The Imp is an enemy from Final Fantasy XIII-2. It resists magical attacks and all elements, so the party should use a paradigm involving many Commandos, such as Cerberus (COM/COM/COM). It does not have much HP, so it should not be much trouble to defeat.
Stats[]
Paradigm Pack[]
The Imp is a Synergist. It has high HP and magic growth and halves all magic and elemental attacks. It is vulnerable to physical attacks and is limited to bestowing Shell, Bravery and Faith. It is not a good monster to infuse, as it bears the inheritable Jungle Law passive ability.
Monster stats[]
Abilities[]
Ability | Level | Type | Infuse |
---|---|---|---|
Shell | Initial | Command | |
Augment Maintenance | Initial | Passive | |
Bravery | 3 | Command | |
Resist Magic: +5% | 5 | Passive | |
Faith | 8 | Command | |
Resist Magic: +15% | 16 | Passive | |
Resist Magic: +26% | 22 | Passive | |
Shellga | 29 | Command | |
Jungle Law | 38 | Passive | |
Augment Maintenance II | 46 | Passive | |
Faithga | 50 | Command | |
Bravega | 54 | Command | |
Resist Magic: +36% | 62 | Passive |
Crystarium[]
- Legend
- Green – HP
- Red – Strength
- Purple – Magic
Etymology[]
imp is "a small, mischievous devil or sprite".
AnRelated enemies[]
- Gremlin
- Garchimacera
- Ahriman
- Bamapama
- Mimi
- Fachan
- Unsaganashi
- Amanojaku
- Notsugo
- Apotamkin
- Leyak
- Rangda