The Chaos Shrine, also known as the Temple of Fiends in the NES and Temple of Chaos in the PlayStation port, is a location in the original Final Fantasy. It is a ruin located at the center of the archipelago in which Final Fantasy takes place. The shrine also features a Dark Crystal in Garland's chamber. It is the first dungeon of the game, while its past incarnation serves as the final dungeon. The door to the center chamber will be locked until the player speaks with the King of Cornelia.
Story[]
The Chaos Shrine is an ancient temple used as a hideout for the evil knight Garland. The Warriors of Light head to the Chaos Shrine to find Garland, who holds Princess Sarah hostage. They defeat Garland, but fail to realize he was resurrected by the Four Fiends and transported into the past.
Later, after all four elemental crystals are lit, the Warriors of Light learn they must travel to the past at the Chaos Shrine. The crystals empower the Dark Crystal within the shrine and open a time warp, with which the warriors travel 2000 years back to a point in time when the temple was intact. After traversing it and defeating the Four Fiends for a second time, they locate Garland and defeat the Dark Lord Chaos, ending the time loop. The floor in which Chaos appears is shaped like a hexagram (a triangle in the NES version) inside a circle, possibly representing the Seal of Solomon.
Items[]
Present time[]
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2000 years past[]
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Encounters[]
The Chaos Shrine encounter region comprises two tiles on the 8x8 encounter map. It covers only a small chunk of land comprising the area immediately around the shrine and a small strip across the sea to the east. It shares borders with the northern Cornelia region to the south and the Matoya's Cave region to the east.
Encounters | Areas | |
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Pixel Remaster | Other releases | |
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Chaos Shrine region |
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Present |
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Past 1F |
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Past 2F |
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Past 3F |
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Past B1 |
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Past B2 |
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Past B3 |
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Past B4 |
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Past B5[note 7] |
Musical themes[]
The background music for the Chaos Shrine is called "Chaos Shrine". The background music for the Chaos Shrine of the Past is known as "Sunken Shrine", and is an arrangement of the former. The MSX2 version plays "Sunken Shrine" in both the present Shrine and the past Shrine. The theme is included in Theatrhythm Final Fantasy Compilation Album.
Other appearances[]
Final Fantasy Tactics[]
When the world was young, the primal deities sealed Jaed the Netherlord deep beneath the earth. Its decrepit chambers tainted by a foul and unholy air, the Shrine of Chaos is said to mark the site of his prison.
Description
The Shrine of Chaos was mentioned as one of the wonders.
Dissidia Final Fantasy (2008)[]
The Old Chaos Shrine (過去のカオス神殿, Kako no Kaosu Shinden?) is the representative arena of Final Fantasy. It is here that Tidus begins his storyline, Terra loses control of her power and attacks Onion Knight, and Bartz spies on several antagonists. Squall and Zidane confront Ultimecia and Kuja here as well, and the Warrior of Light fights Garland at the end of his storyline. At the end of Shade Impulse, the heroes gather at the Shrine to battle Garland, and then open the portal to Chaos's realm, Edge of Madness. Until the Warrior of Light faces Garland, all storyline sequences that take place at the Chaos Shrine happen on the roof or in the side passages, and not actually inside the shrine itself.
The Chaos Shrine is a straightforward arena with a large central room lined with destructible pillars dominated by a ramp leading from the doors of the shrine to a throne against the opposite wall (which can be destroyed with a Wall Rush). Portraits of the Four Fiends can be seen in the corners of the room. In addition to fighting in the shrine itself, players can also fight on the roof, which is almost entirely open with a handful of destructible pillars and statues. A portal to Chaos's realm can be seen in the sky.
If a character is knocked into it by a powerful attack, the shrine's roof can be destroyed, opening up the battle arena and destructible rubble falling into the main chamber. The shrine's Ω form causes the Bravery of both characters to decrease by a set percentage every few seconds, and the Bravery deducted is added to the Bravery pool.
The Blackcrystal Sliver is the battlegen item obtained through stage destruction in this area.
Dissidia 012 Final Fantasy[]
The Old Chaos Shrine returns, serving as the sight of a battle between Lightning and Kain, after which Lightning confronts Garland and Exdeath.
Ruins of the Chaos Shrine can be found World B, at the Cornelia Plains. In some storylines a moogle operates a shop here.
Theatrhythm Final Fantasy[]
The multiplayer mode is known as Chaos Shrine. It supports four players.
The location itself is featured in Music Sequences, including the "Opening Theme" Event Music Sequence and the " Underwater Temple" Field Music Sequence, as well as any Battle Music Sequence in which the player faces Chaos during a Dark Note. The location is also used as the background for the battle with Chaos upon collecting 10,000 Rhythmia, the only time it is guaranteed to be used in BMS.
Theatrhythm Final Fantasy Curtain Call[]
The Chaos Shrine returns, the location appearing as the BMS for Last Battle from the 16-bit ports, while the mode itself has been succeeded by Quest Medley. A different version of the Chaos Shrine appears as the background for the BMS for "The Chaos Shrine -TFFCC BMS Arrangement- From FF"
Final Fantasy Airborne Brigade[]
Final Fantasy Record Keeper[]
Chaos Shrine[]
"When darkness veils the world, four Warriors of Light shall come," spoke the prophecy. Their arrival in Cornelia began the story to begin all stories.
Description
Chaos Shrine is unlocked by completing Phantom Train in the Final Fantasy VI realm. Completion of this dungeon unlocks Western Keep in the Final Fantasy I realm.
Chaos Shrine of Yore, Part 1[]
With the support of the Circle of Sages, the Warriors of Light travel to the Chaos Shrine and are transported 2000 years into the past...
Description
Chaos Shrine of Yore, Part 1 is unlocked by completing Thunder Plains in the Final Fantasy X realm. Completion of this dungeon unlocks Chaos Shrine of Yore, Part 2 in the Final Fantasy I realm.
Chaos Shrine of Yore, Part 2[]
The battle with the two elemental fiends behind them, the Warriors of Light continue their journey downward through the Chaos Shrine, but more foes lie in wait.
Description
Chaos Shrine of Yore, Part 2 is unlocked by completing Chaos Shrine of Yore, Part 1 in the Final Fantasy I realm. Completion of this dungeon is required to unlock Sealed Cave in the Final Fantasy IV realm.
Non-Final Fantasy guest appearances[]
Dragon Quest & Final Fantasy in Itadaki Street Mobile[]
The Chaos Shrine is present in this crossover title as a stage.
Gallery[]
Etymology[]
Chaos refers to the void state preceding the creation of the universe in Greek creation myths, or to the initial "gap" created by the original separation of heaven and earth. Chaos also refers to a state of disorder, disharmony, dissonance, lawlessness, and unpredictability.
The Chaos Shrine is one of the few locations in the game to be renamed in the English as well as the Japanese versions. It was originally known as "Kaosu no Shinden" (Temple of Chaos, or Chaos's Temple), whereas the remakes simplify the name to "Kaosushinden" (the Chaos Temple).
Annotations[]
- ↑ NES and PS versions
- ↑ Dawn of Souls and 20th Anniversary versions
- ↑ NES and PS versions
- ↑ Dawn of Souls and 20th Anniversary versions
- ↑ NES and PS versions
- ↑ Dawn of Souls and 20th Anniversary versions
- ↑ Random encounters only occur on B5 in the Famicom, MSX, and Pixel Remaster releases. While the encounter set exists in all versions, the encounter rate for the floor is set to 0 in other releases.