Attack, abbreviated in-game as ATK, is an attribute generally used to calculate how much damage a character (or enemy) does.
The total ATK formula is:[1]
Where:
- is the character's final attack value, which can be viewed from the character's attributes screen.
- is the flat attack value the character receives from leveling up and ascensions.
- is the weapon's flat attack value.
- is the sum of ATK% bonuses obtained from all sources, including buffs from artifacts, weapon passives, skills, character ascensions, etc. Note ATK % is different from Damage Bonus (DMG %).
- is the flat attack value obtained from artifacts, skills, food, etc.
In the Attribute menu screen, the base ATK (Character + Weapon ATK) of a character appears in white whereas all other ATK bonuses appear in green.
Ascension[]
18 Characters have ATK as their ascension stat:
Character | ATK (Lv. 90) |
---|---|
![]() ![]() |
24.0% |
![]() ![]() |
24.0% |
![]() ![]() |
24.0% |
![]() ![]() |
24.0% |
![]() ![]() |
24.0% |
![]() ![]() |
24.0% |
![]() ![]() |
24.0% |
![]() ![]() |
24.0% |
![]() ![]() |
24.0% |
![]() ![]() |
24.0% |
![]() ![]() |
24.0% |
![]() ![]() |
24.0% |
![]() ![]() |
28.8% |
![]() ![]() |
24.0% |
![]() ![]() |
24.0% |
![]() ![]() |
28.8% |
![]() ![]() |
24.0% |
![]() ![]() |
24.0% |
Increasing ATK[]
Elemental Resonance[]
The Fervent Flames Elemental Resonance increases ATK by 25%.
Talents[]
There are 15 Talents that match the category selection:
Talent | Description | Type |
---|---|---|
![]() Beware, It's Super Hot! ![]() ![]() ![]() | When Guoba Attack's effects end, Guoba leaves a chili pepper on the spot where it disappeared. Picking up a chili pepper increases ATK by 10% for 10s. | 4th Ascension Passive |
![]() Combat Override ![]() ![]() ![]() | When Aloy receives the Coil effect from Frozen Wilds, her ATK is increased by 16%, while nearby party members' ATK is increased by 8%. This effect lasts 10s. | 1st Ascension Passive |
![]() Fantastic Voyage ![]() ![]() ![]() | Bennett performs a jumping attack that deals Pyro DMG, creating an Inspiration Field. Inspiration Field
| Elemental Burst |
![]() Gift of Flaming Flowers ![]() ![]() ![]() | When a nearby party member triggers a Nightsoul Burst, Mavuika's ATK increases by 30% for 10s. | 1st Ascension Passive |
![]() Guide to Afterlife ![]() ![]() ![]() | Only an unwavering flame can cleanse the impurities of this world. Hu Tao consumes a set portion of her HP to knock the surrounding enemies back and enter the Paramita Papilio state. Paramita Papilio
Blood Blossom Enemies affected by Blood Blossom will take Pyro DMG every 4s. This DMG is considered Elemental Skill DMG. Each enemy can be affected by only one Blood Blossom effect at a time, and its duration may only be refreshed by Hu Tao herself. Paramita Papilio ends when its duration is over, or Hu Tao has left the battlefield or fallen. | Elemental Skill |
![]() Jade-Claimed Flower ![]() ![]() ![]() | If Hanega: Song of the Wind comes into contact with Hydro/Pyro/Cryo/Electro when it is unleashed, this instance of the Windfavored state will obtain buffs according to the contacted element(s):
You can have up to 2 different kinds of these buffs simultaneously. | 1st Ascension Passive |
![]() Mutual Assistance Network ![]() ![]() ![]() | For each Pyro/Electro/Cryo/Hydro party member, Navia gains 20% increased ATK. This effect can stack up to 2 times. | 4th Ascension Passive |
![]() Precise Shot ![]() ![]() ![]() | Aimed Shot hits on weak spots increase ATK by 15% for 10s. | 4th Ascension Passive |
![]() Royal Descent: Behold, Itto the Evil! ![]() ![]() ![]() | Time to show 'em the might of the Arataki Gang! For a time, Itto lets out his inner Raging Oni King, wielding his Oni King's Kanabou in battle. This state has the following special properties:
The Raging Oni King state will be cleared when Itto leaves the field. | Elemental Burst |
![]() Sophisticated Synergy ![]() ![]() ![]() | Within 10s after using Magic Trick: Astonishing Shift, when there are 1/2/3/4 Elemental Types in the party, all party members' ATK will be increased by 8%/12%/16%/20% respectively. | 1st Ascension Passive |
![]() Subjugation: Koukou Sendou ![]() ![]() ![]() | Casts down Tengu Juurai: Titanbreaker, dealing AoE Electro DMG. Afterwards, Tengu Juurai: Titanbreaker spreads out into 4 consecutive bouts of Tengu Juurai: Stormcluster, dealing AoE Electro DMG. Tengu Juurai: Titanbreaker and Tengu Juurai: Stormcluster can provide the active character within their AoE with the same ATK Bonus as given by the Elemental Skill, Tengu Stormcall. The ATK Bonus provided by various kinds of Tengu Juurai will not stack, and their effects and duration will be determined by the last Tengu Juurai to take effect. | Elemental Burst |
![]() Sweeping Time ![]() ![]() ![]() | Gathering the strength of stone around her weapon, Noelle strikes the opponents surrounding her within a large AoE, dealing Geo DMG. Afterwards, Noelle gains the following effects:
| Elemental Burst |
![]() Tengu Stormcall ![]() ![]() ![]() | Retreats rapidly with the speed of a tengu, summoning the protection of the Crowfeather. Gains Crowfeather Cover for 18s, and when Kujou Sara fires a fully-charged Aimed Shot, Crowfeather Cover will be consumed, and will leave a Crowfeather at the target location. Crowfeathers will trigger Tengu Juurai: Ambush after a short time, dealing Electro DMG and granting the active character within its AoE an ATK Bonus based on Kujou Sara's Base ATK. The ATK Bonuses from different Tengu Juurai will not stack, and their effects and duration will be determined by the last Tengu Juurai to take effect. | Elemental Skill |
![]() There Shall Be a Reckoning for Sin ![]() ![]() ![]() | When Wriothesley's current HP increases or decreases, if he is in the Chilling Penalty state conferred by Icefang Rush, Chilling Penalty will gain one stack of Prosecution Edict. Max 5 stacks. Each stack will increase Wriothesley's ATK by 6%. | 4th Ascension Passive |
![]() Vertical Force Coordination ![]() ![]() ![]() | After Chevreuse fires an Overcharged Ball using Short-Range Rapid Interdiction Fire, nearby Pyro and Electro characters in the party gain 1% increased ATK for every 1,000 Max HP Chevreuse has for 30s. ATK can be increased by up to 40% in this way. | 4th Ascension Passive |
Constellations[]
There are 14 Constellations that match the category selection:
Constellation | Description | Level |
---|---|---|
![]() Searing Ember ![]() ![]() ![]() | When Diluc takes DMG, his ATK increases by 10% and his ATK SPD increases by 5%. Lasts for 10s. This effect can stack up to 3 times and can only occur once every 1.5s. | 2 |
![]() Attunement ![]() ![]() ![]() | For 10s after Keqing triggers an Electro-related Elemental Reaction, her ATK is increased by 25%. | 4 |
![]() Must Be Spotless ![]() ![]() ![]() | Sweeping Time increases Noelle's ATK by an additional 50% of her DEF. Additionally, every opponent defeated during the skill's duration adds 1s to the duration, up to 10s. | 6 |
![]() Rockin' in a Flaming World ![]() ![]() ![]() | Decreases the Stamina Consumption of Xinyan's Charged Attacks by 30%. Additionally, Xinyan's Charged Attacks gain an ATK Bonus equal to 50% of her DEF. | 6 |
![]() Agate Ryuukin ![]() ![]() ![]() | The Aurous Blaze created by Ryuukin Saxifrage lasts for an extra 4s. Additionally, when an opponent affected by Aurous Blaze is defeated within its duration, Yoimiya's ATK is increased by 20% for 20s. | 1 |
![]() Jailhouse Bread and Butter ![]() ![]() ![]() | When the Raging Oni King state caused by Royal Descent: Behold, Itto the Evil! ends, all nearby party members gain 20% DEF and 20% ATK for 10s. | 4 |
![]() Dance of the Snowy Moon and Flute ![]() ![]() ![]() | After Freminet triggers Frozen, Shatter, or Superconduct against opponents, his ATK will be increased by 9% for 6s. Max 2 stacks. This can be triggered once every 0.3s. | 4 |
![]() A Duty to Pursue Truth ![]() ![]() ![]() | When using Framing: Freezing Point Composition, when Monsieur Verite hits 1/2/3 (or more) opponents, Charlotte's own ATK will be increased by 10%/20%/30% for 12s. | 2 |
![]() Plum Blossoms Underfoot ![]() ![]() ![]() | When Gaming receives healing and this instance of healing overflows, his ATK will be increased by 20% for 5s. | 2 |
![]() Chiucue Mix ![]() ![]() ![]() | Xilonen's Geo Source Sample will always remain active. Additionally, when her Source Samples activate, all nearby party members will gain effects corresponding to the active Source Sample that matches their Elemental Type:
| 2 |
![]() Aloof From the World ![]() ![]() ![]() | After using a Skyladder from White Clouds at Dawn, Xianyun's ATK will be increased by 20% for 15s. Additionally, the effects of the Passive Talent "Consider, the Adeptus in Her Realm" will be enhanced: When the Starwicker created by Stars Gather at Dusk has Adeptal Assistance stacks, nearby active characters' Plunging Attack shockwave DMG will be increased by 400% of Xianyun's ATK. The maximum DMG increase that can be achieved this way is 18,000. Each Plunging Attack shockwave DMG instance can only apply this increased DMG effect to a single opponent. Each character can trigger this effect once every 0.4s. You must first unlock the Passive Talent "Consider, the Adeptus in Her Realm." | 2 |
![]() Ode to Deep Springs ![]() ![]() ![]() | After triggering Hypersense through the Passive Talent, Nightshade Synesthesia, your current active character's ATK is increased by 10% for 9s. Max 3 stacks, each stack is counted independently. Additionally, when you use the Elemental Burst Dark Voices Echo, you will trigger one instance of an effect equivalent to Hypersense, dealing 200% of its original DMG. You must unlock the Passive Talent "Nightshade Synesthesia" first. | 6 |
![]() The Night-Lord's Explication ![]() ![]() ![]() | Mavuika's maximum Nightsoul points are increased to 120, and she gains Fighting Spirit 25% more efficiently. Additionally, she gains 40% ATK for 8s after gaining Fighting Spirit. | 1 |
![]() Starfire's Flowing Light ![]() ![]() ![]() | Base Effect: When opposing the Lord of Eroded Primal Fire incarnated by Gosoythoth, while the Blazing Threshold or Scorching Threshold is active, the Traveler's ATK increases by 40%, they take 40% less DMG, and their interruption resistance is increased. Unlocked With Blazing Flint Ore: While Blazing Threshold or Scorching Threshold are active, the current active character deals 6% increased DMG. If said character is in the Nightsoul's Blessing state, they will deal an additional 9% DMG. | 1 |
Artifacts[]
12 Artifact Sets match the category selection:
Set | Rarity | Pieces | Bonuses |
---|---|---|---|
Resolution of Sojourner | 3-4★ | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
2 Piece: ATK +18%. 4 Piece: Increases Charged Attack CRIT Rate by 30%. |
Brave Heart | 3-4★ | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
2 Piece: ATK +18%. 4 Piece: Increases DMG by 30% against opponents with more than 50% HP. |
Gladiator's Finale | 4-5★ | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
2 Piece: ATK +18%. 4 Piece: If the wielder of this artifact set uses a Sword, Claymore or Polearm, increases their Normal Attack DMG by 35%. |
Pale Flame | 4-5★ | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
2 Piece: Physical DMG Bonus +25% 4 Piece: When an Elemental Skill hits an opponent, ATK is increased by 9% for 7s. This effect stacks up to 2 times and can be triggered once every 0.3s. Once 2 stacks are reached, the 2-set effect is increased by 100%. |
Shimenawa's Reminiscence | 4-5★ | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
2 Piece: ATK +18% 4 Piece: When casting an Elemental Skill, if the character has 15 or more Energy, they lose 15 Energy and Normal/Charged/Plunging Attack DMG is increased by 50% for 10s. This effect will not trigger again during that duration. |
Vermillion Hereafter | 4-5★ | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
2 Piece: ATK +18%. 4 Piece: After using an Elemental Burst. this character will gain the Nascent Light effect, increasing their ATK by 8% for 16s. When the character's HP decreases, their ATK will further increase by 10%. This increase can occur this way maximum of 4 times. This effect can be triggered once every 0.8s. Nascent Light will be dispelled when the character leaves the field. If an Elemental Burst is used again during the duration of Nascent Light, the original Nascent Light will be dispelled. |
Echoes of an Offering | 4-5★ | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
2 Piece: ATK +18%. 4 Piece: When Normal Attacks hit opponents, there is a 36% chance that it will trigger Valley Rite, which will increase Normal Attack DMG by 70% of ATK. This effect will be dispelled 0.05s after a Normal Attack deals DMG. If a Normal Attack fails to trigger Valley Rite, the odds of it triggering the next time will increase by 20%. This trigger can occur once every 0.2s. |
Gilded Dreams | 4-5★ | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
2 Piece: Increases Elemental Mastery by 80. 4 Piece: Within 8s of triggering an Elemental Reaction, the character equipping this will obtain buffs based on the Elemental Type of the other party members. ATK is increased by 14% for each party member whose Elemental Type is the same as the equipping character, and Elemental Mastery is increased by 50 for every party member with a different Elemental Type. Each of the aforementioned buffs will count up to 3 characters. This effect can be triggered once every 8s. The character who equips this can still trigger its effects when not on the field. |
Nymph's Dream | 4-5★ | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
2 Piece: Hydro DMG Bonus +15% 4 Piece: After Normal, Charged, and Plunging Attacks, Elemental Skills, and Elemental Bursts hit opponents, 1 stack of Mirrored Nymph will triggered, lasting 8s. When under the effect of 1, 2, or 3 or more Mirrored Nymph stacks, ATK will be increased by 7%/16%/25%, and Hydro DMG will be increased by 4%/9%/15%. Mirrored Nymph created by Normal, Charged, and Plunging Attacks, Elemental Skills, and Elemental Bursts exist independently. |
Nighttime Whispers in the Echoing Woods | 4-5★ | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
2 Piece: ATK +18% 4 Piece: After using an Elemental Skill, gain a 20% Geo DMG Bonus for 10s. While under a shield granted by the Crystallize reaction, the above effect will be increased by 150%, and this additional increase disappears 1s after that shield is lost. |
Fragment of Harmonic Whimsy | 4-5★ | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
2 Piece: ATK +18% 4 Piece: When the value of a Bond of Life increases or decreases, this character deals 18% increased DMG for 6s. Max 3 stacks. |
Unfinished Reverie | 4-5★ | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
2 Piece: ATK +18% 4 Piece: After leaving combat for 3s, DMG dealt increased by 50%. In combat, if no Burning opponents are nearby for more than 6s, this DMG Bonus will decrease by 10% per second until it reaches 0%. When a Burning opponent exists, it will increase by 10% instead until it reaches 50%. This effect still triggers if the equipping character is off-field. |
Weapons[]
Secondary Attribute[]
The following weapons have ATK as a Secondary Attribute. 55 Weapons match the category selection:
Icon | Name | Quality | Base ATK (Lv. 1) |
2nd Stat (Lv. 1) |
Passive Ability |
---|---|---|---|---|---|
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Amos' Bow | ![]() |
608 (46) |
ATK 49.6% (10.8%) |
Strong-Willed Increases Normal Attack and Charged Attack DMG by 12~24%. After a Normal or Charged Attack is fired, DMG dealt increases by a further 8~16% every 0.1 seconds the arrow is in the air for up to 5 times. |
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Calamity Queller | ![]() |
741 (49) |
ATK 16.5% (3.6%) |
Extinguishing Precept Gain 12~24% All Elemental DMG Bonus. Obtain Consummation for 20s after using an Elemental Skill, causing ATK to increase by 3.2~6.4% per second. This ATK increase has a maximum of 6 stacks. When the character equipped with this weapon is not on the field, Consummation's ATK increase is doubled. |
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Crane's Echoing Call | ![]() |
741 (49) |
ATK 16.5% (3.6%) |
Cloudfall Axiom After the equipping character hits an opponent with a Plunging Attack, all nearby party members' Plunging Attacks will deal 28~80% increased DMG for 20s. When nearby party members hit opponents with Plunging Attacks, they will restore 2.5~3.5 Energy to the equipping character. Energy can restored this way every 0.7s. This energy regain effect can be triggered even if the equipping character is not on the field. |
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Memory of Dust | ![]() |
608 (46) |
ATK 49.6% (10.8%) |
Golden Majesty Increases Shield Strength by 20~40%. Scoring hits on opponents increases ATK by 4~8% for 8s. Max 5 stacks. Can only occur once every 0.3s. While protected by a shield, this ATK increase effect is increased by 100%. |
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Skyward Atlas | ![]() |
674 (48) |
ATK 33.1% (7.2%) |
Wandering Clouds Increases Elemental DMG Bonus by 12~24%. Normal Attack hits have a 50% chance to earn the favor of the clouds. which actively seek out nearby opponents to attack for 15s, dealing 160~320% ATK DMG. Can only occur once every 30s. |
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Summit Shaper | ![]() |
608 (46) |
ATK 49.6% (10.8%) |
Golden Majesty Increases Shield Strength by 20~40%. Scoring hits on opponents increases ATK by 4~8% for 8s. Max 5 stacks. Can only occur once every 0.3s. While protected by a shield, this ATK increase effect is increased by 100%. |
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The Unforged | ![]() |
608 (46) |
ATK 49.6% (10.8%) |
Golden Majesty Increases Shield Strength by 20~40%. Scoring hits on opponents increases ATK by 4~8% for 8s. Max 5 stacks. Can only occur once every 0.3s. While protected by a shield, this ATK increase effect is increased by 100%. |
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Vortex Vanquisher | ![]() |
608 (46) |
ATK 49.6% (10.8%) |
Golden Majesty Increases Shield Strength by 20~40%. Scoring hits on opponents increases ATK by 4~8% for 8s. Max 5 stacks. Can only occur once every 0.3s. While protected by a shield, this ATK increase effect is increased by 100%. |
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Wolf's Gravestone | ![]() |
608 (46) |
ATK 49.6% (10.8%) |
Wolfish Tracker Increases ATK by 20~40%. On hit, attacks against opponents with less than 30% HP increase all party members' ATK by 40~80% for 12s. Can only occur once every 30s. |
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Akuoumaru | ![]() |
510 (42) |
ATK 41.3% (9%) |
Watatsumi Wavewalker For every point of the entire party's combined maximum Energy capacity, the Elemental Burst DMG of the character equipping this weapon is increased by 0.12~0.24%. A maximum of 40~80% increased Elemental Burst DMG can be achieved this way. |
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Alley Hunter | ![]() |
565 (44) |
ATK 27.6% (6%) |
Oppidan Ambush While the character equipped with this weapon is in the party but not on the field, their DMG increases by 2~4% every second up to a max of 20~40%. When the character is on the field for more than 4s, the aforementioned DMG buff decreases by 4~8% per second until it reaches 0%. |
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Amenoma Kageuchi | ![]() |
454 (41) |
ATK 55.1% (12%) |
Iwakura Succession After casting an Elemental Skill, gain 1 Succession Seed. This effect can be triggered once every 5s. The Succession Seed lasts for 30s. Up to 3 Succession Seeds may exist simultaneously. After using an Elemental Burst, all Succession Seeds are consumed and after 2s, the character regenerates 6~12 Energy for each seed consumed. |
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Calamity of Eshu | ![]() |
565 (44) |
ATK 27.6% (6%) |
Diffusing Boundary While characters are protected by a Shield, DMG dealt by Normal and Charged Attacks is increased by 20~40%, and Normal and Charged Attack CRIT Rate is increased by 8~16%. |
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Chain Breaker | ![]() |
565 (44) |
ATK 27.6% (6%) |
Flower—Feather Song For every party member from Natlan or who has a different Elemental Type from the equipping character, the equipping character gains 4.8~9.6% increased ATK. When there are no less than 3 of the aforementioned characters, the equipping character gains 24~48 Elemental Mastery. |
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Dodoco Tales | ![]() |
454 (41) |
ATK 55.1% (12%) |
Dodoventure! Normal Attack hits on opponents increase Charged Attack DMG by 16~32% for 6s. Charged Attack hits on opponents increase ATK by 8~16% for 6s. |
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Earth Shaker | ![]() |
565 (44) |
ATK 27.6% (6%) |
Oath of Qhapaq Nan After a party member triggers a Pyro-related reaction, the equipping character's Elemental Skill DMG is increased by 16~32% for 8s. This effect can be triggered even when the triggering party member is not on the field. |
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Eye of Perception | ![]() |
454 (41) |
ATK 55.1% (12%) |
Echo Normal and Charged Attacks have a 50% chance to fire a Bolt of Perception, dealing 240~360% ATK as DMG. This bolt can bounce between opponents a maximum of 4 times. This effect can occur once every 12~8s. |
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Finale of the Deep | ![]() |
565 (44) |
ATK 27.6% (6%) |
An End Sublime When using an Elemental Skill, ATK will be increased by 12~24% for 15s, and a Bond of Life worth 25% of Max HP will be granted. This effect can be triggered once every 10s. When the Bond of Life is cleared, a maximum of 150~300 ATK will be gained based on 2.4~4.8% of the total amount of the Life Bond cleared, lasting for 15s. |
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Flower-Wreathed Feathers | ![]() |
510 (42) |
ATK 41.3% (9%) |
Inflorescence Unattainable Decreases Gliding Stamina consumption by 15%. When using Aimed Shots, the DMG dealt by Charged Attacks increases by 6~12% every 0.5s. This effect can stack up to 6 times and will be removed 10s after leaving Aiming Mode. |
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Flowing Purity | ![]() |
565 (44) |
ATK 27.6% (6%) |
Unfinished Masterpiece When using an Elemental Skill, All Elemental DMG Bonus will be increased by 8~16% for 15s, and a Bond of Life worth 24% of Max HP will be granted. This effect can be triggered once every 10s. When the Bond of Life is cleared, every 1,000 HP cleared in the process will provide 2~4% All Elemental DMG Bonus, up to a maximum of 12~24%. This effect lasts 15s. |
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Frostbearer | ![]() |
510 (42) |
ATK 41.3% (9%) |
Frost Burial Hitting an opponent with Normal and Charged Attacks has a 60~100% chance of forming and dropping an Everfrost Icicle above them, dealing 80~140% AoE ATK DMG. Opponents affected by Cryo are dealt 200~360% ATK DMG instead by the icicle. Can only occur once every 10s. |
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Fruitful Hook | ![]() |
565 (44) |
ATK 27.6% (6%) |
The Weight of Falling Branches Increase Plunging Attack CRIT Rate by 16~32%; After a Plunging Attack hits an opponent, Normal, Charged, and Plunging Attack DMG increased by 16~32% for 10s. |
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Hamayumi | ![]() |
454 (41) |
ATK 55.1% (12%) |
Full Draw Increases Normal Attack DMG by 16~32% and Charged Attack DMG by 12~24%. When the equipping character's Energy reaches 100%, this effect is increased by 100%. |
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Ibis Piercer | ![]() |
565 (44) |
ATK 27.6% (6%) |
Secret Wisdom's Favor The character's Elemental Mastery will increase by 40~80 within 6s after Charged Attacks hit opponents. Max 2 stacks. This effect can triggered once every 0.5s. |
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Kagotsurube Isshin | ![]() |
510 (42) |
ATK 41.3% (9%) |
Isshin Art Clarity When a Normal, Charged, or Plunging Attack hits an opponent, it will whip up a Hewing Gale, dealing AoE DMG equal to 180% of ATK and increasing ATK by 15% for 8s. This effect can be triggered once every 8s. |
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King's Squire | ![]() |
454 (41) |
ATK 55.1% (12%) |
Labyrinth Lord's Instruction Obtain the Teachings of the Forest effect when unleashing Elemental Skills and Elemental Burst, increasing Elemental Mastery by 60~140 for 12s. This effect will be removed when switching characters. When the Teachings of the Forest effect ends or is removed, it will deal 100~180% of ATK as DMG to 1 nearby opponent. The Teachings of the Forest effect can be triggered once every 20s. |
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Lion's Roar | ![]() |
510 (42) |
ATK 41.3% (9%) |
Bane of Fire and Thunder Increases DMG against enemies affected by Pyro or Electro by 20~36%. |
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Lithic Blade | ![]() |
510 (42) |
ATK 41.3% (9%) |
Lithic Axiom: Unity For every character in the party who hails from Liyue, the character who equips this weapon gains 7~11% ATK increase and 3~7% CRIT Rate increase. This effect stacks up to 4 times. |
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Lithic Spear | ![]() |
565 (44) |
ATK 27.6% (6%) |
Lithic Axiom: Unity For every character in the party who hails from Liyue, the character who equips this weapon gains 7~11% ATK increase and a 3~7% CRIT Rate increase. This effect stacks up to 4 times. |
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Luxurious Sea-Lord | ![]() |
454 (41) |
ATK 55.1% (12%) |
Oceanic Victory Increases Elemental Burst DMG by 12~24%. When Elemental Burst hits opponents, there is a 100% chance of summoning a huge onrush of tuna that deals 100~200% ATK as AoE DMG. This effect can occur once every 15s. |
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Missive Windspear | ![]() |
510 (42) |
ATK 41.3% (9%) |
The Wind Unattained Within 10s after an Elemental Reaction is triggered, ATK is increased by 12~24% and Elemental Mastery is increased by 48~96. |
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Mouun's Moon | ![]() |
565 (44) |
ATK 27.6% (6%) |
Watatsumi Wavewalker For every point of the entire party's combined maximum Energy capacity, the Elemental Burst DMG of the character equipping this weapon is increased by 0.12~0.24%. A maximum of 40~80% increased Elemental Burst DMG can be achieved this way. |
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Oathsworn Eye | ![]() |
565 (44) |
ATK 27.6% (6%) |
People of the Faltering Light Increases Energy Recharge by 24~48% for 10s after using an Elemental Skill. |
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Predator | ![]() |
510 (42) |
ATK 41.3% (9%) |
Strong Strike
Dealing Cryo DMG to opponents increases this character's Normal and Charged Attack DMG by 10% for 6s. This effect can have a maximum of 2 stacks. |
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Prospector's Drill | ![]() |
565 (44) |
ATK 27.6% (6%) |
Masons' Ditty When the wielder is healed or heals others, they will gain a Unity's Symbol that lasts 30s, up to a maximum of 3 Symbols. When using their Elemental Skill or Burst, all Symbols will be consumed and the Struggle effect will be granted for 10s. For each Symbol consumed, gain 3~7% ATK and 7~13% All Elemental DMG Bonus. The Struggle effect can be triggered once every 15s, and Symbols can be gained even when the character is not on the field. |
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Prototype Archaic | ![]() |
565 (44) |
ATK 27.6% (6%) |
Crush On hit, Normal or Charged Attacks have a 50% chance to deal an additional 240~480% ATK DMG to opponents within a small AoE. Can only occur once every 15s. |
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Prototype Crescent | ![]() |
510 (42) |
ATK 41.3% (9%) |
Unreturning Charged Attack hits on weak points increase Movement SPD by 10% and ATK by 36~72% for 10s. |
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Range Gauge | ![]() |
565 (44) |
ATK 27.6% (6%) |
Masons' Ditty When the wielder is healed or heals others, they will gain a Unity's Symbol that lasts 30s, up to a maximum of 3 Symbols. When using their Elemental Skill or Burst, all Symbols will be consumed and the Struggle effect will be granted for 10s. For each Symbol consumed, gain 3~7% ATK and 7~13% All Elemental DMG Bonus. The Struggle effect can be triggered once every 15s, and Symbols can be gained even when the character is not on the field. |
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Royal Bow | ![]() |
510 (42) |
ATK 41.3% (9%) |
Focus Upon dealing damage to an opponent, increases CRIT Rate by 8~16%. Max 5 stacks. A CRIT hit removes all existing stacks. |
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Royal Greatsword | ![]() |
565 (44) |
ATK 27.6% (6%) |
Focus Upon dealing damage to an opponent, increases CRIT Rate by 8~16%. Max 5 stacks. A CRIT hit removes all existing stacks. |
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Royal Grimoire | ![]() |
565 (44) |
ATK 27.6% (6%) |
Focus Upon dealing damage to an opponent, increases CRIT Rate by 8~16%. Max 5 stacks. A CRIT hit removes all existing stacks. |
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Royal Longsword | ![]() |
510 (42) |
ATK 41.3% (9%) |
Focus Upon dealing damage to an opponent, increases CRIT Rate by 8~16%. Max 5 stacks. A CRIT hit removes all existing stacks. |
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Royal Spear | ![]() |
565 (44) |
ATK 27.6% (6%) |
Focus Upon dealing damage to an opponent, increases CRIT Rate by 8~16%. Max 5 stacks. A CRIT hit removes all existing stacks. |
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Rust | ![]() |
510 (42) |
ATK 41.3% (9%) |
Rapid Firing Increases Normal Attack DMG by 40~80% but decreases Charged Attack DMG by 10%. |
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Song of Stillness | ![]() |
510 (42) |
ATK 41.3% (9%) |
Benthic Pulse After the wielder is healed, they will deal 16~32% more DMG for 8s. This can be triggered even when the character is not on the field. |
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Sturdy Bone | ![]() |
565 (44) |
ATK 27.6% (6%) |
Trapper's Pride Sprint or Alternate Sprint Stamina Consumption decreased by 15%. Additionally, after using Sprint or Alternate Sprint, Normal Attack DMG is increased by 16~32% of ATK. This effect expires after triggering 18 times or 7s. |
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Sword of Descension | ![]() |
440 (39) |
ATK 35.2% (7.7%) |
Descension Effective only on the following platform: "PlayStation Network" Hitting enemies with Normal or Charged Attacks grants a 50% chance to deal 200% ATK as DMG in a small AoE. This effect can only occur once every 10s. Additionally, if the Traveler equips the Sword of Descension, their ATK is increased by 66. |
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Sword of Narzissenkreuz | ![]() |
510 (42) |
ATK 41.3% (9%) |
Hero's Blade When the equipping character does not have an Arkhe: When Normal Attacks, Charged Attacks, or Plunging Attacks strike, a Pneuma or Ousia energy blast will be unleashed, dealing 160~320% of ATK as DMG. This effect can be triggered once every 12s. The energy blast type is determined by the current type of the Sword of Narzissenkreuz. |
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The Flute | ![]() |
510 (42) |
ATK 41.3% (9%) |
Chord Normal or Charged Attacks grant a Harmonic on hits. Gaining 5 Harmonics triggers the power of music and deals 100~200% ATK DMG to surrounding enemies. Harmonics last up to 30s, and a maximum of 1 can be gained every 0.5s. |
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Tidal Shadow | ![]() |
510 (42) |
ATK 41.3% (9%) |
White Cruising Wave After the wielder is healed, ATK will be increased by 24~48% for 8s. This can be triggered even when the character is not on the field. |
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Wavebreaker's Fin | ![]() |
620 (45) |
ATK 13.8% (3%) |
Watatsumi Wavewalker For every point of the entire party's combined maximum Energy capacity, the Elemental Burst DMG of the character equipping this weapon is increased by 0.12~0.24%. A maximum of 40~80% increased Elemental Burst DMG can be achieved this way. |
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Cool Steel | ![]() |
401 (39) |
ATK 35.2% (7.7%) |
Bane of Water and Ice Increases DMG against opponents affected by Hydro or Cryo by 12~24%. |
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Debate Club | ![]() |
401 (39) |
ATK 35.2% (7.7%) |
Blunt Conclusion After using an Elemental Skill, Normal or Charged Attacks, on hit, deal an additional 60~120% ATK DMG in a small area. Effect lasts 15s. DMG can only occur once every 3s. |
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Fillet Blade | ![]() |
401 (39) |
ATK 35.2% (7.7%) |
Gash On hit, has 50% chance to deal 240~400% ATK DMG to a single enemy. Can only occur once every 15~11s. |
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Halberd | ![]() |
448 (40) |
ATK 23.4% (5.1%) |
Heavy Normal Attacks deal an additional 160~320% DMG. Can only occur once every 10s. |
Passives[]
The following weapons have ATK as a part of their passive effect. 55 Weapons match the category selection:
Icon | Name | Quality | Base ATK (Lv. 1) |
2nd Stat (Lv. 1) |
Passive Ability |
---|---|---|---|---|---|
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A Thousand Blazing Suns | ![]() |
741 (49) |
CRIT Rate 11.0% (2.4%) |
Sunset Reignites the Dawn Gain the "Scorching Brilliance" effect when using an Elemental Skill or Burst: CRIT DMG increased by 20~40% and ATK increased by 28~56% for 6s. This effect can trigger once every 10s. While a "Scorching Brilliance" instance is active, its duration is increased by 2s after Normal or Charged attacks deal Elemental DMG. This effect can trigger once every second. and the max duration increase is 6s. Additionally, when the equipping character is in the Nightsoul's Blessing state, "Scorching Brilliance" effects are increased by 75%, and its duration will not count down when the equipping character is off—field. |
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Aquila Favonia | ![]() |
674 (48) |
Physical DMG Bonus 41.3% (9%) |
Falcon's Defiance ATK is increased by 20~40%. Triggers on taking DMG: the soul of the Falcon of the West awakens, holding the banner of the resistance aloft, regenerating HP equal to 100~160% of ATK and dealing 200~320% of ATK as DMG to surrounding opponents. This effect can only occur once every 15s. |
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Astral Vulture's Crimson Plumage | ![]() |
608 (46) |
CRIT DMG 66.2% (14.4%) |
The Moonring Sighted For 12s after triggering a Swirl reaction, ATK increases by 24%~48%. In addition, when 1/2 or more characters in the party are of a different Elemental Type from the equipping character, the DMG dealt by the equipping character's Charged Attacks is increased by 20%/48%~40%/96% and Elemental Burst DMG dealt is increased by 10%/24%~20%/48%. |
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Cashflow Supervision | ![]() |
674 (48) |
CRIT Rate 22.1% (4.8%) |
Golden Blood-Tide ATK is increased by 16~32%. When current HP increases or decreases, Normal Attack DMG will be increased by 16~32% and Charged Attack DMG will be increased by 14~28% for 4s. Max 3 stacks. This effect can be triggered once every 0.3s. When the wielder has 3 stacks, ATK SPD will be increased by 8~16%. |
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Elegy for the End | ![]() |
608 (46) |
Energy Recharge 55.1% (12%) |
The Parting Refrain A part of the "Millennial Movement" that wanders amidst the winds. Increases Elemental Mastery by 60~120. When the Elemental Skills or Elemental Bursts of the character wielding this weapon hit opponents, that character gains a Sigil of Remembrance. This effect can be triggered once every 0.2s and can be triggered even if said character is not on the field. When you possess 4 Sigils of Remembrance, all of them will be consumed and all nearby party members will obtain the "Millennial Movement: Farewell Song" effect for 12s. "Millennial Movement: Farewell Song" increases Elemental Mastery by 100~200 and increases ATK by 20~40%. Once this effect is triggered, you will not gain Sigils of Remembrance for 20s. Of the many effects of the "Millennial Movement," buffs of the same type will not stack. |
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Engulfing Lightning | ![]() |
608 (46) |
Energy Recharge 55.1% (12%) |
Timeless Dream: Eternal Stove ATK increased by 28~56% of Energy Recharge over the base 100%. You can gain a maximum bonus of 80~120% ATK. Gain 30~50% Energy Recharge for 12s after using an Elemental Burst. |
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Freedom-Sworn | ![]() |
608 (46) |
Elemental Mastery 198 (43) |
Revolutionary Chorale A part of the "Millennial Movement" that wanders amidst the winds. Increases DMG by 10~20%. When the character wielding this weapon triggers Elemental Reactions, they gain a Sigil of Rebellion. This effect can be triggered once every 0.5s and can be triggered even if said character is not on the field. When you possess 2 Sigils of Rebellion, all of them will be consumed and all nearby party members will obtain "Millennial Movement: Song of Resistance" for 12s. "Millennial Movement: Song of Resistance" increases Normal, Charged, and Plunging Attack DMG by 16~32% and increases ATK by 20~40%. Once this effect is triggered, you will not gain Sigils of Rebellion for 20s. Of the many effects of the "Millennial Movement," buffs of the same type will not stack. |
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Lumidouce Elegy | ![]() |
608 (46) |
CRIT Rate 33.1% (7.2%) |
Bright Dawn Overture ATK increased by 15~31%. After the equipping character triggers Burning on an opponent or deals Dendro DMG to Burning opponents, the DMG dealt is increased by 18~38%. This effect lasts for 8s, max 2 stacks. When 2 stacks are reached or when the duration is refreshed at 2 stacks, restore 12~16 Energy. Energy can be restored this way once every 12s. The 2 aforementioned effects can be triggered even when the character is off-field. |
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Memory of Dust | ![]() |
608 (46) |
ATK 49.6% (10.8%) |
Golden Majesty Increases Shield Strength by 20~40%. Scoring hits on opponents increases ATK by 4~8% for 8s. Max 5 stacks. Can only occur once every 0.3s. While protected by a shield, this ATK increase effect is increased by 100%. |
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Polar Star | ![]() |
608 (46) |
CRIT Rate 33.1% (7.2%) |
Daylight's Augury Elemental Skill and Elemental Burst DMG increased by 12~24%. After a Normal Attack, Charged Attack, Elemental Skill or Elemental Burst hits an opponent, 1 stack of Ashen Nightstar will be gained for 12s. When 1/2/3/4 stacks of Ashen Nightstar are present, ATK is increased by 10/20/30/48~20/40/60/96%. The stack of Ashen Nightstar created by the Normal Attack, Charged Attack, Elemental Skill or Elemental Burst will be counted independently of the others. |
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Primordial Jade Cutter | ![]() |
542 (44) |
CRIT Rate 44.1% (9.6%) |
Protector's Virtue HP increased by 20~40%. Additionally, provides an ATK Bonus based on 1.2~2.4% of the wielder's Max HP. |
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Primordial Jade Winged-Spear | ![]() |
674 (48) |
CRIT Rate 22.1% (4.8%) |
Eagle Spear of Justice On hit, increases ATK by 3.2~6.0% for 6s. Max 7 stacks. This effect can only occur once every 0.3s. While in possession of the maximum possible stacks, DMG dealt is increased by 12~24%. |
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Song of Broken Pines | ![]() |
741 (49) |
Physical DMG Bonus 20.7% (4.5%) |
Rebel's Banner-Hymn A part of the "Millennial Movement" that wanders amidst the winds. Increases ATK by 16~32%, and when Normal or Charged Attacks hit opponents, the character gains a Sigil of Whispers. This effect can be triggered once every 0.3s. When you possess four Sigils of Whispers, all of them will be consumed and all nearby party members will obtain the "Millennial Movement: Banner-Hymn" effect for 12s. "Millennial Movement: Banner-Hymn" increases Normal ATK SPD by 12~24% and increases ATK by 20~40%. Once this effect is triggered, you will not gain Sigils of Whispers for 20s. Of the many effects of the "Millennial Movement", buffs of the same type will not stack. |
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Staff of Homa | ![]() |
608 (46) |
CRIT DMG 66.2% (14.4%) |
Reckless Cinnabar HP increased by 20~40%. Additionally, provides an ATK Bonus based on 0.8~1.6% of the wielder's Max HP. When the wielder's HP is less than 50%, this ATK bonus is increased by an additional 1~1.8% of Max HP. |
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Staff of the Scarlet Sands | ![]() |
542 (44) |
CRIT Rate 44.1% (9.6%) |
Heat Haze at Horizon's End The equipping character gains 52~104% of their Elemental Mastery as bonus ATK. When an Elemental Skill hits opponents, the Dream of the Scarlet Sands effect will be gained for 10s: The equipping character will gain 28~56% of their Elemental Mastery as bonus ATK. Max 3 stacks. |
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Summit Shaper | ![]() |
608 (46) |
ATK 49.6% (10.8%) |
Golden Majesty Increases Shield Strength by 20~40%. Scoring hits on opponents increases ATK by 4~8% for 8s. Max 5 stacks. Can only occur once every 0.3s. While protected by a shield, this ATK increase effect is increased by 100%. |
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The First Great Magic | ![]() |
608 (46) |
CRIT DMG 66.2% (14.4%) |
Parsifal the Great DMG dealt by Charged Attacks increased by 16~32%. For every party member with the same Elemental Type as the wielder (including the wielder themselves), gain 1 Gimmick stack. For every party member with a different Elemental Type from the wielder, gain 1 Theatrics stack. When the wielder has 1/2/3 or more Gimmick stacks, ATK will be increased by 16%/32%/48%~32%/64%/96%. When the wielder has 1/2/3 or more Theatrics stacks, Movement SPD will be increased by 4%/7%/10%~12%/15%/18%. |
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The Unforged | ![]() |
608 (46) |
ATK 49.6% (10.8%) |
Golden Majesty Increases Shield Strength by 20~40%. Scoring hits on opponents increases ATK by 4~8% for 8s. Max 5 stacks. Can only occur once every 0.3s. While protected by a shield, this ATK increase effect is increased by 100%. |
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Thundering Pulse | ![]() |
608 (46) |
CRIT DMG 66.2% (14.4%) |
Rule By Thunder Increases ATK by 20~40% and grants the might of the Thunder Emblem. At stack levels 1/2/3, the Thunder Emblem increases Normal Attack DMG by 12/24/40~24/48/80%. The character will obtain 1 stack of Thunder Emblem in each of the following scenarios: Normal Attack deals DMG (stack lasts 5s), casting Elemental Skill (stack lasts 10s); Energy is less than 100% (stack disappears when Energy is full). Each stack's duration is calculated independently. |
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Vortex Vanquisher | ![]() |
608 (46) |
ATK 49.6% (10.8%) |
Golden Majesty Increases Shield Strength by 20~40%. Scoring hits on opponents increases ATK by 4~8% for 8s. Max 5 stacks. Can only occur once every 0.3s. While protected by a shield, this ATK increase effect is increased by 100%. |
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Wolf's Gravestone | ![]() |
608 (46) |
ATK 49.6% (10.8%) |
Wolfish Tracker Increases ATK by 20~40%. On hit, attacks against opponents with less than 30% HP increase all party members' ATK by 40~80% for 12s. Can only occur once every 30s. |
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"Ultimate Overlord's Mega Magic Sword" | ![]() |
565 (44) |
Energy Recharge 30.6% (6.7%) |
Melussistance! ATK increased by 12~24%. That's not all! The support from all Melusines you've helped in Merusea Village fills you with strength! Based on the number of them you've helped, your ATK is increased by up to an additional 12~24%. |
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Blackcliff Agate | ![]() |
510 (42) |
CRIT DMG 55.1% (12%) |
Press the Advantage After defeating an opponent, ATK is increased by 12~24% for 30s. This effect has a maximum of 3 stacks, and the duration of each stack is independent of the others. |
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Blackcliff Longsword | ![]() |
565 (44) |
CRIT DMG 36.8% (8%) |
Press the Advantage After defeating an opponent, ATK is increased by 12~24% for 30s. This effect has a maximum of 3 stacks, and the duration of each stack is independent of the others. |
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Blackcliff Slasher | ![]() |
510 (42) |
CRIT DMG 55.1% (12%) |
Press the Advantage After defeating an opponent, ATK is increased by 12~24% for 30s. This effect has a maximum of 3 stacks, and the duration of each stack is independent of the others. |
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Blackcliff Warbow | ![]() |
565 (44) |
CRIT DMG 36.8% (8%) |
Press the Advantage After defeating an opponent, ATK is increased by 12~24% for 30s. This effect has a maximum of 3 stacks, and the duration of each stack is independent of the others. |
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Chain Breaker | ![]() |
565 (44) |
ATK 27.6% (6%) |
Flower—Feather Song For every party member from Natlan or who has a different Elemental Type from the equipping character, the equipping character gains 4.8~9.6% increased ATK. When there are no less than 3 of the aforementioned characters, the equipping character gains 24~48 Elemental Mastery. |
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Compound Bow | ![]() |
454 (41) |
Physical DMG Bonus 69.0% (15%) |
Infusion Arrow Normal Attack and Charged Attack hits increase ATK by 4~8% and Normal ATK SPD by 1.2~2.4% for 6s. Max 4 stacks. Can only occur once every 0.3s. |
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Deathmatch | ![]() |
454 (41) |
CRIT Rate 36.8% (8%) |
Gladiator If there are at least 2 opponents nearby, ATK is increased by 16~32% and DEF is increased by 16~32%. If there are fewer than 2 opponents nearby, ATK is increased by 24~48%. |
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Finale of the Deep | ![]() |
565 (44) |
ATK 27.6% (6%) |
An End Sublime When using an Elemental Skill, ATK will be increased by 12~24% for 15s, and a Bond of Life worth 25% of Max HP will be granted. This effect can be triggered once every 10s. When the Bond of Life is cleared, a maximum of 150~300 ATK will be gained based on 2.4~4.8% of the total amount of the Life Bond cleared, lasting for 15s. |
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Kagotsurube Isshin | ![]() |
510 (42) |
ATK 41.3% (9%) |
Isshin Art Clarity When a Normal, Charged, or Plunging Attack hits an opponent, it will whip up a Hewing Gale, dealing AoE DMG equal to 180% of ATK and increasing ATK by 15% for 8s. This effect can be triggered once every 8s. |
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Lithic Blade | ![]() |
510 (42) |
ATK 41.3% (9%) |
Lithic Axiom: Unity For every character in the party who hails from Liyue, the character who equips this weapon gains 7~11% ATK increase and 3~7% CRIT Rate increase. This effect stacks up to 4 times. |
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Lithic Spear | ![]() |
565 (44) |
ATK 27.6% (6%) |
Lithic Axiom: Unity For every character in the party who hails from Liyue, the character who equips this weapon gains 7~11% ATK increase and a 3~7% CRIT Rate increase. This effect stacks up to 4 times. |
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Makhaira Aquamarine | ![]() |
510 (42) |
Elemental Mastery 165 (36) |
Desert Pavilion The following effect will trigger every 10s: The equipping character will gain 24~48% of their Elemental Mastery as bonus ATK for 12s, with nearby party members gaining 30% of this buff for the same duration. Multiple instances of this weapon can allow this buff to stack. This effect will still trigger even if the character is not on the field. |
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Missive Windspear | ![]() |
510 (42) |
ATK 41.3% (9%) |
The Wind Unattained Within 10s after an Elemental Reaction is triggered, ATK is increased by 12~24% and Elemental Mastery is increased by 48~96. |
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Moonpiercer | ![]() |
565 (44) |
Elemental Mastery 110 (24) |
Stillwood Moonshadow After triggering Burning, Quicken, Aggravate, Spread, Bloom, Hyperbloom, or Burgeon, a Leaf of Revival will be created around the character for a maximum of 10s. When picked up, the Leaf will grant the character 16~32% ATK for 12s. Only 1 Leaf can be generated this way every 20s. This effect can still be triggered if the character is not on the field. |
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Predator | ![]() |
510 (42) |
ATK 41.3% (9%) |
Strong Strike
Dealing Cryo DMG to opponents increases this character's Normal and Charged Attack DMG by 10% for 6s. This effect can have a maximum of 2 stacks. |
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Prospector's Drill | ![]() |
565 (44) |
ATK 27.6% (6%) |
Masons' Ditty When the wielder is healed or heals others, they will gain a Unity's Symbol that lasts 30s, up to a maximum of 3 Symbols. When using their Elemental Skill or Burst, all Symbols will be consumed and the Struggle effect will be granted for 10s. For each Symbol consumed, gain 3~7% ATK and 7~13% All Elemental DMG Bonus. The Struggle effect can be triggered once every 15s, and Symbols can be gained even when the character is not on the field. |
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Prototype Crescent | ![]() |
510 (42) |
ATK 41.3% (9%) |
Unreturning Charged Attack hits on weak points increase Movement SPD by 10% and ATK by 36~72% for 10s. |
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Prototype Rancour | ![]() |
565 (44) |
Physical DMG Bonus 34.5% (7.5%) |
Smashed Stone On hit, Normal or Charged Attacks increase ATK and DEF by 4~8% for 6s. Max 4 stacks. This effect can only occur once every 0.3s. |
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Range Gauge | ![]() |
565 (44) |
ATK 27.6% (6%) |
Masons' Ditty When the wielder is healed or heals others, they will gain a Unity's Symbol that lasts 30s, up to a maximum of 3 Symbols. When using their Elemental Skill or Burst, all Symbols will be consumed and the Struggle effect will be granted for 10s. For each Symbol consumed, gain 3~7% ATK and 7~13% All Elemental DMG Bonus. The Struggle effect can be triggered once every 15s, and Symbols can be gained even when the character is not on the field. |
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Sword of Descension | ![]() |
440 (39) |
ATK 35.2% (7.7%) |
Descension Effective only on the following platform: "PlayStation Network" Hitting enemies with Normal or Charged Attacks grants a 50% chance to deal 200% ATK as DMG in a small AoE. This effect can only occur once every 10s. Additionally, if the Traveler equips the Sword of Descension, their ATK is increased by 66. |
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Talking Stick | ![]() |
565 (44) |
CRIT Rate 18.4% (4%) |
"The Silver Tongue" ATK will be increased by 16~32% for 15s after being affected by Pyro. This effect can be triggered once every 12s. All Elemental DMG Bonus will be increased by 12~24% for 15s after being affected by Hydro, Cryo, Electro, or Dendro. This effect can be triggered once every 12s. |
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Tamayuratei no Ohanashi | ![]() |
565 (44) |
Energy Recharge 30.6% (6.7%) |
Busybody's Running Light Increase ATK by 20~?% and Movement SPD by 10% for 10s when using an Elemental Skill. |
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The Widsith | ![]() |
510 (42) |
CRIT DMG 55.1% (12%) |
Debut When a character takes the field, they will gain a random theme song for 10s. This can only occur once every 30s. Recitative: ATK is increased by 60~120%. Aria: Increases all Elemental DMG by 48~96%. Interlude: Elemental Mastery is increased by 240~480. |
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Tidal Shadow | ![]() |
510 (42) |
ATK 41.3% (9%) |
White Cruising Wave After the wielder is healed, ATK will be increased by 24~48% for 8s. This can be triggered even when the character is not on the field. |
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Wandering Evenstar | ![]() |
510 (42) |
Elemental Mastery 165 (36) |
Wildling Nightstar The following effect will trigger every 10s: The equipping character will gain 24~48% of their Elemental Mastery as bonus ATK for 12s, with nearby party members gaining 30% of this buff for the same duration. Multiple instances of this weapon can allow this buff to stack. This effect will still trigger even if the character is not on the field. |
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Whiteblind | ![]() |
510 (42) |
DEF 51.7% (11.3%) |
Infusion Blade On hit, Normal or Charged Attacks increase ATK and DEF by 6~12% for 6s. Max 4 stacks (24~48% total). Can only occur once every 0.5s. |
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Windblume Ode | ![]() |
510 (42) |
Elemental Mastery 165 (36) |
Windblume Wish After using an Elemental Skill, receive a boon from the ancient wish of the Windblume, increasing ATK by 16~32% for 6s. |
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Wine and Song | ![]() |
565 (44) |
Energy Recharge 30.6% (6.7%) |
Ever-Changing Hitting an opponent with a Normal Attack decreases the Stamina consumption of Sprint or Alternate Sprint by 14~22% for 5s. Additionally, using a Sprint or Alternate Sprint ability increases ATK by 20~40% for 5s. |
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Dark Iron Sword | ![]() |
401 (39) |
Elemental Mastery 141 (31) |
Overloaded Upon causing an Overloaded, Superconduct, Electro-Charged, Quicken, Aggravate, Hyperbloom, or Electro-infused Swirl reaction, ATK is increased by 20~40% for 12s. |
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Emerald Orb | ![]() |
448 (40) |
Elemental Mastery 94 (20) |
Rapids Upon causing a Vaporize, Electro-Charged, Frozen, Bloom, or a Hydro-infused Swirl reaction, increases ATK by 20~40% for 12s. |
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Skyrider Sword | ![]() |
354 (38) |
Energy Recharge 51.7% (11.3%) |
Determination Using an Elemental Burst grants a 12~24% increase in ATK and Movement SPD for 15s. |
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Thrilling Tales of Dragon Slayers | ![]() |
401 (39) |
HP 35.2% (7.7%) |
Heritage When switching characters, the new character taking the field has their ATK increased by 24~48% for 10s. This effect can only occur once every 20s. |
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Twin Nephrite | ![]() |
448 (40) |
CRIT Rate 15.6% (3.4%) |
Guerilla Tactics Defeating an opponent increases Movement SPD and ATK by 12~20% for 15s. |
Increasing Party ATK[]
Talents[]
There are 7 Talents that match the category selection:
Talent | Description | Type |
---|---|---|
![]() Beware, It's Super Hot! ![]() ![]() ![]() | When Guoba Attack's effects end, Guoba leaves a chili pepper on the spot where it disappeared. Picking up a chili pepper increases ATK by 10% for 10s. | 4th Ascension Passive |
![]() Combat Override ![]() ![]() ![]() | When Aloy receives the Coil effect from Frozen Wilds, her ATK is increased by 16%, while nearby party members' ATK is increased by 8%. This effect lasts 10s. | 1st Ascension Passive |
![]() Fantastic Voyage ![]() ![]() ![]() | Bennett performs a jumping attack that deals Pyro DMG, creating an Inspiration Field. Inspiration Field
| Elemental Burst |
![]() Sophisticated Synergy ![]() ![]() ![]() | Within 10s after using Magic Trick: Astonishing Shift, when there are 1/2/3/4 Elemental Types in the party, all party members' ATK will be increased by 8%/12%/16%/20% respectively. | 1st Ascension Passive |
![]() Subjugation: Koukou Sendou ![]() ![]() ![]() | Casts down Tengu Juurai: Titanbreaker, dealing AoE Electro DMG. Afterwards, Tengu Juurai: Titanbreaker spreads out into 4 consecutive bouts of Tengu Juurai: Stormcluster, dealing AoE Electro DMG. Tengu Juurai: Titanbreaker and Tengu Juurai: Stormcluster can provide the active character within their AoE with the same ATK Bonus as given by the Elemental Skill, Tengu Stormcall. The ATK Bonus provided by various kinds of Tengu Juurai will not stack, and their effects and duration will be determined by the last Tengu Juurai to take effect. | Elemental Burst |
![]() Summer Night's Dawn ![]() ![]() ![]() | Using Ryuukin Saxifrage causes nearby party members (not including Yoimiya) to gain a 10% ATK increase for 15s. Additionally, a further ATK Bonus will be added on based on the number of "Tricks of the Trouble-Maker" stacks Yoimiya possesses when using Ryuukin Saxifrage. Each stack increases this ATK Bonus by 1%. | 4th Ascension Passive |
![]() Tengu Stormcall ![]() ![]() ![]() | Retreats rapidly with the speed of a tengu, summoning the protection of the Crowfeather. Gains Crowfeather Cover for 18s, and when Kujou Sara fires a fully-charged Aimed Shot, Crowfeather Cover will be consumed, and will leave a Crowfeather at the target location. Crowfeathers will trigger Tengu Juurai: Ambush after a short time, dealing Electro DMG and granting the active character within its AoE an ATK Bonus based on Kujou Sara's Base ATK. The ATK Bonuses from different Tengu Juurai will not stack, and their effects and duration will be determined by the last Tengu Juurai to take effect. | Elemental Skill |
Constellations[]
There are 4 Constellations that match the category selection:
Constellation | Description | Level |
---|---|---|
![]() Grand Expectation ![]() ![]() ![]() | Fantastic Voyage's ATK increase no longer has an HP restriction, and gains an additional 20% of Bennett's Base ATK. | 1 |
![]() Wildfire ![]() ![]() ![]() | Fiery Rain increases all party members' Movement SPD by 15% and ATK by 15% for 10s. | 6 |
![]() Pledge of Propriety ![]() ![]() ![]() | When the Musou Isshin state applied by Secret Art: Musou Shinsetsu expires, all nearby party members (excluding the Raiden Shogun) gain 30% bonus ATK for 10s. | 4 |
![]() Jailhouse Bread and Butter ![]() ![]() ![]() | When the Raging Oni King state caused by Royal Descent: Behold, Itto the Evil! ends, all nearby party members gain 20% DEF and 20% ATK for 10s. | 4 |
Artifacts[]
2 Artifact Sets match the category selection:
Set | Rarity | Pieces | Bonuses |
---|---|---|---|
Noblesse Oblige | 4-5★ | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
2 Piece: Elemental Burst DMG +20% 4 Piece: Using an Elemental Burst increases all party members' ATK by 20% for 12s. This effect cannot stack. |
Tenacity of the Millelith | 4-5★ | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
2 Piece: HP +20% 4 Piece: When an Elemental Skill hits an opponent, the ATK of all nearby party members is increased by 20% and their Shield Strength is increased by 30% for 3s. This effect can be triggered once every 0.5s. This effect can still be triggered even when the character who is using this artifact set is not on the field. |
Weapons[]
4 Weapons match the category selection:
Icon | Name | Quality | Base ATK (Lv. 1) |
2nd Stat (Lv. 1) |
Passive Ability |
---|---|---|---|---|---|
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Elegy for the End | ![]() |
608 (46) |
Energy Recharge 55.1% (12%) |
The Parting Refrain A part of the "Millennial Movement" that wanders amidst the winds. Increases Elemental Mastery by 60~120. When the Elemental Skills or Elemental Bursts of the character wielding this weapon hit opponents, that character gains a Sigil of Remembrance. This effect can be triggered once every 0.2s and can be triggered even if said character is not on the field. When you possess 4 Sigils of Remembrance, all of them will be consumed and all nearby party members will obtain the "Millennial Movement: Farewell Song" effect for 12s. "Millennial Movement: Farewell Song" increases Elemental Mastery by 100~200 and increases ATK by 20~40%. Once this effect is triggered, you will not gain Sigils of Remembrance for 20s. Of the many effects of the "Millennial Movement," buffs of the same type will not stack. |
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Freedom-Sworn | ![]() |
608 (46) |
Elemental Mastery 198 (43) |
Revolutionary Chorale A part of the "Millennial Movement" that wanders amidst the winds. Increases DMG by 10~20%. When the character wielding this weapon triggers Elemental Reactions, they gain a Sigil of Rebellion. This effect can be triggered once every 0.5s and can be triggered even if said character is not on the field. When you possess 2 Sigils of Rebellion, all of them will be consumed and all nearby party members will obtain "Millennial Movement: Song of Resistance" for 12s. "Millennial Movement: Song of Resistance" increases Normal, Charged, and Plunging Attack DMG by 16~32% and increases ATK by 20~40%. Once this effect is triggered, you will not gain Sigils of Rebellion for 20s. Of the many effects of the "Millennial Movement," buffs of the same type will not stack. |
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Song of Broken Pines | ![]() |
741 (49) |
Physical DMG Bonus 20.7% (4.5%) |
Rebel's Banner-Hymn A part of the "Millennial Movement" that wanders amidst the winds. Increases ATK by 16~32%, and when Normal or Charged Attacks hit opponents, the character gains a Sigil of Whispers. This effect can be triggered once every 0.3s. When you possess four Sigils of Whispers, all of them will be consumed and all nearby party members will obtain the "Millennial Movement: Banner-Hymn" effect for 12s. "Millennial Movement: Banner-Hymn" increases Normal ATK SPD by 12~24% and increases ATK by 20~40%. Once this effect is triggered, you will not gain Sigils of Whispers for 20s. Of the many effects of the "Millennial Movement", buffs of the same type will not stack. |
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Thrilling Tales of Dragon Slayers | ![]() |
401 (39) |
HP 35.2% (7.7%) |
Heritage When switching characters, the new character taking the field has their ATK increased by 24~48% for 10s. This effect can only occur once every 20s. |
ATK Scaling Abilities[]
ATK Scaling Talents[]
There are 288 Talents that match the category selection:
Talent | Description | Type |
---|---|---|
![]() Abductive Reasoning ![]() ![]() ![]() | Normal Attack Performs up to 5 rapid strikes. Charged Attack Consumes a certain amount of Stamina to unleash 2 rapid sword strikes. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Abiogenesis: Solar Isotoma ![]() ![]() ![]() | Albedo creates a Solar Isotoma using alchemy, which deals AoE Geo DMG on appearance. Solar Isotoma has the following properties:
Hold to designate the location of the skill. | Elemental Skill |
![]() Adeptus Art: Herald of Frost ![]() ![]() ![]() | Using the Icevein Talisman, Qiqi brings forth the Herald of Frost, dealing Cryo DMG to surrounding opponents. Herald of Frost
| Elemental Skill |
![]() Adeptus Art: Preserver of Fortune ![]() ![]() ![]() | Qiqi releases the adeptus power sealed within her body, marking nearby opponents with a Fortune-Preserving Talisman that deals Cryo DMG. Fortune-Preserving Talisman When opponents affected by this Talisman take DMG, the character that dealt this DMG regenerates HP. | Elemental Burst |
![]() Aisa Utamakura Pilgrimage ![]() ![]() ![]() | Weaves memories of lovely dreams, entering a Dreamdrifter state where she floats above the ground, and dealing 1 instance of AoE Anemo DMG to nearby opponents. Dreamdrifter
| Elemental Skill |
![]() Akara ![]() ![]() ![]() | Normal Attack Performs up to 4 attacks that deal Dendro DMG to opponents in front of her. Charged Attack Consumes a certain amount of Stamina to deal AoE Dendro DMG to opponents in front of her after a short casting time. Plunging Attack Calling upon the might of Dendro, Nahida plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE Dendro DMG upon impact with the ground. | Normal Attack |
![]() All Is Ash ![]() ![]() ![]() | Summons forth Balemoon Bloodfire, dealing Pyro DMG to multiple nearby opponents and performing a dash-cleave against one of them, dealing AoE Pyro DMG. Opponents hit by the aforementioned attack will have a Blood-Debt Directive applied to them. Blood-Debt Directive
| Elemental Skill |
![]() All Schemes to Know ![]() ![]() ![]() | Sends forth karmic bonds of wood and tree from her side, dealing AoE Dendro DMG and marking up to 8 opponents hit with the Seed of Skandha. When held, this skill will trigger differently. Hold Enters Aiming Mode, which will allow you to select a limited number of opponents within a limited area. During this time, Nahida's resistance to interruption will be increased. When released, this skill deals Dendro DMG to these opponents and marks them with the Seed of Skandha. Aiming Mode will last up to 5s and can select a maximum of 8 opponents. Seed of Skandha Opponents who have been marked by the Seed of Skandha will be linked to one another up till a certain distance. After you trigger Elemental Reactions on opponents who are affected by the Seeds of Skandha or when they take DMG from Dendro Cores (including Burgeon and Hyperbloom DMG), Nahida will unleash Tri-Karma Purification on the opponents and all connected opponents, dealing Dendro DMG based on her ATK and Elemental Mastery. You can trigger at most 1 Tri-Karma Purification within a short period of time. | Elemental Skill |
![]() Ancient Rite: The Thundering Sands ![]() ![]() ![]() | Gathers the might of thunder, dealing AoE Electro DMG and quickly retreating. If this attack triggers Electro-Charged, Superconduct, Overloaded, Quicken, Aggravate, or Electro Swirl reactions, Sethos recovers a certain amount of Elemental Energy. | Elemental Skill |
![]() Ancient Sword Art ![]() ![]() ![]() | Normal Attack Performs up to 5 rapid strikes. Charged Attack Consumes a certain amount Stamina to unleash 2 rapid sword strikes. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Anraku Secret Spring Therapy ![]() ![]() ![]() | Summons forth countless lovely dreams and nightmares that pull in nearby objects and opponents, dealing AoE Anemo DMG and summoning a Mini Baku. Mini Baku: Follows the current active character. At regular intervals, the Mini Baku will create 1 Yumemi Style Special Snack nearby. After a nearby active character picks up a Special Snack, if their HP is higher than 70%, the Snack will explode and unleash a Munen Shockwave, dealing 1 instance of AoE Anemo DMG to nearby opponents. Otherwise, it will heal the one who picked it up based on Yumemizuki Mizuki's Elemental Mastery. When Yumemizuki Mizuki triggers healing by picking up a Yumemi Style Special Snack, the amount of healing is increased by 100%. If some time passes without a Snack being picked up, it will explode and release a Munen Shockwave, dealing 1 instance of AoE Anemo DMG to surrounding opponents. | Elemental Burst |
![]() Aquacrest Saber ![]() ![]() ![]() | Unleashes a torrent that can cleanse the world. Press Sends a Torrent Surge forward that will deal Hydro DMG to opponents it comes into contact with. Hold Enter Aiming Mode and constantly fire off Dewdrops in the direction in which you are aiming, dealing Hydro DMG to opponents they hit. When the skill ends, it will send a Torrent Surge forward that will deal Hydro DMG to opponents it comes into contact with. Suffusion: When using the Hold configuration of this skill, if the Traveler's HP is higher than 50%, the DMG dealt by Dewdrops will increase based on the Traveler's Max HP, and the Traveler will lose a fixed amount of HP every second. Arkhe: Pneuma At certain intervals, after using Torrent Surge, this skill will unleash a Spiritbreath Thorn that pierces opponents, dealing Pneuma-aligned Hydro DMG. | Elemental Skill |
![]() Aromatic Explication ![]() ![]() ![]() | Guiding the fragrances collected within the Case, Emilie converts them into pure Dendro energy, creating a Level 3 Lumidouce Case and stowing existing Cases away. While it exists, the Level 3 Lumidouce Case will not gather nearby Scents, but it will continuously cause Scented Dew to descend, attacking opponents within range and dealing Dendro DMG. During this time, 1 drop of Scented Dew will descend every 0.3 seconds, and 1 opponent can become the target every 0.7 seconds. When the duration ends, a Level 1 Lumidouce Case will be recreated. If a Lumidouce Case was stowed away when using Aromatic Explication, then the Case that was stowed away will be deployed instead, and its duration will be reset. While Aromatic Explication is active, the Elemental Skill "Fragrance Extraction" will not create a Lumidouce Case. | Elemental Burst |
![]() Artistic Ingenuity ![]() ![]() ![]() | Uses Mehrak's mapping ability for offensive purposes, initiating a radial scan that deals AoE Dendro DMG. It will also scan all Dendro Cores in its AoE and cause them to immediately burst. | Elemental Skill |
![]() As the Sunlit Sky's Singing Salute ![]() ![]() ![]() | On the orders of the President of the Spina di Rosula, call for a magnificent Rosula Dorata Salute. Unleashes a massive cannon bombardment on opponents in front of her, dealing AoE Geo DMG and providing Cannon Fire Support for a duration afterward, periodically dealing Geo DMG to nearby opponents. When cannon attacks hit opponents, Navia will gain 1 stack of Crystal Shrapnel. This effect can be triggered up to once every 2.4s. | Elemental Burst |
![]() As Water Seeks Equilibrium ![]() ![]() ![]() | Normal Attack With light flourishes, Neuvillette commands the tides to unleash a maximum of 3 attacks, dealing Hydro DMG. Charged Attack Empowerment: Legal Evaluation While charging up, Neuvillette will gather the power of water, forming it into a Seal of Arbitration. In this state, Neuvillette can move and change facing, and also absorb any Sourcewater Droplets in a certain AoE. Every Droplet he absorbs will increase the formation speed of the Seal, and will heal Neuvillette. When the charging is stopped, if the Symbol has yet to be formed, then a Charged Attack will be unleashed. If it has been formed, then a Charged Attack: Equitable Judgment will be unleashed. Charged Attack Consumes a fixed amount of Stamina to attack opponents with a rupturing blast of water, dealing AoE Hydro DMG. Charged Attack: Equitable Judgment Unleashes surging torrents, dealing continuous AoE Hydro DMG to all opponents in a straight-line area in front of him. Equitable Judgment will not consume any Stamina and lasts 3s. If Neuvillette's HP is above 50%, he will continuously lose HP while using this attack. Plunging Attack Gathering the might of Hydro, Neuvillette plunges towards the ground from mid-air, damaging all opponents in his path. Deals AoE Hydro DMG upon impact with the ground. | Normal Attack |
![]() Astable Anemohypostasis Creation - 6308 ![]() ![]() ![]() | Creates a small Wind Spirit that pulls opponents and objects towards its location, launches opponents within its AoE, and deals Anemo DMG. | Elemental Skill |
![]() Balemoon Rising ![]() ![]() ![]() | Arlecchino's great wing of Balemoon Bloodfire beats as she absorbs and clears Blood-Debt Directives around her. She deals AoE Pyro DMG before clearing the CD of All Is Ash and healing herself. The healing is based on her Bond of Life value and ATK. | Elemental Burst |
![]() Bellowing Thunder ![]() ![]() ![]() | You call upon the protection of lightning, knocking nearby opponents back and dealing Electro DMG to them. Lightning Shroud When your active character's Normal or Charged Attacks hit opponents, they will call Falling Thunder forth, dealing Electro DMG. When Falling Thunder hits opponents, it will regenerate Energy for that character. One instance of Falling Thunder can be generated every 0.5s. | Elemental Burst |
![]() Bestial Ascent ![]() ![]() ![]() | Pounces forward using the Wushou arts, leaping high into the air after coming into contact with a target or surface. After Gaming has used Bestial Ascent to rise into the air, he will use the especially powerful Plunging Attack: Charmed Cloudstrider when performing a Plunging Attack. Plunging Attack: Charmed Cloudstrider The DMG from Plunging Attacks caused by Bestial Ascent is converted to Pyro DMG that cannot be overridden by other elemental infusions. Upon landing, Gaming will consume a fixed amount of HP. Gaming's HP cannot be reduced below 10% by this method. Charmed Cloudstrider DMG is considered Plunging Attack DMG. | Elemental Skill |
![]() Bewildering Lights ![]() ![]() ![]() | Lyney does a flourish with his hat, unleashing a firework surprise! When used, he will clear all current Prop Surplus stacks and deal AoE Pyro DMG to opponents in front of him. DMG will be increased according to the stacks cleared, and this will also regenerate Lyney's HP based on his Max HP. When a Grin-Malkin Hat created by Lyney is on the field, the fireworks will cause it to explode, dealing AoE Pyro DMG equal to that of a Pyrotechnic Strike. The DMG dealt through the Grin-Malkin Hat in this way is considered Charged Attack DMG. | Elemental Skill |
![]() Black Pheasant Strides on Water ![]() ![]() ![]() | Normal Attack Wields her Feathermoon Rings to perform up to 4 attacks, dealing Anemo DMG. Charged Attack Consumes a certain amount of Stamina to throw out a Feathermoon Ring, dealing Anemo DMG. Plunging Attack Gathers the power of Anemo and plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE Anemo DMG upon impact with the ground. | Normal Attack |
![]() Blazing Blessing ![]() ![]() ![]() | Thoma vaults forward with his polearm and delivers a flame-filled flying kick that deals AoE Pyro DMG, while also summoning a defensive Blazing Barrier. At the moment of casting, Thoma's Elemental Skill applies Pyro to himself. The DMG Absorption of the Blazing Barrier scales off Thoma's Max HP. The Blazing Barrier has the following traits:
The maximum DMG Absorprtion of the Blazing Barrier will not exceed a certain percentage of Thoma's Max HP. | Elemental Skill |
![]() Blazing Eye ![]() ![]() ![]() | When Yanfei's Charged Attack deals a CRIT Hit to opponents, she will deal an additional instance of AoE Pyro DMG equal to 80% of her ATK. This DMG counts as Charged Attack DMG. | 4th Ascension Passive |
![]() Blunt Refusal ![]() ![]() ![]() | Normal Attack Performs up to 4 consecutive strikes. Charged Attack Drains Stamina over time to perform continuous spinning attacks against all nearby opponents. At the end of the sequence, performs a more powerful slash. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Bolts of Downfall ![]() ![]() ![]() | Normal Attack Performs up to 5 consecutive shots with a bow. Charged Attack Performs a more precise Aimed Shot with increased DMG. While aiming, the dark lightning spirits of Immernachtreich shall heed the call of their Prinzessin and indwell the enchanted arrowhead. When fully indwelt, the Rachsüchtig Blitz shall deal immense Electro DMG. Plunging Attack Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact. | Normal Attack |
![]() Boxcutter ![]() ![]() ![]() | Normal Attack Performs up to 4 rapid strikes. Charged Attack Consumes a certain amount of Stamina to unleash 3 rapid claw strikes. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Breastplate ![]() ![]() ![]() | Summons protective stone armor, dealing Geo DMG to surrounding opponents and creating a shield. The shield's DMG Absorption scales based on Noelle's DEF. The shield has the following properties:
The amount of HP healed when regeneration is triggered scales based on Noelle's DEF. | Elemental Skill |
![]() Canopy Hunter: Riding High ![]() ![]() ![]() | Kinich uses his big-game hunting skills to either move swiftly or attack his opponent. When there is an opponent or object that can be attacked nearby, he will attach a grappling hook to the target and enter Nightsoul's Blessing with 0 Nightsoul points. If neither is nearby, he fires a grappling hook forward and swings in mid-air, and this Skill's CD is decreased by 60%. This skill can be Held to release. When it is Held, Kinich can aim the grappling hook. Nightsoul's Blessing: Kinich Kinich's Nightsoul's Blessing lasts 10s and generates 2 Nightsoul points every second. In this state, Kinich will hook onto a nearby opponent and perform a variable attack:
If the grapple connection should snap due to exceeding the maximum distance or some other reason, using a Normal Attack will establish a new connection with a nearby opponent before performing Loop Shots. | Elemental Skill |
![]() Card Force Translocation ![]() ![]() ![]() | Normal Attack Performs up to 4 consecutive shots with a bow. Plunging Attack Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact. Charged Attack Performs a more precise Aimed Shot with increased DMG. While aiming, flames will run across the arrowhead before being fired. Different effects will occur based on the time spent charging.
The lowest Lyney can drop to through this method is 60% of his Max HP. Grin-Malkin Hat
Arkhe: Pneuma At certain intervals, the Prop Arrow will cause a Spiritbreath Thorn to descend upon its hit location, dealing Pneuma-aligned Pyro DMG. | Normal Attack |
![]() Celestial Shower ![]() ![]() ![]() | Coalesces atmospheric frost and snow to summon a Sacred Cryo Pearl that exorcises evil. During its ability duration, the Sacred Cryo Pearl will continuously rain down shards of ice, striking opponents within an AoE and dealing Cryo DMG. | Elemental Burst |
![]() Ceremonial Bladework ![]() ![]() ![]() | Normal Attack Performs up to 5 rapid strikes. Charged Attack Consumes a certain amount of Stamina to unleash 2 rapid sword strikes. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Ceremonial Crystalshot ![]() ![]() ![]() | When a character in the party obtains an Elemental Shard created from the Crystallize reaction, Navia will gain 1 Crystal Shrapnel stack. Navia can have up to 6 stacks of Crystal Shrapnel at once. Each time Crystal Shrapnel gain is triggered, the duration of the Crystal Shrapnel stacks you already have will be reset. When she fires, Navia will consume all Crystal Shrapnel stacks and open her elegant yet lethal Gunbrella, firing multiple Rosula Shardshots that can penetrate opponents, dealing Geo DMG to opponents hit. When 0/1/2/3 or more stacks of Crystal Shrapnel are consumed, 5/7/9/11 Rosula Shardshots will be fired respectively. The more Rosula Shardshots that strike a single opponent, the greater the DMG dealt to them. When all 11 Rosula Shardshots strike, 200% of the original amount of DMG is dealt. In addition, when more than 3 stacks of Crystal Shrapnel are consumed, every stack consumed beyond those 3 will increase the DMG dealt by this Gunbrella attack by an additional 15%. Hold Enter Aiming Mode, continually collecting nearby Elemental Shards created by Crystallize reactions. When released, fire Rosula Shardshots with the same effect as when the skill is Tapped. Two initial charges. Arkhe: Ousia Periodically, when Navia fires her Gunbrella, a Surging Blade will be summoned, dealing Ousia-aligned Geo DMG. | Elemental Skill |
![]() Chihayaburu ![]() ![]() ![]() | Unleashes a secret technique as fierce as the rushing wind that pulls objects and opponents towards Kazuha's current position before launching opponents within the AoE, dealing Anemo DMG and lifting Kazuha into the air on a rushing gust of wind. Within 10s of remaining airborne after casting Chihayaburu, Kazuha can unleash a powerful Plunging Attack known as Midare Ranzan. (PressPress/TapTap) Can be used in mid-air. Hold Charges up before unleashing greater Anemo DMG over a larger AoE than (PressPress/TapTap) Mode. Plunging Attack: Midare Ranzan When a Plunging Attack is performed using the effects of the Elemental Skill Chihayaburu, Plunging Attack DMG is converted to Anemo DMG. On landing, Kazuha creates a small wind tunnel via a secret blade technique that pulls in nearby objects and opponents. Midare Ranzan's DMG is considered Plunging Attack DMG. | Elemental Skill |
![]() Claw and Thunder ![]() ![]() ![]() | Hunts his prey using the techniques taught to him by his master and his lupical. (PressPress/TapTap) Swings the Thunder Wolf Claw, dealing Electro DMG to opponents in front of Razor. Upon striking an opponent, Razor will gain an Electro Sigil, which increases his Energy Recharge rate. Razor can have up to 3 Electro Sigils simultaneously, and gaining a new Electro Sigil refreshes their duration. Hold Gathers Electro energy to unleash a lightning storm over a small AoE, causing massive Electro DMG, and clears all of Razor's Electro Sigils. Each Electro Sigil cleared in this manner will be converted into Energy for Razor. | Elemental Skill |
![]() Cliffbreaker's Banner ![]() ![]() ![]() | Deals AoE Geo DMG and grants all nearby party members a Flying Cloud Flag Formation. Flying Cloud Flag Formation When Normal Attack DMG is dealt to opponents, Bonus DMG will be dealt based on Yun Jin's current DEF. The effects of this skill will be cleared after a set duration or after being triggered a specific number of times. When one Normal Attack hits multiple opponents, the effect is triggered multiple times according to the number of opponents hit. The number of times that the effect is triggered is counted independently for each member of the party with Flying Cloud Flag Formation. | Elemental Burst |
![]() Cloud-Grazing Strike ![]() ![]() ![]() | Normal Attack Performs up to 5 consecutive spear strikes. Charged Attack Consumes a certain amount of Stamina to lunge forward, dealing damage to opponents along the way. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Cold-Blooded Strike ![]() ![]() ![]() | Every hit with Frostgnaw regenerates HP for Kaeya equal to 15% of his ATK. | 1st Ascension Passive |
![]() Consider, the Adeptus in Her Realm ![]() ![]() ![]() | When the Starwicker created by Stars Gather at Dusk has Adeptal Assistance stacks, nearby active characters' Plunging Attack shockwave DMG will be increased by 200% of Xianyun's ATK. The maximum DMG increase that can be achieved this way is 9,000. Each Plunging Attack shockwave DMG instance can only apply this increased DMG effect to a single opponent. Each character can trigger this effect once every 0.4s. | 4th Ascension Passive |
![]() Cool-Color Capture ![]() ![]() ![]() | Normal Attack Taking aim at targets using Monsieur Verite, her custom Kamera, Charlotte performs up to 3 consecutive attacks, dealing Cryo DMG. Charged Attack Consumes a fixed amount of Stamina, and after a moment's preparation, will deploy Monsieur Verite to deal AoE Cryo DMG. Plunging Attack Gathering the power of Cryo, Charlotte plunges toward the ground, dealing DMG to all opponents in her path and dealing AoE Cryo DMG upon landing. Arkhe: Pneuma At certain intervals, upon using a Charged Attack, Charlotte will cause a Spiritbreath Thorn to descend and pierce opponents, dealing Pneuma-aligned AoE Cryo DMG. | Normal Attack |
![]() Cooling Treatment ![]() ![]() ![]() | Normal Attack Performs up to 3 attacks that deal Hydro DMG. Charged Attack Consumes a certain amount of Stamina to smack a Pufferball into the air that deals AoE Hydro DMG upon landing. Plunging Attack Gathers the power of Hydro and plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE Hydro DMG upon impact with the ground. | Normal Attack |
![]() Cragbiter ![]() ![]() ![]() | Normal Attack Performs up to 4 consecutive spear strikes. Charged Attack Consumes a certain amount of Stamina to lunge forward, dealing damage to opponents along the way. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Crimson Ooyoroi ![]() ![]() ![]() | Thoma spins his polearm, slicing at his foes with roaring flames that deal AoE Pyro DMG and weave themselves into a Scorching Ooyoroi. Scorching Ooyoroi While Scorching Ooyoroi is in effect, the active character's Normal Attacks will trigger Fiery Collapse, dealing AoE Pyro DMG and summoning a Blazing Barrier. Fiery Collapse can be triggered once every 1s. Except for the amount of DMG they can absorb, the Blazing Barriers created in this way are identical to those created by Thoma's Elemental Skill, Blazing Blessing:
The maximum DMG Absorption of the Blazing Barrier will not exceed a certain percentage of Thoma's Max HP. If Thoma falls, the effects of Scorching Ooyoroi will be cleared. | Elemental Burst |
![]() Cutting Torrent ![]() ![]() ![]() | Normal Attack Performs up to 6 consecutive shots with a bow. Charged Attack Performs a more precise Aimed Shot with increased DMG. While aiming, the power of Hydro will accumulate on the arrowhead. An arrow fully charged with the torrent will deal Hydro DMG and apply the Riptide status. Riptide Opponents affected by Riptide will suffer from AoE Hydro DMG effects when attacked by Tartaglia in various ways. DMG dealt in this way is considered Normal Attack DMG.
Plunging Attack Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact. When Tartaglia is in Foul Legacy: Raging Tide's Melee Stance, he cannot perform a plunging attack. | Normal Attack |
![]() Dance of Samser ![]() ![]() ![]() | Normal Attack Performs up to 3 consecutive sword strikes. Charged Attack Consumes a certain amount of Stamina to perform a twirling slash. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Dance on Fire ![]() ![]() ![]() | Normal Attack Performs up to 4 consecutive strikes. Charged Attack Drains Stamina over time to perform continuous spinning attacks against all nearby opponents. At the end of the sequence, performs a more powerful slash. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Dandelion Breeze ![]() ![]() ![]() | Calling upon the wind's protection, Jean creates a swirling Dandelion Field, launching surrounding opponents and dealing Anemo DMG. At the same time, she instantly regenerates a large amount of HP for all party members. The amount of HP restored scales off Jean's ATK. Dandelion Field
| Elemental Burst |
![]() Dark Voices Echo ![]() ![]() ![]() | Ororon works an ancient ritual, dealing Nightsoul-aligned AoE Electro DMG, summoning forth a Supersonic Oculus. Supersonic Oculus
| Elemental Burst |
![]() Dark-Shattering Flame ![]() ![]() ![]() | After a nearby party member triggers an Electro-related reaction against an opponent, Electro DMG dealt by Clorinde's Normal Attacks and Last Lightfall will be increased by 20% of Clorinde's ATK for 15s. Max 3 stacks. Each stack is counted independently. The Maximum DMG increase achievable this way for the above attacks is 1,800. | 1st Ascension Passive |
![]() Darkgold Wolfbite ![]() ![]() ![]() | Activating his boxing gloves, Wriothesley strikes out with an icy straight, then uses Icicle Impact to cause multiple instances of AoE Cryo DMG in a frontal area. Arkhe: Ousia After Icicle Impact ends, a Surging Blade will descend upon the opponent's position, dealing Ousia-aligned Cryo DMG. | Elemental Burst |
![]() Dawn ![]() ![]() ![]() | Releases intense flames to knock back nearby opponents, dealing Pyro DMG. The flames then converge into the weapon, summoning a Phoenix that flies forward and deals massive Pyro DMG to all opponents in its path. The Phoenix explodes upon reaching its destination, causing a large amount of AoE Pyro DMG. The searing flames that run down his blade cause it to be infused with Pyro. | Elemental Burst |
![]() Dawnfrost Darkstar ![]() ![]() ![]() | Invoking secret pacts passed down by her tribe over the millennia, Citlali deploys an Opal Shield and calls forth "Obsidian Tzitzimitl: Itzpapa," a creature that is (reputedly) terrifying beyond compare, dealing Nightsoul-aligned AoE Cryo DMG. The Opal Shield's DMG absorption scales based on Citlali's Elemental Mastery, and absorbs Cryo DMG with 250% efficiency. When it is deployed, it will cause Citlali to briefly be affected by Cryo. After using this skill, Citlali gains 24 Nightsoul points and enters the Nightsoul's Blessing state. Nightsoul's Blessing: Citlali When Itzpapa leaves the field, Citlali exits the Nightsoul's Blessing state. Itzpapa
| Elemental Skill |
![]() Dawnstar Piercer ![]() ![]() ![]() | Normal Attack Performs up to 5 consecutive spear strikes. Charged Attack Consumes a certain amount of Stamina to lunge forward, dealing damage to opponents along the way. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Demonbane ![]() ![]() ![]() | Normal Attack Performs up to 4 consecutive strikes. Charged Attack Drains Stamina over time to perform continuous spinning attacks against all nearby opponents. At the end of the sequence, performs a more powerful slash. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Divine Maiden's Deliverance ![]() ![]() ![]() | Unleashes the power of the Talisman Spirit, allowing it to roam free in this plane, dealing AoE Cryo DMG. The Talisman Spirit then creates a field that decreases the Cryo RES and Physical RES of opponents within it. It also deals periodic Cryo DMG to opponents within the field. | Elemental Burst |
![]() Divine Marksmanship ![]() ![]() ![]() | Normal Attack Performs up to 6 consecutive shots with a bow. Charged Attack Perform a more precise Aimed Shot with increased DMG. While aiming, favorable winds will accumulate on the arrowhead. A fully charged wind arrow will deal Anemo DMG. Plunging Attack Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact. | Normal Attack |
![]() Dominus Lapidis ![]() ![]() ![]() | Every mountain, rock and inch of land is filled with the power of Geo, but those who can wield such powers freely are few and far between. (PressPress/TapTap) Commands the power of earth to create a Stone Stele. Hold Causes nearby Geo energy to explode, causing the following effects:
Stone Stele When created, deals AoE Geo DMG. Additionally, it will intermittently resonate with other nearby Geo constructs, dealing Geo DMG to surrounding opponents. The Stone Stele is considered a Geo construct that can both be climbed and used to block attacks. Only one Stele created by Zhongli himself may initially exist at any one time. Jade Shield Possesses 150% DMG Absorption against all Elemental and Physical DMG. Characters protected by the Jade Shield will decrease the Elemental RES and Physical RES of opponents in a small AoE by 20%. This effect cannot be stacked. | Elemental Skill |
![]() Done Deal ![]() ![]() ![]() | Triggers a spray of intense flames that rush at nearby opponents, dealing AoE Pyro DMG, granting Yanfei the maximum number of Scarlet Seals, and applying Brilliance to her. Brilliance Has the following effects:
| Elemental Burst |
![]() Dough-Fu ![]() ![]() ![]() | Normal Attack Performs up to five consecutive spear strikes. Charged Attack Consumes a certain amount of Stamina to lunge forward, dealing damage to opponents along the way. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Edict of Entwined Splendor ![]() ![]() ![]() | Summons "allies" from the starry skies and the vast earth, hurling forth an ice storm to bombard the area in front and deal Nightsoul-aligned AoE Cryo DMG. This restores a set amount of Nightsoul points for Citlali, and also summons a Spiritvessel Skull near a maximum of 3 opponents within the AoE, with 1 Skull for each opponent. Spiritvessel Skulls explode after some time, dealing Nightsoul-aligned AoE Cryo DMG and restoring a set amount of Nightsoul points for Citlali. | Elemental Burst |
![]() Ehecatl's Roar ![]() ![]() ![]() | Normal Attack Performs up to 3 rapid strikes. Charged Attack Consumes a fixed amount of Stamina and performs a forward kick. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact, both based on Xilonen's DEF. Nightsoul's Blessing: Blade Roller When in the Nightsoul's Blessing state, Xilonen will enter the Blade Roller mode. While in this mode, Xilonen's Normal Attacks will allow her to perform up to 4 kicks using her roller blades, and she will be unable to use Charged Attacks. When she uses Normal and Plunging Attacks in this mode, they will switch to being based on her DEF, and she will deal Nightsoul-aligned Geo DMG that cannot be overridden. | Normal Attack |
![]() Enigmatic Feint ![]() ![]() ![]() | Flicks her mantle and executes an Enigma Thrust, dealing Anemo DMG. When the Enigma Thrust hits an opponent, it will restore Lynette's HP based on her Max HP, and in the 4s afterward, she will lose a certain amount of HP per second. Based on whether you (presspress/taptap) or hold this ability, she will use Enigma Thrust differently. (PressPress/TapTap) She swiftly uses an Enigma Thrust. Hold Lynette will enter a high-speed Pilfering Shadow state and apply Shadowsign to a nearby opponent. You can control her movement direction during this state, and you can end it prematurely by using this skill again. When this high-speed state ends, Lynette will unleash her Enigma Thrust. If there is an opponent with Shadowsign applied to them nearby, Lynette will approach them in a flash before using Enigma Thrust. A maximum of 1 opponent can have Shadowsign at any one time. When this opponent gets too far from Lynette, the Shadowsign will be canceled. Arkhe: Ousia At specific intervals, Lynette will unleash a Surging Blade when she uses Enigma Thrust, dealing Ousia-aligned Anemo DMG. | Elemental Skill |
![]() Explosive Puppet ![]() ![]() ![]() | The ever-reliable Baron Bunny takes the stage. Baron Bunny
Hold Adjusts the throwing direction of Baron Bunny. The longer the button is held, the further the throw. | Elemental Skill |
![]() Fantastic Voyage ![]() ![]() ![]() | Bennett performs a jumping attack that deals Pyro DMG, creating an Inspiration Field. Inspiration Field
| Elemental Burst |
![]() Fashioner's Tanglevine Shaft ![]() ![]() ![]() | Combines the power of all seeds to fire 6 Tanglevine Shafts that can track opponents and deal Dendro DMG. After they hit, the Tanglevine Shafts will create a secondary wave of Tanglevine Shafts that can also track nearby opponents and deal Dendro DMG on hit. | Elemental Burst |
![]() Favonius Bladework ![]() ![]() ![]() | Normal Attack Performs up to 5 consecutive strikes. Charged Attack Consumes a certain amount of stamina to launch an opponent using the power of wind. Launched opponents will slowly fall to the ground. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Favonius Bladework - Edel ![]() ![]() ![]() | Normal Attack Performs up to 5 consecutive strikes. Charged Attack Drains Stamina over time to perform continuous slashes. At the end of the sequence, performs a more powerful slash. Plunging Attack Plunges from mid-air to strike the ground, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Favonius Bladework - Maid ![]() ![]() ![]() | Normal Attack Performs up to 4 consecutive strikes. Charged Attack Drains Stamina over time to perform continuous spinning attacks against all nearby opponents. At the end of the sequence, performs a more powerful slash. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Favonius Bladework - Weiss ![]() ![]() ![]() | Normal Attack Performs up to 5 rapid strikes. Charged Attack Consumes a certain amount of Stamina to unleash 2 rapid sword strikes. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Featherfall Judgment ![]() ![]() ![]() | When Cyno is in the Pactsworn Pathclearer state activated by Sacred Rite: Wolf's Swiftness, Cyno will enter the Endseer stance at intervals. If he activates Secret Rite: Chasmic Soulfarer while affected by this stance, he will activate the Judication effect, increasing the DMG of this Secret Rite: Chasmic Soulfarer by 35%, and firing off 3 Duststalker Bolts that deal 100% of Cyno's ATK as Electro DMG. Duststalker Bolt DMG is considered Elemental Skill DMG. | 1st Ascension Passive |
![]() Fiery Rain ![]() ![]() ![]() | Fires off a shower of arrows, dealing continuous AoE Pyro DMG. | Elemental Burst |
![]() Fight Club Legend ![]() ![]() ![]() | Normal Attack Performs up to 4 consecutive strikes. When the 2nd and 4th strikes hit opponents, Itto will gain 1 and 2 stacks of Superlative Superstrength, respectively. Max 5 stacks. Triggering this effect will refresh the current duration of any existing stacks. Additionally, Itto's Normal Attack combo does not immediately reset after sprinting or using his Elemental Skill, "Masatsu Zetsugi: Akaushi Burst!" Charged Attack When holding to perform a Charged Attack, Itto unleashes a series of Arataki Kesagiri slashes without consuming Stamina. Instead, each Arataki Kesagiri slash consumes 1 stack of Superlative Superstrength. When the final stack is consumed, Itto delivers a powerful final slash. If no stacks of Superlative Superstrength are available, Itto will perform a single Saichimonji Slash. Plunging Attack Plunges from mid-air to strike the ground, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Firework Flare-Up ![]() ![]() ![]() | Normal Attack Performs up to 5 consecutive shots with a bow. Charged Attack Perform a more precise Aimed Shot with increased DMG. While aiming, flames will accumulate on the arrowhead before being fired off as an attack. Has different effects based on how long the energy has been charged:
Plunging Attack Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact. | Normal Attack |
![]() Flame Spirit Pact ![]() ![]() ![]() | After a nearby party member triggers a Nightsoul Burst, Kinich will gain 1 stack of Hunter's Experience that lasts 15s. Max 2 stacks. When Kinich uses Canopy Hunter: Riding High's Scalespiker Cannon, all stacks of Hunter's Experience will be consumed, with each stack consumed increasing the DMG dealt by this Cannon shot by 320% of Kinich's ATK. | 4th Ascension Passive |
![]() Flames Weave Life ![]() ![]() ![]() | Normal Attack Performs up to 4 consecutive claymore strikes. Charged Attack Consumes a certain amount of Stamina to perform an especially powerful Severing Splendor strike toward the front. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Floral Brush ![]() ![]() ![]() | Throws out a Floral Ring that deals 1 instance of Dendro DMG to targets it comes into contact with. The Floral Ring will return after a set time, dealing Dendro DMG once again. | Elemental Skill |
![]() Floral Sidewinder ![]() ![]() ![]() | If one of your party members has triggered Burning, Quicken, Aggravate, Spread, Bloom, Hyperbloom, or Burgeon reactions before the Floral Ring returns, it will grant the character the Sprout effect upon return, which will continuously deal Dendro DMG equivalent to 40% of Collei's ATK to nearby opponents for 3s. If another Sprout effect is triggered during its initial duration, the initial effect will be removed. DMG dealt by Sprout is considered Elemental Skill DMG. | 1st Ascension Passive |
![]() Flowfire Blade ![]() ![]() ![]() | Wields a searing flame that can incinerate the very earth. Has different effects when Tapped or Held. (PressPress/TapTap) Call forth flames in a raging blaze. When used, the Traveler gains 42 Nightsoul point and enters the Nightsoul's Blessing state, summoning a Blazing Threshold that follows the current active character. When the Blazing Threshold gets close to opponents, it will deal Nightsoul-aligned Pyro DMG to nearby opponents at intervals. Hold Unleash fire in a composed manner, dealing Nightsoul-aligned AoE Pyro DMG to nearby opponents. When used, the Traveler gains 42 Nightsoul points and enters the Nightsoul's Blessing state, summoning a Scorching Threshold that follows the current active character. When the current active character within a Scorching Threshold deals DMG to opponents, the Threshold will launch a Coordinated Attack that deals Nightsoul-aligned Pyro DMG based on the Traveler's ATK. This effect can occur once every 3s. Nightsoul's Blessing: Traveler Continuously consumes Nightsoul points. The Traveler's Nightsoul's Blessing state lasts 12s at maximum, and when their Nightsoul points are exhausted, this state will end. If this Elemental Skill is used again while active, the Traveler's Nightsoul points will be reset to 42 points. Blazing and Scorching Thresholds will disappear once the Traveler's Nightsoul's Blessing state ends, and only 1 Blazing or Scorching Threshold summoned by the Traveler themselves can exist at any one time. | Elemental Skill |
![]() Flowing Eddies ![]() ![]() ![]() | Normal Attack Performs up to 4 consecutive strikes. Charged Attack Drains Stamina over time to perform continuous spinning attacks against all nearby opponents. At the end of the sequence, performs a more powerful slash. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Fluttering Hasode ![]() ![]() ![]() | Dashes nimbly forward with silken steps. Once this dash ends, Chiori will summon the automaton doll "Tamoto" beside her and sweep her blade upward, dealing AoE Geo DMG to nearby opponents based on her ATK and DEF. Holding the Skill will cause it to behave differently. Hold Enter Aiming Mode to adjust the dash direction. Tamoto
| Elemental Skill |
![]() Forbidden Creation - Isomer 75 / Type II ![]() ![]() ![]() | Sucrose hurls an unstable concoction that creates a Large Wind Spirit. While it persists, the Large Wind Spirit will continuously pull in surrounding opponents and objects, launch nearby opponents, and deal Anemo DMG. Elemental Absorption If the Wind Spirit comes into contact with Hydro/Pyro/Cryo/Electro energy, it will deal additional Elemental DMG of that type. Elemental Absorption may only occur once per use. | Elemental Burst |
![]() Forceful Fists of Frost ![]() ![]() ![]() | Normal Attack Coalescing frost about his fist, Wriothesley will unleash powerful Repelling Fists, performing up to 5 rapid attacks that deal Cryo DMG. Apart from this, Normal Attack combo count will not reset for a short time after using Icefang Rush or sprinting. Charged Attack Consumes a fixed amount of Stamina to leap and unleash a Vaulting Fist, dealing AoE Cryo DMG. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE Cryo DMG upon impact. | Normal Attack |
![]() Foreign Blaze ![]() ![]() ![]() | Normal Attack Performs up to 5 rapid strikes. Charged Attack Consumes a certain amount of Stamina to unleash 2 rapid sword strikes. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Foreign Fieldcleaver ![]() ![]() ![]() | Normal Attack Performs up to 5 rapid strikes. Charged Attack Consumes a certain amount of Stamina to unleash 2 rapid sword strikes. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Foreign Ironwind ![]() ![]() ![]() | Normal Attack Performs up to 5 rapid strikes. Charged Attack Consumes a certain amount of Stamina to unleash 2 rapid sword strikes. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Foreign Rockblade ![]() ![]() ![]() | Normal Attack Performs up to 5 rapid strikes. Charged Attack Consumes a certain amount of Stamina to unleash 2 rapid sword strikes. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Foreign Stream ![]() ![]() ![]() | Normal Attack Performs up to 5 rapid strikes. Charged Attack Consumes a certain amount of Stamina to unleash 2 rapid sword strikes. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Foreign Thundershock ![]() ![]() ![]() | Normal Attack Performs up to 5 rapid strikes. Charged Attack Consumes a certain amount of Stamina to unleash 2 rapid sword strikes. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Foul Legacy: Raging Tide ![]() ![]() ![]() | Unleashes a set of weaponry made of pure water, dealing Hydro DMG to surrounding opponents and entering Melee Stance. In this Stance, Tartaglia's Normal and Charged Attacks are converted to Hydro DMG that cannot be overridden by any other elemental infusion and change as follows: Normal Attack Performs up to 6 consecutive Hydro strikes. Charged Attack Consumes a certain amount of Stamina to unleash a cross slash, dealing Hydro DMG. Riptide Slash Hitting an opponent affected by Riptide with a melee attack unleashes a Riptide Slash that deals AoE Hydro DMG. DMG dealt in this way is considered Elemental Skill DMG, and can only occur once every 1.5s. After 30s, or when the ability is unleashed again, this skill will end. Tartaglia will return to his Ranged Stance and this ability will enter CD. The longer Tartaglia stays in his Melee Stance, the longer the CD. If the return to a ranged stance occurs automatically after 30s, the CD is even longer. | Elemental Skill |
![]() Fragrance Extraction ![]() ![]() ![]() | Creates a Lumidouce Case that deals AoE Dendro DMG. Lumidouce Case
Arkhe: Pneuma At intervals, after Emilie creates a Lumidouce Case this way, a Spiritbreath Thorn will descend in front of her and pierce her opponent, dealing Pneuma-aligned Dendro DMG. | Elemental Skill |
![]() Framing: Freezing Point Composition ![]() ![]() ![]() | Using the keen instincts of an ace reporter, Charlotte uses her photography skills to produce different effects based on whether the ability is Tapped or Held. Tap Takes a snapshot using Monsieur Verite, dealing AoE Cryo DMG to opponents in front of her and applying Snappy Silhouette to a maximum of 5 opponents. During this effect's duration, it will deal Cryo DMG to affected opponents at intervals. Hold Popping Monsieur Verite's viewfinder open, Charlotte enters Composition Mode, and during this time, the viewfinder will expand as you hold until you reach a Finisher Frame state. In this state, Charlotte can move and change direction freely. When the hold state ends, Monsieur Verite will deal Cryo DMG to all opponents locked on within the viewfinder, and apply the same Snappy Silhouette as Tap Mode does to them. If you unleash this ability only after reaching Finisher Frame, you will instead apply Focused Impression, which lasts longer and deals more DMG, although the Skill CD will be longer. Composition Mode lasts a maximum of 15s and allows a maximum of 5 opponents to be selected. | Elemental Skill |
![]() Frenzied Rockslide ![]() ![]() ![]() | The final hit of a Normal Attack combo triggers a collapse, dealing 60% of ATK as AoE Geo DMG. | 4th Ascension Passive |
![]() Frostgnaw ![]() ![]() ![]() | Unleashes a frigid blast, dealing Cryo DMG to opponents in front of Kaeya. | Elemental Skill |
![]() Frozen Wilds ![]() ![]() ![]() | Aloy throws a Freeze Bomb in the targeted direction that explodes on impact, dealing Cryo DMG. After it explodes, the Freeze Bomb will split up into many Chillwater Bomblets that explode on contact with opponents or after a short delay, dealing Cryo DMG. When a Freeze Bomb or Chillwater Bomblet hits an opponent, the opponent's ATK is decreased and Aloy receives 1 Coil stack. Aloy can gain up to 1 Coil stack every 0.1s. Coil
While in the Rushing Ice state, Aloy cannot obtain new Coil stacks. Coil effects will be cleared 30s after Aloy leaves the field. | Elemental Skill |
![]() Fudou Style Martial Arts ![]() ![]() ![]() | Normal Attack Performs up to 5 fisticuffs empowered by a mighty wind, dealing Anemo DMG. Charged Attack Consumes a certain amount of Stamina and performs a sweeping kick that deals Anemo DMG. Plunging Attack Calling upon the surging wind, Heizou plunges towards the ground from mid-air, damaging all opponents in his path. Deals AoE Anemo DMG upon impact with the ground. | Normal Attack |
![]() Gale Blade ![]() ![]() ![]() | Focusing the might of the formless wind around her blade, Jean releases a miniature storm, launching opponents in the direction she aims at, dealing massive Anemo DMG. Hold At the cost of continued stamina consumption, Jean can command the whirlwind to pull surrounding opponents and objects towards her front. Direction can be adjusted. Character is immobile during skill duration. | Elemental Skill |
![]() Gales of Reverie ![]() ![]() ![]() | When the Wanderer hits opponents with Kuugo: Fushoudan or Kuugo: Toufukai in his Windfavored state, he has a 16% chance to obtain the Descent effect: The next time the Wanderer accelerates in mid-air while in this instance of the Windfavored state, this effect will be removed, this acceleration instance will not consume any Kuugoryoku Points, and he will fire off 4 wind arrows that deal 35% of his ATK as Anemo DMG each. For each Kuugo: Fushoudan and Kuugo: Toufukai that does not produce this effect, the next attack of those types will have a 12% increased chance of producing it. The calculation of the effect production is done once every 0.1s. | 4th Ascension Passive |
![]() Garyuu Bladework ![]() ![]() ![]() | Normal Attack Performs up to 5 rapid strikes. Charged Attack Consumes a certain amount of Stamina to unleash 2 rapid sword strikes. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. If this Plunging Attack is triggered by Chihayaburu, it will be converted to Plunging Attack: Midare Ranzan. Plunging Attack: Midare Ranzan When a Plunging Attack is performed using the effects of the Elemental Skill Chihayaburu, Plunging Attack DMG is converted to Anemo DMG and will create a small wind tunnel via a secret blade technique that pulls in nearby objects and opponents. | Normal Attack |
![]() Glacial Illumination ![]() ![]() ![]() | Brandishes her greatsword, dealing Cryo DMG to nearby opponents and creating a Lightfall Sword that follows her around for a duration of up to 7s. While present, the Lightfall Sword increases Eula's resistance to interruption. When Eula's own Normal Attack, Elemental Skill, and Elemental Burst deal DMG to opponents, they will charge the Lightfall Sword, which can gain an energy stack once every 0.1s. Once its duration ends, the Lightfall Sword will descend and explode violently, dealing Physical DMG to nearby opponents. This DMG scales on the number of energy stacks the Lightfall Sword has accumulated. If Eula leaves the field, the Lightfall Sword will explode immediately. | Elemental Burst |
![]() Glacial Waltz ![]() ![]() ![]() | Coalescing the frost in the air, Kaeya summons 3 icicles that revolve around him. These icicles will follow the character around and deal Cryo DMG to opponents in their path for the ability's duration. | Elemental Burst |
![]() Gleaming Spear - Guardian Stance ![]() ![]() ![]() | Normal Attack Performs up to 4 consecutive spear strikes. Charged Attack Consumes a certain amount of Stamina to lunge forward, dealing damage to opponents along the way. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Great Secret Art: Tenko Kenshin ![]() ![]() ![]() | Legends of "kitsunetsuki," or the manifestations of a kitsune's might, are common in Inazuma's folktales. One that particularly captures the imagination is that of the Sky Kitsune, said to cause lightning to fall down upon the foes of the Grand Narukami Shrine. Summons a lightning strike, dealing AoE Electro DMG. When she uses this skill, Yae Miko will unseal nearby Sesshou Sakura, destroying their outer forms and transforming them into Tenko Thunderbolts that descend from the skies, dealing AoE Electro DMG. Each Sesshou Sakura destroyed in this way will create one Tenko Thunderbolt. | Elemental Burst |
![]() Guhua Style ![]() ![]() ![]() | Normal Attack Performs up to 5 rapid strikes. Charged Attack Consumes a certain amount of Stamina to unleash 2 rapid sword strikes. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Guhua Sword: Fatal Rainscreen ![]() ![]() ![]() | Xingqiu performs twin strikes with his sword, dealing Hydro DMG. At the same time, this ability creates the maximum number of Rain Swords, which will orbit your active character. The Rain Swords have the following properties:
20% of Xingqiu's Hydro DMG Bonus will be converted to additional DMG Reduction for the Rain Swords. The maximum amount of additional DMG Reduction that can be gained this way is 24%. The initial maximum number of Rain Swords is 3. Using this ability applies the Wet status onto the character. | Elemental Skill |
![]() Guhua Sword: Raincutter ![]() ![]() ![]() | Initiate Rainbow Bladework and fight using an illusory sword rain, while creating the maximum number of Rain Swords. Rainbow Bladework
| Elemental Burst |
![]() Guide to Afterlife ![]() ![]() ![]() | Only an unwavering flame can cleanse the impurities of this world. Hu Tao consumes a set portion of her HP to knock the surrounding enemies back and enter the Paramita Papilio state. Paramita Papilio
Blood Blossom Enemies affected by Blood Blossom will take Pyro DMG every 4s. This DMG is considered Elemental Skill DMG. Each enemy can be affected by only one Blood Blossom effect at a time, and its duration may only be refreshed by Hu Tao herself. Paramita Papilio ends when its duration is over, or Hu Tao has left the battlefield or fallen. | Elemental Skill |
![]() Guoba Attack ![]() ![]() ![]() | Summons Guoba, who will continuously breathe fire at opponents, dealing AoE Pyro DMG. | Elemental Skill |
![]() Gust Surge ![]() ![]() ![]() | Guiding the path of the wind currents, you summon a forward-moving tornado that pulls objects and opponents towards itself, dealing continuous Anemo DMG. Elemental Absorption If the tornado comes into contact with Hydro/Pyro/Cryo/Electro, it will deal additional Elemental DMG of that type. Elemental Absorption may only occur once per use. | Elemental Burst |
![]() Hanega: Song of the Wind ![]() ![]() ![]() | Concentrates the power of the winds to break free from the shackles of the earth, dealing AoE Anemo DMG before leaping into the air and entering the Windfavored state. Windfavored The Wanderer cannot perform Plunging Attacks in this state. When he uses Normal and Charged Attacks, they will be converted into Kuugo: Fushoudan and Kuugo: Toufukai respectively; the DMG they deal and their AoE will be increased, and their DMG will be considered Normal and Charged Attack DMG respectively. Kuugo: Toufukai will not consume Stamina. The Wanderer will hover persistently during this time. While this state is active, the Wanderer's movements gain the following properties:
Running out of Kuugoryoku Points will end the Windfavored state. A second cast during the duration of Windfavored will also end it. | Elemental Skill |
![]() Havoc: Obliteration ![]() ![]() ![]() | Performs different attacks based on what stance Tartaglia is in when casting. Ranged Stance: Flash of Havoc Swiftly fires a Hydro-imbued magic arrow, dealing AoE Hydro DMG and applying the Riptide status. Returns a portion of its Energy Cost after use. Melee Stance: Light of Obliteration Performs a slash with a large AoE, dealing massive Hydro DMG to all surrounding opponents, which triggers Riptide Blast. Riptide Blast When the obliterating waters hit an opponent affected by Riptide, it clears their Riptide status and triggers a Hydro Explosion that deals AoE Hydro DMG. DMG dealt in this way is considered Elemental Burst DMG. | Elemental Burst |
![]() Heartstopper Strike ![]() ![]() ![]() | Press Wields the swift winds to launch a Heartstopper Strike that deals Anemo DMG. Hold Charges energy to unleash an even stronger blow. He will obtain the Declension effect while charging, which will increase the power of the Heartstopper Strike. When the skill button is released or the skill finishes charging, he will strike forward, dealing Anemo DMG. Declension Increases the power of the next Heartstopper Strike. Max 4 stacks. When you possess 4 Declension stacks, the Conviction effect will be produced, which will cause the next Heartstopper Strike to be even stronger and have a larger AoE. | Elemental Skill |
![]() Hiyoku: Twin Blades ![]() ![]() ![]() | Twin blades leave their sheaths as Chiori slices with the clean cuts of a master tailor, dealing AoE Geo DMG based on her ATK and DEF. | Elemental Burst |
![]() Holistic Revivification ![]() ![]() ![]() | Enters the Pulsing Clarity state, creating a Seamless Shield that absorbs Dendro DMG with 250% effectiveness. While in this state, Baizhu will generate a new Seamless Shield every 2.5s. The Seamless Shield will heal your own active character based on Baizhu's Max HP and attack opponents by unleashing Spiritveins, dealing Dendro DMG under the following circumstances:
| Elemental Burst |
![]() Hour of Burning Skies ![]() ![]() ![]() | Let the people's inner voices reach the divine throne in the heavens. Mavuika's Elemental Burst is not reliant on Energy, but instead, on "Fighting Spirit." Fighting Spirit When Mavuika has at least 50% Fighting Spirit, she can consume it all to unleash her Elemental Burst. Mavuika can obtain Fighting Spirit via the following methods:
After using this, Mavuika gains 10 Nightsoul points and enters the Nightsoul's Blessing state. Riding her Flamestrider high in the air, she uses a powerful Sunfell Slice against opponents on the ground, dealing Nightsoul-aligned AoE Pyro DMG and entering the "Crucible of Death and Life" state. Crucible of Death and Life During this time, Mavuika's various actions will no longer consume Nightsoul points, and her interruption resistance is increased. Also, the DMG dealt by Sunfell Slice and "Ancient Name Unbound"'s Normal and Charged Attacks is increased based on the amount of Fighting Spirit she has when using the Elemental Burst. Crucible of Death and Life will be canceled when Mavuika leaves the field. | Elemental Burst |
![]() Hunter's Vigil ![]() ![]() ![]() | Preparing her pistolet, she enters the "Night Vigil" state, using steel and shot together. In this state, Clorinde's Normal Attacks will be transformed into "Swift Hunt" pistolet attacks, and the DMG dealt is converted into Electro DMG that cannot be overridden by infusions, and she will be unable to use Charged Attacks. Using her Elemental Skill will transform it into "Impale the Night": Perform a lunging attack, dealing Electro DMG. The DMG done through the aforementioned method is considered Normal Attack DMG. Swift Hunt
Impale the Night The current percentage value of Clorinde's Bond of Life determines its effect:
In addition, when Clorinde is in the Night Vigil state, healing effects other than Impale the Night will not take effect and will instead be converted into a Bond of Life that is a percentage of the healing that would have been received. Clorinde will exit the "Night Vigil" state when she leaves the field. Arkhe: Ousia Periodically, when Clorinde's Swift Hunt shots strike opponents, she will summon a Surging Blade at the position hit that deals Ousia-aligned Electro DMG. | Elemental Skill |
![]() Icefang Rush ![]() ![]() ![]() | Adjusting his breathing, rhythm, and pace, Wriothesley sprints forward a short distance, entering the Chilling Penalty state and unleashing more powerful attacks than before. Chilling Penalty
| Elemental Skill |
![]() Icetide Vortex ![]() ![]() ![]() | Sharp frost, swift blade. (PressPress/TapTap) Slashes swiftly, dealing Cryo DMG. When it hits an opponent, Eula gains a stack of Grimheart that stacks up to 2 times. These stacks can only be gained once every 0.3s. Grimheart Increases Eula's resistance to interruption and DEF. Hold Wielding her sword, Eula consumes all the stacks of Grimheart and lashes forward, dealing AoE Cryo DMG to opponents in front of her. If Grimheart stacks are consumed, surrounding opponents will have their Physical RES and Cryo RES decreased. Each consumed stack of Grimheart will be converted into an Icewhirl Brand that deals Cryo DMG to nearby opponents. | Elemental Skill |
![]() Icy Paws ![]() ![]() ![]() | Fires an Icy Paw that deals Cryo DMG to opponents and forms a shield on hit. The shield's DMG Absorption scales based on Diona's Max HP, and its duration scales off the number of Icy Paws that hit their target. (PressPress/TapTap) Rapidly fires off 2 Icy Paws. Hold Dashes back quickly before firing 5 Icy Paws. The shield created by a Hold attack will gain a 75% DMG Absorption Bonus. The shield has a 250% Cryo DMG Absorption Bonus, and will cause your active character to become affected by Cryo at the point of formation for a short duration. | Elemental Skill |
![]() Inuzaka All-Round Defense ![]() ![]() ![]() | Deals AoE Geo DMG and sets up a General's War Banner. General's War Banner Provides up to 3 buffs to active characters within the skill's AoE based on the number of Geo characters in the party at the time of casting:
Gorou can deploy only 1 General's War Banner on the field at any one time. Characters can only benefit from 1 General's War Banner at a time. When a party member leaves the field, the active buff will last for 2s. Hold Adjust the location of the skill. | Elemental Skill |
![]() Invitation to a Beheading ![]() ![]() ![]() | Normal Attack Performs up to 6 consecutive spear strikes. Charged Attack Consumes a fixed amount of Stamina, dashing toward a nearby opponent and cleaving once. Continuously holding this button will cause Arlecchino to consume Stamina and engage in up to 5s of high-speed movement. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. Masque of the Red Death When Arlecchino has a Bond of Life equal to or greater than 30% of her Max HP, she will enter the "Masque of the Red Death" state, where her Normal, Charged, and Plunging Attacks will be converted to deal Pyro DMG. This cannot be overridden. When in the "Masque of the Red Death" state, Arlecchino's Normal Attacks will deal extra DMG to opponents on hit that scales off her ATK multiplied by a certain ratio of her current Bond of Life percentage. This will consume 7.5% of said current Bond of Life. Her Bond of Life can be consumed this way every 0.03s. When her Bond of Life is consumed in this manner, All Is Ash's CD will decrease by 0.8s. | Normal Attack |
![]() Invoker's Spear ![]() ![]() ![]() | Normal Attack Performs up to 4 consecutive spear strikes. Charged Attack Consumes a certain amount of Stamina to lunge forward, dealing damage to opponents along the way. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Jade Screen ![]() ![]() ![]() | Ningguang creates a Jade Screen out of gold, obsidian and her great opulence, dealing AoE Geo DMG. Jade Screen
Jade Screen is considered a Geo Construct and can be used to block certain attacks, but cannot be climbed. Only one Jade Screen may exist at any one time. | Elemental Skill |
![]() Jumpy Dumpty ![]() ![]() ![]() | Jumpy Dumpty is tons of boom-bang-fun! When thrown, Jumpy Dumpty bounces thrice, igniting and dealing AoE Pyro DMG with every bounce. On the third bounce, the bomb splits into many mines. The mines will explode upon contact with opponents, or after a short period of time, dealing AoE Pyro DMG. Starts with 2 charges. | Elemental Skill |
![]() Kaboom! ![]() ![]() ![]() | Normal Attack Throws things that go boom when they hit things! Performs up to 3 explosive attacks, dealing AoE Pyro DMG. Charged Attack Consumes a certain amount of Stamina and deals AoE Pyro DMG to opponents after a short casting time. Plunging Attack Gathering the power of Pyro, Klee plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE Pyro DMG upon impact with the ground. | Normal Attack |
![]() Kamisato Art: Hyouka ![]() ![]() ![]() | Summons blooming ice to launch nearby opponents, dealing AoE Cryo DMG. | Elemental Skill |
![]() Kamisato Art: Kabuki ![]() ![]() ![]() | Normal Attack Performs up to 5 rapid strikes. Charged Attack Consumes a certain amount of Stamina to unleash a flurry of sword ki. Plunging Attack Plunges from mid-air to strike the ground below, damaging enemies along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Kamisato Art: Kyouka ![]() ![]() ![]() | Kamisato Ayato shifts positions and enters the Takimeguri Kanka state. After this shift, he will leave a watery illusion at his original location. After it is formed, the watery illusion will explode if opponents are nearby or after its duration ends, dealing AoE Hydro DMG. Takimeguri Kanka In this state, Kamisato Ayato uses his Shunsuiken to engage in blindingly fast attacks, causing DMG from his Normal Attacks to be converted into AoE Hydro DMG. This cannot be overridden. It also has the following properties:
Takimeguri Kanka will be cleared when Ayato leaves the field. Using Kamisato Art: Kyouka again while in the Takimeguri Kanka state will reset and replace the pre-existing state. | Elemental Skill |
![]() Kamisato Art: Marobashi ![]() ![]() ![]() | Normal Attack Performs up to 5 rapid strikes. Charged Attack Consumes a certain amount of Stamina to dash forward and perform an iai. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Kamisato Art: Soumetsu ![]() ![]() ![]() | Summons forth a snowstorm with flawless poise, unleashing a Frostflake Seki no To that moves forward continuously. Frostflake Seki no To
| Elemental Burst |
![]() Kamisato Art: Suiyuu ![]() ![]() ![]() | Unveils a garden of purity that silences the cacophony within. While this space exists, Bloomwater Blades will constantly rain down and attack opponents within its AoE, dealing Hydro DMG and increasing the Normal Attack DMG of characters within. | Elemental Burst |
![]() Kazuha Slash ![]() ![]() ![]() | The signature technique of Kazuha's self-styled bladework — a single slash that strikes with the force of the first winds of autumn, dealing AoE Anemo DMG. The blade's passage will leave behind a field named "Autumn Whirlwind" that periodically deals AoE Anemo DMG to opponents within its range. Elemental Absorption If Autumn Whirlwind comes into contact with Hydro/Pyro/Cryo/Electro, it will deal additional elemental DMG of that type. Elemental Absorption may only occur once per use. | Elemental Burst |
![]() Khanda Barrier-Buster ![]() ![]() ![]() | Normal Attack Performs up to 4 consecutive shots with a bow. Charged Attack Performs a more precise Aimed Shot with increased DMG. While aiming, the power of Dendro will accumulate on the arrowhead before the arrow is fired. Has different effects based on how long the energy has been charged:
Plunging Attack Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact. | Normal Attack |
![]() Kurage's Oath ![]() ![]() ![]() | Summons a "Bake-Kurage" created from water that can heal her allies. Using this skill will apply the Wet status to Sangonomiya Kokomi. Bake-Kurage Deals Hydro DMG to surrounding opponents and heal nearby active characters at fixed intervals. This healing is based on Kokomi's Max HP. | Elemental Skill |
![]() Kyougen: Five Ceremonial Plays ![]() ![]() ![]() | Compresses the atmosphere into a singular vacuum that grinds all troubles away, dealing multiple instances of AoE Anemo DMG. If the character is in the Windfavored state due to the skill "Hanega: Song of the Wind," Windfavored state will end after casting. | Elemental Burst |
![]() Kätzlein Style ![]() ![]() ![]() | Normal Attack Performs up to 5 consecutive shots with a bow. Charged Attack Performs a more precise Aimed Shot with increased DMG. While aiming, biting frost will accumulate on the arrowhead. A fully charged frost arrow will deal Cryo DMG. Plunging Attack Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact. | Normal Attack |
![]() Last Lightfall ![]() ![]() ![]() | Grants herself a Bond of Life based upon her own max HP before swiftly evading and striking with saber and sidearm as one, dealing AoE Electro DMG. | Elemental Burst |
![]() Lemniscatic Wind Cycling ![]() ![]() ![]() | Xiao lunges forward, dealing Anemo DMG to opponents in his path. Can be used in mid-air. Starts with 2 charges. | Elemental Skill |
![]() Leonine Bite ![]() ![]() ![]() | Unleashing her burning anger and casting her inconvenient blade aside, Dehya enters the Blazing Lioness state and increases her resistance to interruption. In this state, Dehya will automatically and continuously unleash the Flame-Mane's Fists, dealing Pyro DMG based on her ATK and Max HP, and when its duration ends, she will unleash an Incineration Drive, dealing AoE Pyro DMG based on her ATK and Max HP. If a Fiery Sanctum field created by Dehya's own Elemental Skill "Molten Inferno" exists when this ability is unleashed, Dehya will retrieve it, and then create another field once Blazing Lioness's duration expires. This field will take on the retrieved field's duration at the moment of its retrieval. In this state, Dehya will be unable to cast her Elemental Skill, or perform Normal, Charged, and Plunging Attacks. "Normal Attack: Sandstorm Assault" and Elemental Skill "Molten Inferno" will be replaced by "Roaring Barrage." Roaring Barrage Unleashing Roaring Barrage within 0.4s after each Flame-Mane's Fist strike will increase the speed at which the next Flame-Mane's Fist strike will be triggered. | Elemental Burst |
![]() Let the Show Begin♪ ![]() ![]() ![]() | Summons water droplets resembling musical notes that form a Melody Loop, dealing Hydro DMG to surrounding opponents and applying the Wet status to them. Melody Loop
| Elemental Skill |
![]() Lightning Blade ![]() ![]() ![]() | Unleashes three swift thunder shadows that deal Electro DMG to opponents and leave an Abundance Amulet behind after hitting an opponent. 2 Abundance Amulets can be created initially. Using this skill will reset any Abundance Amulets that were generated. Abundance Amulets When a character is near an Abundance Amulet, they will absorb it and obtain the following effects:
| Elemental Skill |
![]() Lightning Fang ![]() ![]() ![]() | Summons the Wolf Within, which deals Electro DMG to all nearby opponents. This clears all of Razor's Electro Sigils, which will be converted into Elemental Energy for him. The Wolf Within will fight alongside Razor for the skill's duration. The Wolf Within
These effects end when Razor leaves the battlefield. When Razor leaves the field, a maximum of 10 Energy will be returned to him based off the duration remaining on this skill. | Elemental Burst |
![]() Lightning Rose ![]() ![]() ![]() | Summons a Lightning Rose that unleashes powerful lightning bolts, launching surrounding opponents and dealing Electro DMG. The Lightning Rose will continuously emit lightning to knock back opponents and deal Electro DMG throughout the ability's duration. | Elemental Burst |
![]() Lightning Touch ![]() ![]() ![]() | Normal Attack Performs up to 4 lightning attacks that deal Electro DMG. Charged Attack Consumes a certain amount of Stamina to deal AoE Electro DMG after a short casting time. Plunging Attack Gathering the might of Electro, Lisa plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE Electro DMG upon impact with the ground. | Normal Attack |
![]() Line Bayonet Thrust EX ![]() ![]() ![]() | Normal Attack Performs up to 4 consecutive spear strikes. Charged Attack Consumes a certain amount of Stamina to lunge forward, dealing damage to opponents along the way. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Lingering Fragrance ![]() ![]() ![]() | Each time it collects 2 Scents, the Level 2 Lumidouce Case will consume Scents and release Cleardew Cologne that deals AoE Dendro DMG equal to 600% of Emilie's ATK to opponents. This DMG is not considered Elemental Skill DMG. | 1st Ascension Passive |
![]() Liutian Archery ![]() ![]() ![]() | Normal Attack Performs up to 6 consecutive shots with a bow. Charged Attack Performs a more precise Aimed Shot with increased DMG. While aiming, an icy aura will accumulate on the arrowhead before the arrow is fired. Has different effects based on how long the energy has been charged:
Plunging Attack Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact. | Normal Attack |
![]() Lustrous Moonrise ![]() ![]() ![]() | Lan Yan creates a Feathermoon Swallow Array, pulling in nearby opponents and objects and dealing multiple instances of AoE Anemo DMG. | Elemental Burst |
![]() Magic Trick: Astonishing Shift ![]() ![]() ![]() | Lynette raises her mantle high, dealing AoE Anemo DMG, using skillful sleight of hand to make a giant Bogglecat Box appear! Bogglecat Box
| Elemental Burst |
![]() Marvelous Sword-Dance (Modified) ![]() ![]() ![]() | Normal Attack Performs up to 3 consecutive strikes. Charged Attack Drains Stamina over time to perform continuous spinning attacks against all nearby opponents. At the end of the sequence, performs a more powerful slash. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Masatsu Zetsugi: Akaushi Burst! ![]() ![]() ![]() | Hurls Ushi, the young akaushi bull and auxiliary member of the Arataki Gang, dealing Geo DMG to opponents on hit. When Ushi hits opponents, Arataki Itto gains 1 stack of Superlative Superstrength. Ushi will remain on the field and provide support in the following ways:
Hold Adjust throwing angle. Ushi is considered a Geo construct. Arataki Itto can only deploy 1 Ushi on the field at any one time. | Elemental Skill |
![]() Meow-teor Kick ![]() ![]() ![]() | (PressPress/TapTap) Leaps into the air with all the agility of a cat passing through the bushes, and thwacks her foes with a flying kick that deals AoE Dendro DMG while creating a Shield of Safe Transport. This will also briefly apply Dendro to Kirara. The shield will absorb Dendro DMG with 250% effectiveness. The shield's DMG absorption will be based on Kirara's Max HP and will not exceed a certain percentage of that Max HP. The remaining DMG absorption on a Shield of Safe Transport will stack on a new one when it is created, and its duration will reset. Hold Out of her desire to "deliver within half a day," Kirara deploys a Shield of Safe Transport identical to the one that can be created by (pressingpressing/tappingtapping) the skill. She will also curl up into a special express delivery box, entering the Urgent Neko Parcel state in order to move and fight more swiftly. Urgent Neko Parcel
| Elemental Skill |
![]() Midnight Phantasmagoria ![]() ![]() ![]() | Summons Oz to spread his twin wings of twilight and defend Fischl. Has the following properties during the ability's duration:
| Elemental Burst |
![]() Mirror Reflection of Doom ![]() ![]() ![]() | Creates an illusory Phantom of Fate from coalesced waterspouts. Phantom Has the following special properties:
Hold Utilizes water currents to move backwards swiftly before conjuring a Phantom. Only one Phantom created by Mirror Reflection of Doom can exist at any time. | Elemental Skill |
![]() Molten Inferno ![]() ![]() ![]() | This art of Dehya's own invention changes its method of use depending on the combat situation. Indomitable Flame This skill will be unleashed should there be no Fiery Sanctum field created by Dehya herself present at the time. Deals AoE Pyro DMG, and creates a field known as Fiery Sanctum. Ranging Flame This skill will be unleashed should a Fiery Sanctum field created by Dehya herself already exist. Dehya will perform a leaping attack, dealing AoE Pyro DMG before recreating a Fiery Sanctum field at her new position. A Fiery Sanctum field created this way will inherit the remaining duration of the previous field. Ranging Flame can be used only once throughout a single Fiery Sanctum field's duration. Fiery Sanctum When an opponent within a Fiery Sanctum field takes DMG, the field will unleash a coordinated attack, dealing AoE Pyro DMG to them based on Dehya's ATK and Max HP. This effect can be triggered once every 2.5s. Active characters within this field have their resistance to interruption increased, and when such characters take DMG, a portion of that damage will be mitigated and flow into Redmane's Blood. Dehya will then take this DMG over 10s. When the mitigated DMG stored by Redmane's Blood reaches or goes over a certain percentage of Dehya's Max HP, she will stop mitigating DMG in this way. Only 1 Fiery Sanctum created by Dehya herself can exist at the same time. | Elemental Skill |
![]() Moonjade Descent ![]() ![]() ![]() | At the enjoinment of a certain adeptus, Yuegui's full potential can be unleashed in an emergency, dealing Dendro DMG to nearby opponents and entering an (in some sense) unsurpassed Adeptal Legacy state. Adeptal Legacy
The Adeptal Legacy state will end once Yaoyao is off-field, and all remaining Yuegui: Jumping Mode will be cleared once this state ends. | Elemental Burst |
![]() Night's Sling ![]() ![]() ![]() | Ororon manifests an ancient mystical technique from the Masters of the Night-Wind as a Spirit Orb of midnight shade and throws it at his foe, dealing Nightsoul-aligned Electro DMG. When other opponents are nearby, the Spirit Orb will bounce between them, dealing Nightsoul-aligned Electro DMG. Each time Night's Sling is used, each opponent can only be selected as a target once. After 3 bounces, or if there are no eligible targets left, the Orb will disappear. | Elemental Skill |
![]() Nightrider ![]() ![]() ![]() | Summons Oz. The night raven forged of darkness and lightning descends upon the land, dealing Electro DMG in a small AoE. For the ability's duration, Oz will continuously attack nearby opponents with Freikugel. Hold to adjust the location Oz will be summoned to. (PressPress/TapTap) again any time during the ability's duration to once again summon him to Fischl's side. | Elemental Skill |
![]() Nights of Formal Focus ![]() ![]() ![]() | Puts forth a shield known as the Curtain of Slumber, dealing AoE Cryo DMG. The Curtain of Slumber's DMG Absorption is based on Layla's Max HP and absorbs Cryo DMG with 250% effectiveness. When the shield is deployed, Layla will have Cryo applied to her briefly. Night Stars and Shooting Stars While the Curtain of Slumber is active, it will create 1 Night Star that will be attached to it every 1.5s. When a character protected by this shield uses an Elemental Skill, 2 Night Stars will be created. Night Stars can be created once every 0.3s in this way. A maximum of 4 Night Stars can be accumulated at any one time. Once the Curtain of Slumber has accumulated 4 Night Stars and there are opponents nearby, these Night Stars will transform into homing Shooting Stars that will be fired off in sequence, dealing Cryo DMG to any opponents hit. If the Curtain of Slumber's duration ends or it is destroyed, the Night Stars will disappear. If they are already being fired off as Shooting Stars, these Shooting Stars will last until this wave of shots ends. New Night Stars cannot be created until the previous wave of Shooting Stars has been fired completely. | Elemental Skill |
![]() Nightshade Synesthesia ![]() ![]() ![]() | After a nearby party member triggers Nightsoul Burst, Ororon will gain 40 Nightsoul points. Within 15s after using his Elemental Skill, when other party members' Hydro or Electro attacks hit opponents, Ororon will gain 5 Nightsoul points, an effect that can occur every 0.3s for a maximum of 10 times during this 15s duration. Ororon can have a maximum of 80 Nightsoul points. Also, when nearby opponents take Electro-Charged reaction DMG or Nightsoul-aligned DMG dealt by other nearby characters, Ororon will consume 10 Nightsoul points (provided he has at least that amount), entering the Nightsoul's Blessing state and triggering the Hypersense effect: Deal Nightsoul-aligned Electro DMG based on 160% of Ororon's ATK to at most 4 nearby opponents. The aforementioned effect can trigger once every 1.8s. Nightsoul's Blessing: Ororon Ororon's Nightsoul's Blessing state lasts 6s. | 1st Ascension Passive |
![]() Nightsun Style ![]() ![]() ![]() | Normal Attack Performs up to 3 rapid strikes. After using his Elemental Skill "Canopy Hunter: Riding High"'s mid-air swing, he can perform a Normal Attack in mid-air before landing. Charged Attack Consumes a certain amount to spin and throw his Claymore forward to attack opponents. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Oath of Hunting Shadows ![]() ![]() ![]() | Normal Attack Performs up to 5 rapid strikes. Charged Attack Consumes a certain amount of Stamina and fires Suppressing Shots in a fan pattern with her pistolet. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Oceanborne ![]() ![]() ![]() | Normal Attack Performs up to 5 consecutive strikes. Charged Attack Drains Stamina over time to perform continuous slashes. At the end of the sequence, perform a more powerful slash. Plunging Attack Plunges from mid-air to strike the ground, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Origin ![]() ![]() ![]() | Normal Attack Performs up to 5 consecutive spear strikes. Charged Attack Consumes a certain amount of Stamina to perform an upward slash. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Painted Dome ![]() ![]() ![]() | Completely unleashes Mehrak's energy and creates a cubic scanned space, dealing AoE Dendro DMG to all opponents within it, causing all Dendro Cores in its AoE to immediately burst, and granting Kaveh the following enhanced combat abilities for a specific duration:
| Elemental Burst |
![]() Palm Vortex ![]() ![]() ![]() | Grasping the wind's might, you form a vortex of vacuum in your palm, causing continuous Anemo DMG to opponents in front of you. The vacuum vortex explodes when the skill duration ends, causing a greater amount of Anemo DMG over a larger area. Hold DMG and AoE will gradually increase. Elemental Absorption If the vortex comes into contact with Hydro/Pyro/Cryo/Electro, it will deal additional Elemental DMG of that type. Elemental Absorption may only occur once per use. | Elemental Skill |
![]() Parthian Shot ![]() ![]() ![]() | Normal Attack Performs up to 4 consecutive shots with a bow. Charged Attack Performs a more precise Aimed Shot with increased DMG. While aiming, mighty winds will accumulate on the arrowhead. A fully charged wind arrow will deal Anemo DMG. Plunging Attack Fires off a shower of arrows in mid-air before falling and striking the ground, hitting opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Particular Field: Fetters of Phenomena ![]() ![]() ![]() | Creates a Particular Binding Field and deals multiple instances of AoE Dendro DMG. If Chisel-Light Mirrors exist when this ability is unleashed, all such Mirrors will be consumed and increase the number of DMG instances dealt. 2s after this ability is unleashed, if 0/1/2/3 Mirrors were consumed, Alhaitham will generate 3/2/1/0 new Mirrors in turn. | Elemental Burst |
![]() Passion Overload ![]() ![]() ![]() | Bennett puts all his fire and passion for adventuring into his sword. Results may vary based on how fired up he is... (PressPress/TapTap) A single, swift flame strike that deals Pyro DMG. Hold (Short) Charges up, resulting in different effects when unleashed based on the Charge Level.
| Elemental Skill |
![]() Past Memories ![]() ![]() ![]() | Normal Attack Performs up to 5 rapid strikes. Charged Attack Consumes a certain amount of Stamina to unleash 2 rapid sword strikes. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Perilous Performance ![]() ![]() ![]() | If Lyney consumes HP when firing off a Prop Arrow, the Grin-Malkin hat summoned by the arrow will, upon hitting an opponent, restore 3 Energy to Lyney and increase DMG dealt by 80% of his ATK. | 1st Ascension Passive |
![]() Phantom Feather Flurry ![]() ![]() ![]() | Normal Attack Performs up to 4 consecutive shots with a bow. Charged Attack Performs a more precise Aimed Shot with increased DMG. While aiming, mighty winds will accumulate on the arrowhead. A fully charged wind arrow will deal Anemo DMG. Plunging Attack Fires off a shower of arrows in mid-air before falling and striking the ground, hitting opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Plains Scorcher ![]() ![]() ![]() | Condense the flames into a mark, dealing Nightsoul-aligned AoE Pyro DMG to opponents up ahead. Within the next 4s, the Traveler restores 7 Nightsoul point per second. | Elemental Burst |
![]() Planet Befall ![]() ![]() ![]() | Brings a falling meteor down to earth, dealing massive Geo DMG to opponents caught in its AoE and applying the Petrification status to them. Petrification Opponents affected by the Petrification status cannot move. | Elemental Burst |
![]() Pressurized Floe ![]() ![]() ![]() | Performs an upward thrust that deals Cryo DMG and causes Freminet to enter Pers Timer for 10s. While Pers Timer is active, his Elemental Skill will turn into Shattering Pressure. Shattering Pressure Executes different sorts of attacks based on the Pressure Level of Pers Timer, and then cancels Pers Timer.
Pers Timer When Freminet uses Normal Attacks, he will also unleash waves of frost that deal Cryo DMG and increase Pers's Pressure Level. The accompanying Cryo DMG dealt this way is considered Elemental Skill DMG. Arkhe: Pneuma At certain intervals, after using the upward thrust, a Spiritbreath Thorn in the form of another upward thrust will be created, dealing Pneuma-aligned Cryo DMG. | Elemental Skill |
![]() Prophecies of Dawn ![]() ![]() ![]() | Aloy throws a Power Cell filled with Cryo in the targeted direction, then detonates it with an arrow, dealing AoE Cryo DMG. | Elemental Burst |
![]() Pure Heart, Pure Dreams ![]() ![]() ![]() | Normal Attack Performs up to 3 attacks, dealing Anemo DMG. Charged Attack Consumes a certain amount of Stamina and deals AoE Anemo DMG after a short casting time. Plunging Attack Calling upon the power of Anemo, she plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE Anemo DMG upon impact with the ground. | Normal Attack |
![]() Pyronado ![]() ![]() ![]() | Displaying her mastery over both fire and polearms, Xiangling sends a Pyronado whirling around her. The Pyronado will move with your character for the ability's duration, dealing Pyro DMG to all opponents in its path. | Elemental Burst |
![]() Rain of Stone ![]() ![]() ![]() | Normal Attack Performs up to 6 consecutive spear strikes. Charged Attack Consumes a certain amount of Stamina to lunge forward, causing stone spears to fall along his path. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Raphanus Sky Cluster ![]() ![]() ![]() | Calls upon "Yuegui: Throwing Mode," a special device created by a certain adeptus to help Yaoyao solve her problems. This skill will be used differently in Holding Mode. Hold Enters Aiming Mode to adjust the throw direction. Yuegui: Throwing Mode Throws out White Jade Radishes that will explode upon hitting characters or opponents, dealing Dendro DMG to opponents within a certain AoE, and healing characters within that same AoE based on Yaoyao's Max HP. If a radish does not hit either an opponent or a character, the radish will remain where it is and explode on contact with a character or opponent, or will explode after its duration expires. Yuegui: Throwing Mode will choose its radish-throw targets.
A maximum of 2 instances Yuegui: Throwing Mode can exist at any one time. | Elemental Skill |
![]() Rapid Fire ![]() ![]() ![]() | Normal Attack Performs up to 4 consecutive shots with a bow. Charged Attack Perform a more precise Aimed Shot with increased DMG. While aiming, biting frost will accumulate on the arrowhead. A fully charged frost arrow will deal Cryo DMG. Plunging Attack Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact. | Normal Attack |
![]() Rapid Ritesword ![]() ![]() ![]() | Normal Attack Performs up to 4 rapid strikes. Charged Attack Consumes a certain amount of Stamina to unleash 2 rapid sword strikes. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Ravaging Confession ![]() ![]() ![]() | Rosaria swiftly shifts her position to appear behind her opponent, then stabs and slashes them with her polearm, dealing Cryo DMG. This ability cannot be used to travel behind opponents of a larger build. | Elemental Skill |
![]() Razorgrass Blade ![]() ![]() ![]() | With a flourish of your blade, you unleash a spray of razor-sharp leaves that go before you and deal Dendro DMG. | Elemental Skill |
![]() Rectification ![]() ![]() ![]() | Emilie deals increased DMG to Burning opponents based on her ATK, with every 1,000 ATK increasing DMG dealt by 15%. The maximum DMG bonus that can be gained this way is 36%. | 4th Ascension Passive |
![]() Riff Revolution ![]() ![]() ![]() | Strumming rapidly, Xinyan launches nearby opponents and deals Physical DMG to them, hyping up the crowd. The sheer intensity of the atmosphere will cause explosions that deal Pyro DMG to nearby opponents. | Elemental Burst |
![]() Ring of Bursting Grenades ![]() ![]() ![]() | Chevreuse fires an explosive grenade at opponents with her musket, dealing AoE Pyro DMG. After the projectile hits, it will split into many secondary explosive shells. The secondary explosive shells will burst after a short interval, dealing Pyro DMG to nearby opponents. | Elemental Burst |
![]() Ripping Fang Fletching ![]() ![]() ![]() | Normal Attack Performs up to 4 consecutive shots with a bow. Charged Attack Perform a more precise Aimed Shot with increased DMG. While aiming, stone crystals will accumulate on the arrowhead. A fully charged crystalline arrow will deal Geo DMG. Plunging Attack Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact. | Normal Attack |
![]() Ripple of Fate ![]() ![]() ![]() | Normal Attack Performs up to 4 water splash attacks that deal Hydro DMG. Charged Attack Consumes a certain amount of Stamina to deal AoE Hydro DMG after a short casting time. Plunging Attack Gathering the might of Hydro, Mona plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE Hydro DMG upon impact with the ground. | Normal Attack |
![]() Rising Waters ![]() ![]() ![]() | Unleashes a slow-moving floating bubble that deals continuous Hydro DMG to nearby opponents. | Elemental Burst |
![]() Rite of Progeniture: Tectonic Tide ![]() ![]() ![]() | Under Albedo's command, Geo crystals surge and burst forth, dealing AoE Geo DMG in front of him. If a Solar Isotoma created by Albedo himself is on the field, 7 Fatal Blossoms will be generated in the Solar Isotoma field, bursting violently into bloom and dealing AoE Geo DMG. Tectonic Tide DMG and Fatal Blossom DMG will not generate Transient Blossoms. | Elemental Burst |
![]() Rites of Termination ![]() ![]() ![]() | Rosaria's unique take on this prayer ritual: First, she swings her weapon to slash surrounding opponents; then, she summons a frigid Ice Lance that strikes the ground. Both actions deal Cryo DMG. While active, the Ice Lance periodically releases a blast of cold air, dealing Cryo DMG to surrounding opponents. | Elemental Burst |
![]() Royal Reed Archery ![]() ![]() ![]() | Normal Attack Performs up to 3 consecutive shots with a bow. Charged Attack Performs a more precise Aimed Shot with increased DMG. While aiming, the power of Electro will accumulate on the arrowhead before the arrow is fired. Has different effects based on how long the energy has been charged:
Plunging Attack Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact. | Normal Attack |
![]() Ryuukin Saxifrage ![]() ![]() ![]() | Yoimiya leaps into the air along with her original creation, the "Ryuukin Saxifrage," and fires forth blazing rockets bursting with surprises that deal AoE Pyro DMG and mark one of the hit opponents with Aurous Blaze. Aurous Blaze All Normal/Charged/Plunging Attacks, Elemental Skills, and Elemental Bursts by any party member other than Yoimiya that hit an opponent marked by Aurous Blaze will trigger an explosion, dealing AoE Pyro DMG. When an opponent affected by Aurous Blaze is defeated before its duration expires, the effect will pass on to another nearby opponent, who will inherit the remaining duration. One Aurous Blaze explosion can be triggered every 2s. When Yoimiya is down, Aurous Blaze effects created through her skills will be deactivated. | Elemental Burst |
![]() Sacred Rite: Wagtail's Tide ![]() ![]() ![]() | Raising her weapon on high, Candace calls upon a divine blessing that deals AoE Hydro DMG based on her Max HP and continuously confers the Prayer of the Crimson Crown on your active character. Prayer of the Crimson Crown This effect has the following properties:
| Elemental Burst |
![]() Sacred Rite: Wolf's Swiftness ![]() ![]() ![]() | Calls upon a divine spirit to indwell him, morphing into the Pactsworn Pathclearer. Pactsworn Pathclearer Cyno's Normal, Charged, and Plunging Attacks will be converted to Electro DMG that cannot be overridden.
This effect will be canceled when Cyno leaves the field and lasts a maximum of 18s. | Elemental Burst |
![]() Sanctifying Ring ![]() ![]() ![]() | Creates a Grass Ring of Sanctification at the cost of part of her HP, dealing Electro DMG to nearby opponents. Grass Ring of Sanctification Follows your current active character around. Deals Electro DMG to nearby opponents every 1.5s and restores HP for the active character(s) within the ring's AoE based on Kuki Shinobu's Max HP. The HP consumption from using this skill can only bring her to 20% HP. | Elemental Skill |
![]() Sandstorm Assault ![]() ![]() ![]() | Normal Attack Performs up to 4 consecutive strikes using her Claymore and her martial arts. Charged Attack Drains Stamina over time to perform continuous slashes. At the end of the sequence, performs a more powerful slash. Plunging Attack Plunges from mid-air to strike the ground, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Schematic Setup ![]() ![]() ![]() | Normal Attack Uses Mehrak to perform up to 4 consecutive attacks. Charged Attack Drains Stamina over time to perform continuous slashes. At the end of the sequence, performs a more powerful slash. Plunging Attack Plunges from mid-air to strike the ground, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Seal of Approval ![]() ![]() ![]() | Normal Attack Shoots fireballs that deal up to three counts of Pyro DMG. When Yanfei's Normal Attacks hit enemies, they will grant her a single Scarlet Seal. Yanfei may possess a maximum of 3 Scarlet Seals, and each time this effect is triggered, the duration of currently possessed Scarlet Seals will refresh. Each Scarlet Seal will decrease Yanfei's Stamina consumption and will disappear when she leaves the field. Charged Attack Consumes Stamina and all Scarlet Seals before dealing AoE Pyro DMG to the opponents after a short casting time. This Charged Attack's AoE and DMG will increase according to the amount of Scarlet Seals consumed. Plunging Attack Gathering the power of Pyro, Yanfei plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE Pyro DMG upon impact with the ground. | Normal Attack |
![]() Searing Onslaught ![]() ![]() ![]() | Performs a forward slash that deals Pyro DMG. This skill can be consecutively used 3 times. Enters CD if not cast again within a short period. | Elemental Skill |
![]() Secret Art: Musou Shinsetsu ![]() ![]() ![]() | Gathering truths unnumbered and wishes uncounted, the Raiden Shogun unleashes the Musou no Hitotachi and deals AoE Electro DMG, using Musou Isshin in combat for a certain duration afterward. The DMG dealt by Musou no Hitotachi and Musou Isshin's attacks will be increased based on the number of Chakra Desiderata's Resolve stacks consumed when this skill is used. Musou Isshin While in this state, the Raiden Shogun will wield her tachi in battle, while her Normal, Charged, and Plunging Attacks will be infused with Electro DMG, which cannot be overridden. When such attacks hit opponents, she will regenerate Energy for all nearby party members. Energy can be restored this way once every 1s, and this effect can be triggered 5 times throughout this skill's duration. While in this state, the Raiden Shogun's resistance to interruption is increased, and she is immune to Electro-Charged reaction DMG. While Musou Isshin is active, the Raiden Shogun's Normal, Charged, and Plunging Attack DMG will be considered Elemental Burst DMG. The effects of Musou Isshin will be cleared when the Raiden Shogun leaves the field. Chakra Desiderata When nearby party members (excluding the Raiden Shogun herself) use their Elemental Bursts, the Raiden Shogun will build up Resolve stacks based on the Energy Cost of these Elemental Bursts. The maximum number of Resolve stacks is 60. The Resolve gained by Chakra Desiderata will be cleared 300s after the Raiden Shogun leaves the field. | Elemental Burst |
![]() Secret Art: Surprise Dispatch ![]() ![]() ![]() | Smash opponents with a Special Delivery Package used for punishing parcel thieves, dealing AoE Dendro DMG. After the Special Delivery Package explodes, it will split up into many Cat Grass Cardamoms that will explode either upon contact with opponents or after a period of time, dealing AoE Dendro DMG. | Elemental Burst |
![]() Secret Rite: Chasmic Soulfarer ![]() ![]() ![]() | Performs a swift thrust, dealing Electro DMG to opponents along the path. When Cyno is under the Pathsworn Pathclearer state triggered by Sacred Rite: Wolf's Swiftness, he will instead unleash a Mortuary Rite that deals thunderous AoE Electro DMG and extends the duration of Pathsworn Pathclearer. | Elemental Skill |
![]() Secret Spear of Wangsheng ![]() ![]() ![]() | Normal Attack Performs up to 6 consecutive spear strikes. Charged Attack Consumes a certain amount of Stamina to lunge forward, dealing damage to opponents along the way. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Shadow-Hunting Spear (Custom) ![]() ![]() ![]() | Normal Attack Performs up to 4 consecutive spear strikes. Charged Attack Consumes a certain amount of Stamina to perform an upward slash. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Shadow-Stealing Spirit Vessel ![]() ![]() ![]() | Normal Attack Calls upon secret arts passed down through the Masters of the Night-Wind from generation to generation, performing up to three strikes that deal Cryo DMG. Charged Attack Enters Aiming Mode, and after Holding, consumes a certain amount of Stamina to call forth a Frost Star that deals Cryo DMG to opponents in its path. Plunging Attack Gathers the power of Cryo and plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE Cryo DMG upon impact with the ground. | Normal Attack |
![]() Shadowhunter's Ambush ![]() ![]() ![]() | Unleashes a wave of untouchable cold, dealing AoE Cryo DMG, resetting the CD of the Elemental Skill "Pressurized Floe," and causing Freminet to enter the Subnautical Hunter mode for 10s. While in Subnautical Hunter mode, Freminet's resistance to interruption will increase, and his Elemental Skill "Pressurized Floe" will obtain the following buffs:
These effects will be canceled when Freminet leaves the field. | Elemental Burst |
![]() Sharpshooter ![]() ![]() ![]() | Normal Attack Performs up to 5 consecutive shots with a bow. Charged Attack Perform a more precise Aimed Shot with increased DMG. While aiming, flames will accumulate on the arrowhead. A fully charged flaming arrow will deal Pyro DMG. Plunging Attack Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact. | Normal Attack |
![]() Shinobu's Shadowsword ![]() ![]() ![]() | Normal Attack Performs up to 4 rapid strikes. Charged Attack Consumes a certain amount of Stamina to unleash 2 rapid sword strikes. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Short-Range Rapid Interdiction Fire ![]() ![]() ![]() | Chevreuse quickly shoulders her musket and fires at her opponent(s), dealing AoE Pyro DMG. For a short duration after Chevreuse fires a shot, she will continuously restore HP to the active character on the field. The amount healed is based on her Max HP. Hold to fire in a different fashion. Hold Enter Aiming Mode, locking a target in her sights to fire a precise interdiction shot. If Chevreuse has an Overcharged Ball, then she will fire the Overcharged Ball instead, dealing greater Pyro DMG in a larger area. Chevreuse gains 1 Overcharged Ball every time a nearby character in the party triggers an Overloaded reaction, and can have up to 1 Overcharged Ball at a time. Arkhe: Ousia Periodically, after Chevreuse's Short-Range Rapid Interdiction Fire hits, a Surging Blade will be called forth that deals Ousia-aligned Pyro DMG. | Elemental Skill |
![]() Shuumatsuban Ninja Blade ![]() ![]() ![]() | Normal Attack Performs up to 4 consecutive strikes. Charged Attack Drains Stamina over time to perform continuous spinning attacks against all nearby opponents. At the end of the sequence, performs a more powerful slash. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Signature Mix ![]() ![]() ![]() | Tosses out a special cold brew that deals AoE Cryo DMG and creates a Drunken Mist in an AoE. Drunken Mist
| Elemental Burst |
![]() Signed Edict ![]() ![]() ![]() | Summons blistering flames that deal AoE Pyro DMG. Opponents hit by the flames will grant Yanfei the maximum number of Scarlet Seals. | Elemental Skill |
![]() Skyward Sonnet ![]() ![]() ![]() | O wind upon which all hymns and songs fly, bear these earth-walkers up into the sky! (PressPress/TapTap) Summons a Wind Domain at the opponent's location, dealing AoE Anemo DMG and launching opponents into the air. Hold Summons an even larger Wind Domain with Venti as the epicenter, dealing AoE Anemo DMG and launching affected opponents into the air. After unleashing the Hold version of this ability, Venti rides the wind into the air. Opponents hit by Skyward Sonnet will fall to the ground slowly. | Elemental Skill |
![]() Slitting Wind ![]() ![]() ![]() | The last hit of a Normal Attack combo unleashes a wind blade, dealing 60% of ATK as Anemo DMG to all opponents in its path. | 1st Ascension Passive |
![]() Soloist's Solicitation ![]() ![]() ![]() | Normal Attack Performs up to 4 consecutive strikes. Charged Attack Consumes a certain amount of Stamina to unleash a solo dance, dealing Physical DMG to nearby opponents and changing her Arkhe alignment. If Salon Members or Singer of Many Waters summoned by her Elemental Skill "Salon Solitaire" are present, their lineup will switch in response. Arkhe: Seats Sacred and Secular At intervals, when Furina's Normal Attacks hit, a Spiritbreath Thorn or a Surging Blade will descend based on her current alignment, dealing Hydro DMG based on her current alignment. When Furina takes the field, her starting Arkhe will be Ousia. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Soul Reaper's Fatal Round ![]() ![]() ![]() | Chasca concentrates her will, firing a single "Galesplitting Soulseeker Shell" that deals Nightsoul-aligned AoE Anemo DMG. Afterward, the Galesplitting Soulseeker Shell will split into 6 Soulseeker Shells, which attack nearby opponents. Soulseeker Shells
| Elemental Burst |
![]() Soumon Swordsmanship ![]() ![]() ![]() | If Chihayaburu comes into contact with Hydro/Pyro/Cryo/Electro when cast, Chihayaburu will absorb that element and if Plunging Attack: Midare Ranzan is used before the effect expires, it will deal an additional 200% ATK of the absorbed elemental type as DMG. This will be considered Plunging Attack DMG. Elemental Absorption may only occur once per use of Chihayaburu. | 1st Ascension Passive |
![]() Sparkling Scatter ![]() ![]() ![]() | Normal Attack Shoots gems that deal Geo DMG. Upon hit, this grants Ningguang 1 Star Jade. Charged Attack Consumes a certain amount of stamina to fire off a giant gem that deals Geo DMG. If Ningguang has any Star Jades, unleashing a Charged Attack will cause the Star Jades to be fired at the enemy as well, dealing additional DMG. Plunging Attack Gathering the might of Geo, Ningguang plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE Geo DMG upon impact with the ground. | Normal Attack |
![]() Sparks 'n' Splash ![]() ![]() ![]() | Klee's Blazing Delight! For the duration of this ability, continuously summons Sparks 'n' Splash to attack nearby opponents, dealing AoE Pyro DMG. | Elemental Burst |
![]() Spear of Favonius - Arrow's Passage ![]() ![]() ![]() | Normal Attack Performs up to 5 consecutive strikes using his crossbow and spear. Charged Attack Consumes a certain amount of Stamina to lunge forward, dealing damage to opponents along the way. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Spear of the Church ![]() ![]() ![]() | Normal Attack Performs up to 5 consecutive spear strikes. Charged Attack Consumes a certain amount of Stamina to lunge forward, dealing damage to opponents along the way. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Spirit Blade: Chonghua's Layered Frost ![]() ![]() ![]() | Chongyun strikes the ground with his greatsword, causing a Cryo explosion in a circular AoE in front of him that deals Cryo DMG. After a short delay, the cold air created by the Cryo explosion will coalesce into a Chonghua Frost Field, within which all Sword, Claymore and Polearm-wielding characters' weapons will be infused with Cryo. | Elemental Skill |
![]() Spirit Blade: Cloud-Parting Star ![]() ![]() ![]() | Performing the secret hand seals, Chongyun summons 3 giant spirit blades in mid-air that fall to the earth one by one after a short delay, exploding as they hit the ground. When the spirit blades explode, they will deal AoE Cryo DMG and launch opponents. | Elemental Burst |
![]() Spirit Reins, Shadow Hunt ![]() ![]() ![]() | Chasca and the will residing in her weapon resonate, dealing Nightsoul-aligned AoE Anemo DMG. After using this Skill, Chasca gains 80 Nightsoul points and enters the Nightsoul's Blessing state. Nightsoul's Blessing: Chasca Continually consume Nightsoul points. When Nightsoul points are fully depleted or the skill is used again, Chasca's Nightsoul's Blessing state will end. Her Nightsoul's Blessing has the following traits:
Multitarget Fire Tap Deal Nightsoul-aligned Anemo DMG to opponents in front. This DMG is considered Normal Attack DMG. Hold Enter Aiming Mode and choose a certain number of opponents within a certain range, before loading up to 6 Shadowhunt Shells based on the duration for which the skill was charged. When 6 Shells have been loaded or charging is stopped, these Shells will be fired at the chosen opponents in sequence. Shadowhunt Shells
Additionally, when Chasca is in the Nightsoul's Blessing state, Holding her Elemental Skill Spirit Reins, Shadow Hunt will cause her to execute a Nightsoul-aligned Plunging Attack. Release the Elemental Skill to interrupt this Plunging Attack and maintain her airborne state. Should Chasca hit the ground with her Plunging Attack, her Nightsoul's Blessing state will end. | Elemental Skill |
![]() Spirit Soother ![]() ![]() ![]() | Commands a blazing spirit to attack, dealing Pyro DMG in a large AoE. Upon striking the enemy, regenerates a percentage of Hu Tao's Max HP. This effect can be triggered up to 5 times, based on the number of enemies hit. If Hu Tao's HP is below or equal to 50% when the enemy is hit, both the DMG and HP Regeneration are increased. | Elemental Burst |
![]() Spirit-Warding Lamp: Troubleshooter Cannon ![]() ![]() ![]() | Directs a Spirit-Warding Lamp to fire off a Troubleshooter Shot at opponents, dealing Electro DMG. After the Troubleshooter Shot hits, it will create 2 After-Sales Service Rounds that will automatically track nearby opponents and deal Electro DMG. | Elemental Skill |
![]() Spiritfox Sin-Eater ![]() ![]() ![]() | Normal Attack Summons forth kitsune spirits, initiating a maximum of 3 attacks that deal Electro DMG. Charged Attack Consumes a certain amount of Stamina to deal Electro DMG after a short casting time. Plunging Attack Plunges towards the ground from mid-air, damaging all opponents in her path with thunderous might. Deals AoE Electro DMG upon impact with the ground. | Normal Attack |
![]() Spiritvessel Snapshot ![]() ![]() ![]() | Normal Attack Performs up to 3 consecutive shots with a bow. Charged Attack Performs a more precise Aimed Shot with increased DMG. While aiming, Electro energy will accumulate on the arrowhead. A fully charged arrow will deal immense Electro DMG. Plunging Attack Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact. | Normal Attack |
![]() Spring Spirit Summoning ![]() ![]() ![]() | The frosted dew, silvery and dense, shall exorcise all demons. Grants all nearby party members the Icy Quill effect and deals Cryo DMG in different ways based on whether it is (pressedpressed/tappedtapped) or held. (PressPress/TapTap) Rushes forward together with a Talisman Spirit, dealing Cryo DMG to opponents along the path. Hold Commands the Talisman Spirit to deal AoE Cryo DMG. Icy Quill When Normal, Charged, and Plunging Attacks, Elemental Skills, and Elemental Bursts deal Cryo DMG to opponents, the DMG dealt is increased based on Shenhe's current ATK. The Icy Quill's effects will be cleared once its duration ends or after being triggered a certain number of times. When held rather than (pressedpressed/tappedtapped), the Icy Quill's effect lasts longer and can be triggered more times. When one Cryo DMG instance strikes multiple opponents, the effect is triggered multiple times based on the number of opponents hit. The number of times the effect is triggered is calculated independently for each party member with the Icy Quill. | Elemental Skill |
![]() Starfell Sword ![]() ![]() ![]() | You disgorge a meteorite from the depths of the earth, dealing AoE Geo DMG. The meteorite is considered a Geo Construct, and can be climbed or used to block attacks. Hold This skill's positioning may be adjusted. | Elemental Skill |
![]() Starfrost Swirl ![]() ![]() ![]() | Mika uses his crossbow to attack, granting all nearby characters in your party Soulwind. When characters in the Soulwind state are on the field, their ATK SPD will be increased. Will take effect in different ways if Tapped or Held. Tap Fires a Flowfrost Arrow that can pierce through opponents, dealing Cryo DMG to enemies it comes into contact with. Hold Goes into Aiming Mode, locking on to an opponent and firing a Rimestar Flare at them, dealing Cryo DMG. When the Rimestar Flare hits, it will rise before exploding, launching Rimestar Shards into a maximum of 3 other opponents, dealing Cryo DMG. | Elemental Skill |
![]() Stars Gather at Dusk ![]() ![]() ![]() | Brings forth a sacred breeze that deals AoE Anemo DMG and heals all nearby characters based on Xianyun's ATK. It will also summon the "Starwicker" mechanism. Starwicker
| Elemental Burst |
![]() Starshatter ![]() ![]() ![]() | Gathering a great number of gems, Ningguang scatters them all at once, sending homing projectiles at her opponents that deal massive Geo DMG. If Starshatter is cast when a Jade Screen is nearby, the Jade Screen will fire additional gem projectiles at the same time. | Elemental Burst |
![]() Starward Sword ![]() ![]() ![]() | Keqing unleashes the power of lightning, dealing Electro DMG in an AOE. She then blends into the shadow of her blade, striking a series of thunderclap-blows to nearby opponents simultaneously that deal multiple instances of Electro DMG. The final attack deals massive AoE Electro DMG. | Elemental Burst |
![]() Stealthy Bowshot ![]() ![]() ![]() | Normal Attack Performs up to 4 consecutive shots with a bow. Charged Attack Perform a more precise Aimed Shot with increased DMG. While aiming, flowing water will accumulate on the arrowhead. A fully charged torrential arrow will deal Hydro DMG. Breakthrough Yelan will enter a "Breakthrough" state after spending 5s out of combat, which will cause her next Charged Aimed Shot to have 80% decreased charge time, and once charged, she can fire a "Breakthrough Barb" that will deal AoE Hydro DMG based on Yelan's Max HP. Plunging Attack Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact. | Normal Attack |
![]() Steel Fang ![]() ![]() ![]() | Normal Attack Performs up to 4 consecutive strikes. Charged Attack Drains Stamina over time to perform continuous spinning attacks against all nearby opponents. At the end of the sequence, performs a more powerful slash. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Stellar Rend ![]() ![]() ![]() | Normal Attack Performs up to 4 consecutive strikes. Charged Attack Drains Stamina over time to perform continuous spinning attacks against all nearby opponents. At the end of the sequence, performs a more powerful slash. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Stellar Restoration ![]() ![]() ![]() | Hurls a Lightning Stiletto that annihilates her opponents like the swift thunder. When the Stiletto hits its target, it deals Electro DMG to opponents in a small AoE, and places a Stiletto Mark on the spot hit. Hold Hold to adjust the direction in which the Stiletto shall be thrown. Stilettos thrown by the Hold attack mode can be suspended in mid-air, allowing Keqing to jump to them when using Stellar Restoration a second time. Lightning Stiletto If Keqing uses Stellar Restoration again or uses a Charged Attack while its duration lasts, it will clear the Stiletto Mark and produce different effects:
| Elemental Skill |
![]() Stellaris Phantasm ![]() ![]() ![]() | Mona summons the sparkling waves and creates a reflection of the starry sky, applying the Illusory Bubble status to opponents in a large AoE. Illusory Bubble Traps opponents inside a pocket of destiny and also makes them Wet. Renders weaker opponents immobile. When an opponent affected by Illusory Bubble sustains DMG, it has the following effects:
Omen During its duration, increases DMG taken by opponents. | Elemental Burst |
![]() Still Photo: Comprehensive Confirmation ![]() ![]() ![]() | Condensing ice to create The Steambird's signature, Charlotte creates a Newsflash Field that will deal AoE Cryo DMG and restores HP for all nearby party members based on Charlotte's ATK. Newsflash Field
| Elemental Burst |
![]() Stormbreaker ![]() ![]() ![]() | Recalling her slaying of the great beast Haishan, Beidou calls upon that monstrous strength and the lightning to create a Thunderbeast's Targe around herself, dealing Electro DMG to nearby opponents. Thunderbeast's Targe
A maximum of 1 lightning discharge can be triggered per second. | Elemental Burst |
![]() Strength Alone Can Defend ![]() ![]() ![]() | Arlecchino gains 1% All Elemental and Physical RES for every 100 ATK she has in excess of 1,000. The maximum RES increase she can gain this way for each is 20%. | 4th Ascension Passive |
![]() Strike of Fortune ![]() ![]() ![]() | Normal Attack Performs up to 5 rapid strikes. Charged Attack Consumes a certain amount of Stamina to unleash 2 rapid sword strikes. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Suanni's Gilded Dance ![]() ![]() ![]() | Gaming enters Wushou Stance, briefly applying Pyro to him, recovering a fixed amount of HP, and summons his companion, the Suanni Man Chai, to smash into his target, dealing AoE Pyro DMG. After bashing its target, Man Chai will roll to a nearby location before moving towards Gaming. When it links up with Gaming, Man Chai will leave the field and reset the CD for Gaming's Elemental Skill, Bestial Ascent. While Wushou Stance is active, his resistance to interruption is increased, and when Gaming lands with Charmed Cloudstrider attack or completes the forward pounce attack from Bestial Ascent with over 50% HP, he will summon Man Chai again. Each Gaming can only have 1 Man Chai on the field simultaneously. This effect will be canceled once Gaming leaves the field. | Elemental Burst |
![]() Subjugation: Koukou Sendou ![]() ![]() ![]() | Casts down Tengu Juurai: Titanbreaker, dealing AoE Electro DMG. Afterwards, Tengu Juurai: Titanbreaker spreads out into 4 consecutive bouts of Tengu Juurai: Stormcluster, dealing AoE Electro DMG. Tengu Juurai: Titanbreaker and Tengu Juurai: Stormcluster can provide the active character within their AoE with the same ATK Bonus as given by the Elemental Skill, Tengu Stormcall. The ATK Bonus provided by various kinds of Tengu Juurai will not stack, and their effects and duration will be determined by the last Tengu Juurai to take effect. | Elemental Burst |
![]() Supplicant's Bowmanship ![]() ![]() ![]() | Normal Attack Performs up to 4 consecutive shots with a bow. Charged Attack Performs a more precise Aimed Shot with increased DMG. While aiming, Dendro energy will accumulate on the arrowhead. A fully charged arrow will deal Dendro DMG. Plunging Attack Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact. | Normal Attack |
![]() Surgent Manifestation ![]() ![]() ![]() | Calling upon the might of the flora all around you, you create a Lea Lotus Lamp. This Lamp will deal continuous Dendro DMG to opponents within its AoE. Lotuslight Transfiguration The Lea Lotus Lamp will undergo the following changes after it comes into contact with Hydro/Electro/Pyro:
Only one Lamp created by the Traveler can exist at any one time. | Elemental Burst |
![]() Swallow-Wisp Pinion Dance ![]() ![]() ![]() | Summoning forth the Swallow-Wisp Shield, a secret art passed down across generations, Lan Yan dashes forward and, upon making contact with her target, will leap back into the air. The Swallow-Wisp Shield's DMG absorption scales based on her ATK, and has a 250% absorption efficiency against Anemo DMG. While in mid-air due to the effects of her Elemental Skill: Swallow-Wisp Pinion Dance, pressing her Elemental Skill again or pressing Normal Attack will cause Lan Yan to hurl her Feathermoon Rings at an opponent, and they will spin between nearby opponents twice upon hit, dealing Anemo DMG. Holding the Skill will cause it to behave differently. Hold Enter Aiming Mode to adjust the dash direction. | Elemental Skill |
![]() Sweeping Fervor ![]() ![]() ![]() | Xinyan brandishes her instrument, dealing Pyro DMG on nearby opponents, forming a shield made out of her audience's passion. The shield's DMG Absorption scales based on Xinyan's DEF and on the number of opponents hit.
The shield has the following special properties:
| Elemental Skill |
![]() Sweeping Time ![]() ![]() ![]() | Gathering the strength of stone around her weapon, Noelle strikes the opponents surrounding her within a large AoE, dealing Geo DMG. Afterwards, Noelle gains the following effects:
| Elemental Burst |
![]() Swiftshatter Spear ![]() ![]() ![]() | Normal Attack Performs up to 4 consecutive spear strikes. Charged Attack Consumes a certain amount of Stamina to lunge forward, dealing damage to opponents along the way. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Sword of the Radiant Path ![]() ![]() ![]() | Normal Attack Performs up to 3 rapid strikes. Charged Attack Consumes a certain amount of Stamina to unleash 2 rapid sword strikes. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Targeted Treatment ![]() ![]() ![]() | Normal Attack Performs up to 3 consecutive attacks. Charged Attack Performs a more precise Aimed Shot with increased DMG. While aiming, the power of Hydro will continually accumulate on the arrow. After fully charging, Sigewinne will periodically fire slow-moving Mini-Stration Bubbles toward the target, dealing Hydro DMG. When released, an arrow imbued with torrential energy will deal Hydro DMG to the opponent hit. Plunging Attack Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact. | Normal Attack |
![]() Tempered Sword ![]() ![]() ![]() | Normal Attack Performs up to 4 consecutive strikes. Charged Attack Drains Stamina over time to perform continuous slashes. At the end of the sequence, performs a more powerful slash. Plunging Attack Plunges from mid-air to strike the ground, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Tengu Bowmanship ![]() ![]() ![]() | Normal Attack Performs up to 5 consecutive shots with a bow. Charged Attack Perform a more precise Aimed Shot with increased DMG. While aiming, crackling lightning will accumulate on the arrowhead. An arrow fully charged with the storm's might will deal Electro DMG. When in the Crowfeather Cover state, a fully-charged arrow will leave a Crowfeather behind after it hits. Plunging Attack Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact. | Normal Attack |
![]() Tengu Stormcall ![]() ![]() ![]() | Retreats rapidly with the speed of a tengu, summoning the protection of the Crowfeather. Gains Crowfeather Cover for 18s, and when Kujou Sara fires a fully-charged Aimed Shot, Crowfeather Cover will be consumed, and will leave a Crowfeather at the target location. Crowfeathers will trigger Tengu Juurai: Ambush after a short time, dealing Electro DMG and granting the active character within its AoE an ATK Bonus based on Kujou Sara's Base ATK. The ATK Bonuses from different Tengu Juurai will not stack, and their effects and duration will be determined by the last Tengu Juurai to take effect. | Elemental Skill |
![]() The Classics of Acupuncture ![]() ![]() ![]() | Normal Attack Performs up to 4 attacks that deal Dendro DMG to opponents in front of him. Charged Attack Consumes a certain amount of Stamina to deal AoE Dendro DMG to opponents in front of him after a short casting time. Plunging Attack Calling upon the might of Dendro, Baizhu plunges towards the ground from mid-air, damaging all opponents in his path. Deals AoE Dendro DMG upon impact with the ground. | Normal Attack |
![]() The Named Moment ![]() ![]() ![]() | Calling upon her authority over "conflict," Mavuika summons the All-Fire Armaments passed down through the line of human Archons, dealing Nightsoul-aligned Pyro DMG After using this, Mavuika's Nightsoul points are restored to max value, and she enters the Nightsoul's Blessing state. All-Fire Armaments Has different forms when Tapped or Held. (PressPress/TapTap) "Divine Name Unleashed": The All-Fire Armaments manifest as a Ring of Searing Radiance. The Ring follows the current active character and attacks nearby opponents at intervals, dealing Nightsoul-aligned Pyro DMG. Hold "Ancient Name Unbound": The All-Fire Armaments manifest as a Flamestrider. In this state, Mavuika can ride the Flamestrider at high speed, or activate its hidden backup propulsion module to temporarily cross various terrain types and glide in mid-air. Mavuika's Normal, Charged, and Plunging Attacks will also be converted to deal Nightsoul-aligned Pyro DMG which cannot be overridden. When sprinting, she also deals Nightsoul-aligned Pyro DMG to opponents along her path. While in the Nightsoul's Blessing state, Tapping the Elemental Skill can switch the All-Fire Armaments' form. The Armaments will disappear once Mavuika's Nightsoul's Blessing state ends. Nightsoul's Blessing: Mavuika Continuously consumes Nightsoul points according to the All-Fire Armaments' form. Mavuika's Nightsoul's Blessing state ends once her Nightsoul points are exhausted. | Elemental Skill |
![]() The Shape of Water ![]() ![]() ![]() | Normal Attack Performs up to 3 consecutive attacks that take the form of swimming fish, dealing Hydro DMG. Charged Attack Consumes a certain amount of Stamina to deal AoE Hydro DMG after a short casting time. Plunging Attack Gathering the might of Hydro, Kokomi plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE Hydro DMG upon impact with the ground. | Normal Attack |
![]() The Wind's Secret Ways ![]() ![]() ![]() | Faruzan deploys a Dazzling Polyhedron that unleashes a Whirlwind Pulse and deals AoE Anemo DMG. While the Dazzling Polyhedron persists, it will continuously move along a triangular path. Once it reaches each corner of that triangular path, it will unleash 1 more Whirlwind Pulse. Whirlwind Pulse
| Elemental Burst |
![]() Tidecaller ![]() ![]() ![]() | Nothing to worry about. Should anyone raise a hand against her or her men, she will avenge it ten-fold with sword and thunder. (PressPress/TapTap) Accumulating the power of lightning, Beidou swings her blade forward fiercely, dealing Electro DMG. Hold Lifts her weapon up as a shield. Max DMG absorbed scales off Beidou's Max HP. Attacks using the energy stored within the greatsword upon release or once this ability's duration expires, dealing Electro DMG. DMG dealt scales with the number of times Beidou is attacked in the skill's duration. The greatest DMG Bonus will be attained once this effect is triggered twice. The shield possesses the following properties:
| Elemental Skill |
![]() Toss 'N' Turn Spear ![]() ![]() ![]() | Normal Attack Performs up to 4 consecutive spear strikes. Charged Attack Consumes a certain amount of Stamina to lunge forward, dealing damage to opponents along the way. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Trail of the Qilin ![]() ![]() ![]() | Leaving a single Ice Lotus behind, Ganyu dashes backward, shunning all impurity and dealing AoE Cryo DMG. Ice Lotus
| Elemental Skill |
![]() Transcendence: Baleful Omen ![]() ![]() ![]() | The Raiden Shogun unveils a shard of her Euthymia, dealing Electro DMG to nearby opponents, and granting nearby party members the Eye of Stormy Judgment. Eye of Stormy Judgment
The Eye can initiate one coordinated attack every 0.9s per party. Coordinated attacks generated by characters not controlled by you deal 20% of the normal DMG. | Elemental Skill |
![]() Trump-Card Kitty ![]() ![]() ![]() | Trusty Cuilein-Anbar comes to save the day! Throws the doll named Cuilein-Anbar, causing an explosion that deals AoE Dendro DMG, creating a Cuilein-Anbar Zone. Cuilein-Anbar will bounce around within this zone, dealing AoE Dendro DMG. | Elemental Burst |
![]() Undone Be Thy Sinful Hex ![]() ![]() ![]() | If your active character triggers an Electro-related Elemental Reaction when Oz is on the field, the opponent shall be stricken with Thundering Retribution that deals Electro DMG equal to 80% of Fischl's ATK. | 4th Ascension Passive |
![]() Universal Diagnosis ![]() ![]() ![]() | Controls a Gossamer Sprite that cruises and attacks nearby opponents, dealing Dendro DMG. After it performs 3 attacks or if there are no opponents nearby, the Sprite will return, healing all nearby party members based on Baizhu's Max HP. | Elemental Skill |
![]() Universality: An Elaboration on Form ![]() ![]() ![]() | Rushes forward, dealing Dendro DMG to nearby opponents when the rush ends, causing a Chisel-Light Mirror to form. Holding this skill will cause it to behave differently. Hold Enters Aiming Mode to adjust the direction of Alhaitham's rush attack. Chisel-Light Mirror When this skill is unleashed, Alhaitham will generate 1 Chisel-Light Mirror. If there are no Mirrors at this time, he will generate 1 additional Mirror. Chisel-Light Mirrors will have the following properties:
| Elemental Skill |
![]() Vijnana-Phala Mine ![]() ![]() ![]() | Tighnari throws a Vijnana Stormheart ahead that deals AoE Dendro DMG, creating a Vijnana-Khanda Field that creates mysterious illusions that taunt opponents and draw their fire. Additionally, Tighnari gains the Vijnana Suffusion effect, which will decrease the Wreath Arrow's charging time by 2.4s. This effect will dissipate once the skill duration ends or after Tighnari has fired 3 Wreath Arrows. | Elemental Skill |
![]() Violet Arc ![]() ![]() ![]() | Channels the power of lightning to sweep bothersome matters away. (PressPress/TapTap) Releases a homing Lightning Orb. On hit, it deals Electro DMG and applies a stack of the Conductive status (max 3 stacks) to opponents in a small AoE. Hold After an extended casting time, calls down lightning from the heavens, dealing massive Electro DMG to all nearby opponents. Deals great amounts of extra damage to opponents based on the number of Conductive stacks applied to them, and clears their Conductive status. | Elemental Skill |
![]() Wake of Earth ![]() ![]() ![]() | Energizing the Geo deep underground, you set off expanding shockwaves. Launches surrounding opponents back and deals AoE Geo DMG. A stone wall is erected at the edges of the shockwave. The stone wall is considered a Geo Construct, and may be used to block attacks. | Elemental Burst |
![]() Weaving Blade ![]() ![]() ![]() | Normal Attack Performs up to 4 rapid strikes. Charged Attack Consumes a certain amount of Stamina to unleash 2 rapid sword strikes. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Whirlwind Thrust ![]() ![]() ![]() | Normal Attack Performs up to 6 consecutive spear strikes. Charged Attack Consumes a certain amount of Stamina to perform an upward thrust. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. Xiao does not take DMG from performing Plunging Attacks. | Normal Attack |
![]() Whisper of Water ![]() ![]() ![]() | Normal Attack Performs up to 4 water splash attacks that deal Hydro DMG. Charged Attack Consumes a certain amount of Stamina to deal AoE Hydro DMG after a short casting time. Plunging Attack Gathering the might of Hydro, Barbara plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE Hydro DMG upon impact with the ground. | Normal Attack |
![]() White Clouds at Dawn ![]() ![]() ![]() | Xianyun enters the Cloud Transmogrification state, in which she will not take Fall DMG, and uses Skyladder once. In this state, her Plunging Attack will be converted into Driftcloud Wave instead, which deals AoE Anemo DMG and ends the Cloud Transmogrification state. This DMG is considered Plunging Attack DMG. Each use of Skyladder while in this state increases the DMG and AoE of the next Driftcloud Wave used. Skyladder Can be used while in mid-air. Xianyun leaps forward, dealing Anemo DMG to targets along her path. During each Cloud Transmogrification state Xianyun enters, Skyladder may be used up to 3 times and only 1 instance of Skyladder DMG can be dealt to any one opponent. If Skyladder is not used again in a short period, the Cloud Transmogrification state will be canceled. If Xianyun does not use Driftcloud Wave while in this state, the next CD of White Clouds at Dawn will be decreased by 3s. | Elemental Skill |
![]() Wind Companion ![]() ![]() ![]() | On hit, Jean's Normal Attacks have a 50% chance to regenerate HP equal to 15% of Jean's ATK for all party members. | 1st Ascension Passive |
![]() Wind Realm of Nasamjnin ![]() ![]() ![]() | Faruzan deploys a polyhedron that deals AoE Anemo DMG to nearby opponents. She will also enter the Manifest Gale state. While in the Manifest Gale state, Faruzan's next fully charged shot will consume this state and will become a Hurricane Arrow that contains high-pressure currents. This arrow deals Anemo DMG based on the DMG of a fully charged Aimed Shot from "Normal Attack: Parthian Shot." Pressurized Collapse The Hurricane Arrow will apply a Pressurized Collapse effect to the opponent or character hit. This effect will be removed after a short delay, creating a vortex that deals AoE Anemo DMG and pulls nearby objects and opponents in. If the Hurricane Arrow does not hit any opponent or character, it will create a Pressurized Collapse effect at its point of impact. The vortex DMG is considered Elemental Skill DMG. | Elemental Skill |
![]() Wind Spirit Creation ![]() ![]() ![]() | Normal Attack Performs up to 4 attacks using Wind Spirits, dealing Anemo DMG. Charged Attack Consumes a certain amount of Stamina and deals AoE Anemo DMG after a short casting time. Plunging Attack Calling upon the power of her Wind Spirits, Sucrose plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE Anemo DMG upon impact with the ground. | Normal Attack |
![]() Wind's Grand Ode ![]() ![]() ![]() | Fires off an arrow made of countless coalesced winds, creating a huge Stormeye that sucks in opponents and deals continuous Anemo DMG. Elemental Absorption If the Stormeye comes into contact with Hydro/Pyro/Cryo/Electro, it will deal additional elemental DMG of that type. Elemental Absorption may only occur once per use. | Elemental Burst |
![]() Windmuster Kick ![]() ![]() ![]() | Leaps into the air and uses the Fudou Style Vacuum Slugger and kicks his opponent. The Vacuum Slugger will explode upon hit and create an Arresting Windtunnel that pulls in nearby objects and opponents, dealing AoE Anemo DMG. When Vacuum Slugger hits opponents affected by Hydro/Pyro/Cryo/Electro, these opponents will be afflicted with Windmuster Iris. This Windmuster Iris will explode after a moment and dissipate, dealing AoE DMG of the corresponding elemental type. Vacuum Slugger can afflict a maximum of 4 opponents with the Windmuster Iris. A single opponent cannot be under the effect of Windmuster Irises of different elements at the same time. | Elemental Burst |
![]() Wondrous Trick: Miracle Parade ![]() ![]() ![]() | Unleashing his magic, Lyney turns himself into a Grin-Malkin Cat that can move around quickly. (Not to be mistaken for the Grin-Malkin Hat. They're two different props!) When the Grin-Malkin Cat gets close to opponents, it will send flames falling down on them, dealing at most 1 instance of Pyro DMG to each opponent. When the duration ends, he will dismiss the Grin-Malkin Cat and ignite fireworks that deal AoE Pyro DMG, summon 1 Grin-Malkin Hat, and grant himself 1 Prop Surplus stack. Grin-Malkin Cat can be actively canceled. | Elemental Burst |
![]() Word of Wind and Flower ![]() ![]() ![]() | Normal Attack Summons swirling winds to perform up to 4 attacks, dealing Anemo DMG. Charged Attack Consumes a certain amount of Stamina and launches a Breeze Bolt in a straight line that deals Anemo DMG to opponents along its path. Plunging Attack Gathers the power of Anemo and plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE Anemo DMG upon impact with the ground. | Normal Attack |
![]() Yakan Evocation: Sesshou Sakura ![]() ![]() ![]() | To Yae, such dull tasks as can be accomplished by driving spirits out need not be done personally. Moves swiftly, leaving a Sesshou Sakura behind. Sesshou Sakura Has the following properties:
This skill has three charges. A maximum of 3 Sesshou Sakura can exist simultaneously. The initial level of each Sesshou Sakura is 1, and the initial highest level each sakura can reach is 3. If a new Sesshou Sakura is created too close to an existing one, the existing one will be destroyed. | Elemental Skill |
![]() Yoohoo Art: Fuuin Dash ![]() ![]() ![]() | The special technique of the Yoohoo Ninja Arts! Sayu curls up into a rolling Fuufuu Windwheel and smashes into opponents at high speed, dealing Anemo DMG. When the duration ends, she unleashes a Fuufuu Whirlwind Kick, dealing AoE Anemo DMG. (PressPress/TapTap) Enters the Fuufuu Windwheel state, rolling forward a short distance before using the Fuufuu Whirlwind Kick. Hold Rolls about continuously in the Fuufuu Windwheel state, increasing Sayu's resistance to interruption while within that state. During this time, Sayu can control the direction of her roll, and can use the skill again to end her Windwheel state early and unleash a stronger version of the Fuufuu Whirlwind Kick. The Hold version of this skill can trigger Elemental Absorption. This skill has a maximum duration of 10s and enters CD once its effects end. The longer Sayu remains in her Windwheel state, the longer the CD. Elemental Absorption If Sayu comes into contact with Hydro/Pyro/Cryo/Electro while in her Windwheel state, she will deal additional elemental DMG of that type. Elemental Absorption may only occur once per use of this skill. | Elemental Skill |
![]() Yoohoo Art: Mujina Flurry ![]() ![]() ![]() | The other super special technique of the Yoohoo Ninja Arts! It summons a pair of helping hands for Sayu. Deals Anemo DMG to nearby opponents and heals all nearby party members. The amount of HP restored is based on Sayu's ATK. This skill then summons a Muji-Muji Daruma. Muji-Muji Daruma At specific intervals, the Daruma will take one of several actions based on the situation around it:
| Elemental Burst |
![]() Yunlai Swordsmanship ![]() ![]() ![]() | Normal Attack Performs up to 5 rapid strikes. Charged Attack Consumes a certain amount of Stamina to unleash 2 rapid sword strikes. Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact. | Normal Attack |
![]() Yuuban Meigen ![]() ![]() ![]() | Normal Attack Performs up to 3 attacks using wind blades, dealing Anemo DMG. Charged Attack Consumes a certain amount of Stamina, gathers a build up of high wind pressure, and deals AoE Anemo DMG after a short casting time. Plunging Attack Calling upon the power of Anemo, the Wanderer plunges towards the ground from mid-air, damaging all opponents in his path. Deals AoE Anemo DMG upon impact with the ground. | Normal Attack |
ATK Scaling Constellations[]
There are 39 Constellations that match the category selection:
Constellation | Description | Level |
---|---|---|
![]() Grand Expectation ![]() ![]() ![]() | Fantastic Voyage's ATK increase no longer has an HP restriction, and gains an additional 20% of Bennett's Base ATK. | 1 |
![]() Gaze of the Deep ![]() ![]() ![]() | Even when Oz is not present in combat, he can still watch over Fischl through his raven eyes. When Fischl performs a Normal Attack against an opponent, Oz fires a coordinated attack, dealing DMG equal to 22% of Fischl's ATK. | 1 |
![]() Devourer of All Sins ![]() ![]() ![]() | When Nightrider is used, it deals an additional 200% ATK as DMG, and its AoE is increased by 50%. | 2 |
![]() Her Pilgrimage of Bleak ![]() ![]() ![]() | When Midnight Phantasmagoria is used, it deals 222% of ATK as Electro DMG to surrounding opponents. When the skill duration ends, Fischl regenerates 20% of her HP. | 4 |
![]() Evernight Raven ![]() ![]() ![]() | Extends the duration of Oz's presence on the field by 2s. Additionally, Oz performs coordinated attacks with your active character when present, dealing 30% of Fischl's ATK as Electro DMG. | 6 |
![]() Sparkly Explosion ![]() ![]() ![]() | If Klee leaves the field during the duration of Sparks 'n' Splash, her departure triggers an explosion that deals 555% of her ATK as AoE Pyro DMG. | 4 |
![]() To Be Cleaned ![]() ![]() ![]() | When Breastplate's duration expires or it is destroyed by DMG, it will deal 400% of Noelle's ATK of Geo DMG to surrounding opponents. | 4 |
![]() Thundering Might ![]() ![]() ![]() | Recasting Stellar Restoration while a Lightning Stiletto is present causes Keqing to deal 50% of her ATK as AoE Electro DMG at the start point and terminus of her Blink. | 1 |
![]() Lupus Fulguris ![]() ![]() ![]() | Every 10s, Razor's sword charges up, causing the next Normal Attack to release lightning that deals 100% of Razor's ATK as Electro DMG. When Razor is not using Lightning Fang, a lightning strike on an opponent will grant Razor an Electro Sigil for Claw and Thunder. | 6 |
![]() Boundless Origin ![]() ![]() ![]() | After using Kamisato Art: Kyouka, Ayato's next Shunsuiken attack will create 2 extra Shunsuiken strikes when they hit opponents, each one dealing 450% of Ayato's ATK as DMG. Both these Shunsuiken attacks will not be affected by Namisen. | 6 |
![]() Oil Meets Fire ![]() ![]() ![]() | The last attack in a Normal Attack sequence applies the Implode status onto the opponent for 2s. An explosion will occur once this duration ends, dealing 75% of Xiangling's ATK as AoE Pyro DMG. | 2 |
![]() Ice Unleashed ![]() ![]() ![]() | The last attack of Chongyun's Normal Attack combo releases 3 ice blades. Each blade deals 50% of Chongyun's ATK as Cryo DMG to all opponents in its path. | 1 |
![]() Stunning Revenge ![]() ![]() ![]() | Upon being attacked, Beidou's Normal Attacks gain an additional instance of 20% Electro DMG for 10s. | 4 |
![]() Sleep O'Clock ![]() ![]() ![]() | The Muji-Muji Daruma created by Sayu's Yoohoo Art: Mujina Flurry will now also benefit from her Elemental Mastery. Each point of Sayu's Elemental Mastery will produce the following effects:
| 6 |
![]() Through Hill and Copse ![]() ![]() ![]() | The Passive Talent Floral Sidewinder is changed to this: The Floral Ring will grant the character the Sprout effect from Floral Sidewinder upon return, dealing 40% of Collei's ATK as Dendro DMG to nearby opponents for 3s. From the moment of using Floral Brush to the moment when this instance of Sprout effect ends, if any of your party members triggers Burning, Quicken, Aggravate, Spread, Bloom, Hyperbloom, or Burgeon reactions, the Sprout effect will be extended by 3s. The Sprout effect can only be extended this way once. If another Sprout effect is triggered during its initial duration, the initial effect will be removed. Requires you to have unlocked the Floral Sidewinder Passive Talent. | 2 |
![]() Forest of Falling Arrows ![]() ![]() ![]() | When the Floral Ring hits, it will create a miniature Cuilein-Anbar that will deal 200% of Collei's ATK as Dendro DMG. Each Floral Brush can only create one such miniature Cuilein-Anbar. | 6 |
![]() Karma Adjudged From the Leaden Fruit ![]() ![]() ![]() | Wreath Arrow's charging time is decreased by 0.9s, and will produce 1 additional Clusterbloom Arrow upon hit. This arrow deals 150% of Tighnari's ATK as DMG. | 6 |
![]() Special Franchise ![]() ![]() ![]() | When you are in combat and the Jinni heals the character it is connected to, it will fire a Jinni Toop from that character's position that deals 50% of Dori's ATK DMG. | 2 |
![]() The Fruit of Reason's Culmination ![]() ![]() ![]() | When Nahida hits an opponent affected by All Schemes to Know's Seeds of Skandha with Normal or Charged Attacks after unleashing Illusory Heart, she will use Tri-Karma Purification: Karmic Oblivion on this opponent and all connected opponents, dealing Dendro DMG based on 200% of Nahida's ATK and 400% of her Elemental Mastery. DMG dealt by Tri-Karma Purification: Karmic Oblivion is considered Elemental Skill DMG and can be triggered once every 0.2s. This effect can last up to 10s and will be removed after Nahida has unleashed 6 instances of Tri-Karma Purification: Karmic Oblivion. | 6 |
![]() Shoban: Ostentatious Plumage ![]() ![]() ![]() | When in the Windfavored state, the Attack SPD of the Wanderer's Kuugo: Fushoudan and Kuugo: Toufukai is increased by 10%. Additionally, the wind arrows fired by the Passive Talent "Gales of Reverie" will deal an additional 25% of his ATK as DMG. You must unlock the Passive Talent "Gales of Reverie" first. | 1 |
![]() Beneficent ![]() ![]() ![]() | For every 2 White Jade Radishes Yuegui: Throwing Mode throws out, it will also throw a Mega Radish that will have a larger AoE than the standard White Jade Radish and have the following effects upon exploding:
Every Yuegui: Throwing Mode can throw out a maximum of 2 Mega Radishes. | 6 |
![]() Pairidaeza's Dreams ![]() ![]() ![]() | When Kaveh's Normal, Charged, or Plunging Attacks hit opponents during Painted Dome, they will unleash Pairidaeza's Light upon the opponent's position, dealing 61.8% of Kaveh's ATK as AoE Dendro DMG and causing all Dendro Cores within that AoE to burst. This effect can be triggered once every 3s. | 6 |
![]() Incisive Discernment ![]() ![]() ![]() | When your own active character hits a nearby opponent with their attacks, Baizhu will unleash a Gossamer Sprite: Splice. Gossamer Sprite: Splice will initiate 1 attack before returning, dealing 250% of Baizhu's ATK as Dendro DMG and healing for 20% of Universal Diagnosis's Gossamer Sprite's normal healing. DMG dealt this way is considered Elemental Skill DMG. This effect can be triggered once every 5s. | 2 |
![]() Steed of Skanda ![]() ![]() ![]() | After active character(s) protected by Shields of Safe Transport or Critical Transport Shields hit opponents with Normal, Charged, or Plunging Attacks, Kirara will perform a coordinated attack with them using Small Cat Grass Cardamoms, dealing 200% of her ATK as Dendro DMG. DMG dealt this way is considered Elemental Burst DMG. This effect can be triggered once every 3.8s. This CD is shared between all party members. | 4 |
![]() A Need to Verify Facts ![]() ![]() ![]() | After Still Photo: Comprehensive Confirmation heals a character, it will mark them with Verification, which will heal them once every 2s for 80% of Charlotte's ATK. This effect lasts 6s. | 1 |
![]() Sniper Induced Explosion ![]() ![]() ![]() | After Holding Short-Range Rapid Interdiction Fire and hitting a target, 2 chain explosions will be triggered near the location where said target is hit. Each explosion deals Pyro DMG equal to 120% of Chevreuse's ATK. This effect can be triggered up to once every 10s, and DMG dealt this way is considered Elemental Skill DMG. | 2 |
![]() Mystery Millet Gourmet ![]() ![]() ![]() | After using Skyladder 1/2/3 times during one White Clouds at Dawn Cloud Transmogrification state, when a Driftcloud Wave unleashed during that instance hits an opponent, it will heal all nearby party members for 50%/80%/150% of Xianyun's ATK. This effect can be triggered once every 5s. | 4 |
![]() "From This Day On, We Shall Delight in New Life Together." ![]() ![]() ![]() | The DMG of Balemoon Rising is increased by Arlecchino's ATK multiplied by 700% of Arlecchino's current Bond of Life percentage. For 20s after Arlecchino uses All Is Ash, both her Normal Attacks and Elemental Burst gain 10% increased CRIT Rate and 70% increased CRIT DMG. This effect can be triggered up to once every 15s. | 6 |
![]() "All Rewards and Retribution, Mine to Bestow..." ![]() ![]() ![]() | Blood-Debt Directives are now already Blood-Debt Due when first applied. When Arlecchino absorbs such a Due, she unleashes Balemoon Bloodfire in front of her, dealing 900% of her ATK as AoE Pyro DMG and increasing her All Elemental RES and Physical RES by 20% for 15s. This effect can trigger once every 10s. You must first unlock the Passive Talent "Agony Alone May Be Repaid." | 2 |
![]() "From This Day, I Pass the Candle's Shadow-Veil" ![]() ![]() ![]() | While Hunter's Vigil's Night Vigil state is active, when Electro DMG from Clorinde's Normal Attacks hit opponents, they will trigger 2 coordinated attacks from a Nightvigil Shade summoned near the hit opponent, each dealing 30% of Clorinde's ATK as Electro DMG. This effect can occur once every 1.2s. DMG dealt this way is considered Normal Attack DMG. | 1 |
![]() "Now, As We Face the Perils of the Long Night" ![]() ![]() ![]() | Enhance the Passive Talent "Dark-Shattering Flame": After a nearby party member triggers an Electro-related reaction against an opponent, Electro DMG dealt by Clorinde's Normal Attacks and Last Lightfall will be increased by 30% of Clorinde's ATK for 15s. Max 3 stacks. Each stack is counted independently. When you have 3 stacks, Clorinde's interruption resistance will be increased. The Maximum DMG increase achievable this way for the above attacks is 2,700. You must first unlock the Passive Talent "Dark-Shattering Flame." | 2 |
![]() "And So Shall I Never Despair" ![]() ![]() ![]() | For 12s after Hunter's Vigil is used, Clorinde's CRIT Rate will be increased by 10%, and her CRIT DMG by 70%. Additionally, while Night Vigil is active, a Glimbright Shade will appear under specific circumstances, executing an attack that deals 200% of Clorinde's ATK as Electro DMG. DMG dealt this way is considered Normal Attack DMG. The Glimbright Shade will appear under the following circumstances:
In addition, while Night Vigil is active, the DMG Clorinde receives is decreased by 80% and her interruption resistance is increased. This effect will disappear after the Night Vigil state ends or 1s after she summons 6 Glimbright Shades. | 6 |
![]() Marcotte Sillage ![]() ![]() ![]() | When using Fragrance Extraction or Aromatic Explication, Emilie will gain Abiding Fragrance for 5s. While this is active, after Emilie uses Normal or Charged Attacks, she will generate 1 Scent, and her Normal and Charged Attack DMG will be converted into Dendro DMG that cannot be overridden, and the DMG dealt will be increased by 300% of Emilie's ATK. The Abiding Fragrance effect will be removed after 4 Scents are created this way or after its duration expires. Abiding Fragrance can be triggered once every 12s. | 6 |
![]() Auspicious Beast's Shape ![]() ![]() ![]() | After Scalespiker Cannon hits an opponent, it will bounce between opponents once, dealing 700% of Kinich's ATK as Dendro DMG. If this Scalespiker Cannon triggers the buffs that Passive Talent "Flame Spirit Pact" or the Constellation "Tiger Beetle's Palm" grant to the Cannon, the bouncing attack will also obtain the relevant buffs. | 6 |
![]() Aloof From the World ![]() ![]() ![]() | After using a Skyladder from White Clouds at Dawn, Xianyun's ATK will be increased by 20% for 15s. Additionally, the effects of the Passive Talent "Consider, the Adeptus in Her Realm" will be enhanced: When the Starwicker created by Stars Gather at Dusk has Adeptal Assistance stacks, nearby active characters' Plunging Attack shockwave DMG will be increased by 400% of Xianyun's ATK. The maximum DMG increase that can be achieved this way is 18,000. Each Plunging Attack shockwave DMG instance can only apply this increased DMG effect to a single opponent. Each character can trigger this effect once every 0.4s. You must first unlock the Passive Talent "Consider, the Adeptus in Her Realm." | 2 |
![]() Muzzle, the Searing Smoke ![]() ![]() ![]() | When Chasca takes the field, she will obtain 1 stack of "Spirit of the Radiant Shadow" from the Passive Talent "Bullet Trick." You must first unlock the Passive Talent "Bullet Trick" for this effect. In addition, when the Shining Shadowhunt Shells from Spirit Reins, Shadow Hunt's Multitarget Fire hit opponents, they will deal AoE Elemental DMG of the corresponding Elemental Type of the Shining Shadowhunt Shells equal to 400% of Chasca's ATK. This DMG is considered Charged Attack DMG. This effect can be triggered once each time Chasca uses Multitarget Fire. | 2 |
![]() The Ashen Price ![]() ![]() ![]() | When in the Nightsoul's Blessing State, Mavuika's Base ATK is increased by 200, and she obtains the following effects based on All-Fire Armaments' form:
| 2 |
![]() "Humanity's Name" Unfettered ![]() ![]() ![]() | The All-Fire Armaments from the Elemental Skill The Named Moment receive all-round improvements:
Additionally, when Mavuika is riding her Flamestrider and is not in combat, when her Nightsoul points drop to 5, she will gain 80 Nightsoul points. This effect can trigger once every 15s. | 6 |
![]() The Sacred Flame Imperishable ![]() ![]() ![]() | Base Effect: When opposing the Lord of Eroded Primal Fire incarnated by Gosoythoth, while in the Nightsoul's Blessing state, the Traveler's Movement SPD increases by 20%, their Stamina consumption decreases by 30%, and when they use Normal or Charged Attacks, they will send flaming waves flowing forward, dealing 96% of their ATK to opponents in the wave's path as Nightsoul-aligned Pyro DMG. Unlocked With Blazing Flint Ore: TBA | 6 |
Base ATK Scaling Abilities[]
Base ATK Scaling Talents[]
There are 3 Talents that match the category selection:
Talent | Description | Type |
---|---|---|
![]() Fantastic Voyage ![]() ![]() ![]() | Bennett performs a jumping attack that deals Pyro DMG, creating an Inspiration Field. Inspiration Field
| Elemental Burst |
![]() Lost Wisdom of the Seven Caverns ![]() ![]() ![]() | When characters affected by The Wind's Secret Ways' Prayerful Wind's Benefit deal Anemo DMG using Normal, Charged, Plunging Attacks, Elemental Skills, or Elemental Bursts to opponents, they will gain the Hurricane Guard effect: This DMG will be increased based on 32% of Faruzan's Base ATK. 1 instance of Hurricane Guard can occur once every 0.8s. This DMG Bonus will be cleared after Prayerful Wind's Benefit expires or after the effect is triggered once. | 4th Ascension Passive |
![]() Tengu Stormcall ![]() ![]() ![]() | Retreats rapidly with the speed of a tengu, summoning the protection of the Crowfeather. Gains Crowfeather Cover for 18s, and when Kujou Sara fires a fully-charged Aimed Shot, Crowfeather Cover will be consumed, and will leave a Crowfeather at the target location. Crowfeathers will trigger Tengu Juurai: Ambush after a short time, dealing Electro DMG and granting the active character within its AoE an ATK Bonus based on Kujou Sara's Base ATK. The ATK Bonuses from different Tengu Juurai will not stack, and their effects and duration will be determined by the last Tengu Juurai to take effect. | Elemental Skill |
Base ATK Scaling Constellations[]
There are 0 Constellations that match the category selection:
Constellation | Description | Level |
---|
Enemies[]
Attack Decrease[]
The following abilities can decrease the ATK of enemies.
There are 2 Talents that match the category selection:
Talent | Description | Type |
---|---|---|
![]() Drunkards' Farce ![]() ![]() ![]() | Opponents who enter the AoE of Signature Mix have 10% decreased ATK for 15s. | 4th Ascension Passive |
![]() Frozen Wilds ![]() ![]() ![]() | Aloy throws a Freeze Bomb in the targeted direction that explodes on impact, dealing Cryo DMG. After it explodes, the Freeze Bomb will split up into many Chillwater Bomblets that explode on contact with opponents or after a short delay, dealing Cryo DMG. When a Freeze Bomb or Chillwater Bomblet hits an opponent, the opponent's ATK is decreased and Aloy receives 1 Coil stack. Aloy can gain up to 1 Coil stack every 0.1s. Coil
While in the Rushing Ice state, Aloy cannot obtain new Coil stacks. Coil effects will be cleared 30s after Aloy leaves the field. | Elemental Skill |
There are 1 Constellations that match the category selection:
Constellation | Description | Level |
---|---|---|
![]() Divine Suppression ![]() ![]() ![]() | Targets marked by the Fortune-Preserving Talisman have their ATK decreased by 20%. | 4 |
Other Languages[]
Language | Official Name | Literal Meaning |
---|---|---|
English | ATKATK | — |
Chinese (Simplified) | 攻击力 Gōngjí-lì | Attack Power |
Chinese (Traditional) | 攻擊力 Gōngjí-lì | |
Japanese | 攻撃力 Kougeki-ryoku | Attack Power |
Korean | 공격력공격력 Gonggyeok-ryeok | Attack Power |
Spanish | ATQATQ | ATKATK |
French | ATQATQ | ATKATK |
Russian | Сила атаки Sila ataki | Attack Power |
Thai | พลังโจมตี Phlang Chomti | Attack Power |
Vietnamese | Tấn Công | Attack |
German | ANGANG | ATKATK |
Indonesian | ATK | — |
Portuguese | ATQATQ | ATKATK |
Turkish | Saldırı | Attack |
Italian | ATTATT | ATKATK |
Change History[]
References[]
- ↑ HoYoLAB: Attack power mechanics translated (Also tested during Global CBT3)
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