I couldn't miss the chance to practice my drawing!
Gaze into the aether to find and cut short the target's silvery thread of life.
Final Fantasy Tactics description
Doom (死の宣告, Shi no Senkoku?, lit. Death Sentence), also known as Death Sentence, Count, and Condemned, is a recurring ability in the Final Fantasy series. It inflicts the Doom status. The spell animation usually features the Grim Reaper or a skull.
Appearances[]
Final Fantasy IV[]
Doom is cast by Plague Horror (2D and 3D), Ahriman (2D and 3D). Getting hit by Doom when already under its effect will reset the character's remaining time to the base amount, stalling the character's death. Neither Haste or Slow affect the countdown, as the ATB bar runs off a completely different counter.
Up to two enemies can be inflicted with the Doom status by design as this spell is reflectable. In the SNES version, a character has to take a turn before the KO status is inflicted on an enemy.
Final Fantasy IV: The After Years[]
Doom is cast by the Ahriman, the Ghost Train and Malboro Menace, and functions similarly to the previous game. The ATB bar (and its speed modifiers) is now properly programmed to work in conjunction with the Doom countdown.
Final Fantasy V[]
Doom is a Blue Magic spell for the Blue Mage. It kills a non-Heavy target after 30 seconds. It can also be inflicted through one of the Oracle's abilities, but the Oracle's version tends to be a bit faster. It uses the Grim Reaper sprite in its effect. It costs 10 MP to cast, and can be learned from the enemies The Damned and Unknown, as well as the bosses Exdeath and Azulmagia.
The player may utilize this ability by catching and releasing a Jackanapes, The Damned, skull Unknown, or Death Dealer.
Final Fantasy VI[]
Dooms an enemy to be KO'd in twenty seconds.
Description
Doom (also called Condemned) is a Lore for Strago, and costs 20 MP to use. It can be learned from Ahriman, Alluring Rider, Dark Force, Death Warden, Nelapa, Rest, Skull Dragon, Still Life, Yojimbo, and Zombie Dragon.
Final Fantasy VII[]
Death Sentence is an ability for the Enemy Skill Materia. It can be learned from the enemies Gi Spector, Sneaky Step, and Boundfat, and inflicts the Death-sentence status, in which a timer appears over the victim's head (60 seconds normally, 30 seconds if under Haste), and once the timer hits zero, the spell will inflict instant death. It costs 10 MP to cast.
Final Fantasy VIII[]
Doom is a command ability that can be learned from Shiva once she reaches Level 10. It is also an enemy ability used by Griever and Sphinxara.
Final Fantasy IX[]
Doom is a Blue Magic spell Quina learns from the Veteran or Ash. When cast, a mirror appears in front of the doomed character, and the Grim Reaper appears on its surface shining its red eyes before the mirror shatters. It costs 12 MP to cast and has a 25% base accuracy. It cannot be reflected and works with Return Magic.
Final Fantasy X[]
Doom is one of Kimahri's Ronso Rage Overdrives. It is learned from any of the Ghost-type fiends, or from Biran Ronso. This version of Doom is notable as it never misses on vulnerable targets and works on almost every enemy, including Nemesis in the Monster Arena. Though the stronger the target, the higher the counter starts at, taking 200 or so turns to count down from the most powerful enemies.
Final Fantasy X-2[]
Doom is available to the Dark Knight as part of the Arcana command, requiring Bio to be mastered, taking 20 AP to master, and costing 18 MP to cast. It can also be used by equipping the Bitter Farewell Garment Grid.
Final Fantasy X-2: Last Mission[]
Final Fantasy XI[]
Doom is an Enfeebling Magic that pronounces Doom upon a single target. It can be used by Yagudo Notorious Monsters in Dynamis and Dee Xalmo the Grim.
Final Fantasy XII[]
Doom is an enemy ability used by Gespenst, Gazer, Etém, Nightwalker, Reaper Claw, Reaper, Necrophobe, Bogey, Oversoul, Wraith, Deathscythe, Ixtab, Demon Wall (Outer), Demon Wall (Inner), Ahriman, Glaring Eye, Dustia, Ishteen, Vorres, and Negalmuur. It inflicts Doom at a 70% chance to one target in a range of 10, and can be used even when under Silence.
The version of this spell available to the player is called Countdown. It is a Time Magick spell available near the middle of the game. It is used to inflict Doom status to one target.
Final Fantasy XIII[]
Doom is a spell used by Eidolons when they first appear to fight their respective l'Cie. It is cast immediately on the party leader at the start of the battle. Once under the Doom status, the l'Cie must defeat and tame the Eidolon before the count reaches 0, or the battle will be lost. Orphan will also cast Doom at the start of the final battle.
Barthandelus, Cid Raines, Dahaka, Geiseric, Attacus, Shaolong Gui, and Long Gui will cast Doom after 20 minutes pass in battle, while Orphan's first form and Vercingetorix cast it after 30 minutes pass. For these instances, there is no casting animation.
Aside from Eidolons and Orphan's second form, who cast Doom at the start of battle, the enemy's Doom can be avoided if the player has an Eidolon out, and the summoner dies just as the enemy is about to cast it; the Eidolon will draw the attack and revive the player character before being dismissed.
Final Fantasy XIII-2[]
Doom is used by two powerful enemies: Long Gui, which targets the party leader, and Gorgyra, which targets the whole party. Long Gui will only cast Doom should the battle go on for more than 20 minutes.
Lightning Returns: Final Fantasy XIII[]
Bhunivelze casts Doom at the start of the final battle in his first form, and it is dispelled when the phase ends. Bhunivelze+ may also do so, and will cast Doom at the start of the final phase, which is dispelled as soon as he is staggered. Should Lightning fall to Doom, Bhunivelze will recast it.
Final Fantasy XIV[]
Doom is a Blue Mage spell that inflicts the Doom status on one target. It has a cast time of 2s, casting range of 25y, and costs 400 MP. The target will be KO'd after 15s, though the success rate is low and is only effective on enemies with levels equal to or lower than the caster.
Doom is also an enemy ability used by Exdeath in the Deltascape V4.0 raid. It inflicts Doom on two targets, which must be removed with Esuna.
Final Fantasy XVI[]
Final Fantasy Tactics[]
Plague Horror is the only enemy that can naturally use Doom; however, Ahriman can also use it when an ally with the Beastmaster ability is next to it. It inflicts Doom.
Its success rate is:
Final Fantasy Tactics Advance[]
Doom can sometimes be inflicted by the Assassin ability Nightmare, and Sniper ability Death Sickle. Also, Doom works differently on Zombies; instead of knocking it out after three turns, it completely heals it.
Final Fantasy Tactics A2: Grimoire of the Rift[]
Doom is a Blue Magick spell learned from Deathscythes, which can inflict the Doom status to a target up to four tiles away. The spell costs 8 MP to cast.
Dissidia Final Fantasy[]
Condemn is an HP attack used only by Chaos. It quickly absorbs enemies towards Chaos before a pillar of fire erupts around him.
Dissidia Final Fantasy NT[]
Doom is a unlockable common debuff EX Skill. It generates a dark field of energy around the caster that instantly inflicts Break on all enemies within the field within 10 seconds unless the caster is struck by those affected by it.
Final Fantasy Record Keeper[]
World of Final Fantasy[]
Doom is an active ability that automatically KOs a single target when the countdown runs out for 5 AP. It can be used by Lich and Memecoleous.
It is also an enemy ability used by Memecoleous.
Mobius Final Fantasy[]
Chocobo no Fushigina Dungeon[]
Chocobo's Dungeon 2[]
Chocobo Racing[]
Doom is a Magic Stone which, when cast, causes a skull with a ten second timer to appear over a racer's head. When the timer reaches zero, the racer spins out. This status can be passed to another character by ramming him.
Non-Final Fantasy; guest appearances[]
Kingdom Hearts[]
Doom appears a recurring enemy ability in the Kingdom Hearts series, being originally used by the Phantom superboss in Neverland, which causes a 12 second countdown to appear over the target party member. The countdown can be stalled by using Stop on the clock tower's face.
Starting from Kingdom Hearts II Final Mix+, Doom would become the trademark ability of Marluxia of Organization XIII. The Kingdom Hearts Re:Chain of Memories version causes Sora to be inflicted with a countdown that forces the player to break six of Marluxia's cards in six seconds or instantly die. In Kingdom Hearts II Final Mix and Kingdom Hearts 3: ReMind, copies of Marluxia utilize the ability, placing a doom counter on Sora that drops with each attack Marluxia lands on him. If the counter reaches 0, Sora is defeated.
In Birth by Sleep, the Mysterious Figure superboss uses a variation of Doom, requiring the player to tap the rapidly to free themselves within five seconds or die.
Bravely series[]
In Bravely Default, Doom is an enemy ability that inflicts the status of the same name and can be group-cast. It is used by Demon and Evil Idol.