The Mummy is an enemy in the Castlevania series. He was a member of a royal family who became a mummy in search of everlasting life.
Origins[]
Based on the main antagonists from the Universal Studios' classic Mummy series of horror films, whose plot revolves around ancient mummies that come back from the grave to finish some pending business in this world, all this while disposing of anyone who dares to stand in their way.
The first of such films was the eponymous 1932 film The Mummy, starring Boris Karloff (who had previously portrayed the role of Frankenstein's monster a year before). The story focuses on Imhotep, an ancient Egyptian priest who was buried alive for attempting to resurrect his forbidden princess lover. After his mummy is discovered in an archeological expedition in modern times, he comes back to life and moves through society disguised as a normal man, with the intention of killing his lover's reincarnation and then mummify her body to give her eternal life and finally make her his bride.
However, the Mummy portrayed in the Castlevania series is more likely based on the following films in the franchise, whose plot has very loose connections to Karloff's film and instead focus on another mummy called Kharis (portrayed by Lon Chaney Jr. in three of the four pseudo-sequels). In these films, the mummy also comes back to life, although this time it does so as the iconic reanimated wrapped-up corpse that goes on killing sprees every time it's resurrected.
Description[]
Mummies, also known as Mummy Men, are reanimated corpses whose skin has been preserved through the ages. They are usually related to Egyptian folklore and first appeared as bosses in the original Castlevania. Since then, they have been common enemies throughout the series, sometimes appearing as lesser enemies and others as bosses.
A named version, called Akmodan II, appeared as a boss in both Super Castlevania IV and Symphony of the Night.
Appearances[]
Castlevania[]
First appearance of mummies in the series. The Mummy Men appear as the bosses of the third stage, the Castle Ruins. They come from both sides of the room and pace back and forth while throwing bandages in low wave patterns. Even though they share the same life meter, each mummy will die once it takes the equivalent of half a meter's damage. The Mummy Men are also the first bosses who are immune to the Stopwatch sub-weapon, and this will be the rule for every boss going forward.
The best way to deal with them is to walk to the center of the room in order to trigger the start of the boss fight, then quickly climb back up the blocks on the left and start tossing Holy Water flasks at them from that position (while also scoring a few hits with the whip if possible). Care must be taken as one of the blocks on the left is breakable (it drops a Pork Chop), and if destroyed, it won't be possible to climb back up to that safe spot again.
Without the Holy Water, Simon can stand on the block holding the meat and whip endlessly, as both Mummies will be huddled together and rarely attempt to reach Simon's feet. The Cross can also potentially kill them in one shot if the Mummies overlap each other (this is due to a bug where enemy I-frames are ignored if their sprites overlap).
Interestingly, the pit that Simon falls into in Stage 4 is clearly visible on the left side of the room.
Castlevania III: Dracula's Curse[]
Mummies sometimes appear as bosses, being reanimated when an evil spirit, known as the Evil Flame enters their caskets and infuses their bodies with life. They can appear before or after fighting the Cyclops or Leviathan.
Super Castlevania IV[]
Found in the Clock Tower in Super Castlevania IV, Akmodan II fights the player on the actual hands of the clock, giving them little space to maneuver. This embalmed enemy releases bandages that travel in a wave formation and emits many short-ranged fireballs. He can also teleport in and out via his wrappings.
Castlevania: Rondo of Blood/Castlevania: The Dracula X Chronicles[]
One of the four classic bosses Shaft brings back from the dead is the Mummy Man. In addition to his usual abilities, he can now also control stone. When the Mummy Man appears, he can summon large stone blocks (the kind used to build pyramids out of) and send them at the player in an attempt to crush them, while also sending a barrage of flying wrappings through the room. He can also extend his wrappings to hit the player.
Attacks/Abilities:
Castlevania: Symphony of the Night[]
Akmodan II is a pretty straight forward boss in Symphony of the Night. The Tactics video recommends equipping the Old Axe Armor to take him down.
Castlevania: Circle of the Moon[]
In the Catacomb, mummies will spawn endlessly from Coffins. They are weak individually.
Castlevania: Portrait of Ruin[]
Mummies are constantly spawning in the desert-themed stages, Sandy Grave and the Forgotten City. They move slowly, although they can stretch their wrappings out and extend their reach several times. They can also attack diagonally upward. Due to their constant spawning nature, they provide a good source for completing the quests "A Rank Hunter" and "S Rank Hunter", which require the player to defeat 1,500 and 3,000 enemies, respectively. Mummies don't spawn infinitely, though, and they'll stop appearing once a certain number of them have spawned in a room, although the player can just reenter the room to make a new batch to appear.
The Mummy Man boss from Rondo of Blood also makes an appearance in this game as the boss of the Forgotten City stage. He retains his ability to control stone blocks, but instead of trying to crush the player, he attempts to trap them between the blocks and the wall, and then commands spikes to come out from within them to skewer the heroes. On top of that, the Mummy Man can also summon the blocks from the background in groups of five and fling them toward the player to inflict some nasty damage. These blocks can behave in two ways, either they form a horizontal formation near the top of the screen or they form a circle around the player. The blocks will then turn red and launch one after another toward the player. The ones in the horizontal formation will start hurling themselves starting from the leftmost one and making their way to the rightmost one, and the ones in the circular formation will do the same but following a clockwise pattern, starting from the topmost one. As more blocks keep being removed from the background, a gruesome image of a giant, three faced, Egyptian mortuary mask will be revealed. However, it's not possible to let enough blocks to be removed in order to see the complete figure, as once about half of them have been drawn, a whole new set of blocks will drop from the top and block the background again, so the Mummy Man has more ammunition to attack the player with.
Other appearances[]
Non-Castlevania appearances[]
Super Smash Bros. Ultimate[]
A pair of mummies appeared in the trailer announcing Simon Belmont's inclusion in this fighting game, where Luigi makes a futile attempt at defending himself from them via his Poltergust's Strobulb, and even launches a Suction Shot into the face of one of the mummies before being forced to flee.
Mummies also appear as part of the Dracula's Castle stage.
He also appears as an Advanced-ranked primary Grab-type spirit. He has one slot for support spirits, but decreases the player speed.
Enemy Data[]
- Main article: Mummy/Enemy Data
Item Data[]
Item Data: Mummy | ||||||||
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Image | Name - Game Type - Users Description |
Attributes / Consume | Statistics / Sell | Found | Notes | |||
(RoB/DXC) |
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Refills the life gauge. | Drop: Mummy Man |
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(RoB/DXC) |
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Refills the life gauge. | Find: 1. Village, 3. Cathedral, 6. Ceremonial Room Drop: Mummy Man |
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1 of 5 Treasures. CON +10 | CON +10 |
Find: Death Wing's Lair Guard: Akmodan II |
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Clothes made of cotton | DEF +20 |
Drop: Skeleton Athlete, Zombie, Fleaman, Hopper, Mudman, Coffin, Mummy |
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Recover 10 Hearts. | Heart +10 |
Drop: Gorgon, Spearfish, Bat, Bone Tower, Bone Head, Man Eater, Coffin, Mummy, Mimic Candle |
||||||
A creepy mask used in ancient rituals. | DEF +3, LCK +1 Sell: $625 |
Drop: Mummy |
||||||
Extend bandage arms. | Attrib: Strike Consume: 12 MP |
ATK +13 |
Rarity: *** Steal: Mummy (3.0%) |
Effect: Bandage Arms |
Gallery[]
- Main article: Mummy/Gallery
Trivia[]
- It's unknown who Akmodan II really was. In the Master Librarian's Enemy List from Symphony of the night, he is referred to as an "ancient Egyptian mummy". However, "Akmodan" is not a real Egyptian name, but was made up to sound like one.
- The "II" in his name is speculated to be a nobility title, possibly being the son and successor to the first Akmodan.
- Nevertheless, this name is likely just an original liberty taken by the localization team, as in the Japanese versions of the game, he's simply called "Mummy Man".
External links[]
- Castlevania: Portrait of Ruin - Bestiary by Darth Nemesis at GameFAQs
- Mr. P's Castlevania Realm
Super Castlevania IV |
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Characters |
Simon Belmont · Dracula |
Bosses |
Rowdain · Medusa · Orphic Vipers · Puweyxil · Koranot · The Dancing Spectres · Sir Grakul · The Monster Zapf Bat · Akmodan II · Slogra · Gaibon · Death |
Areas |
The Drawbridge, The Fortress, The Stables · The Forest, The Poison Lake, The River The Caverns, The Waterfalls, The Moat · The Outer Keep · The Castle Court · The Halls · The Unliving Quarters The Dungeons · The Treasury · The Clock Tower · The Castle Keep |
Music |
Theme of Simon Belmont · Akumajō Dracula Best 2 |
Guides |
All About Akumajō Dracula · Famitsū Akumajō Dracula Guide · Nintendo Power Super Castlevania IV Guide |
Archives |
Bestiary · Inventory |