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FFIVDS Faith

Faith as seen in Final Fantasy IV (DS).

Faith (フェイス, Feisu?), also known as Might, is a spell in the Final Fantasy series that grants the status effect of the same name that strengthens the affected's magic. It has appeared in many different skillsets and classes of magic. It is a counterpart to Bravery, which boosts physical power.

Appearances[]

Final Fantasy IV[]

Faith is one of the new spells that can be accessed when Rosa and Rydia use Twincast and can be cast by anyone when they use the Recall command through the new Augment Ability system for the 3D versions. It costs 50 MP to use, deducting MP from both users of the Twincast command. The spell is classified as a White Magic spell.

Final Fantasy VII Rebirth[]

Faith is a spell that improves Magic Magic. It is a spell in Empowerment Materia Empowerment Materia and costs 7 MP and 1 ATB to cast.

It is also used as an enemy ability by Two Face.

Final Fantasy IX[]

Iron Man uses Might from FFIX Remastered

Iron Man uses Might on itself.

Might is a White Magic spell that increases the target's attack power for the remainder of the battle and can be used several times for a cumulative effect. Eiko can cast it, along with the enemies Lamia and Iron Man. The spell is learned from Priest's Racket and Hamelin. It can be reflected and works with Return Magic.

Might is similar in regards to Vivi's Focus ability, in that once Strength reaches 99, Might will not increase it further. The effect lasts for the entire battle, even if the character is KO'd and revived.

Final Fantasy XI[]

In the Japanese version, Trust Magic is referred to as Faith (フェイス, Feisu?) magic. Rather than boosting an ally's magic power, however, Faith summons an NPC battle ally, almost like a Guest. On the other hand, the Alter Ego of the Star Sibyl does fill the traditional function of a Faith magic by emitting an Indi-Acumen aura that strengthens allies' magic attack.

Final Fantasy XII[]

In the original PlayStation 2 version, Faith is a Green Magick spell enabled by unlocking the Green Magick 6 license on the License Board. The spell can be bought for 5,800 gil at the Muthru Bazaar after the player has reached the clan rank Brave Companion. The spell costs 24 MP to use without Channeling licenses.

In the Zodiac versions, Faith is listed as White Magick 8 license. It now costs 70 LP and uses 24 MP. The spell is found in a chest in Necrohol of Nabudis (Hall of the Ivory Covenant). Only the White Mage and Knight jobs can use it, the Knight needing Hashmal on their board to reach it.

Faith bestows a status of the same name onto one target that increases their magickal damage by 30% and their healing by 50%.

Final Fantasy XIII[]

Raise target's Magic.

Description

Faith is a Synergist spell which increases an ally's magic power by 40% that can be learned by Lightning (Crystarium Stage 7), Sazh (Stage 2), Snow (Stage 7), and Hope (Stage 8).

It is also an enemy ability used by Dahaka.

Final Fantasy XIII-2[]

Faith is a Synergist spell that applies the status of the same name. It can be learned by Gahongas (6), Gancanagh Ace (1), Gigantuar (2), Imp (8), Microchu (30), Nanochu (1), Oannes (1), Purple Chocobo (9), Sahagin Prince (1), Sazh (1), Tetsudo (1), and Yakshini (1) Paradigm Pack monsters. It costs 2 ATB and has a duration of 40.

It is also an enemy ability used by Leyak, Lightning, Ultros, and Valfodr Lv. 99.

Lightning Returns: Final Fantasy XIII[]

Faith can be used in battle by Arcangeli, Arcangeli Ω, and Ereshkigal.

Final Fantasy Tactics[]

A spellblade technique that fills the soul with a zealous fervor.

Description

Fuel me up with the unrevealed power! Faith!

Dummied quote

Faith is an ability learned by the Templar job for 200 JP. It inflicts Faith to one target with a range of 4 for 10 MP.

Final Fantasy Tactics S[]

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Theatrhythm Final Fantasy Curtain Call[]

Faith is a proactive ability that costs 20 CP to equip. It multiplies effects of magic-type abilities by 1.2 and affects the entire party. It is learned by Terra (level 75), Aerith (level 75), Eiko (level 95), Ashe (level 80), Hope (level 55), and Ace (level 85).

Theatrhythm Final Fantasy All-Star Carnival[]

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Theatrhythm Final Bar Line[]

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Pictlogica Final Fantasy[]

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Final Fantasy Airborne Brigade[]

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Final Fantasy Artniks[]

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Final Fantasy Record Keeper[]

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Final Fantasy Explorers[]

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Final Fantasy Brave Exvius[]

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Mobius Final Fantasy[]

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World of Final Fantasy[]

Faith is an active ability that raises the magical damage of a single target for 4 AP. It can be used by Iris, Kaguya Flan, Memecoleous, Searcher, and Syldra★.

It is also an enemy ability used by Tama.

Gallery[]

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