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This map is the final map of the thirty fourth Tempest Trials, and it features Sothis: Silver Specter as a boss unit.
Map availability[ | ]
This map was made available:
- – (Notification)
Rewards[ | ]
Score | Reward | Score | Reward | Score | Reward | Score | Reward | |||
---|---|---|---|---|---|---|---|---|---|---|
50 | 2 | 2,750 | 2,000 | 15,000 | 33,750 | 6,000 | ||||
100 | 1,000 | 3,000 | 2 | 16,250 | 1,000 | 35,000 | 3 | |||
150 | 500 | 3,500 | 2,000 | 17,500 | 3 | 36,250 | 1,000 | |||
200 | 1,000 | 4,000 | 750 | 18,750 | 4,000 | 37,500 | 1 | |||
250 | 20 | 4,500 | 2 | 20,000 | Distant Guard 1 | 38,750 | 7,000 | |||
350 | 1,000 | 5,000 | 20 | 21,250 | 1,000 | 40,000 | 3 | |||
500 | 2 | 5,500 | 750 | 22,500 | 1 | 41,250 | 1,000 | |||
750 | 1,000 | 6,000 | Warding Blow 1 | 23,750 | 4,500 | 42,500 | 1 | |||
1,000 | 7,000 | 2 | 25,000 | 3 | 43,750 | 8,000 | ||||
1,250 | 500 | 8,000 | 2,000 | 26,250 | 1,000 | 45,000 | 3 | |||
1,500 | 2 | 9,000 | 1,000 | 27,500 | 1 | 46,250 | 1,000 | |||
1,750 | 2,000 | 10,000 | Steady Posture 1 | 28,750 | 5,000 | 47,500 | 1 | |||
2,000 | 20 | 11,250 | 3 | 30,000 | 3 | 48,750 | 9,000 | |||
2,250 | 2,000 | 12,500 | 1 | 31,250 | 1,000 | 50,000 | 3 | |||
2,500 | 500 | 13,750 | 20 | 32,500 | 1 |
Rank rewards[ | ]
Rank | Reward |
---|---|
1 ~ 1,000 | 10,000 |
1,001 ~ 5,000 | 8,000 |
5,001 ~ 10,000 | 6,000 |
10,001 ~ 50,000 | 4,000 |
50,001 ~ 100,000 | 3,000 |
100,001 ~ 200,000 | 2,000 |
200,001 ~ 300,000 | 1,500 |
300,001 ~ 400,000 | 1,000 |
400,001 ~ 500,000 | 500 |
Unit data[ | ]
AI settings
Group | Index | Unit | Start turn | Notes |
---|---|---|---|---|
— | #1 | Sothis | Turn 1 | — |
— | #2 | Random | Turn 1 | — |
— | #3 | Random | Turn 1 | — |
— | #4 | Random | Turn 1 | — |
— | #5 | Random | Turn 1 | — |
See AI for a detailed description of the enemy movement settings.
Enemy units
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AI settings
Group | Index | Unit | Start turn | Notes |
---|---|---|---|---|
— | #1 | Sothis | Turn 1 | — |
— | #2 | Random | Turn 1 | — |
— | #3 | Random | Turn 1 | — |
— | #4 | Random | Turn 1 | — |
— | #5 | Random | Turn 1 | — |
See AI for a detailed description of the enemy movement settings.
Enemy units
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AI settings
Group | Index | Unit | Start turn | Notes |
---|---|---|---|---|
— | #1 | Sothis | Turn 1 | — |
— | #2 | Random | Turn 1 | — |
— | #3 | Random | Turn 1 | — |
— | #4 | Random | Turn 1 | — |
— | #5 | Random | Turn 1 | — |
See AI for a detailed description of the enemy movement settings.
Enemy units
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AI settings
Group | Index | Unit | Start turn | Notes |
---|---|---|---|---|
— | #1 | Sothis | Turn 1 | — |
— | #2 | Random | Turn 1 | — |
— | #3 | Random | Turn 1 | — |
— | #4 | Random | Turn 1 | — |
— | #5 | Random | Turn 1 | — |
See AI for a detailed description of the enemy movement settings.
Enemy units
Enemy data | |||||||||||||||||||||||||||||||||||||||
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AI settings
Group | Index | Unit | Start turn | Notes |
---|---|---|---|---|
— | #1 | Sothis | Turn 1 | — |
— | #2 | Random | Turn 1 | — |
— | #3 | Random | Turn 1 | — |
— | #4 | Random | Turn 1 | — |
— | #5 | Random | Turn 1 | — |
See AI for a detailed description of the enemy movement settings.
Enemy units
Enemy data | |||||||||||||||||||||||||||||||||||||||
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AI settings
Group | Index | Unit | Start turn | Notes |
---|---|---|---|---|
— | #1 | Sothis | Turn 1 | — |
— | #2 | Random | Turn 1 | — |
— | #3 | Random | Turn 1 | — |
— | #4 | Random | Turn 1 | — |
— | #5 | Random | Turn 1 | — |
See AI for a detailed description of the enemy movement settings.
Enemy units
Enemy data | |||||||||||||||||||||||||||||||||||||||
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AI settings
Group | Index | Unit | Start turn | Notes |
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— | #1 | Sothis | Turn 1 | — |
— | #2 | Random | Turn 1 | — |
— | #3 | Random | Turn 1 | — |
— | #4 | Random | Turn 1 | — |
— | #5 | Random | Turn 1 | — |
See AI for a detailed description of the enemy movement settings.
Enemy units
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Randomized units[ | ]
The other enemy units are selected randomly from the below pool of Heroes:
Enemy 2: Ranged infantry unit[ | ]
Enemy 3: Ranged infantry unit[ | ]
Enemy 4: Close cavalry unit[ | ]
Enemy 5: Close infantry unit[ | ]
Story[ | ]
Opening
Ninoニノ | Aww... Of course, just as we were Well, we can't just stand by and | せっかくみんなで あの渦のせいで台無しになるなんて | ||
I...can't say I care either way. | 俺は… | Jaffarジャファル | ||
Ninoニノ | O-oh... Really? Well, it makes me I just really wanted to see all the | そ、そう? ジャファルといっしょに | ||
The festival...does not interest me. | …冬祭りはどうでもいい。 | Jaffarジャファル | ||
Ninoニノ | Oh, Jaffar, you will? Thank you! H-hey, wait! Slow down, Jaffar! | ! ジャファル… ちょっ…待って! | ||
Hmm... I suppose this means I ought | ………… | Sothisソティス | ||
Zephielゼフィール | Now, now...this is an opportunity! I for one would delight to study | まあ、そう言わずに。 次期国王として、後学のため | ||
Hmph. Watch if you like. But you That girl was not the only one keen | ふん、見え透いた世辞を。 わしも楽しんでおったところを | Sothisソティス |
Ending
Jaffarジャファル | It seems we've run out of enemies. | 敵の気配が消えた… | ||
Hmph. It was nothing. | ま、わしが本気を出せば | Sothisソティス | ||
Ninoニノ | Sothis! That was...amazing! You're | うん! | ||
Oh, you're a sweet little girl, aren't | ほう、なかなか素直で感心な小娘じゃ。 | Sothisソティス | ||
Ninoニノ | Wait—"little girl"? Aren't we...around | こ、小娘…? | ||
Ah! Look. The town is aglow once | ああ、町に灯りがついた。 | Zephielゼフィール | ||
Jaffarジャファル | Now we can enjoy the festival, | おい。 | ||
Yes, let's! After all that fighting, I bet | そうだね! | Ninoニノ | ||
Zephielゼフィール | Eating commoner fare from a festival | や、屋台で買い食い…? | ||
Do not overthink it. Even the greatest | 細かいことを気にするでない。 | Sothisソティス | ||
Ninoニノ | Enough talking about it. I'm getting | さ、行こ! | ||
...Right. | …ああ。 | Jaffarジャファル |
Story | ||
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Previous: Paralogue 40-3: A Vigorous Jingle ← |
Next: Celica: Queen of Valentia → |
Trivia[ | ]
In other languages[ | ]
Language | Name |
---|---|
Japanese | その小さな笑顔に |
German | Für ein Lächeln |
Spanish (Europe) | Todo por una sonrisa |
Spanish (Latin America) | Todo por una sonrisa |
French | Pour un sourire |
Italian | Per un sorriso |
Traditional Chinese (Taiwan) | 為那小小的笑容 |
Portuguese | Por um sorriso |