Creepy Caverns | |
World(s) | KAOS Kore |
Type | Cave |
Music Theme(s) | Cavern Caprice |
Animal Buddies | Squitter the Spider |
Bonus Room(s) | 2 |
Notable Feature(s) | Only stage to feature Ghost Barrels |
Enemies Encountered | Buzzes, Krumples, Knockas, Booty Bird |
Game(s) | Donkey Kong Country 3: Dixie Kong's Double Trouble!
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Creepy Caverns, (おばけタルの洞窟 Obake taru no doukutsu in Japan), is the second stage in KAOS Kore from Donkey Kong Country 3: Dixie Kong's Double Trouble!. It is preceded by Konveyor Rope Klash and followed by Lightning Lookout.
Overview[]
When the level begins, the Kongs travel through the lowest part of the caverns, avoiding a few types of enemies, such as Krumples. Soon, they find a Boo Barrel that fires them to a higher area. In this area, the Kongs move down some stair-like platforms to reach a small set of barrels. The barrels fire the Kongs into a Boo Barrel, which shoots them into the next floor. There, they head west and avoid more enemies. Shortly after, the Kongs drop into a small gap and jump over a red Buzz to land in a tricky Boo Barrel. The barrel blasts them to another barrel, which then fires them into the next area. At this point, the group should make their way into another Boo Barrel and shoot upwards. The barrel shoots them, as before, into a second barrel, that takes them to the next area. In this area, the Kongs move under a Buzz, trying not to touch the appearing and disappearing Boo Barrel under it. Traveling a little farther takes the Kongs to a raised platform with the Star Barrel.
About halfway into the level, the Kongs pass some more enemies and jump over a lone Buzz, without bumping into the nearby Boo Barrel. They soon get in a Barrel Cannon that aims to another Boo Barrel. Once this Boo Barrel is aimed correctly, they should shoot into it and reach the next area. There, they avoid more enemies and soon find the letter N. If they continue on, they pass a few Knockas and make their way to a small gap. Falling into this, the apes avoid some Krumples and jump over a red Buzz again to land in a Boo Barrel. Without correct time, the Kongs hit into the Buzz under the Boo Barrel. Once this barrel leads them to a higher area, Kiddy Kong and Dixie Kong must travel to another Boo Barrel. When the barrel aims itself correctly, they should get in it and shoot to the top floor of the level. Moving under a Buzz and heading east over the rocky pathway, they use a Boo Barrel to shoot onto a high ledge. On the ledge, they head over and under some red Buzzes. Nearby Boo Barrels appear suddenly throughout this area to blast the Kongs into these Buzzes. Once all the wasps are past, the apes need to roll into a small gap and jump upwards as they fall to land near a flagpole. If they raise the pole's flag, the level ends.