This article lists all Soul Breaks used in Final Fantasy Record Keeper by characters originating from Final Fantasy VI.
List of Soul Breaks[]
Terra[]
Soul Break | Soul Gauge/ Charge Time |
Target | Properties | Relic |
---|---|---|---|---|
Trance Attack |
2 2.75s |
Single | 175% physical damage | None |
Enter Trance and deal physical damage to one target. | ||||
Trance Fira |
2 3.0s |
All | 717% magic damage | Enhancer (VI) |
Enter Trance and cast fire elemental magic on all targets. | ||||
Trance Flood |
2 3.0s |
All | 725% magic damage Self MAG +20% (25s) |
Minerva Bustier (VI) |
Deal magic water damage to all targets and raise user's Magic. | ||||
Magitek Missile |
2 3.0s |
Single | 180% magic damage/hit | Maduin's Horn (VI) |
Deal ten powerful non-elemental magic attacks to one target. | ||||
Blood of Espers |
2 2.75s |
All | 288% magic damage/hit Self Haste, Burst Mode (15s) |
Stardust Rod (VI) |
Deal five magic non-elemental attacks to all targets, and grant Haste and Burst Mode to the user. | ||||
Chaos Fira: 4x 262% fire/NE magic Chaos Watera: 4x 262% water/NE magic | ||||
Fire Beam |
2 2.50s |
All | 353% magic damage/hit Fire infusion (25s) |
Tiara (VI) |
Deal four magic fire attacks to all targets, and temporarily infuse the user with the power of fire. | ||||
Scorching Flames |
1 2.50s |
Single | 4000% magic damage | Blood Sword (VI) |
Deal massive magic fire and non-elemental damage to one target. Can break the damage cap. | ||||
Omen |
2 2.50s |
Single | 170% magic damage/hit, fire infusion (25s) EX Mode: Magitek (25s) |
Apocalypse (VI) |
Deal ten magic fire and non-elemental attacks to one target, temporarily infuse the user with the power of fire, and enter Magitek EX Mode. Magitek EX Mode reduces delay of the user's actions, and increases the user's Magic a moderate amount. | ||||
Magitek: MAG +30%, cast speed x2 | ||||
Finding Love |
2 2.50s |
Single | 188% magic damage/hit, fire infusion (25s) Self Haste, Burst Mode (15s) |
Terra's Armguard (VI) |
Deal eight magic fire and non-elemental attacks to one target, temporarily infuse the user with the power of fire, and grant Haste and Burst Mode to the user. | ||||
Fire Combo: 4x 220% fire/NE magic (4x 249% vs. weak to fire) Fire Wave: 2x 309% group fire/NE magic, self MAG +30%/DEF -30% (20s) | ||||
Inferno Combo |
3 (1 use) 2.50s |
Single | 2650% magic damage/hit | Durandal (VI) |
Deal three massive magic fire attacks to one target. Can break the damage cap. | ||||
Esper Flame |
1 (3 uses) 0.01s |
Self | Empowered Infusion: fire (25s) Cast speed x3 (2 turns) |
Terra's Cloak (VI) |
Instantly grant the user Empowered Infusion for fire, and reduce delay of the user's actions for two turns. | ||||
Magitek Inferno |
2 (1 use) 2.50s |
Single | 173% magic damage/hit, fire infusion (25s) Black Magic ability damage +30% (15s) Brave Mode: Riot Fire (15s) (starting at Lv 2) |
Astrakhan Hat (VI) |
Deal ten magic fire attacks to one enemy, temporarily infuse the user with the power of fire, temporarily increase the damage of the user's black magic abilities a moderate amount, grant the user Brave Mode, and set the user's Bravery Level to 2. | ||||
Riot Fire: (+1 level on Black Magic abilities) Lv 0: 792% fire magic Lv 1: 1200% fire magic (99999 cap) Lv 2: 2080% fire magic (99999 cap) Lv 3: 3500% fire magic (99999 cap) | ||||
Chaotic Inferno |
2 (1 use) 2.50s |
Single | 150% magic damage/hit, fire infusion (25s) Awoken Fire, Cap Break +1 (15s) Trance (25s) |
Lufenian Saber (VI) |
Deal fifteen magic fire and non-elemental attacks to one enemy, temporarily infuse the user with the power of fire, temporarily grant the user Awoken Fire Mode, increase the user's Cap Break Level by 1, and enter Trance. | ||||
Awoken Fire: fire ability rank boost, dualcast, infinite hones (+5/10/15/20/30% damage at rank 1/2/3/4/5) Trance: ATK/MAG/DEF/RES/MND/ACC/EVA +20%, cast speed x2 | ||||
Riot Wind |
3 (1 use) 2.50s |
Single | 2650% magic damage/hit | Ultima Weapon (VI) |
Deal three massive magic wind attacks to one enemy. Can break the damage cap. | ||||
Tornado Combo |
2 2.50s |
Single | 170% magic damage/hit Wind infusion, self cast speed x3 (2 turns) EX Mode: Enlightened Yearning (15s) |
Terra's Guise (VI) |
Deal ten magic wind and non-elemental attacks to one target, temporarily infuse the user with the power of wind, reduce delay of the user's actions for two turns, and enter Enlightened Yearning EX Mode. Enlightened Yearning EX Mode temporarily increases the user's Magic a moderate amount, and causes their wind abilities to trigger the follow-up ability Trance Wind, dealing six magic wind and non-elemental attacks to one target. | ||||
Enlightened Yearning: MAG +30%, follow wind abilities with Trance Wind Trance Wind: 6x 132% wind/NE magic | ||||
Storm Harbinger |
1 (3 uses) 0.01s |
Self | Empowered Infusion: wind (25s) Instant cast (1 turn) |
Lordly Robes (VI) |
Temporarily grant the user Empowered Infusion for wind, and remove delay from the user's actions for one turn. Triggers instantly. | ||||
Violent Sword |
2 (1 use) 2.50s |
Single | 150% magic damage/hit, wind infusion (25s) Awoken Zephyr, Cap Break +1 (15s) Follow wind abilities with Violent Storm (15s) |
Ancient Sword (VI) |
Deal fifteen magic wind and non-elemental attacks to one target, temporarily infuse the user with the power of wind, temporarily grant the user Awoken Zephyr Mode, increase the user's Cap Break Level by 1, and cause the user's wind abilities to trigger the follow-up ability Violent Storm, dealing five, ten, or fifteen magic wind and non-elemental attacks to one target. Number of attacks cycles through this sequence each time Violent Storm triggers. | ||||
Awoken Zephyr: wind ability rank boost, instant cast, infinite hones Violent Storm: 5/10/15x 75% wind/NE magic (BLK) (cycles with uses) | ||||
Inferno Cross |
Wizard Sword (VI) | |||
Deal fifteen magic fire and non-elemental attacks to one enemy, temporarily grant the user major Empowered Infusion for fire, temporarily grant the user Sync Mode, and increase the user's Cap Break Level by 1. | ||||
Illusory Flame |
Maduin's Garb (VI) | |||
Temporarily grant the user Empowered Infusion for fire, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break Gauge. | ||||
Half-Esper Might |
Demonsbane (VI) | |||
Deal four massive magic fire and wind attacks to one enemy. Deals more damage depending on the amount of Limit Break gauge consumed, ignores Resistance, and can break the damage cap. | ||||
Riot Storm |
Mythical Sword (VI) | |||
Deal fifteen magic wind and non-elemental attacks to one enemy, temporarily grant the user major Empowered Infusion for wind, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and enter Trance, temporarily raising some of the user's stats a moderate amount, and reducing delay of the user's actions. | ||||
Reviving Wind |
Gale Rod (VI) | |||
Temporarily grant the user Empowered Infusion for wind, and temporarily cause wind abilities used by the user to trigger the follow-up ability Downburst, dealing six magic wind and non-elemental attacks to one enemy. Reviving Wind triggers instantly and does not deplete the Soul Break Gauge. |
Locke[]
Soul Break | Soul Gauge/ Charge Time |
Target | Properties | Relic |
---|---|---|---|---|
Sneak Attack |
2 2.50s |
Single | 150% ranged damage | None |
Strike from the back row with no penalty. | ||||
Mirage Dive |
2 2.50s |
All | 320% physical damage (100% Slow) | Rising Sun (VI) |
Attack and Slow all targets. | ||||
Phoenix Plunder |
2 2.50s |
All | 330% physical damage h40 party heal |
Wing Edge (VI) |
Deal physical fire damage to all enemies and restore a small amount of HP to all allies. | ||||
Valiant Strike |
2 2.50s |
Single | 100% physical damage/hit (+11-40% damage with less HP) |
Valiant Knife (VI) |
Deal 8 physical attacks to one enemy, dealing more damage the lower the user's HP. | ||||
Mirage Phoenix |
2 2.50s |
All | 116% physical damage/hit Enemy fire weakness +20% (25s) Self Haste, Burst Mode (15s) |
Thief's Knife (VI) |
Deal five physical fire and holy attacks to all targets, temporarily lower their fire resistance, and grant Haste and Burst Mode to the user. | ||||
Mug Weapon: steal 20% target ATK/MAG (20s) Phoenix Buffet: 4x 54% fire/holy physical | ||||
Miracle of Kohlingen |
1 1.25s |
Single | 1000% ranged damage | Gladius (VI) |
Deal massive ranged physical fire and holy damage to one target. Can break the damage cap and has reduced delay. | ||||
Southern Cross |
2 2.50s |
Single | 97% ranged damage/hit Fire infusion (25s) |
Locke's Jacket (VI) |
Deal eight ranged physical fire and non-elemental attacks to one target, and temporarily infuse the user with the power of fire. | ||||
Atomic Dive |
2 2.50s |
Single | 72% physical damage/hit, target DEF/RES -50% (25s) 99-hit fire chain (+20% field, 15s) |
Zwill Crossblade (VI) |
Trigger a fire chain up to 99 hits long that increases the fire damage of all allies a small amount, deal eleven physical fire attacks to one enemy, and temporarily lower its Defense and Resistance a large amount. | ||||
Burning Steel |
2 2.50s |
Random | 67% physical damage/hit Target fire weakness +20% (25s) Follow fire abilities with Flame Hunt (15s) |
Platinum Dagger (VI) |
Deal ten physical fire and non-elemental attacks to random targets, temporarily lower their fire resistance, and temporarily cause fire abilities to trigger the follow-up ability Flame Hunt, dealing physical fire and non-elemental damage to one target, with a moderate chance to temporarily lower its fire resistance a small amount. | ||||
Flame Hunt: 120% fire/NE physical, 35%: target fire weakness +10% (15s) | ||||
On the Hunt |
2 2.50s |
Single | 83% physical damage/hit Fire infusion (25s) Self Haste, Burst Mode (15s) |
Locke's Sash (VI) |
Deal eight ranged physical fire and non-elemental attacks to one target, temporarily infuse the user with the power of fire, and grant Haste and Burst Mode to the user. | ||||
Brave the Heat: 4x 47% fire/NE physical Searing Edge: 2x 86% fire/NE physical, steal 50% target ATK (20s) | ||||
Blade of the Phoenix |
3 (1 use) 2.50s |
Single | 55% physical damage/hit, then 800% | Orichalcum (VI) |
Deal twenty massive ranged physical fire attacks, followed by another ranged physical fire attack that can break the damage cap, to one enemy. | ||||
Burning Spirit |
2 2.50s |
Single | 71% ranged damage/hit, fire infusion (25s) Self instant cast (1 turn) EX Mode: Adventurer (15s) |
Triton's Dagger (VI) |
Deal ten ranged physical fire and non-elemental attacks to one enemy, temporarily infuse the user with the power of fire, remove delay from the user's actions for one turn, and enter Adventurer EX Mode. Adventurer EX Mode temporarily raises the user's Attack a moderate amount, and causes the user's fire abilities to trigger the follow-up ability Valiant Flame. | ||||
Adventurer: ATK +30%, follow fire abilities with Valiant Flame Valiant Flame: 4x 35% fire ranged (5/6/7/8 hits while under 80/60/40/20% HP) | ||||
Heat of Passion |
1 (3 uses) 0.01s |
Self | Empowered Infusion: fire (25s) Cast speed x3 (2 turns) |
Thief's Hat (VI) |
Instantly grant the user Empowered Infusion for fire, and reduce delay of the user's actions for two turns. | ||||
Returners Unite |
2 2.50s |
Single | 69% physical damage/hit Target fire weakness +20% (25s) Thief ability damage +30% (15s) Brave Mode: Burning Mirage (15s) (starting at Lv 2) |
Pirate Cap (VI) |
Deal ten physical fire attacks to random enemies, temporarily lower their fire resistance level by 2, temporarily increase the damage of the user's thief abilities a moderate amount, grant them Bravery Mode, and set their Bravery Level to 2. | ||||
Burning Mirage: (+1 level on Thief abilities) Lv 0: 181% fire physical Lv 1: 306% fire physical (99999 cap) Lv 2: 611% fire physical (99999 cap) Lv 3: 955% fire physical (99999 cap) | ||||
Heat Slicer |
0 (1 use) 0.01s |
Single | 52% physical damage/hit Target fire weakness +20% (15s) |
Adventurer's Knife (VI) |
Instantly deal six physical fire and non-elemental attacks to one enemy, and temporarily lower its fire resistance level by 2. Does not deplete the Soul Break gauge. | ||||
Adventure Awaits |
2 (1 use) 2.50s |
Single | 60% physical damage/hit, fire infusion (25s) Awoken Fire, Cap Break +1 (15s) Follow 3 fire abilities with Flamechaser (15s) |
Crystal Cross (VI) |
Deal fifteen physical fire and non-elemental attacks to one enemy, temporarily infuse the user with the power of fire, temporarily grant them Awoken Fire Mode, increase their Cap Break Level by 1, and cause every third fire ability they use to trigger the follow-up ability Flamechaser, dealing ten physical fire and non-elemental attacks to one target. | ||||
Awoken Fire: fire ability rank boost + dualcast, infinite hones Flamechaser: 10x 53% fire/NE physical | ||||
Phoenix Heat |
Danjuro (VI) | |||
Deal fifteen physical fire and non-elemental attacks to one enemy, temporarily grant the user major Empowered Infusion for fire, temporarily grant the user Sync Mode, and increase the user's Cap Break Level by 1. | ||||
Fire Raiment (Locke) |
Zwillblade (VI) | |||
Temporarily infuse all allies with the power of fire. Triggers instantly. |
Celes[]
Soul Break | Soul Gauge/ Charge Time |
Target | Properties | Relic |
---|---|---|---|---|
Magic Shield |
2 2.50s |
Party | RES +50% (25s) | None |
Raise party's Resistance for a short time. | ||||
Runic Blade |
2 2.50s |
Self | Runic: absorb BLK attacks taken to restore ability uses (25s) | Soul Sabre (VI) |
Absorb offensive black magic to restore ability uses. | ||||
Spinning Edge |
2 2.75s |
Single | 170% physical damage/hit | Rune Blade (VI) |
Deal three successive wind attacks to one target. | ||||
Indomitable Blade |
2 2.50s |
Single | 158% physical damage/hit High Runic: absorb BLK and WHT enemy attacks to restore ability uses (25s) |
Excalibur (VI) |
Deal five physical attacks to one target and absorb enemy black and white magic to restore ability uses. | ||||
Maria's Song |
2 2.50s |
Party | ATK/MAG +30% (25s) Self holy infusion (25s) Self Haste, Burst Mode (25s) |
Lightbringer (VI) |
Temporarily raise the Attack and Magic of all allies a moderate amount, grant Haste and Burst Mode to the user, and temporarily infuse the user with the power of holy light. | ||||
Ardent Blade: 4x 54% holy/fire physical Frigid Blade: 4x 54% holy/ice physical | ||||
Blade Unbound |
1 2.50s |
Single | 1100% physical damage (up to 1400% with BLK/WHT/SUM/BLU attacks taken) |
Save the Queen (VI) |
Deal massive physical holy and wind damage to one target. Deals more damage for each magic attack the user has taken (up to four stages of damage increase, includes most spells). Can break the damage cap. | ||||
Invincible Blade |
2 2.50s |
Single | 94% physical damage/hit Self ATK/DEF +35%, High Runic (25s) Self Haste, Burst Mode (15s) |
Ragnarok (VI) |
Deal eight physical holy and ice attacks to one target, temporarily absorb enemy black magic and white magic abilities cast on the user to restore one ability use each time, raise the user's Attack a moderate amount and Defense a small amount, and grant Haste and Burst Mode to the user. | ||||
Gleaming Frostblade: 4x 58% holy/ice physical, Spellblade damage +15% (2 turns) Dazzling Grimblade: 2x 70% group holy/ice physical, self ATK +30%/DEF -30% (20s) | ||||
Whetted Blade |
2 2.50s |
Single | 69% physical damage/hit, High Runic (25s) Spellblade damage +30% (15s) Spellblade dualcast (15s) |
Arch Sword (VI) |
Deal ten physical holy, ice, wind, and non-elemental attacks to one enemy, temporarily absorb enemy black magic and white magic abilities cast on the user to restore one ability use, temporarily increase the damage of the user's spellblade abilities a moderate amount, and cause the user's spellblade abilities to double cast. | ||||
Glorious Blade |
3 (1 use) 2.50s |
Single | 800% physical damage/hit | Ultima Blade (VI) |
Deal three massive physical ice, wind, and holy attacks to one enemy. Can break the damage cap. | ||||
Rune Knight's Ambition |
1 (3 uses) 0.01s |
Self | Critical = 100% (2 turns) Cast speed x3 (2 turns) |
Round Shield (VI) |
Instantly set the user's critical hit chance to 100% for two turns, and reduce delay of the user's actions for two turns. | ||||
More the Merrier |
2 2.50s |
Party | 150-hit ice chain (+50% field) (15s) ATK +50% (25s) |
Celes' Sword (VI) |
Activate an ice chain up to 150 hits long that increases the ice damage of all allies a large amount, and temporarily raise their Attack a large amount. | ||||
Mystic Blade |
2 2.50s |
Single | 71% physical damage/hit, ice infusion (25s) High Runic (25s) Ice ⇨ row PHY cast speed x3 (1 turn) (15s) |
Celes Guise (VI) |
Deal ten physical ice and non-elemental attacks to one target, temporarily infuse the user with the power of ice, absorb enemy black magic and white magic abilities cast on the user to restore one ability use each time, and temporarily cause the user's ice abilities to reduce delay of physical attacks of allies in the front row for one turn. | ||||
Twin Spin |
2 (1 use) 2.50s |
Single | 60% physical damage/hit, party Magic Barrier Awoken Invincible General, Cap Break +1 (15s) Follow 2 ice or holy abilities with Awoken Runic Blade (15s) |
Icebrand (VI) |
Deal fifteen physical ice, holy, and non-elemental attacks to one target, temporarily increase the user's ice and holy attack levels by 3, grant the user Awoken Invincible General Mode, increase the user's Cap Break Level by 1, grant all allies a Magic Barrier, and cause every second ice or holy ability used by the user to trigger the follow-up ability Awoken Runic Blade. | ||||
Awoken Invincible General: ice or holy ability rank boost, dualcast, infinite hones Awoken Runic Blade: self Magic Barrier x2 (5x 52% ice/holy/NE physical with Magic Barrier on user) | ||||
Mystical Snow |
Knight Sword (VI) | |||
Deal fifteen physical ice and non-elemental attacks to one target, temporarily grant the user major Empowered Infusion for ice, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, grant all allies a Magic Barrier, grant the user two Magic Barriers, and cause every third Sync Ability used by the user to trigger the follow-up ability Love Barrier. | ||||
Rune Knight's Honor |
Opera Dress (VI) | |||
Temporarily grant the user Empowered Infusion for ice, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge | ||||
Rune Knight's Triumph |
Ice Shield (VI) | |||
Temporarily grant the user Empowered Infusion for ice, and reduce delay of the user's actions for two turns. Triggers instantly. |
Mog[]
Soul Break | Soul Gauge/ Charge Time |
Target | Properties | Relic |
---|---|---|---|---|
Leaf Swirl |
2 2.50s |
All | 110% physical damage | None |
Deal physical damage to all targets. | ||||
Heroic Harmony |
2 3.0s |
All | Enemy ATK/MAG -50% (25s) | Heroic Scarf (VI) |
Lower Attack and Magic of all targets. | ||||
Sunbath |
2 3.0s |
Party | Regen, ATK +30% (25s) | Holy Lance (VI) |
Grant heavy Regen to the party and raise their Attack. | ||||
Earth Blues |
2 2.50s |
All | 237% white magic damage/hit Target ATK/DEF -50% (25s) |
Gaia Bell (VI) |
Deal six white magic earth and non-elemental attacks to all targets, and temporarily lower their Attack and Defense a large amount. | ||||
Love Serenade |
2 2.50s |
Party | Haste, MAG/MND +30% (25s) Self Burst Mode (15s) |
Fairy Tale (VI) |
Grant Haste to all allies, temporarily raise their Magic and Mind a moderate amount, and grant Burst Mode to the user. | ||||
Fond Memories: instant h80 heal + Regen Moogle Justice: 1060% holy white magic, target MAG -50% (25s) | ||||
Forest Nocturne |
2 2.50s |
Party | ATK/MAG/MND +30% (25s) Cast speed x2 (3 turns) |
Mog's Timpani (VI) |
Temporarily raise the Attack, Magic, and Mind of all allies a moderate amount, and reduce delay of their actions for three turns. | ||||
Twilight Requiem |
2 2.50s |
All | Enemy ATK/MAG/DEF/RES/MND -30% (25s) Party Protect, Shell and Haste |
Prism Rod (VI) |
Temporarily lower the Attack, Magic, Defense, Resistance, and Mind of all enemies a moderate amount, and grant Protect, Shell, and Haste to all allies. | ||||
Hopeful Reunion |
2 2.50s |
Party | 150-hit FFVI realm chain (field +50%) (15s) ATK/MAG +30% (25s), Haste |
Rune Bell (VI) |
Activate a FF VI realm chain up to 150 hits long that increases the damage of allies from the FF VI realm a large amount, temporarily raise the Attack and Magic of all allies a moderate amount, and grant them Haste. | ||||
Wind Rhapsody |
2 (1 use) 0.01s |
Party | MAG/MND +30 (25s), Haste Magic cast speed x2 (15s) Follow 3 Dancer abilities with Fevered Rhapsody (15s) |
Mog Shield (VI) |
Temporarily raise the Magic and Mind of all allies a large amount, grant them Haste, temporarily reduce delay of allies' magic attacks, grant the user Awoken Rhapsody Mode, and cause every third dancer ability used by the user to trigger the follow-up ability Fevered Rhapsody. Triggers instantly. | ||||
Awoken Rhapsody: Dancer ability dualcast, infinite hones, faster cast speed with ability rank (x2/2.25/2.50/2.75/3.0 at rank 1/2/3/4/5) Fevered Rhapsody: party magic damage +70% (1 turn) | ||||
Guardian Symphony |
0 (1 use) 0.01s |
Party | Protect, Shell, Negate Damage Barrier (30%) | War Trumpet (VI) |
Grant all allies Protect, Shell, and a barrier that negates attack damage up to 30% of their max HP. Triggers instantly and does not deplete the Soul Break gauge. |
Edgar[]
Soul Break | Soul Gauge/ Charge Time |
Target | Properties | Relic |
---|---|---|---|---|
Auto Crossbow |
2 3.0s |
All | 110% ranged damage | None |
Deal ranged damage to all targets. | ||||
Bioblaster |
2 3.0s |
All | 310% ranged damage (50% Poison) | Partisan (VI) |
Deal physical poison damage to all targets and Poison them. | ||||
Drill |
2 2.50s |
Single | 167% physical damage/hit Party DEF +50% (25s) |
Drill (VI) |
Deal three physical attacks to one target and temporarily raise the Defense of all allies. | ||||
Chainsaw |
2 2.50s |
Random | 132% physical damage/hit Target poison weakness +20% (25s) |
Chainsaw (VI) |
Deal six physical attacks to random targets, and temporarily lower their poison resistance. | ||||
Armageddon Blast |
1 2.50s |
All | 8600% ranged damage (+100% per debuff on target, up to +300%) (15% Blind/Petrify/Poison/Silence) |
Enhanced Bioblaster (VI) |
Deal massive ranged physical poison and non-elemental damage to all targets, with a moderate chance to Poison, Blind, Silence, and Petrify them. Deals more damage for each debuff on the targets (up to three), and can break the damage cap. | ||||
Bio Chainsaw |
2 2.50s |
All | 80% physical damage/hit Poison infusion (25s) Self Haste, Burst Mode (15s) |
Edgar's Cloak (VI) |
Deal six physical poison and non-elemental attacks to all targets, with a high chance to Poison them, temporarily infuse the user with the power of poison, and grant Haste and Burst Mode to the user. | ||||
Bio Attack: 4x poison/fire ranged (25% Blind/Poison/Silence) Bio Bomb: 2x 70% group poison/fire ranged (21% Blind/Poison/Silence) | ||||
Royal Brotherhood |
2 2.50s |
Single | 70% ranged damage/hit Machinist ability rank boost EX Mode: Machinery (15s) |
Flash (VI) |
Deal ten ranged physical poison, fire, and lightning attacks to one target, temporarily grant the user moderate Machinist Ability Boost, and enter Machinery EX Mode. Machinery EX Mode temporarily raises the user's Attack a moderate amount, reduces delay of the user's machinist abilities, and causes poison, fire, and lightning machinist abilities to trigger the follow-up ability Enfeeble. | ||||
Machinery: ATK +30%, Machinist ability cast speed x2, follow Machinist abilities with Enfeeble Enfeeble: 3x poison/fire/lightning ranged, 35%: target poison, fire or lightning weakness +10% (15s) (with element used) | ||||
Trifecta Drill |
2 2.50s |
Single | 82% physical damage/hit, self ATK/DEF +30% (25s) Self instant cast (1 turn) Self Haste, Burst Mode (15s) |
Longinus (VI) |
Deal eight physical poison, fire, and lightning attacks to one enemy, temporarily raise the user's Attack a moderate amount and Defense a small amount, remove delay from the user's actions for one turn, and grant Haste and Burst Mode to the user. | ||||
Enfeebling Flame: 2x 77% poison/fire ranged, 20%: target fire weakness +20% (25s) Enfeebling Bolt: 2x 77% poison/lightning ranged, 20%: target lightning weakness +20% (25s) | ||||
Bravo, Figaro! |
3 (1 use) 2.50s |
Single | 55% ranged damage/hit, then 800% | Edgar's Guise (VI) |
Deal twenty massive ranged physical poison, fire, and lightning attacks to one enemy, followed by an additional ranged physical poison, fire, and lightning attack that can break the damage cap. | ||||
Critical Call |
1 (3 uses) 0.01s |
Self | Critical = 100% (2 turns) Cast speed x3 (2 turns) |
Noiseblaster (VI) |
Instantly set the user's critical hit chance to 100% for two turns, and reduce delay of the user's actions for two turns. | ||||
Bravo Drill! |
Hyper Drill (VI) | |||
Deal fifteen ranged physical poison, fire, lightning, and non-elemental attacks to one enemy, temporarily grant the user Awoken Machinist Mode, increase the user's Cap Break Level by 1, grant the user Change Machinery Mode, and cause every second poison, fire, or lightning ability the user uses to trigger the follow-up ability Technical Bravo! | ||||
King of Figaro |
Heavy Lance (VI) | |||
Reduce delay of the user's actions for two turns, and temporarily grant the user Change Machinery Mode. Change Machinery Mode causes the next poison, fire, or lightning ability the user uses to temporarily grant an elemental infusion determined by the element used. Triggers instantly and does not deplete the Soul Break Gauge. |
Sabin[]
Soul Break | Soul Gauge/ Charge Time |
Target | Properties | Relic |
---|---|---|---|---|
Raging Fist |
2 3.0s |
Single | 150% physical damage | None |
Deal physical damage to one target. | ||||
Rising Phoenix |
2 3.0s |
All | 310% physical damage | Kaiser Knuckles (VI) |
Deal physical fire damage to all targets. | ||||
Razor Gale |
2 2.50s |
All | 133% physical damage/hit Party ATK +30% (25s) |
Dragon Claws (VI) |
Deal three physical attacks to all targets and temporarily raise the Attack of all allies. | ||||
Phantom Rush |
2 2.50s |
Single | 98% physical damage/hit Party Mirror Image |
Tigerfang (VI) |
Deal eight physical attacks to one target, and enable each ally to avoid one physical attack. | ||||
Soul Spiral |
2 2.50s |
Party | 40% max HP heal DEF +100% (25s), Esuna |
Sabin's Armlet (VI) |
Restore a moderate amount of HP to all allies proportional to their max HP, temporarily raise their Defense a large amount, and cast Esuna on them. | ||||
Perdition's Phoenix |
2 2.50s |
Single | 70% physical damage/hit Fire infusion (25s) Self Haste, Burst Mode (15s) |
Godhand (VI) |
Deal between seven and ten physical fire and non-elemental attacks to one target, infuse the user with the power of fire, and grant Haste and Burst Mode to the user. The number of attacks dealt depends on the user's Attack. | ||||
Flame Cannon: 4x 40% fire/NE physical, self ATK/DEF +10% (stacks up to 80% with uses) (25s) Flame Volley: 2x 75% group fire/NE physical | ||||
Scorching Meteor Strike |
1 2.50s |
Single | 1125% physical damage (1275% vs. weak to fire) | Scissor Fangs (VI) |
Deal massive physical fire and non-elemental damage to one target. Deals more damage if the target is Vulnerable or has a Slight Weakness to fire. Can break the damage cap. | ||||
Explosive Fist |
2 2.50s |
Single | 71% physical damage/hit, fire infusion (25s) Self ATK/RES +30% (25s), instant cast (1 turn) Follow fire abilities with Firebird Strike (15s) |
Avenger (VI) |
Deal ten physical fire and non-elemental attacks to one target, remove delay of the user's actions for one turn, temporarily raise the user's Attack a moderate amount and Resistance a small amount, infuse the user with the power of fire, and cause the user's fire abilities to trigger the follow-up ability Firebird Strike, dealing three to six fire and non-elemental attacks to one target. Number of attacks depends on the user's Attack. | ||||
Firebird Strike: 3x 35% fire/NE physical (4/5/6 hits at 492/780/1014 ATK) | ||||
Tiger Break |
3 (1 use) 2.50s |
Single | 800% physical damage/hit | Ehrgeiz (VI) |
Deal three massive physical fire attacks to one enemy. Can break the damage cap. | ||||
Invigorating Fist |
1 (3 uses) 0.01s |
Self | Monk ability cast speed x3 (15s) Monk ability rank boost (15s) |
Spirit Band (VI) |
Temporarily reduce delay of the user's monk abilities, and grant them moderate Monk Ability Boost. Triggers instantly. | ||||
Firewyrm Barrage |
Battle Freak (VI) | |||
Deal fifteen physical fire and non-elemental attacks to one target, temporarily infuse the user with the power of fire, temporarily grant the user Awoken Fire Mode, increase the user's Cap Break Level by 1, grant the user three Mirror Images, and enter Footwork Mode. In Footwork Mode, while Mirror Image is active, set the user's critical hit chance to 100%, reduce delay of the user's actions, and cause every third monk ability used by the user to trigger the follow-up ability Streaking Fist. | ||||
Smoldering Fist |
Kenpogi (VI) | |||
Temporarily grant the user Empowered Infusion for fire, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break Gauge. |
Shadow[]
Soul Break | Soul Gauge/ Charge Time |
Target | Properties | Relic |
---|---|---|---|---|
Shuriken Strike |
2 3.0s |
Single | 150% ranged damage | None |
Deal ranged physical damage to one target. | ||||
Wild Fang |
2 3.0s |
Single | 128% physical damage/hit (50% Sap) | Sasuke (VI) |
Deal four successive attacks to one target, with a moderate chance to Sap it. | ||||
Shadow Fang |
2 0.01s |
Single | 96% physical damage/hit Self Mirror Image x2 |
Ichigeki (VI) |
Deal eight instant physical attacks to one target, and enable the user to evade two physical attacks. | ||||
Shuriken Storm |
2 0.01s |
All | 69% ranged damage/hit Dark infusion (25s) |
Koga Blade (VI) |
Deal seven instant ranged physical dark and non-elemental attacks to all targets, infuse the user with the power of the dark, and grant Haste and Burst Mode to the user. | ||||
Mark for Death: 4x 47% dark/NE physical Dance with Death: 2x 60% group dark/NE physical | ||||
Abandoned Past |
2 0.01s |
Random | 66% physical damage/hit Dark ⇨ self cast speed x3 (1 turn) (15s) Follow Ninja abilities with Vanishing Blade (15s) |
Kagenui (VI) |
Instantly deal ten physical dark and non-elemental attacks to random targets, and temporarily cause the user's dark attacks to reduce delay of the user's next action. If the user has Mirror Image, ninja abilities will also trigger the follow-up ability Vanishing Blade, dealing up to two physical dark and non-elemental attacks to one target. Number of attacks depends on the number of Mirror Image stacks on the user. | ||||
Vanishing Blade: 216% dark/NE physical (0/1/2 hits with 0/1/2 Mirror Image stacks) | ||||
Darkbound Blade |
2 2.50s |
Single | 71% ranged damage/hit Dark infusion (25s), self Mirror Image Follow dark abilities with Art of Assassination (15s) |
Orochi (VI) |
Deal ten ranged physical dark and non-elemental attacks to one enemy, grant Mirror Image to the user, temporarily infuse the user with the power of the dark, and cause the user's dark abilities to trigger the follow-up ability Art of Assassination, four, six, or eight ranged physical dark and non-elemental attacks to one target. Number of attacks depends on the Mirror Image stacks on the user. | ||||
Art of Assassination: 32% dark/NE ranged (4/6/8 hits with 0/1/2 Mirror Image stacks) | ||||
Shadow Assassin |
3 (1 use) 2.50s |
Single | 55% ranged damage/hit, then 800% | Fuma Shuriken (VI) |
Deal twenty massive ranged physical dark attacks to one enemy, followed by another ranged physical dark attack that can break the damage cap. | ||||
Wrapped in Darkness |
1 (3 uses) 0.01s |
Self | Mirror Image x2, Ninja ability rank boost (+5/10/15/20/30% damage at rank 1/2/3/4/5) |
Oborozuki (VI) |
Instantly grant two stacks of Mirror Image to the user, temporarily grant the user Multiple Reflections (up to two stacks), and grant the user up to moderate Ninja Ability Boost. | ||||
Shape and Shadow |
Yagyu Darkblade (VI) | |||
Instantly activate a dark chain up to 99 hits long that increases the dark damage of all allies a large amount, temporarily raise their Attack a large amount, and temporarily raise their dark attack level by 2. | ||||
Devastating Carnage |
Onikiri (VI) | |||
Deal fifteen physical dark and non-elemental attacks to one target, temporarily grant the user major Empowered Infusion for dark, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, grant the user Multiple Reflections (up to two stacks), enter Shadowhound Mode, and grant the user a barrier that reduces the damage of one attack a moderate amount. | ||||
Assassin Lord |
Peaceful Slumber (VI) | |||
Deal fifteen physical dark and non-elemental attacks to one target, temporarily infuse the user with the power of the dark, temporarily grant the user Awoken Dark Mode, increase the user's Cap Break Level by 1, and cause every second dark ability used by the user to trigger the follow-up ability Master Assassin. Master Assassin deals four, six, or eight physical dark and non-elemental attacks to one target. Number of attacks depends on the Mirror Image stacks on the user. | ||||
Fleeting Shadow |
Nue (VI) | |||
Instantly increase the user's Soul Break gauge by 2. Does not deplete the Soul Break gauge. | ||||
Abyssal Cloak |
Brigandine (VI) | |||
Temporarily grant the user Empowered Infusion for dark, and reduce delay of the user's actions for two turns. Triggers instantly. |
Cyan[]
Soul Break | Soul Gauge/ Charge Time |
Target | Properties | Relic |
---|---|---|---|---|
Bushido Fang |
2 2.50s |
Single | 150% physical damage | None |
Deal physical damage to one target. | ||||
Bushido Flurry |
2 2.50s |
Random | 80% physical damage/hit | Kiku-ichimonji (VI) |
Deal four attacks to random targets. | ||||
Bushido Dragon |
2 2.75s |
Single | 420% physical damage (drain 50% of damage) | Kotetsu (VI) |
Deal physical damage to one target, stealing its HP. | ||||
Bushido Bloodmoon |
2 2.50s |
All | 200% physical damage/hit (63% Stop/Interrupt) | Murakumo (VI) |
Deal three physical attacks to all targets, with a high chance to Stop them and interrupt their pending actions. | ||||
Bushido Sky |
2 2.50s |
Single | 197.5% physical damage/hit Party Magic Barrier |
Mutsunokami (VI) |
Deal four physical attacks to one target, and grant all allies a barrier that enables them to avoid one magic attack. Effective against most spells. | ||||
Bushido Tempest |
2 2.50s |
Single | 98.75% physical damage/hit Party critical = 50% (25s), self Retaliate (15s) Self Haste, Burst Mode (15s) |
Murasame (VI) |
Deal eight physical attacks to one target, raise the critical hit chance of all allies a large amount, enable the user to temporarily counter attacks, and grant Haste and Burst Mode to the user. | ||||
Claws of Doma: 240% physical (drain 20% of damage) Blades of Doma: 4x physical, self ATK +30/DEF -30% (20s) | ||||
Bushido Oblivion |
2 2.50s |
Single | 88% physical damage/hit, fire infusion Self Retaliate (15s), critical damage +50% (25s) |
Riot Blade (VI) |
Deal eight physical fire and non-elemental attacks to one target, temporarily infuse the user with the power of fire, enter a major Retaliate stance, and increase the damage of the user's critical hits. | ||||
Tsubame Gaeshi |
3 (1 use) 2.50s |
Single | 800% physical damage/hit | Yakei (VI) |
Deal three massive physical fire attacks to one enemy. Can break the damage cap. | ||||
Crimson Bushido |
2 2.50s |
Single | 71% physical damage/hit Fire infusion, self ATK/DEF +30% (25s) Samurai dualcast (15s) |
Mukademaru (VI) |
Deal ten physical fire and non-elemental attacks to one enemy, temporarily infuse the user with the power of fire, raise the user's Attack a moderate amount and Defense a small amount, and temporarily cause the user's samurai abilities to double cast. | ||||
Bushido Flash |
Divider (VI) | |||
Deal fifteen physical fire and non-elemental attacks to one target, temporarily infuse the user with the power of fire, temporarily grant the user Awoken Samurai Mode, increase the user's Cap Break Level by 1, and enter Iron Allegiance Mode. Iron Allegiance Mode causes samurai abilities used by the user to increase the damage of their samurai abilities up to a large amount, and causes every fourth samurai ability the user uses to trigger the follow-up ability Flashfire Slash, and remove Iron Allegiance Mode. | ||||
Doma's Valor |
Genji Glove (VI) | |||
Temporarily lower the user's Defense and Resistance a small amount, raise the user's Attack a large amount, and increase the damage of the user's critical hits. Triggers instantly and does not deplete the Soul Break Gauge. | ||||
Searing Stance |
Kaiser Shield (VI) | |||
Temporarily grant the user Empowered Infusion for fire, and reduce delay of the user's actions for two turns. Triggers instantly. |
Gau[]
Soul Break | Soul Gauge/ Charge Time |
Target | Properties | Relic |
---|---|---|---|---|
Rage I |
2 2.75s |
Single | 150% physical damage (auto: 3 turns) | None |
Automatically attack with Cat Scratch for the next three turns. | ||||
Gigavolt Rage |
2 2.50s |
All | 105% ranged damage/hit 210% ranged damage (auto: 3 turns) |
Gauntlet (VI) |
Deal four ranged physical lightning attacks to all targets, and deal ranged physical lightning damage to one enemy each of the next three turns. | ||||
Meteor Rage |
2 2.50s |
All | 205% ranged damage/hit 119% ranged damage/hit (auto: 3 turns) |
Shiny Thing (VI) |
Deal three ranged physical attacks to all targets, and deal two additional ranged physical attacks to all targets for three turns. | ||||
Maul of the Wild |
2 2.50s |
Single | 95% physical damage/hit, ATK +30%, DEF -30% Self cast speed x2 (3 turns) Self Haste, Burst Mode (15s) |
Impact Claws (VI) |
Deal eight physical attacks to one target, temporarily lower the user's Defense, raise the user's Attack a moderate amount, reduce delay of the user's actions for three turns, and grant Haste and Burst Mode to the user. | ||||
Feral Flame: 100% single, 3x 90% single, or 3x 75% group fire/NE physical (random: 3 turns) Feral Healing: 30% single max HP heal, 70% single max HP heal, or 30% max HP party heal (random: 3 turns) | ||||
Savory Treat |
2 2.50s |
Single | 57% physical damage/hit, self critical = 100% (25s) Combat/Celerity dualcast (15s) |
Dual Claw (VI) |
Deal twelve physical wind, lightning, and non-elemental attacks to one enemy, temporarily set the user's critical hit chance to 100%, and cause the user's celerity and combat abilities to double cast. | ||||
On the Rampage |
2 (1 use) 2.50s |
Single | 60% physical damage/hit, wind infusion (25s) Awoken Beast, Cap Break +1 (15s) Instant Combat and Celerity abilities (15s) |
Cat Claws (VI) |
Deal fifteen physical wind, lightning, and non-elemental attacks to one enemy, temporarily infuse the user with the power of wind, temporarily grant the user Awoken Beast Mode, increase the user's Cap Break Level by 1, and remove delay from the user's celerity and combat abilities. | ||||
Awoken Beast: Combat/Celerity rank boost, dualcast, infinite hones | ||||
Feral Friends |
3 (1 use) 2.50s |
Single | 55% physical damage/hit, then 800% | Gau's Guise (VI) |
Deal twenty massive physical wind and lightning attacks to one enemy, followed by an additional physical wind and lightning attack that can break the damage cap. | ||||
Ready to Rampage |
0 (1 use) 0.01s |
Self | Critical = 100%, critical damage +50%, instant cast (1 turn) | Red Glove (VI) |
Set the user's critical hit chance to 100% for one turn, increase the user's critical hit damage for one turn, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. | ||||
Explosive Thrust |
1 (3 uses) 0.01s |
Single | 52% physical damage/hit Empowered Infusion: wind (25s) |
Tiger Claws (VI) |
Instantly deal six physical wind and non-elemental attacks to one enemy, and temporarily grant the user Empowered Infusion for wind. |
Setzer[]
Soul Break | Soul Gauge/ Charge Time |
Target | Properties | Relic |
---|---|---|---|---|
Dice |
2 2.50s |
Single | Random amount of fixed damage 1, 22, 33, 444, 555 or 6666 | None |
Deal one of six amounts of fixed damage to one target. | ||||
Dive Bomb |
2 2.75s |
All | 90% physical damage/hit (37% Blind) | Darts (VI) |
Deal four consecutive fire attacks to all enemies and sometimes Blind them. | ||||
Prismatic Flash |
2 2.50s |
All | 140% ranged damage/hit Target ATK/MAG -40% (25s) |
Cards (VI) |
Deal three ranged physical attacks to all targets, and temporarily lower their Attack and Magic a large amount. | ||||
Fixed Dice |
2 2.50s |
Single | 3333 fixed damage, up to six hits Target ATK/RES -40% (25s) |
Fixed Dice (VI) |
Deal fixed damage to up to six random targets, and lower their Attack and Resistance a large amount. | ||||
Red Card |
2 2.50s |
Random | 95% ranged damage/hit Target ATK/MAG/DEF/RES -40% (25s) (20%: 14 hits on entry) |
Death Tarot (VI) |
Deal seven ranged physical attacks to random targets, and temporarily lower their Attack, Magic, Defense, and Resistance a large amount. Small chance to double the number of attacks to fourteen. | ||||
Mostly Megaflare |
2 2.50s |
Random | 95% ranged damage/hit, target ATK/MAG -40% (20%: 14 hits on entry) Self Haste, Burst Mode (15s) |
Deathstrike Darts (VI) |
Deal seven ranged physical attacks to random targets, temporarily lower their Attack and Magic a large amount, and grant Haste and Burst Mode to the user. Small chance to double the number of attacks to fourteen. | ||||
Card Trick: 210% ranged, target ATK/DEF -20% (15s) Magic Mystique: 210% ranged, target MAG/RES -20% (15s) | ||||
Jokers Wild |
2 2.50s |
Random | 71% ranged damage/hit Target ATK/MAG/DEF/RES/MND -30% (25s) Follow Support damage abilities with Gambling Break (15s) |
Final Trump (VI) |
Deal ranged physical damage to ten random targets, temporarily lower their Attack, Magic, Defense, Resistance, and Mind a moderate amount, and trigger the follow-up ability Gambling Break when a support ability deals damage. Gambling Break deals two physical attacks to one target, lowers its Attack, Magic, Defense, or Resistance a large amount, and reduces delay of the user's actions for one turn. | ||||
Gambling Break: 2x 25% ranged, target ATK -40%/MAG -50%/DEF -40%/RES -50% (random), self cast speed x3 (1 turn) | ||||
Highest Stakes |
2 2.50s |
Single | 71% ranged damage/hit Target MAG/DEF -70% (8s) Party instant cast (1 turn) Follow Support damage abilities with Darkness Card (15s) |
Arcane Deck (VI) |
Deal ten ranged physical dark and non-elemental attacks to one target, briefly lower their Magic and Defense a very large amount, remove delay from the actions of all allies for one turn, and temporarily cause the user's support abilities that deal damage to trigger the follow-up ability Darkness Card, dealing three ranged physical dark and non-elemental attacks to one target, and lowering its Attack, Magic, Defense, or Resistance a large amount. Stat lowered cycles through this order. | ||||
Darkness Card: 3x 57% dark/NE ranged, ATK -40%/MAG -50%/DEF -40%/RES -50% (cycles with uses) | ||||
Peaceful Requiem |
Dark Deck (VI) | |||
Deal fifteen ranged physical dark and non-elemental attacks to one enemy, briefly lower its Defense, Resistance, and Mind a very large amount, temporarily infuse the user with the power of the dark, temporarily grant the user Awoken Gambler Mode, and increase the user's Cap Break Level by 1. | ||||
Hat-Trick |
Cardshark's Deck (VI) | |||
Deal three massive ranged physical dark attacks to one enemy. Can break the damage cap. | ||||
Chocobo Cheat |
Draconic Deck (VI) | |||
Deal ten ranged physical dark and non-elemental attacks to one enemy, temporarily infuse the user with the power of the dark, temporarily reduce delay of the user's actions, and cause every second support or sharpshooter ability used by the user to trigger the follow-up ability Random Bet, dealing a random number of attacks. | ||||
Dream Vault |
Mythril Deck (VI) | |||
Temporarily grant the user Empowered Infusion for dark, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. |
Strago[]
Soul Break | Soul Gauge/ Charge Time |
Target | Properties | Relic |
---|---|---|---|---|
Doom |
2 2.75s |
Single | 100% Doom (60s) | None |
Doom one target (Countdown 60). | ||||
Aqua Breath |
2 3.0s |
All | 725% magic damage | Nutkin Suit (VI) |
Deal magic water damage to all targets. | ||||
Sabre Soul |
2 3.0s |
All | 474% magic damage/hit (84% Instant KO) Target DEF/RES -50% (25s) |
Morning Star (VI) |
Deal two magic non-elemental attacks to all targets, and temporarily lower their Defense and Resistance a small amount, with a high chance to instantly KO them. | ||||
Mighty Guard |
2 2.50s |
Party | Protect/Shell, RES +100% (25s) | Whale Whisker (VI) |
Grant Protect and Shell to all allies, and temporarily raise their Resistance a large amount. | ||||
Lore |
2 2.50s |
All | 166% magic damage/hit Water infusion (25s) Self Haste, Burst Mode (15s) |
Strago's Cloak (VI) |
Deal seven magic water, wind, and earth attacks to all targets, temporarily infuse the user with the power of water, and grant Haste and Burst Mode to the user. | ||||
Aquatic Shard: 4x 217% water/earth magic, ally Magic Barrier Aquatic Gale: 2x 2300% piercing water/wind magic | ||||
Blue Soul |
2 2.50s |
Single | 3720% magic damage (4280% vs. weak to water or earth) |
Strago's Guise (VI) |
Deal massive magic water and earth damage to one target. Deals more damage if the target has a Slight Weakness or is Vulnerable to either element. Can break the damage cap. | ||||
Blue Field |
2 2.50s |
Party | 150-hit water chain (field +50%) (15s) MAG +50% (25s) |
Professor's Robe (VI) |
Activate a water chain up to 150 hits long that increases the water damage of all allies a large amount, and temporarily raise their Magic a large amount. | ||||
El Niño Breath |
2 2.50s |
Single | 173% magic damage/hit Party water reflection (15s) Party instant cast (1 turn) |
Wizer Staff (VI) |
Deal ten magic water attacks to one enemy, temporarily grant all allies a barrier that reflects a portion of the damage they take to the attacker as water damage, and remove delay from all allies' actions for one turn. | ||||
Aqua Splash |
3 (1 use) 2.50s |
Single | 182% magic damage/hit, then 2650% | Dragon Rod (VI) |
Deal twenty massive magic water attacks to one enemy, followed by an additional magic water attack that can break the damage cap. | ||||
Tidal Master |
2 (1 use) 2.50s |
Single | 150% magic damage/hit, water infusion (25s) Awoken Water, Cap Break +1 (15s) Follow 3 water abilities with Tidal Stream (15s) |
Sage's Robe (VI) |
Deal fifteen magic water and non-elemental attacks to one enemy, temporarily infuse the user with the power of water, temporarily grant them Awoken Water Mode, increase their Cap Break Level by 1, and cause every third water ability they use to trigger the follow-up ability Tidal Stream, dealing magic water and non-elemental damage to one target. Tidal Stream can break the damage cap. | ||||
Awoken Water: water ability rank boost + dualcast, infinite hones Tidal Stream: 1640% water/NE magic (BLK) (99999 cap) |
Relm[]
Soul Break | Soul Gauge/ Charge Time |
Target | Properties | Relic |
---|---|---|---|---|
Control |
2 2.50s |
Single | 100% Confuse | None |
High chance to Confuse one target. | ||||
Portrait of Lakshmi |
2 2.50s |
Party | h85 heal, Regen | Chocobo Brush (VI) |
Restore a large amount of HP to all allies, and grant them major Regen. | ||||
Ink Blast |
2 3.0s |
All | 237% magic damage/hit (100% Blind) | Cat-Ear Hood (VI) |
Deal four summoning magic non-elemental attacks to all targets, with a high chance to Blind them. | ||||
Brush Up |
2 2.50s |
Party | Haste Critical = 50% (25s) |
Luminous Robe (VI) |
Temporarily set the critical hit chance of all allies to 50%, and grant them Haste. | ||||
Star Prism |
2 2.50s |
All | 313% white magic damage/hit h55 party heal, Last Stand Self Haste, Burst Mode (15s) |
Magical Brush (VI) |
Deal three white magic holy and non-elemental attacks to all targets, restore a moderate amount of HP to all allies, grant them Last Stand, and grant Haste and Burst Mode to the user. | ||||
Rainbow Aura: instant h105 heal Miracle Stroke: h25 party heal | ||||
Divine Portrait |
2 0.01s |
Party | h85 heal Negate Damage Barrier (30%) Instant cast (1 turn) |
Da Vinci Brush (VI) |
Instantly restore a large amount of HP to all allies, grant them a barrier that negates attack damage up to 30% of their max HP, and remove delay from their actions for one turn. | ||||
Cure Sketch |
1 (3 uses) 0.01s |
Party | h55 heal | Angel Brush (VI) |
Instantly restore a moderate amount of HP to all allies. | ||||
Friendly Sketch |
2 0.01s |
Party | h85 heal, Last Stand Portrait Sketch Mode |
Unicorn Brush (VI) |
Instantly restore a large amount of HP to all allies, grant them Last Stand, and temporarily grant the user Portrait Sketch Mode, causing Kindred Sketch to trigger periodically. The effects of Kindred Sketch depend on the number of FINAL FANTASY VI heroes in the party. | ||||
Portrait Sketch Mode: automatically cast Kindred Sketch every 3.5s Kindred Sketch: effect varies with FFVI units in party 1 unit: 6x 150% water/NE white magic, h25 party heal 2 units: 6x water/dark/NE white magic, h25 party heal 3+ units: 6x water/dark/fire/NE white magic, h25 party heal + Regen | ||||
Milky Way |
Faerie Brush (VI) | |||
Instantly restore a very large amount of HP to all allies, raise any KO'd allies and restore a very large amount of their HP, grant two stacks of Mirror Image to all allies, grant them Last Stand, grant them Haste, and temporarily grant the user Awoken Love Mode. | ||||
Dreamy Potion |
Heavenly Brush (VI) | |||
Instantly restore a moderate amount of HP to all allies, grant them Regenga, restoring 2,000 HP per tick, grant Mirror Image to all allies, and reduce delay of their actions for two turns. | ||||
Thamasa Guard |
Lakshmi Brush (VI) | |||
Instantly grant Protect, Shell, and Haste to all allies. Does not deplete the Soul Break Gauge. | ||||
Perfect Likeness |
Athena Brush (VI) | |||
Instantly grant Mirror Image to all allies, enabling them to avoid one physical attack, and grant them Haste. |
Kefka[]
Soul Break | Soul Gauge/ Charge Time |
Target | Properties | Relic |
---|---|---|---|---|
Exhilarating Magic |
2 2.50s |
Single | 290% magic damage (Fira, Blizzara or Thundara) | None |
Cast a random black magic spell. | ||||
Havoc Wing |
2 3.0s |
All | 315% magic damage/hit (21% Blind, 16% Paralyze) | Lamia's Flute (VI) |
Deal three magic non-elemental attacks to all targets, with a moderate chance to Blind and Paralyze them. | ||||
Magic Infusion |
2 3.0s |
Party | MAG +20% (25s), Haste | Kefka's Cloak (VI) |
Grant Haste to all allies, and temporarily raise their Magic a small amount. | ||||
Forsaken Null |
2 3.0s |
Single | 254% magic damage/hit Party magic cast speed x2 (3 turns) |
Nephilim Flute (VI) |
Deal seven magic non-elemental attacks to random targets, and reduce the offensive magic casting time of all allies for three turns. | ||||
Symphony of Madness |
2 2.50s |
Random | 250,6% magic damage/hit Poison infusion (25s) Self Haste, Burst Mode (15s) |
Dancing Mad (VI) |
Deal eight magic poison and non-elemental attacks to random targets, temporarily infuse the user with the power of poison, and grant Haste and Burst Mode to the user. | ||||
Rot and Ruin: 4x 224% poison/dark magic Jester's Dance: AoE target ATK -40% (15s) (20% Slow) | ||||
Harness the Fiend |
2 2.50s |
Random | 188% magic damage/hit Dark infusion (25s) Self Haste, Burst Mode (15s) |
Black Quena (VI) |
Deal eight magic dark and poison attacks to random targets, temporarily infuse the user with the power of the dark, and grant Haste and Burst Mode to the user. | ||||
Mad Delights: 2x 220% dark/poison magic, target MAG -10% (stacks up to -30%) (25s) Way of the Fiend: 3x 230%/4x 235%/5x 240%/6x 300% poison/dark magic (scales with Mad Delights uses) | ||||
Ruin Beckons |
1 2.50s |
Single | 3750% magic damage (4250% if target is weak to dark) |
Kefka's Gloves (VI) |
Deal massive magic dark and non-elemental damage to one target. Deals more damage if the target is Vulnerable or has a Slight Weakness to dark. Can break the damage cap. | ||||
Magitek Rampage |
2 2.50s |
Random | 162% magic damage/hit, dark infusion (25s) EX Mode: Forged Magitek (15s) |
Kefka's Guise (VI) |
Deal ten magic dark and poison attacks to random targets, temporarily infuse the user with the power of the dark, and enter Forged Magitek EX Mode. Forged Magitek EX Mode temporarily raises the user's Magic a moderate amount, and causes the user's dark abilities to trigger the follow-up ability Magitek Blast. Magitek Blast deals four to eight magic dark, poison, and non-elemental attacks. Number of attacks and damage increases the more times Magitek Blast triggers. | ||||
Forged Magitek: MAG +30%, follow dark abilities with Magitek Blast Magitek Blast: 4x 124%/5x 128%/6x 132%/7x 136% dark/poison magic (more hits with uses) | ||||
Magitek Triad |
3 (1 use) 2.50s |
Single | 2650% magic damage/hit | Fallen Angel's Harp (VI) |
Deal three massive magic dark and poison attacks to one enemy. Can break the damage cap. | ||||
Path to Madness |
1 (3 uses) 0.01s |
Self | Darkness ability cast speed x3 (15s) Darkness ability rank boost (15s) (+5/10/15/20/30% damage at rank 1/2/3/4/5) |
Hamelin (VI) |
Temporarily reduce delay of the user's darkness abilities, and grant them up to a moderate Darkness Ability Boost. Triggers instantly. | ||||
Stroke of Destruction |
2 (1 use) 2.50s |
Single | 150% magic damage/hit, dark infusion (25s) Awoken Darkness, Cap Break +1 (15s) Follow 2 Darkness abilities with Clown's Scorn (15s) |
Siren's Flute (VI) |
Deal fifteen magic dark, poison, and non-elemental attacks to one enemy, temporarily infuse the user with the power of the dark, temporarily grant the user Awoken Darkness Mode, increase the user's Cap Break Level by 1, and cause every second darkness ability the user uses to trigger the follow-up ability Clown's Scorn, dealing eight magic dark, poison, and non-elemental attacks to one target. | ||||
Awoken Darkness: Darkness ability rank boost, dualcast, infinite hones Clown's Scorn: 8x 152% dark/poison/NE magic (BLK) | ||||
Dark Raiment (Kefka) |
Madhura Harp (VI) | |||
Temporarily infuse all allies with the power of the dark. Triggers instantly. |
Leo[]
Soul Break | Soul Gauge/ Charge Time |
Target | Properties | Relic |
---|---|---|---|---|
Chivalry |
2 2.50s |
Self | DEF +50% (25s) | None |
Temporarily raise the user's Defense a moderate amount. | ||||
Shock |
2 2.50s |
All | 100% ranged damage/hit Target holy weakness +20% (25s) |
Imperial Highblade (VI) |
Deal six ranged physical holy and non-elemental attacks to all targets, and temporarily lower their resistance to holy. Damage dealt increases when facing fewer enemies. | ||||
100% damage/hit vs. 3+ enemies; 112% vs. 2, 129% vs. 1 | ||||
Warrior's Warrior |
2 2.50s |
Single | 94% physical damage/hit Party ATK/RES +30% (25s) Self Haste, Burst Mode (15s) |
Leo's Longcoat (VI) |
Deal eight physical holy and earth attacks to one target, temporarily raise the Attack of all allies a moderate amount and Resistance a small amount, and grant Haste and Burst Mode to the user. | ||||
Knight's Ambition: 2x 120% holy/earth physical, Knight ability cast speed x2 (2 turns) General's Pride: 2x 75% group holy/earth physical, Sentinel (25s) | ||||
Shock Imperial |
2 2.50s |
Single | 71% physical damage/hit, party ATK/DEF +30% (25s) Knight ability damage +30% (15s) Follow Knight abilities with Way of the Blade (15s) |
Defender (VI) |
Deal ten physical earth and holy attacks to one target, temporarily raise the Attack of all allies a moderate amount and Defense a small amount, temporarily increase the damage of the user's knight abilities a moderate amount, and cause the user's knight abilities to trigger the follow-up ability Way of the Blade, dealing four physical earth, holy, and non-elemental attacks to one enemy. | ||||
Way of the Blade: 4x 49% earth/holy/NE physical | ||||
General's Slash |
2 (1 use) 2.50s |
Single | 60% physical damage/hit, earth infusion (25s) Awoken Knight, Cap Break +1 (15s) Follow Knight abilities with party Damage Reduction Barrier (40%, 1 attack) |
Ultima Sword (VI) |
Deal fifteen physical earth, holy, and non-elemental attacks to one enemy, temporarily infuse the user with the power of earth, temporarily grant the user Awoken Knight Mode, increase the user's Cap Break Level by 1, and cause the user's knight abilities to grant all allies a barrier that reduces the damage of one attack a moderate amount. | ||||
Awoken Knight: Knight ability rank boost, dualcast, infinite hones | ||||
Shocking Glory |
3 (1 use) 2.50s |
Single | 800% physical damage/hit | Warlord (VI) |
Deal three massive physical earth and holy attacks to one enemy. Can break the damage cap. | ||||
Indomitable Purpose |
0 (1 use) 0.01s |
Party | Last Stand Self instant cast (1 turn) |
Shielded Armor (VI) |
Instantly grant Last Stand to all allies, and remove delay from the user's actions for one turn. Does not deplete the Soul Break gauge. | ||||
General's Protection |
1 (3 uses) 0.01s |
Self | Empowered Infusion: earth (25s) Negate Damage Barrier (100%) |
Brave Blade (VI) |
Temporarily grant the user Empowered Infusion for earth, and grant the user a barrier that negates attack damage up to 100% of their max HP. Triggers instantly. |
Umaro[]
Gogo[]
Soul Break | Soul Gauge/ Charge Time |
Target | Properties | Relic |
---|---|---|---|---|
Mime |
2 2.50s |
Single | Mimic last ally action | None |
Mimic the previous ally's action. If the attempt to mimic fails, deal a physical attack instead. | ||||
Punishing Meteor |
2 2.50s |
Single | 95% physical or 213% magic damage/hit Party ATK/MAG +30% (25s) Self Haste, Burst Mode (15s) |
Helm of Wonders (VI) |
Deal eight physical or magic non-elemental attacks to one target, temporarily raise the Attack and Magic of all allies a moderate amount, and grant Haste and Burst Mode to the user. Attack type depends on the user's stats. | ||||
Quick Mime: Mimic last ally action (0.83s charge) Adapting Attack: 4x 68% physical or 4x 267% magic | ||||
Maw of the Beast |
2 2.50s |
All | 83% physical or 200% magic damage/hit 40% max HP party heal + Esuna |
Mimic's Blade (VI) |
Deal seven physical or magic non-elemental attacks to all targets, restore a moderate amount of HP to all allies proportional to their max HP, and cast Esuna on them. Attack type depends on the stats of the user. | ||||
Righteous Mimicry |
2 0.01s |
Party | ATK/MAG/RES +30% (25s), Haste Brave Mode: Mimic (VI) (15s) (starting at Lv 2) |
Gogo's Falchion (VI) |
Temporarily increase the Attack and Magic of all allies a moderate amount and Resistance a small amount, grant them Haste, temporarily grant Bravery Mode to the user, and set their Bravery Level to 2. Triggers instantly. | ||||
Mimic (VI): (+1 level on Combat or Black Magic abilities) Lv 0: 181% physical or 745% magic Lv 1: mimic last ally action Lv 2: mimic last ally action 2 times Lv 3: mimic last ally action 3 times | ||||
Mass Mimicry |
Gogo's Soul Sabre (VI) | |||
Temporarily raise the Attack, Magic, and Mind of all allies a moderate amount, grant them Haste, reduce delay of the user's actions for two turns, temporarily grant the user Awoken Black Magic Mode, increase the user's Cap Break Level by 1, enter Protean Mode, grant the user Bravery Mode, and set the user's Bravery Level to 2. Triggers instantly. | ||||
Imitation Suit |
Mimic's Bracers (VI) | |||
Temporarily grant the user Protean Mode II. After entering Protean Mode II, using a fire, ice, wind, or earth ability as the next action temporarily grants the user an Empowered Infusion for the same element as the ability that triggered it. Triggers instantly and does not deplete the Soul Break gauge. |
Gallery[]
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