- Note: Please see main page at Rondo of Blood Bestiary.
- Caution: Updating the enemy numbers can cause incorrect data to appear on enemy pages.
Enemy Data: Rondo of Blood | |||||
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Image | Name - Game Description |
Statistics | Items | Location | Notes |
(RoB/DXC) |
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' | HP: 2 Exp: 100 |
1. Abandoned Village |
(Strategy) | ||
(RoB/DXC) |
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' | HP: 14 Exp: 500 |
2. Castle Entrance, 4. Inner Passage, 5'. Wandering/Shudder |
(Strategy)Weapons: Axe, Axe Armor Shield | ||
(RoB/DXC) |
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' | HP: 2 Exp: 200 |
2. Castle Entrance, 3. Chapel, 3'. Cemetery, 4. Inner Passage, 4. Inner Passage, 4'. Mountains, 7. Clock Tower |
(Strategy)Abil: Bone Throw | ||
(RoB/DXC) |
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' | HP: 2 Exp: 100 |
2. Castle Entrance |
(Strategy) | ||
(RoB/DXC) |
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' | HP: 1 Exp: 80 |
1. Abandoned Village, 2. Castle Entrance, 3'. Cemetery, 4'. Mountains, 5'. Wandering/Shudder |
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(RoB/DXC) |
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' | HP: 14 Exp: 500 |
4. Inner Passage, 5'. Wandering/Shudder |
(Strategy)Weapons: Axe, Axe Armor Shield | ||
(RoB/DXC) |
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' | HP: 24 Exp: 1000 |
2. Castle Entrance |
(Strategy) | ||
(RoB/DXC) |
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' | HP: 1 Exp: 120 |
2. Castle Entrance, 2'. Lake Bridge, 4'. Mountains, 5'. Wandering/Shudder |
(Strategy) | ||
(RoB/DXC) |
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' | HP: 1 Exp: 0 |
4. Inner Passage |
(Strategy) | ||
(RoB/DXC) |
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' | HP: 1 Exp: 100 |
3. Chapel, 4. Inner Passage, 4'. Mountains |
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(RoB/DXC) |
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' | HP: 2 Exp: 120 |
2. Castle Entrance, 2'. Lake Bridge, 4'. Mountains, 5'. Wandering/Shudder |
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(RoB/DXC) |
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' | HP: 4 Exp: 250 |
2. Castle Entrance, 4. Inner Passage, 5'. Wandering/Shudder |
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(RoB/DXC) |
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' | HP: 6 Exp: 150 |
3. Chapel |
(Strategy) | ||
(RoB/DXC) |
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' | HP: 1 Exp: 80 |
3. Chapel, 5'. Wandering/Shudder, 7. Clock Tower |
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(RoB/DXC) |
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' | HP: 1 Exp: 80 |
7. Clock Tower |
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(RoB/DXC) |
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' | HP: 2 Exp: 100 |
3'. Cemetery |
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(RoB/DXC) |
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' | HP: 2 Exp: 250 |
7. Clock Tower |
(Strategy) | ||
(RoB/DXC) |
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' | HP: 48 Exp: 1000 |
3. Chapel |
Abil: Bone Throw (giant) | ||
(RoB/DXC) |
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' | HP: 3 (Stage 2') 6 Exp: 200 |
2'. Lake Bridge, 3. Chapel, 3'. Cemetery, 4. Inner Passage |
Abil: Fireball, Flame Breath | ||
(RoB/DXC) |
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' | HP: 12 Exp: 500 |
3'. Cemetery, 4. Inner Passage |
Abil: Fireball, neck strike | ||
(RoB/DXC) |
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' | HP: 8 Exp: 400 |
3. Chapel, 5'. Wandering/Shudder |
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(RoB/DXC) |
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' | HP: 16 Exp: 500 |
7. Clock Tower |
(Strategy) | ||
(RoB/DXC) |
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' | HP: 1 Exp: 50 |
7. Clock Tower |
(Strategy) | ||
(RoB/DXC) |
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' | HP: 6 Exp: 250 |
7. Clock Tower |
(Strategy) | ||
(RoB/DXC) |
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' | HP: 1 Exp: 50 |
2'. Lake Bridge |
(Strategy) | ||
(RoB/DXC) |
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' | HP: 16 Exp: 1000 |
5. Ghost Ship |
(Strategy) | ||
(RoB/DXC) |
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' | HP: 1 Exp: 80 |
3. Chapel, 5'. Wandering/Shudder, 7. Clock Tower |
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(RoB/DXC) |
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' | HP: 1 Exp: 50 |
4'. Mountains |
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(RoB/DXC) |
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' | HP: 2 Exp: 350 |
7. Clock Tower |
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(RoB/DXC) |
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' | HP: 2x3 Exp: 1000 |
3'. Cemetery |
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(RoB/DXC) |
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' | HP: 2 Exp: 100 |
5. Ghost Ship |
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(RoB/DXC) |
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' | HP: 6 Exp: 200 |
5. Ghost Ship |
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(RoB/DXC) |
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' | HP: 2 Exp: 250 |
2'. Lake Bridge |
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(RoB/DXC) |
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' | HP: 14 Exp: 800 |
1. Abandoned Village |
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(RoB/DXC) |
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' | HP: 2 Exp: 350 |
1. Abandoned Village, 5. Ghost Ship |
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(RoB/DXC) |
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' | HP: 1 Exp: 100 |
4. Inner Passage |
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(RoB/DXC) |
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' | HP: 10 Exp: 450 |
5. Ghost Ship |
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(RoB/DXC) |
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' | HP: 6 Exp: 200 |
5. Ghost Ship |
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(RoB/DXC) |
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' | HP: 1 Exp: 50 |
5. Ghost Ship |
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(RoB/DXC) |
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' | HP: 6 Exp: 250 |
3. Chapel |
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(RoB/DXC) |
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' | HP: 2 10(Key) Exp: 100 |
4'. Mountains, 7. Clock Tower |
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(RoB/DXC) |
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' | HP: 2 Exp: 250 |
5. Ghost Ship |
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(RoB/DXC) |
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' | HP: 1 Exp: 100 |
5. Ghost Ship |
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(RoB/DXC) |
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' | HP: 5 Exp: 250 |
1. Abandoned Village |
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(RoB/DXC) |
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' | HP: 16 Exp: 300 |
1. Abandoned Village |
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(RoB/DXC) |
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' | HP: 3 (Stage2') 6 (Stage5') Exp: 200 |
2'. Lake Bridge, 5'. Wandering/Shudder |
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(RoB/DXC) |
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' | HP: 24 Exp: 1000 |
2'. Lake Bridge, 5'. Wandering/Shudder |
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(RoB/DXC) |
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' | HP: 8 Exp: 250 |
3'. Cemetery |
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(RoB/DXC) |
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' | HP: 4 Exp: 200 |
4'. Mountains |
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(RoB/DXC) |
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' | HP: 2 Exp: 200 |
3'. Cemetery |
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(RoB) |
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' | 3'. Cemetery |
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(RoB/DXC) |
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' | 4. Inner Passage |
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(RoB/DXC) |
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' | HP: 92 Exp: 2000 |
1. Abandoned Village |
Abil: Flame Breath, Wyvern fire, swoop and grab | ||
(RoB/DXC) |
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' | HP: 92 Exp: 2000 |
1. Abandoned Village |
Abil: water wave, bridge spiral, leap | ||
(RoB/DXC) |
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' | HP: 92 Exp: 2500 |
2. Castle Entrance, 2'. Lake Bridge |
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(RoB/DXC) |
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' | HP: 30 Exp: 0 |
2. Castle Entrance, 2'. Lake Bridge |
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(RoB/DXC) |
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' | HP: 30 Exp: 0 |
2. Castle Entrance, 2'. Lake Bridge |
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(RoB/DXC) |
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' | HP: 32 Exp: 2500 |
2. Castle Entrance, 2'. Lake Bridge |
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(RoB/DXC) |
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' | HP: 92 Exp: 3000 |
3. Chapel, 3'. Cemetery |
Weapons: Minotaur Axe (Axe Thrust, Smash) | ||
(RoB/DXC) |
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' | HP: 92 Exp: 3000 |
3. Chapel, 3'. Cemetery |
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(RoB/DXC) |
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' | HP: 92 Exp: 3500 |
4. Inner Passage, 4'. Mountains |
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(RoB/DXC) |
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' | HP: 86 Exp: 0 |
4. Inner Passage, 4'. Mountains |
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(RoB/DXC) |
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' | HP: 1 |
4. Inner Passage, 4'. Mountains, 7. Clock Tower (DXC-only) |
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(RoB/DXC) |
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' | HP: 5 Exp: 3000 |
4. Inner Passage, 4'. Mountains, 7. Clock Tower (DXC-only) |
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(RoB/DXC) |
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' | HP: 4 (Stage 0) 46 Exp: 0 |
0. Main Road, 5. Ghost Ship |
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(RoB/DXC) |
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' | HP: 46 Exp: 4000 |
5. Ghost Ship |
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(RoB/DXC) |
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' | HP: 92 Exp: 1000 |
6. Guardian |
Abil: Fireball, wing drill Allies: Shaft, Medusa, Franken, Mummy Man | ||
(RoB/DXC) |
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' | HP: 92 Exp: 1200 |
6. Guardian |
Allies: Shaft, Phantom Bat, Franken, Mummy Man, Snakes | ||
(RoB/DXC) |
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' | HP: 92 Exp: 1500 |
Drop: Pot Roast (Richter only) Parfait (Maria only) |
6. Guardian |
Allies: Shaft, Phantom Bat, Franken, Medusa | |
(RoB/DXC) |
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' | HP: 92 Exp: 1800 |
6. Guardian |
Allies: Shaft, Phantom Bat, Medusa, Mummy Man | ||
(RoB/DXC) |
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' | HP: 92 Exp: 4000 |
6. Guardian |
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(RoB/DXC) |
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' | HP: 92 Exp: 3500 |
7. Clock Tower |
Allies: Dead Warg, Dead Wyvern (Fireball) | ||
(RoB/DXC) |
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' | 7. Clock Tower |
Abil: Fireball Allies: Shaft's Ghost, Dead Wyvern | |||
(RoB/DXC) |
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' | 7. Clock Tower |
Allies: Shaft's Ghost, Dead Behemoth | |||
(RoB/DXC) |
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' | HP: 92 Exp: 0 |
8. Count Dracula |
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(RoB/DXC) |
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' | HP: 92 Exp: 5000 |
8. Count Dracula |
Usage[]
This template is used to enter a particular row into an Enemy Table (by passing its corresponding row number in this template as the first argument), which represents enemy data for a given enemy from the game Rondo of Blood. If no row number is specified, all rows are entered. This template should be used in between an "Enemy Table Begin" and "Enemy Table End" template and can be used alongside and instead of an "Enemy Table Row" template or other Enemy Data template.