Snapper Carr is a seemingly average person who acted as the first sidekick to the Justice League of America, and has retained a role in the superhero community ever since. Primarily he has no special abilities, although he has at times gained the ability to teleport through a latent meta-gene. Snapper has also been associated with the Blasters, Young Justice, and Checkmate. His real name is Lucas Carr, but he gets his nickname from his habit of continually snapping his fingers.
History
Justice League of America
Snapper became an honorary member of the Justice League of America during their first adventure fighting against Starro the Conqueror where he inadvertently leads to them defeating the monster. The roster at the time included Superman, Batman, Wonder Woman, Aquaman, Green Lantern, the Flash and Martian Manhunter, with Snapper as their mascot.[1] Snapper was put in charge of maintaining their headquarters, the Secret Sanctuary in Happy Harbor. His uncle Simon Carr was the representative for the League's secret financier at the time, Oliver Queen.[2] Much later, Snapper resigned from the League voluntarily after a plot by the Joker tricked him into betraying his friends.[3]
Blasters
During the events of Invasion!, Carr is among a number of prisoners of the Dominators used in metahuman experiments to see if they will develop powers under duress. He was one of only six people who survived the death-gauntlet, including Amos Monroe, Carlotta Rivera, Dexter Fairfax, Fritz Klein, and Moshe Levy.[4] After escaping from the brutal Starlag where they were being imprisoned, the group helped Earth's superheroes fight back against the Alien Alliance. They would go on to forming their own team, called the Blasters after the way they got their powers.[5] Carr's superpower is teleportation, which he activates with his finger-snaps. He later loses these powers.
Hourman and Young Justice
After the breakup of the Blasters, Carr befriends the third Hourman,[6] an android from the distant future, and later briefly mentors the teenage superhero team Young Justice.[7] During this time, he often wears his signature superhero-logo T-shirts.
Although he is invited to Green Arrow and Black Canary's Wedding, Deathstroke steals his invitation without trouble and uses it to launch an Injustice League attack on all of the heroes simultaneously, culminating with the kidnapping of Green Arrow.[8][9]
Checkmate
Main article: Checkmate
Snapper later works for Checkmate as one of their Pawns, in the aftermath of 52, although he has been deep undercover since the OMAC Project. He is performing surveillance on Superman, Batman and Wonder Woman. Although he is detected, Batman decides to let him continue because he tends to look favorably upon the League.[10]
During Final Crisis, he is one of very few operatives not completely taken over by the Anti-Life Equation, and joins Mister Terrific's resistance. He is required to use his teleportation abilities on a number of stealth missions taking out key installations in Darkseid's infra-structure. This means he is forced to kill a number of brainwashed human slaves. Memorably, after saving his life from an anti-life controlled Firehawk, Cheetah seduces him and the two have extremely heated, passionate sex, experiencing brief love while the world is consumed by hatred. Afterward, they are attacked by Gorilla Grodd and Snapper uses his power to teleport both Cheetah and himself back to Checkmate. Terrific is left with no other choice, and unleashes the O.M.A.C.s, effectively cybernetic beings designed to attack superheroes, onto the world. Snapper was last seen helping lead the survivors.[11]
Powers and Abilities
Powers
- Teleportation: Snapper has the ability to teleport anywhere by snapping his fingers, although this is not consistent throughout his career. He did not discover this ability until Dominator testing revealed his latent meta-gene during Invasion!, and he joined the Blasters. He lost his power during a battle with Khunds where his hands were cut off, and he received new ones from Vril Dox. Although he seemed to have regained them during his time with Checkmate.
Abilities
Notes
- Although this character was originally introduced during DC's Earth-One era of publication, their existence following the events of the 1985–86 limited series Crisis on Infinite Earths remains intact. However, some elements of the character's Pre-Crisis history may have been altered or removed for Post-Crisis New Earth continuity, and should be considered apocryphal.
Trivia
Related
- 190 Appearances of Lucas Carr (New Earth)
- 35 Images featuring Lucas Carr (New Earth)
- 3 Quotations by or about Lucas Carr (New Earth)
- Character Gallery: Lucas Carr (New Earth)
Footnotes
- ↑ The Brave and the Bold #28
- ↑ JLA: Year One #3
- ↑ Justice League of America #77
- ↑ Invasion! #1
- ↑ Invasion! #3
- ↑ Hourman
- ↑ Young Justice #38-55
- ↑ Green Arrow and Black Canary Wedding Special #1
- ↑ Justice League of America Wedding Special #1
- ↑ 52 Aftermath: The Four Horsemen
- ↑ Final Crisis: Resist #1
- ↑ Hourman #1
Justice League member This character has been a member of the Justice League of America, or the Justice League in any of its various incarnations, sworn by a duty to act as guardians of America and the world by using their skills and/or superpowers to protect Earth from the clutches of both interstellar and domestic threats. |
Young Justice member |
Checkmate Member This character was a member of the top secret government organization Checkmate. This template will automatically categorize articles that include it into the "Checkmate members" and "Government Agents" categories. |