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Western Thanalan.
Western Thanalan is a location in Final Fantasy XIV.
It largely serves as a starting zone for players beginning in Ul'dah, and a key hub for many Main Scenario quests.
Story[]
Locations[]
Western Thanalan lies directly west of Ul'dah, straddling the coastline of the Rhotano Sea. It connects to Central Thanalan in the east, and ferry services at Vesper Bay lead to the city-state of Limsa Lominsa. Access to Ul'dah is available through the Gate of the Sultana. A passage leading to the Goblet is available just southwest of the Gate.
Aetherytes[]
The only Aetheryte is located at Horizon, in the center of the map.
Areas[]
Western Thanalan contains the following areas:
- Hammerlea - A flat plain in the south.
- Horizon's Edge - The central region of the zone.
- Footfalls - A series of winding canyon pathways along the coastline.
- Cape Westwind - The northwestern-most point of the zone, it houses a Garlean stronghold.
Settlements[]
Scorpion Crossing[]
Horizon[]
Vesper Bay[]
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Vesper Bay.
A port city along the Strait of Merlthor. Despite being one of the foremost hubs of Ul'dahn trade with Limsa Lominsa and the home base of the Scions of the Seventh Dawn, the Syndicate has declined to construct an Aetheryte in the town, which the Scions assume as due the Syndicate expecting some kind of recompense from them for its construction.
Silver Bazaar[]
Crescent Cove[]
Weather[]
Western Thanalan's climate may exhibit any of the following weather conditions:
Weather | Frequency |
---|---|
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40% |
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25% |
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20% |
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10% |
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5% |
Places of Interest[]
Nophica's Wells[]
A river valley located south of Horizon.
Copperbell Mines[]
Though abandoned for centuries, the mine was reactivated when new veins were discovered, and the Calamity pressed the need for materials. It turns out the mines were also where hecatoncheir slaves were sealed in an uprising.
The Waking Sands[]
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The Waking Sands.
This building in Vesper Bay was chosen by Minfilia to be the headquarters of the Scions of the Seventh Dawn.
Sunset Gate[]
Sunrise Gate[]
Parata's Peace[]
The East Hammer[]
The West Hammer[]
The South Hammer[]
Beaconhill Lighthouse[]
Moondrip[]
An underground spring inhabited by a group of giants.
Imperial Outpost[]
This coastal formation is garrisoned by the XIVth Legion to support Castrum Marinum.
The Silent King[]
Castrum Marinum[]
Located offshore, this artificial island was built on the Rhotano Sea to resupply XIVth Legion cohorts in La Noscea and Thanalan. It was later used to house the VIIth Imperial Legion’s Emerald Weapon.
Activities[]
Duties[]
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Abandoned once purged of ore, the Copperbell Mines laid abandoned for nigh on three centuries until Amajina and Sons Mineral Concern reclaimed the shafts - the guild's sights set on expanding the mines downward in an attempt to tap yet undiscovered veins of valuable metal. Unfortunately, it was not riches the powder kegs uncovered, but sheer terror, for when the smoke cleared, out poured an army of raging giants from the darkest recesses of the mines. The hecatonchires - thralls of the lost Throne dynasty - were, at last, free from their lightless prison; three hundred years of hate fueling their madness. | |
copperbell mines hard | |
Huzzah, back to the mines! Adventurers have cleared Copperbell Mines of hecatoncheires--or have they? A band of engineers from Amajina & Sons have gone missing in the deep shaft, cut off mid-knock: "ON SCHEDULE. HELP HEC--". A more thorough adventurer is needed to mop up the enduring giants, if pickaxes are to ring again underground and the gil to flow overground. | |
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It has come to light that Rhitahtyn sas Arvina, praefectus castrorum of the XIVth Legion, is scheduled to inspect the imperial outpost at Cape Westwind. Although native to a territory subjugated by the Empire, Rhitahtyn's prowess as a field tactician has won him a station of great authority within the Garlean military. Such a formidable enemy general will surely prove an obstacle to the Alliance's efforts to purge the realm of the imperial menace. For the first phase of Operation Archon, you have been entrusted the mission of infiltrating the imperial outpost and striking him down. | |
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The liberation of Terncliff has led to the discovery of vital information regarding the Weapon project. A warmachina code-named “Emerald” is believed to have escaped by sea to an imperial installation, so you and Gaius make your way to Castrum Marinum, one of two likely locations. Retrieved data suggests that your foe is armed with floating manipulators, though how exactly these will be employed in battle remains to be seen. | |
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FATEs[]
Other[]
- Scorpion Crossing: Levemates
Graceful Song is the Levemate Usher in Scorpion Crossing (SC). She will help the player gather the Leves needed to better help them level up within this area. All Leves are broken up in 3 categories: Battlecraft, Fieldcraft, and Tradecraft. The player must select which to help advance in leveling. Some Field and/or Tradecraft may only be available at a certain level or within a certain area.
- Horizon: Levemates
Totonowa is the Levemate Usher in Horizon (H). He will help the player gather the Leves needed to better help them level up within this area. All Leves are broken up in 3 categories: Battlecraft, Fieldcraft, and Tradecraft. The player must select which to help advance in leveling. Some Field and/or Tradecraft may only be available at a certain level or within a certain area.
- Battlecraft
- Level 1
- Berries Got Bucked (SC)
- Either Love Them or Kill Them (SC)
- Observe and Protect (SC)
- Road Rage (SC)
- Level 5
- Two Yalms Under (SC)
- The Ore the Better (SC)
- A Spoonful of Poison (SC)
- Procession of the Noble (SC)
- Level 10
- Out of Body, Out of Mind (H)
- Reeking Havoc (H)
- Beak to Beak (H)
- From Runis to Riches (H)
- Fieldcraft
- Level 1
- Miner
- Who Needs Paperwork (SC)
- Miner's Holiday (SC)
- Level 5
- Miner
- Do they Ore Don't They (SC)
- I Don't Zinc It's a Coincidence (SC)
- Level 10
- Miner
- That's Why They Call It Fools Gold (H)
- We Do This the Hard Way (H)
- Tradecraft
- Level 1
- Goldsmith
- Hora to Me (SC)
- Water of Life (SC)
- Bad Bromance (H)
- Weaver
- Hire in the Blood (SC)
- Long Hair, Long Life (SC)
- Burn Me Up (SC)
- Alchemist
- Met A Sticky End (SC)
- The Bleat Is On (SC)
- Days of Chunder (SC)
- Level 5
- Goldsmith
- A Ringing Success (SC)
- A Needle is a Small Sword (SC)
- Horn of Plenty (SC)
- Weaver
- Wiggle Room (SC)
- Time for Action (SC)
- This Is Why You Can't Have Nice Things (SC)
- Alchemist
- Gotta Bounce (SC)
- The Hexster Runoff (SC)
- Don't Be So Tallow (SC)
- Level 10
- Weaver
- Making Gloves Out of Nothing at All (H)
- Dirt Cheap (H)
- Welcome to the Cotton Club (H)
Encounters[]
Enemies[]
Enemy | Pic | Level | HP | Abilities | Drops | Areas |
---|---|---|---|---|---|---|
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48 | 2383 | Attack, Feint, Fortis, Heartstopper, True Thrust | ![]() ![]() ![]() |
Cape Westwind The Footfalls | |
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48 | 2383 | Attack, Celeris, Fast Blade, Fight or Flight, Rampart, Shield Bash | ![]() ![]() ![]() |
Cape Westwind | |
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48 | 2383 | Attack, Fortis, Overpower | ![]() ![]() ![]() |
Cape Westwind | |
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48 | 2383 | Attack, Celeris, Featherfoot, Second Wind, Triple Threat | ![]() ![]() ![]() |
Cape Westwind | |
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48 | 2383 | Fortis, Paralyze, Thunder | ![]() ![]() ![]() |
Cape Westwind | |
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49 | 2501 | Attack, Cermet Drill | Cape Westwind | ||
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13 | 268 | Attack, Peck, Wing Cutter | The Footfalls | ||
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20 | 413 | Attack, Curse | The Footfalls | ||
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11 | 217 | Attack, Blaze Spikes, Detonator | Horizon's Edge | ||
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3-4 | 59-68 | Attack | Hammerlea | ||
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11 | 217 | Attack, Shatter | ![]() |
Horizon's Edge | |
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10 | 192 | Attack, Body Slam, Cold Gaze | Horizon's Edge | ||
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10 | 192 | Attack, Foul Bite, Sanguine Bite | Horizon's Edge | ||
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5-9 | 91-160 | Stone | ![]() |
Hammerlea | |
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12-17 | 243-369 | Attack | Hammerlea | ||
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24 | 1136 | Attack, Labored Leap, Lap, ![]() ![]() |
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The Footfalls | |
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12 | 486 | Attack, Blaze Spikes, Detonator, ![]() |
Horizon's Edge | ||
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8 | 143 | Attack, ![]() |
Hammerlea | ||
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5-7 | 91-126 | Attack, Hammer Beak, Poison Breath | ![]() |
Hammerlea | |
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23 | 532 | Attack, Labored Leap, Lap, ![]() |
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The Footfalls | |
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21 | 458 | Attack, Shatter | ![]() |
The Footfalls | |
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1-4 | 44-68 | Attack, Bombardier | Hammerlea | ||
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24 | 568 | Attack, Cure, Grand Slam, Stoneskin | The Footfalls | ||
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24 | 568 | Attack, True Thrust | The Footfalls | ||
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24 | 1136 | Attack, Overpower | The Footfalls | ||
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6 | 108 | Attack, Peck, Wing Cutter | Hammerlea | ||
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12 | 243 | Attack, Gnaw | The Footfalls | ||
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6-8 | 108-143 | Attack, Shatter | ![]() |
Hammerlea | |
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9 | 160 | Attack | ![]() |
Hammerlea | |
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14 | 293 | Attack, Gas Shell, Painful Whip | The Footfalls | ||
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1-2 | 44-51 | Attack, Somersault Slash | ![]() ![]() |
Hammerlea | |
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10-14 | 192-293 | Attack | ![]() |
The Footfalls Horizon's Edge | |
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13 | 268 | Attack, Small Claw | The Footfalls | ||
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5 | 91 | Attack, Snap Jaw | Hammerlea | ||
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22 | 493 | Attack, Snap Jaw | ![]() |
The Footfalls |
Allies[]
Enemy | Pic | Level | HP | Abilities | Areas | |
---|---|---|---|---|---|---|
Brass Blade | 35 | 6100 | Attack, Fast Blade, Fight or Flight, Rampart, Shield Bash | The Footfalls Hammerlea Horizon's Edge | ||
Flame Recruit (gladiator) |
35 | 6100 | Attack, Fast Blade, Fight or Flight, Rampart, Shield Bash | Hammerlea | ||
Flame Recruit (pugilist) |
35 | 6100 | Attack, Featherfoot, Footwork, Second Wind, Triple Threat | The Footfalls |
Musical themes[]
Gallery[]
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