- For other uses, see Classes (disambiguation).
Classes are an aspect of gameplay in Dark Souls and a part of Character Creation.
The player's beginning class can differ in terms of Soul Level and statistics. However, classes matter very little after the first few levels of the game, and the player will ultimately be able to level their character into any type of build, meaning there is no "wrong" class to choose.
Beyond stats, classes determine the starting weapon, shield and armor of the player, as well as extra items in some cases.
Starting stats[]
Class | Lvl |
Vit |
Att |
End |
Str |
Dex |
Res |
Int |
Fth |
Total |
---|---|---|---|---|---|---|---|---|---|---|
Warrior | 4 | 11 | 8 | 12 | 13 | 13 | 11 | 9 | 9 | 86 |
Knight | 5 | 14 | 10 | 10 | 11 | 11 | 10 | 9 | 11 | 86 |
Wanderer | 3 | 10 | 11 | 10 | 10 | 14 | 12 | 11 | 8 | 86 |
Thief | 5 | 9 | 11 | 9 | 9 | 15 | 10 | 12 | 11 | 86 |
Bandit | 4 | 12 | 8 | 14 | 14 | 9 | 11 | 8 | 10 | 86 |
Hunter | 4 | 11 | 9 | 11 | 12 | 14 | 11 | 9 | 9 | 86 |
Sorcerer | 3 | 8 | 15 | 8 | 9 | 11 | 8 | 15 | 8 | 82 |
Pyromancer | 1 | 10 | 12 | 11 | 12 | 9 | 12 | 10 | 8 | 84 |
Cleric | 2 | 11 | 11 | 9 | 12 | 8 | 11 | 8 | 14 | 84 |
Deprived | 6 | 11 | 11 | 11 | 11 | 11 | 11 | 11 | 11 | 88 |
Classes[]
Warrior[]
Warriors are weapon experts with great Strength and Dexterity.
Starting equipment:
Knight[]
Knights have high Health. They are heavily armored and hard to knock down.
Starting equipment:
Wanderer[]
Wanderers are dexterous, Scimitar wielding characters.
Starting equipment:
Thief[]
Thieves come equipped with the Master Key, have very high starting Dexterity and are equipped with the Bandit's Knife, making them excel at critical hits.
Starting equipment:
- Bandit's Knife
- Target Shield
- Thief Mask
- Black Leather Armor
- Black Leather Gloves
- Black Leather Boots
- Master Key
Bandit[]
Bandits have high Strength and wield heavy Battle Axes.
Starting equipment:
Hunter[]
Hunters have high Dexterity and are skilled in both ranged and melee combat.
Starting equipment:
- Shortsword
- Short Bow
- Standard Arrow x30
- Large Leather Shield
- Leather Armor
- Leather Gloves
- Leather Boots
Sorcerer[]
Sorcerers have very high Intelligence and cast sorceries learned at the Vinheim Dragon School.
Starting spell: Soul Arrow
Starting equipment:
- Dagger
- Small Leather Shield
- Sorcerer's Catalyst
- Sorcerer Hat
- Sorcerer Cloak
- Sorcerer Gauntlets
- Sorcerer Boots
Pyromancer[]
Pyromancers from the Great Swamp. They cast pyromancy and wield small Hand Axes.
Starting spell: Fireball
Starting equipment:
- Hand Axe
- Cracked Round Shield
- Pyromancy Flame
- Tattered Cloth Hood
- Tattered Cloth Robe
- Tattered Cloth Manchette
- Heavy Boots
Cleric[]
Clerics cast healing miracles and wield Maces.
Starting spell: Heal
Starting equipment:
Deprived[]
The Deprived come equipped with nothing but a Club and an old wooden Plank Shield, but have all stats at 11 which makes them a flexible and adaptable class despite starting out with poor equipment.
Starting equipment: