arrow. Kirby fires off an electric arrow and drains all of his Charge Power. This time however, it flies until it moves off-screen. | Zap |
Spark Laser | Medium Charge Power + / | Equivalent of Plasma Laser. Kirby fires off a large, powerful arrow which moves quickly and goes through enemies. The attack drains all of his Charge Power. | Zap |
Spark Wave | Long Charge Power + / |
Equivalent of Plasma Wave. Kirby fires his Spark Barrier and drains all of his Charge Power. Projectile is large, goes through enemies and walls, and travels fast | Zap |
Spark Barrier | (passive) Medium / Long Charge Power | Equivalent of Plasma Barrier. As long as Kirby has enough Charge Power, a shimmering electric shield surrounds him, protecting him against enemies and projectiles by dealing damage to them. It is even more powerful than Plasma's version, as this time he is completely invulnerable to enemies, even if he runs into them quickly. It does not protect against certain hazards, such as spikes and falling rocks. Damage weakens the shield, and it disappears if Kirby uses any of his attacks. Maximum charge gives Kirby a shield as large as his basic Spark Attack, which makes offensive use easier since he can now effectively move around with the same effect. | Zap |
Thunderbolt | + / | Projects a vertical thunderbolt upwards from Kirby's hat. Works like Needle Spark. This attack has nearly infinite range. | Zap |
Lightning Strike | (midair) + / | Projects a vertical thunderbolt downwards. Like Thunderbolt, this attack has nearly infinite range. | Zap |
Kirby: Triple Deluxe and Kirby: Planet Robobot[]
Spark returns in Kirby: Triple Deluxe, with several moves from Kirby's Return to Dream Land being cut. It is obtained from Sparky and Green Antler.
In Kirby: Planet Robobot, Spark is now additionally obtained from Telepathos' electric blasts, Security Force's drones, and the projectiles sent out by Susie and President Haltmann, as well as the Pikachu, Chibi-Robo, and Robin amiibo. The moves removed from Kirby: Triple Deluxe are also restored. Spark is also a compatible mode with the Robobot Armor.
Techniques[]
Move | Controls | Description | Element | Damage |
---|---|---|---|---|
Spark Attack | Kirby immediately stops and projects an electric shield around him. This will block most projectiles. |
Zap | 11 (1st hit), 4 (repeat hits) | |
Charge Power | Builds Kirby's charge exactly like Plasma. Shaking the Wii Remote/Joy-Con means Kirby can move while charging, unlike previous incarnations of Plasma / Spark. | Zap | 0 | |
Spark Arrow | Short Charge Power + | Equivalent of Plasma Arrow. Kirby fires off an electric arrow and drains all of his Charge Power. This time however, it flies until it moves off-screen. | Zap | 7 |
Spark Laser | Medium Charge Power + | Equivalent of Plasma Laser. Kirby fires off a large, powerful arrow which moves quickly and goes through enemies. The attack drains all of his Charge Power. | Zap | 15 |
Spark Wave | Long Charge Power + | Equivalent of Plasma Wave. Kirby fires his Spark Barrier and drains all of his Charge Power. Projectile is large, goes through enemies and walls, and travels fast. | Zap | 38 |
Spark Barrier | (passive) Medium / Long Charge Power | Equivalent of Plasma Barrier. As long as Kirby has enough Charge Power, a shimmering electric shield surrounds him, protecting him against enemies and projectiles by dealing damage to them. It is even more powerful than Plasma's version, as this time he is completely invulnerable to enemies, even if he runs into them quickly. It does not protect against certain hazards, such as spikes and falling rocks. Damage weakens the shield, and it disappears if Kirby uses any of his attacks. Maximum charge gives Kirby a shield as large as his basic Spark Attack, which makes offensive use easier since he can now effectively move around with the same effect. | Zap | 7 |
Thunderbolt | + | Projects a vertical thunderbolt upwards from Kirby's hat. Works like Needle Spark. This attack has very limited range. | Zap | 13 |
Lightning Strike | (midair) + | Projects a vertical thunderbolt downwards. Like Thunderbolt, this attack has very limited range. | Zap | 16 |
Robobot Armor[]
Move | Controls | Description | Element |
---|---|---|---|
Sharpshooter | Release | The Robobot Armor fires an electric shot. | Zap |
Cannon Blast | Hold a little longer, and then release | The Robobot Armor fires a larger electric shot. | Zap |
Super Cannon Blast | + , and then release | The Robobot Armor releases a wide energy beam. | Zap |
In Kirby: Right Back at Ya![]
This section contains information that does not coincide with the main series canon. | |

Spark Kirby in the anime
“ | He is now... Spark Kirby.” |
— Meta Knight • Dedede's Raw Deal |
In Kirby: Right Back at Ya!, Spark Kirby appears in Dedede's Raw Deal and Tooned Out. Spark Kirby has green skin. The crown is changed slightly to just a round blue orb in a simple circlet. It also becomes more of a long-distance defense move like Plasma, with Kirby launching orbs of crackling energy and shooting electric beams at his foes. He also retains the ability to sprout electricity from his body exactly like in the games. In the transformation sequence, the orb slams onto Kirby's forehead. The top of his head catches on blue fire. The blue fire disappears as soon as the blue sparks appear and Kirby turns green. Spark is one of two abilities in the anime to successfully defeat a threat every time Kirby uses it (the other being Crash).
Transformation Sequence[]
Flavor Texts[]
Game | Flavor text |
---|---|
Kirby can create fireworks-like sparks from his body! This is a great defense! | |
BZZT! BRRRRZZZT! BRRRZZPPP! ZZZT! | |
Shoot sparks! Hold to hover! | |
CHARGE! | |
Electricity in your hands! Shake the Wii Remote to create a Spark Barrier! Zap foes from above with a Lightning Strike! | |
Mash on the +Control Pad, charge up your power, and create an energy barrier! With the Spark ability, you can even fire plasma shots through the terrain! | |
Mash on the +Control Pad, charge up your power, and create an energy barrier! With the Spark ability, you can even fire plasma shots! | |
Electricity in your hands! Wiggle to create a Spark Barrier! Zap foes from above with a sudden Lightning Strike! |
Related Quotes[]
“ | This electrical attack paralyzes!” |
— Intro description • Kirby's Adventure |
“ | Spark Kirby's a regular dynamo as he zaps opponents with bolts of electricity. He can also ride on a cloud full of lightning to spread his electric attacks over large areas.” |
— Some Copy Abilities • Kirby: Squeak Squad Instruction Booklet |
“ | A shocking surge of electric power! Watch out for the Cannon Blast!” |
— In-game description for the Spark Mode of Robobot Armor • Kirby: Planet Robobot |
In Other Languages[]
Trivia[]
- In its artwork from Kirby: Nightmare in Dream Land, it appears to have a design later seen in the anime. This was corrected in later artwork.
- Curiously, the Spark ability was not used in the anime until the end of the show's run. By that time, Kirby: Nightmare in Dream Land was over a year old. It is likely that Spark Kirby's anime design was finalized before the game was released and long before it was featured in any episodes.
- In Kirby: Triple Deluxe, the electricity on Spark's hat solidifies.
- More enemies yield the Spark ability than any other Copy Ability in the series, with a total of 18 (12 enemies carry the ability themselves, six shoot projectiles that carry the ability).
- The moves "Thunderbolt" and "Lightning Strike" were cut from Kirby: Triple Deluxe, though it still exists in the code. The moves can only be accessed through hacking, and function exactly the same as they did in Kirby's Return to Dream Land.
- The flavor text for Spark in Kirby: Triple Deluxe references the fact that Spark's moveset has been merged with that of Plasma.
- Spark's appearance in Kirby's Dream Land 2 is very similar to the Kirby on the cover of Kirby's Block Ball.
- Strangely, a move extremely similar to Plasma's Light Speed Dash move in Kirby Star Allies exists for Spark in the code of Kirby: Triple Deluxe and Kirby: Planet Robobot, the main difference being that it can be used infinitely with no charge requirement. The move can only be accessed through hacking, and is fully functional. The reason it why was cut is unknown.