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For the Dark Souls II variant, see Dagger (Dark Souls II).
For the Dark Souls III variant, see Dagger (Dark Souls III).

The Dagger is a dagger in Dark Souls.

In-Game Description

This standard small dagger has only a modest attack but can be jabbed in rapid succession, and is effective in critical hits such as after a parry or when stabbing in the back.
With both slash and thrust attacks this dagger is useful in various situations.

Availability[]

he Dagger is one of the starting weapons of the Sorcerer class. It can also be purchased from the Undead Male Merchant for 300 soul

Characteristics[]

The Dagger is the most basic type of dagger. It deals low damage with normal attacks and has poor reach, but makes up for it with fast swing speeds and high backstab and riposte damage. The Dagger also has the advantage of using very little stamina and it is light weight, though it deals poor damage per hit. For a weapon that hits fast while still dealing good damage, try the Curved Sword class.

Moveset[]

Attack Description
One-handed
Weak Attack
Alternating diagonal swings. Low starting and ending lag.
One-handed
Strong Attack
Alternates between stabbing and horizontal swings. More starting and ending lag than the weak attack, but still relatively fast.
Two-handed
Weak Attack
Alternating diagonal swings. Low starting and ending lag.
Two-handed
Strong Attack
Stabs. Some starting and ending lag, but still relatively fast.
Jump Attack Jumping stab. Some starting lag; very low ending lag for a jump attack.
Running Attack Backhands with the dagger.
Rolling Attack Stab.
Kick Standard kick.
Left-handed
Weak Attack
Horizontal slash. Some starting and ending lag.
Left-handed
Strong Attack
Standard parry.

Upgrades[]

Requires: Standard Dagger, Titanite and 100 souls per upgrade.

Standard Standard Variation Attack Values Parameter Bonus Damage Reduction
Physical Damage Magic Damage Fire Damage Lightning Damage Strength Dexterity Intelligence Faith Physical Reduction Magic Reduction Fire Reduction Lightning Reduction
Dagger 56 E B 45 10 30 30
Dagger +1 (Titanite Shard ×1) 61 E B 45 10 30 30
Dagger +2 (Titanite Shard ×1) 67 E B 45 10 30 30
Dagger +3 (Titanite Shard ×2) 72 E B 45 10 30 30
Dagger +4 (Titanite Shard ×2) 78 E B 45 10 30 30
Dagger +5 (Titanite Shard ×3) 84 E B 45 10 30 30
Dagger +6 (L. Titanite Shard ×1) 89 E B 45 10 30 30
Dagger +7 (L. Titanite Shard ×1) 95 E B 45 10 30 30
Dagger +8 (L. Titanite Shard ×2) 100 E B 45 10 30 30
Dagger +9 (L. Titanite Shard ×2) 106 E B 45 10 30 30
Dagger +10 (L. Titanite Shard ×3) 112 E B 45 10 30 30
Dagger +11 (Titanite Chunk ×1) 117 E B 45 10 30 30
Dagger +12 (Titanite Chunk ×1) 123 E B 45 10 30 30
Dagger +13 (Titanite Chunk ×2) 128 E B 45 10 30 30
Dagger +14 (Titanite Chunk ×3) 134 E A 45 10 30 30
Dagger +15 (Titanite Slab ×1) 140 E A 45 10 30 30

Requires: Standard Dagger +5, Titanite and 100 souls per upgrade.

Raw Raw Variation Attack Values Parameter Bonus Damage Reduction
Physical Damage Magic Damage Fire Damage Lightning Damage Strength Dexterity Intelligence Faith Physical Reduction Magic Reduction Fire Reduction Lightning Reduction
Raw Dagger (Large Titanite Shard ×1) 96 E C 45 10 30 30
Raw Dagger +1 (Large Titanite Shard ×1) 102 E C 45 10 30 30
Raw Dagger +2 (Large Titanite Shard ×1) 108 E C 45 10 30 30
Raw Dagger +3 (Large Titanite Shard ×2) 115 E C 45 10 30 30
Raw Dagger +4 (Large Titanite Shard ×2) 121 E C 45 10 30 30
Raw Dagger +5 (Large Titanite Shard ×3) 128 E C 45 10 30 30

Requires: Standard Dagger +10, Titanite and 100 souls per upgrade.

Crystal Crystal Variation Attack Values Parameter Bonus Damage Reduction
Physical Damage Magic Damage Fire Damage Lightning Damage Strength Dexterity Intelligence Faith Physical Reduction Magic Reduction Fire Reduction Lightning Reduction
Crystal Dagger (Titanite Chunk ×1) 123 E B 45 10 30 30
Crystal Dagger +1 (Titanite Chunk ×1) 128 E B 45 10 30 30
Crystal Dagger +2 (Titanite Chunk ×1) 134 E B 45 10 30 30
Crystal Dagger +3 (Titanite Chunk ×2) 140 E B 45 10 30 30
Crystal Dagger +4 (Titanite Chunk ×3) 145 E A 45 10 30 30
Crystal Dagger +5 (Titanite Slab ×1) 151 E A 45 10 30 30

Requires: Standard Dagger +5, Green Titanite and 100 souls per upgrade.

Magic Magic Variation Attack Values Parameter Bonus Damage Reduction
Physical Damage Magic Damage Fire Damage Lightning Damage Strength Dexterity Intelligence Faith Physical Reduction Magic Reduction Fire Reduction Lightning Reduction
Magic Dagger (Green Titanite Shard ×1) 63 69 E D C 45 10 30 30
Magic Dagger +1 (Green Titanite Shard ×1) 67 73 E D C 45 10 30 30
Magic Dagger +2 (Green Titanite Shard ×1) 71 78 E D C 45 10 30 30
Magic Dagger +3 (Green Titanite Shard ×2) 75 82 E D C 45 10 30 30
Magic Dagger +4 (Green Titanite Shard ×2) 79 87 E D C 45 10 30 30
Magic Dagger +5 (Green Titanite Shard ×3) 84 92 E D C 45 10 30 30
Magic Dagger +6 (Blue Titanite Chunk ×1) 88 96 E D B 45 10 30 30
Magic Dagger +7 (Blue Titanite Chunk ×1) 92 101 E D B 45 10 30 30
Magic Dagger +8 (Blue Titanite Chunk ×2) 96 105 E D B 45 10 30 30
Magic Dagger +9 (Blue Titanite Chunk ×3) 100 110 E D B 45 10 30 30
Magic Dagger +10 (Blue Titanite Slab ×1) 105 115 E D B 45 10 30 30

Requires: Magic Dagger +5, Blue Titanite and 100 souls per upgrade.

Enchanted Enchanted Variation Attack Values Parameter Bonus Damage Reduction
Physical Damage Magic Damage Fire Damage Lightning Damage Strength Dexterity Intelligence Faith Physical Reduction Magic Reduction Fire Reduction Lightning Reduction
Enchanted Dagger (Blue Titanite Chunk ×1) 84 90 E E C 45 10 30 30
Enchanted Dagger +1 (Blue Titanite Chunk ×1) 87 92 E E B 45 10 30 30
Enchanted Dagger +2 (Blue Titanite Chunk ×1) 90 95 E E B 45 10 30 30
Enchanted Dagger +3 (Blue Titanite Chunk ×2) 94 98 E E A 45 10 30 30
Enchanted Dagger +4 (Blue Titanite Chunk ×3) 97 100 E E A 45 10 30 30
Enchanted Dagger +5 (Blue Titanite Slab ×1) 100 104 E E A 45 10 30 30

Requires: Standard Dagger +5, Green Titanite and 100 souls per upgrade.

Divine Divine Variation Attack Values Parameter Bonus Damage Reduction
Physical Damage Magic Damage Fire Damage Lightning Damage Strength Dexterity Intelligence Faith Physical Reduction Magic Reduction Fire Reduction Lightning Reduction
Divine Dagger (Green Titanite Shard ×1) 57 69 E D C 45 10 30 30
Divine Dagger +1 (Green Titanite Shard ×1) 60 73 E D C 45 10 30 30
Divine Dagger +2 (Green Titanite Shard ×1) 64 78 E D C 45 10 30 30
Divine Dagger +3 (Green Titanite Shard ×2) 68 82 E D C 45 10 30 30
Divine Dagger +4 (Green Titanite Shard ×2) 72 87 E D C 45 10 30 30
Divine Dagger +5 (Green Titanite Shard ×3) 76 92 E D C 45 10 30 30
Divine Dagger +6 (White Titanite Chunk ×1) 79 96 E D C 45 10 30 30
Divine Dagger +7 (White Titanite Chunk ×1) 83 101 E D C 45 10 30 30
Divine Dagger +8 (White Titanite Chunk ×2) 87 105 E D C 45 10 30 30
Divine Dagger +9 (White Titanite Chunk ×3) 91 110 E D B 45 10 30 30
Divine Dagger +10 (White Titanite Slab ×1) 95 115 E D B 45 10 30 30

Requires: Divine Dagger +5, White Titanite and 100 souls per upgrade.

Occult Occult Variation Attack Values Parameter Bonus Damage Reduction
Physical Damage Magic Damage Fire Damage Lightning Damage Strength Dexterity Intelligence Faith Physical Reduction Magic Reduction Fire Reduction Lightning Reduction
Occult Dagger (White Titanite Chunk ×1) 76 84 E D B 45 10 30 30
Occult Dagger +1 (White Titanite Chunk ×1) 80 88 E D B 45 10 30 30
Occult Dagger +2 (White Titanite Chunk ×1) 85 92 E D B 45 10 30 30
Occult Dagger +3 (White Titanite Chunk ×2) 89 96 E D B 45 10 30 30
Occult Dagger +4 (White Titanite Chunk ×3) 94 100 E D B 45 10 30 30
Occult Dagger +5 (White Titanite Slab ×1) 98 105 E D B 45 10 30 30

Requires: Standard Dagger +5, Green Titanite and 100 souls per upgrade.

Fire Fire Variation Attack Values Parameter Bonus Damage Reduction
Physical Damage Magic Damage Fire Damage Lightning Damage Strength Dexterity Intelligence Faith Physical Reduction Magic Reduction Fire Reduction Lightning Reduction
Fire Dagger (Green Titanite Shard ×1) 72 72 45 10 30.0 30
Fire Dagger +1 (Green Titanite Shard ×1) 78 78 45 10 30.3 30
Fire Dagger +2 (Green Titanite Shard ×1) 84 84 45 10 30.6 30
Fire Dagger +3 (Green Titanite Shard ×2) 89 89 45 10 30.9 30
Fire Dagger +4 (Green Titanite Shard ×2) 95 95 45 10 31.2 30
Fire Dagger +5 (Green Titanite Shard ×3) 100 100 45 10 31.5 30
Fire Dagger +6 (Red Titanite Chunk ×1) 107 107 45 10 31.8 30
Fire Dagger +7 (Red Titanite Chunk ×1) 114 114 45 10 32.1 30
Fire Dagger +8 (Red Titanite Chunk ×2) 120 120 45 10 32.4 30
Fire Dagger +9 (Red Titanite Chunk ×3) 127 127 45 10 32.7 30
Fire Dagger +10 (Red Titanite Slab ×1) 134 134 45 10 33.0 30

Requires: Fire Dagger +5, Red Titanite and 100 souls per upgrade.

Chaos Chaos Variation Attack Values Parameter Bonus Damage Reduction
Physical Damage Magic Damage Fire Damage Lightning Damage Strength Dexterity Intelligence Faith Physical Reduction Magic Reduction Fire Reduction Lightning Reduction
Chaos Dagger (Red Titanite Chunk ×1) 88 102 45 10 30.0 30
Chaos Dagger +1 (Red Titanite Chunk ×1) 93 108 45 10 30.6 30
Chaos Dagger +2 (Red Titanite Chunk ×1) 98 114 45 10 31.2 30
Chaos Dagger +3 (Red Titanite Chunk ×2) 102 119 45 10 31.8 30
Chaos Dagger +4 (Red Titanite Chunk ×3) 107 125 45 10 32.4 30
Chaos Dagger +5 (Red Titanite Slab ×1) 112 131 45 10 33.0 30

Requires: Standard Dagger +10, Titanite and 100 souls per upgrade.

Lightning Lightning Variation Attack Values Parameter Bonus Damage Reduction
Physical Damage Magic Damage Fire Damage Lightning Damage Strength Dexterity Intelligence Faith Physical Reduction Magic Reduction Fire Reduction Lightning Reduction
Lightning Dagger (Titanite Chunk ×1) 100 100 45 10 30 30.0
Lightning Dagger +1 (Titanite Chunk ×1) 108 108 45 10 30 32.4
Lightning Dagger +2 (Titanite Chunk ×1) 116 116 45 10 30 34.8
Lightning Dagger +3 (Titanite Chunk ×2) 124 124 45 10 30 37.2
Lightning Dagger +4 (Titanite Chunk ×3) 132 132 45 10 30 39.6
Lightning Dagger +5 (Titanite Slab ×1) 140 140 45 10 30 42.0

Scaling Percentage Values[]

The following chart lists the scaling percentages when this weapon is fully upgraded. Be advised that:

  • Scaling letters are not an accurate indicator of how a weapon scales, players should look at the percentage scaling of a weapon.
  • Magic and Enchanted upgrade paths reduce Physical Damage while adding Magic Damage, splitting damage between two types. Strength and Dexterity scaling is drastically reduced while adding Intelligence scaling.
  • Divine and Occult upgrade paths reduce Physical Damage while adding Magic Damage, splitting damage between two types. Strength and Dexterity scaling is drastically reduced while adding Faith scaling. Divine adds Divine Auxiliary and Occult adds Occult Auxiliary secondary damage types.
  • Fire, Chaos, and Lightning upgrade paths remove all stat scaling and splits damage between two types. Chaos path adds Humanity Scaling.
  • Raw upgrade path caps at Weapon Level 10 while drastically reducing physical damage scaling and adding slightly more base damage.
  • Crystal upgrade path dramatically increases the base damage of weapons while rendering them unable to be repaired.
  • For PvE purposes all weapons will be better on the Standard Upgrade path to +15. This is because the Split Damage of elementally infused weapons is not added together. The values are reduced separately when going through enemy defenses leading to less damage in practice due to the values of each damage type being smaller.
  • To learn more about how damage is calculated visit the Damage Calculation page.
Upgrade Path Strength
Para str large
Dexterity
Para dex large
Intelligence
Para int large
Faith
Para faith large
Standard +15
Upgrade Standard+11
13% 85% - -
Raw +5
Upgrade Raw
10% 64% - -
Crystal +5
Upgrade Crystal
13% 85% - -
Magic +10
Upgrade Magic+6
4% 24% 71% -
Enchanted +5
Upgrade Enchanted
3% 17% 69% -
Divine +10
Upgrade Divine+6
5% 33% - 70%
Occult +5
Upgrade Occult
5% 31% - 82%
Fire +10
Upgrade Fire+6
All stat scaling bonuses removed, Fire Damage added
Chaos +5
Upgrade Chaos
All stat scaling bonuses removed, Fire Damage added, scales off held Humanity up to 10
Lightning +5
Upgrade Lightning
All stat scaling bonuses removed, Lightning Damage added

Gallery[]

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