This article is about the Copy Ability. For other uses, see Mecha (disambiguation). |
“ | This robotic armor is ready for launch! Zap, burn, and smash foes with your arms, then prep your cannon and fire a fully charged blaaast!” |
— Flavor text • Kirby's Return to Dream Land Deluxe |
Mecha is a Copy Ability in the Kirby series, debuting in Kirby's Return to Dream Land Deluxe.
Games[]
Kirby's Return to Dream Land Deluxe[]
Kirby can shoot lasers from afar in short bursts or a concentrated beam. He can also attack enemies up close with a powerful punch. In addition, Kirby can release a fiery explosion that causes damage and can help illuminate dark areas.
Techniques[]
Move | Controls | Description | Element | Damage | |
---|---|---|---|---|---|
Blaster Cannon | Kirby readies his cannons and fires a single shot forward. | Zap | 6 (shot), 5 (explosion) | ||
Charge Blaster | Press and hold , then release | Press and hold , then release | Kirby charges up, then fires a larger energy blast that can pierce through targets. | Zap | 18 |
Full-Charge Blaster | Hold even longer before releasing | Hold even longer before releasing | At full charge, Kirby unleashes a screen-wide laser beam that deals rapid hits for heavy damage. | Zap | 7 (1st hit), 5 (2nd and 3rd hits), 14 (4th hit) |
Full-Charge Storage | Hold extra long, then or /// | Hold extra long, then or / | Kirby stores his Full-Charge Blaster charge, allowing him to use it instantly by pressing B again. Visually indicated by the light above his visor glowing cyan and a plasma effect around his helmet. | None | N/A |
Rocket Dash | Dash | Kirby fires jets of flame from the back of his cannons like a jetpack, letting him hover just above the ground. This will deal light damage to any enemies touching it, and also allows perfect traction when dashing on ice. | Sizzle (thruster) | 2 | |
Shock Knuckle | Dash + | Dash + | Kirby surges forward and uses a gauntlet for an electrified punch, ramming through any enemies in his way. | Zap | 11 |
Rocket Brakes | + while using Shock Knuckle | + while using Shock Knuckle | Kirby interrupts the Shock Knuckle by flipping his cannons backwards and firing a blast, popping him into the air with his speed cancelled. | Zap | 7 |
Quick Full-Charge Blaster | During Shock Knuckle, + , then release | During Shock Knuckle, + , then release | Kirby performs a quick flip out of the Rocket Brakes before unleashing a Full-Charge Blaster attack. Will use up a stored charge, but does not appear to actually be affected by it. | Zap | 7 (1st hit), 5 (2nd and 3rd hits), 14 (4th hit) |
Fireball Mortars | + | + | Kirby launches two fireballs from his cannons, which fly in a high arc and are affected by gravity. | Sizzle | 20 (single mortar) 17 (1st hit), 4 (2nd hit) |
Rocket Flight | in midair | in midair | Kirby uses his cannons' jets to fly in a Jet-esque hover, moving through the air faster than his usual flight. | Sizzle (thruster) | 2 |
Shock Bomb | + in midair | + in midair | Kirby drops a bomb downwards which explodes upon touching an enemy or after about three seconds, creating a field of electricity around itself and a bolt of lightning upwards. Heavily resembles one of Metal General's attacks. | Zap (explode) | 9 (explosion), 7 (lightning) |
Battery Bracer | While crouching, Kirby's cannons reorient themselves to face forward. | N/A | N/A | ||
Faster Blaster | while using Battery Bracer | while using Battery Bracer | Kirby fires a quick barrage of weak shots from his readied cannons, which weaker than the basic Blaster Cannon but can be used in quick succession for a constant hail of lasers. | Zap | 3 (1st shot), 2 (repeat shots) |
Shock Counter | right after being attacked while guarding | right after being attacked while guarding | Kirby unleashes a burst of electricity and charges forward with a punch similar to Shock Knuckle to retaliate against the hit. | Zap | 26 (punch only) 3 (1st body hit), 2 (2nd body hit), 22 (punch if combo'd) |
Blazing Palm | near an enemy | near an enemy | Kirby holds out a gauntlet and creates a puff of flame from it, lightly damaging the nearby enemy. | Sizzle | 8 |
Inferno Palm | repeatedly near an enemy | repeatedly near an enemy | Kirby torches the enemy with several more fiery hits before firing a long-ranged jet of fire to launch them. | Sizzle | 2 (1st hit), 1 (2nd and 3rd hits), 22 (4th hit) |
Sizz-Zap Burst | , then + | , then + | Kirby twirls around invincibly, rising into the air slightly, then unleashes a dual blast of fire and electricity from his gauntlets and cannons respectively, hitting in all directions. | Sizzle, Zap | 42 (burst only) 2 (1st, 2nd, and 3rd body hits), 36 (burst if combo'd) |
Move | Controls | Description | Element | Damage | |
---|---|---|---|---|---|
Blaster Cannon | Kirby readies his cannons and fires a single shot forward. | Zap | 6 (shot), 5 (explosion) | ||
Charge Blaster | Press and hold , then release | Press and hold , then release | Kirby charges up, then fires a larger energy blast that can pierce through targets. | Zap | 18 |
Full-Charge Blaster | Hold even longer before releasing | Hold even longer before releasing | At full charge, Kirby unleashes a screen-wide laser beam that deals rapid hits for heavy damage. | Zap | 7 (1st hit), 5 (2nd and 3rd hits), 14 (4th hit) |
Full-Charge Storage | Hold extra long, then or /// | Hold extra long, then or / | Kirby stores his Full-Charge Blaster charge, allowing him to use it instantly by pressing B again. Visually indicated by the light above his visor glowing cyan and a plasma effect around his helmet. | None | N/A |
Rocket Dash | Dash | Kirby fires jets of flame from the back of his cannons like a jetpack, letting him hover just above the ground. This will deal light damage to any enemies touching it, and also allows perfect traction when dashing on ice. | Sizzle (thruster) | 2 | |
Shock Knuckle | Dash + | Dash + | Kirby surges forward and uses a gauntlet for an electrified punch, ramming through any enemies in his way. | Zap | 11 |
Rocket Brakes | + while using Shock Knuckle | + while using Shock Knuckle | Kirby interrupts the Shock Knuckle by flipping his cannons backwards and firing a blast, popping him into the air with his speed cancelled. | Zap | 7 |
Quick Full-Charge Blaster | During Shock Knuckle, + , then release | During Shock Knuckle, + , then release | Kirby performs a quick flip out of the Rocket Brakes before unleashing a Full-Charge Blaster attack. Will use up a stored charge, but does not appear to actually be affected by it. | Zap | 7 (1st hit), 5 (2nd and 3rd hits), 14 (4th hit) |
Fireball Mortars | + | + | Kirby launches two fireballs from his cannons, which fly in a high arc and are affected by gravity. | Sizzle | 20 (single mortar) 17 (1st hit), 4 (2nd hit) |
Rocket Flight | in midair | in midair | Kirby uses his cannons' jets to fly in a Jet-esque hover, moving through the air faster than his usual flight. | Sizzle (thruster) | 2 |
Shock Bomb | + in midair | + in midair | Kirby drops a bomb downwards which explodes upon touching an enemy or after about three seconds, creating a field of electricity around itself and a bolt of lightning upwards. Heavily resembles one of Metal General's attacks. | Zap (explode) | 9 (explosion), 7 (lightning) |
Battery Bracer | While crouching, Kirby's cannons reorient themselves to face forward. | N/A | N/A | ||
Faster Blaster | while using Battery Bracer | while using Battery Bracer | Kirby fires a quick barrage of weak shots from his readied cannons, which weaker than the basic Blaster Cannon but can be used in quick succession for a constant hail of lasers. | Zap | 3 (1st shot), 2 (repeat shots) |
Shock Counter | right after being attacked while guarding | right after being attacked while guarding | Kirby unleashes a burst of electricity and charges forward with a punch similar to Shock Knuckle to retaliate against the hit. | Zap | 26 (punch only) 3 (1st body hit), 2 (2nd body hit), 22 (punch if combo'd) |
Blazing Palm | near an enemy | near an enemy | Kirby holds out a gauntlet and creates a puff of flame from it, lightly damaging the nearby enemy. | Sizzle | 8 |
Inferno Palm | repeatedly near an enemy | repeatedly near an enemy | Kirby torches the enemy with several more fiery hits before firing a long-ranged jet of fire to launch them. | Sizzle | 2 (1st hit), 1 (2nd and 3rd hits), 22 (4th hit) |
Sizz-Zap Burst | , then + | , then + | Kirby twirls around invincibly, rising into the air slightly, then unleashes a dual blast of fire and electricity from his gauntlets and cannons respectively, hitting in all directions. | Sizzle, Zap | 42 (burst only) 2 (1st, 2nd, and 3rd body hits), 36 (burst if combo'd) |
Flavor Texts[]
Game | Flavor text |
---|---|
This robotic armor is ready for launch! Zap, burn, and smash foes with your arms, then prep your cannon and fire a 'fully charged blaaast! |
In Other Languages[]
Trivia[]
- Mecha's design appears to be based on Metal General.
- Mecha is one of the first Copy Abilities to be introduced in a remake, alongside Sand.
- New Copy Abilities were considered for Kirby Super Star Ultra, but ultimately the Copy Abilities were kept the same to maintain the game balance by allowing abilities to be usable in various game modes.[1]
- This is one of the few abilities which Kirby actually attacks with his hat. The others are Jet, Cutter, Wing, Needle, Laser, Animal, Magic, Water, Bell, Beetle, Poison, and Drill.
- Mecha is similar to Laser as both abilities have Kirby wear high-tech weaponry (battle suit for Mecha and laser goggle for Laser) and fire beams of energy.
- It is possible to charge and fire another Full-Charge Blaster with one already in storage, starting by performing a Sizz-Zap Burst. While doing this move, /// must be held until Kirby starts charging the Blaster. This can make Kirby fire a Full-Charge Blaster shot without affecting the one already stored.
- Storing the extra charge will overwrite the original charge.