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The Cavern of Earth, also known as the Earth Cave and Terra Cavern, is a location from the original Final Fantasy. It is located south of Melmond, at the "Devil's Tail", and the Warriors of Light must come here to find the source of the earth's rot.

The first floor of the cave offers many branching paths away from the center starting point. The bend to the west of the entrance ladder is particularly dangerous as it forces repetitive battles at every single step, but the ladder to the next floor is a short walk east. The next three levels take some time to traverse through, as they are comprised of many small rooms and contain more powerful enemies. After defeating the Vampire and returning with the Earth Rod, the player can access the next two floors which hold even harder enemies.

Story[]

Spoiler warning: Plot and/or ending details follow. (Skip section)
FF1 Earth Crystal Room

The Crystal Room in the Cavern of Earth.

The Warriors of Light descend through the cave and defeat a vampire residing on the third basement level, who seems to be the cause of the problem. However, this fails to stop the rotting of the earth. Later, they speak with the wise and ancient sage Sadda who lives in a cave to the west. Sadda gives them a rod with which they can move an obstacle at the back of the Vampire's chamber. They return with the rod and expose a secret passage, revealing two deeper floors into the cave.

Here, they find and defeat the Lich, the Fiend of Earth who is leeching power off from the Earth Crystal, and rid the earth of its rotting, the first purification of the Crystals.

Quests[]

Level grinding[]

In pre-Pixel Remaster releases, the left passageway immediately upon entering the dungeon is filled with fixed encounters where every step sends them into a battle with at least one Hill Gigas and up to three Lizards. If the player is sufficiently leveled, they can kill the enemy party in a couple rounds, earning several hundred EXP and approximately a thousand gil every battle. This is a good place to level grind early on. In Pixel Remaster these fixed encounters are replaced by a pair roving NPCs that only respawn upon re-entering the map, making this method ineffective.

Treasure[]

Item Location
1,975 gil B1
795 gil B1
Antidote B1
Potion B1
880 gil B1
330 gil B2
Coral Sword B2
Tent B2
5,000 gil B2
Leather Shield B2
575 gil B2
Sleeping Bag B3
3,400 gil B3
Gold Needle B3
3,400 gil B3
1,020 gil B3
Star Ruby B3
Staff B4
3,400 gil B4
1,520 gil B4
5,450 gil B4
1,455 gil B4
Tent B4
Mythril Shield B4
1,250 gil B4

Encounters[]

Cavern of Earth-Giant's Cave-Melmond encounter region from FFI Pixel Remaster

Cavern of Earth-Giant's Cave-Melmond encounter region in Pixel Remaster. See file summary for other versions.

FFI Background Cavern of Earth1

Battle background.

FFI Background Cavern of Earth2

Lich battle background.

The Cavern of Earth is part of a large encounter region is shares with the Giant's Cave, Melmond, and the Sage's Cave depending on the release. In non-Pixel Remaster releases it is bordered by the Marsh Cave encounter region to the southeast, while a small strip of land to the southwest default to the southern Cornelia encounter set.

Encounters Areas
Pixel Remaster Other releases
Surrounding region
B1
B2
B3
B4
B5


Musical themes[]

The background music for the Cavern of Earth is "Gurgu Volcano".

Other appearances[]

Dissidia 012 Final Fantasy[]

Spoiler warning: Plot and/or ending details follow. (Skip section)

In the Confessions of the Creator Scenario, a Teleport Stone can be found at the Devil's Tail, and is named after the Cavern of Earth. Instead of the dungeon, the Chasm in the Rotting Land Gateway is located in the middle of the mountains. The player's first objective in the storyline is to head here and rescue the mured moogle.

After rescuing him and eventually being directed to the Lands of Discord, the mured moogle reveals himself as Cid of the Lufaine and reveals the circumstances that lead to him becoming a moogle and being sealed in the gateway. When Chaos became Feral Chaos and killed all the summoned warriors, Cid took on the form of a moogle to enter World B and sealed himself and Cosmos in the depths of the Chasm in the Rotting Land gateway to protect the goddess from Feral Chaos's wrath. The time being sealed caused Cid to lose many of his memories, which he began to recover once the player rescued him.

The Reports reveal that the Chasm in the Rotting Land is where Cid stayed during the cycles of war and conducted his studies and experiments. Here he created the Warrior of Light by infusing a manikin with his own memories, but when it did not show a will of its own, he placed it among the warriors summoned by the gods to observe how it grew.

Spoilers end here.

Final Fantasy Record Keeper[]

Cavern of Earth 1[]

Word reaches the warriors that a vampire residing within the Cavern of Earth is responsible for the rot that plagues the land around Melmond. The warriors go to the cavern to investigate.

Description

The Cavern of Earth 1 is unlocked by completing Vile Peaks, Part 2 in the Final Fantasy XIII realm. Completion of this dungeon unlocks Cavern of Earth 2.


Cavern of Earth 2[]

When the warriors brandish the Earth Rod, a stone slab at the back of the vampire's room splits, revealing a stairway. Steeling their resolve, the warriors press onward.

Description

The Cavern of Earth 2 is unlocked by completing Cavern of Earth 1. Completion of this dungeon unlocks Mount Gulg.


Gallery[]

Etymology[]

"Terra" is the Latin word for "Earth". It is also present in some Latin-derived languages such as Italian and Portuguese.

Annotations[]

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