- For the Curse of Darkness weapon, see Bat (weapon).
The Bat (sometimes specifically called Vampire Bat) is a basic enemy seen in many games from the Castlevania series. They have appeared in every single Castlevania game, except for Castlevania: Curse of Darkness.
Overview[]
As a lesser enemy, bats usually hang down from ceilings until a hero comes near. Once close enough, they'll swoop down and fly at them. Other bats will fly from off the side of the screen and travel in a relatively straight path, moving up and down slightly as they go. On rare occasions, they will fly in from an open window.
Bats are not nearly as quick and don't maneuver up and down as much as Medusa Heads, but can be quite annoying when in large numbers, or when encountered in tight jumps.
They are generally one of the first enemies encountered in the game and usually take only one hit to kill. A boss version, the Giant Bat, is commonly found at the end of most first stages (some exceptions include Symphony of the Night).
Types[]
Aside from appearing as common enemies, bats can also come in much larger and fiercer versions as boss enemies, such as:
- Bat Company (Castlevania: Dawn of Sorrow)
- Darkwing Bat (Castlevania: Symphony of the Night)
- Phantom Bat
- Zapf Bat (Super Castlevania IV)
...or as man/bat hybrids such as:
Appearances[]
Castlevania/Vampire Killer[]
There are two bat variants in these games. Red bats are already flying forward and spawn regularly, lining up with Simon Belmont to try and hit him. Blue bats stay perched on a ceiling until Simon gets close, then they fly at him. Red bats are found in Block 1 and Block 4, while blue bats are exclusive to Block 2.
Castlevania II: Simon's Quest[]
Two varieties of bats appear in this game. Those that live outdoors and those that live in mansions. The outdoor variety moves steadily forward, while the indoor variety flutter about in a circle-like pattern, stop and rest a while, and then move toward Simon again.
Simon's Quest (LCD watch)[]
They appear in random quantities above, in front and behind Simon in each stage. They take one hit to destroy and are worth 5 points.
Simon's Quest (LCD handheld)[]
An unlimited amount of bats will flutter above Simon in each stage in the Simon's Quest LCD handheld game. They take a single hit to kill and are worth 10 points. They will only attack when the player is in midair, making it possible to jump into them. They can only be attacked when jumping.
A larger variety of bat, called a Vampire Bat, is also present in this game.
Castlevania: The Arcade[]
Bats appear in most stages in this game.
Haunted Castle Revisited[]
Other than standard bats, a type of blue bat will appear when the player reaches certain location. When this happens, a few blue bats will spawn around said location and try to enclose the player.
Other games[]
- A Bat appears in the puzzle game Pixel Puzzle Collection.
Enemy Data[]
- Main article: Bat/Enemy Data
Drop Item Data[]
Item Data: Bat | ||||||||
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Image | Name - Game Type - Users Description |
Attributes / Consume | Statistics / Sell | Found | Notes | |||
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Restores some HP [use] | HP +50 |
Buy: $800 Find: Throughout castle (all) Drop: Bat, Corpseweed, Will O' Wisp (Saturn-only) First Obtained: (May start with) |
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Summons bat ally [use] | Attrib: Hit |
ATT +25 (listed), ATT +0 (actual) |
Drop: Bat |
Effect: Summon Bat (despite its listed ATT value, often its actual damage output is equal to Alucard's unarmed ATT, possibly due to a bug, although it occasionally unbugs for a while) | ||||
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Cotton armband. | STR +5 |
Drop: Will O' Wisp, Ectoplasm, Gremlin, Spirit, Devil Tower, Bat, Medusa Head, Were-Panther |
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Recover 10 Hearts. | Heart +10 |
Drop: Gorgon, Spearfish, Bat, Bone Tower, Bone Head, Man Eater, Coffin, Mummy, Mimic Candle |
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Gold + 1 |
Common Drop: Bat, Tiny Slime, Fleaman, Bone Pillar |
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Attacks using supersonic waves. | Consume: 5 MP |
60 ATK |
Rarity: 7 Drop: Bat |
Effect: Can also be used while in Bat Form. | ||||
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Summon Bat as familiar. | Attrib: Slashing Consume: 3 MP/sec |
Rarity: ** Drop: Bat |
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An icy blade made from the fang of the water-dragon Rahab. | Attrib: Slash, Ice Consume: 60 MP (Critical Art) |
ATK +40 Sell: $5,500 |
Drop: Razor Bat |
Special: Ice cloud | ||||
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Summon a Bat as a familiar. | Attrib: Slash Consume: 2 MP |
ATK +4 |
Rarity: ** Steal: Bat (2.8%) |
Effect: Bat Familiar | ||||
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Summon an 8-bit bat as a familiar. | Attrib: Slash Consume: 2 MP |
ATK +1 |
Steal: R. Vampire Bat (5.5%) First Obtained: Chapter 10 |
Effect: Bat Familiar |
Ally Item Data[]
Bats can be helpful to protagonists in a variety of ways. They can be used as familiars (see Bat Familiar). Their souls can allow some characters to take their form (see Bat Form). They can also be used as projectile weapons or as distractions (see Bat Swarm and Bat Swarm (Lords of Shadow)).
Item Data: Bat Allies | ||||||||
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Image | Name - Game Type - Users Description |
Attributes / Consume | Statistics / Sell | Found | Notes | |||
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He does have the power to transform into a bat and fly around. (...) | Consume: 1 Heart/sec |
Sequence: Down + A | ||||||
BAT | ||||||||
Transform into a bat and fly through the sky for a short time. | ||||||||
BAT | ||||||||
From the start you can also transform into a bat to overcome obstacles. To return to normal, press the B button or wait for the time (yes, there is a time limit) to expire. | Find: Starts out with |
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ATT | ||||||||
Patriot bats will zero in on enemies and then whap them with their wings. After destroying the enemy, these bad bats will return to your cape. | Reward: Clear Stage 1 - Kid Dracula's Castle |
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Summons "Bat" familiar | Attrib: Hit |
ATT +5 |
Find: Alchemy Laboratory |
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Summons bat ally [use] | Attrib: Hit |
ATT +25 (listed), ATT +0 (actual) |
Drop: Bat |
Effect: Summon Bat (despite its listed ATT value, often its actual damage output is equal to Alucard's unarmed ATT, possibly due to a bug, although it occasionally unbugs for a while) | ||||
Transform into a bat and fly freely through the air. Gradually consumes MP. | Sequence: Transform into a bat and back: [Bat] Move: directional pad | |||||||
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Transform into Bat | Find: Long Library |
Effect: Enables Bat Form ability | ||||||
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Shoot fireballs as Bat | Attrib: Fire Consume: 8 MP |
ATT +10 |
Find: Clock Tower |
Effect: Allows the Bat Form to shoot fireballs using the Attack button. Also allows the Bat Familiar to shoot fireballs if it is active | ||||
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Powerful attack by Bat | Attrib: Hit Consume: 8 MP |
ATT +50 |
Buy: $2,000 Find: Obtain the Soul of Bat. Then either purchase Magic Scroll 7 (DXC-only) or successfully perform the action (...) |
Sequence: While in Bat Form hold [Jump] + ↑↖←↙↓↘→, release [Jump] | ||||
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Use radar as Bat | Find: Olrox's Quarters |
Effect: Allows the Bat Form to use the sonar wave ability. Only useful in a pitch-black room | ||||||
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Attack with radar waves | Attrib: Hit |
ATT +10 |
Find: Reverse Caverns |
Effect: Allows the sonar wave attack of the Bat Form to deal slight damage to enemies | ||||
A bat familiar appears to attack in tandem. | Attrib: Fire Consume: 4 MP/Shot |
Create: Saturn + Salamander |
Effect: Summons a bat that shoots fireballs when the attack button is held. | |||||
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Summon Bat as familiar. | Attrib: Slashing Consume: 3 MP/sec |
Rarity: ** Drop: Bat |
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Summons a bat to attack the opponent. | Consume: 2 (Normal) or 6 (Charged) Hearts |
Effect: Normal - Summons bats to slowly drain life from any enemy they touch. Charged - Summons bats that explode when they touch your enemy. Evolve: Can be powered up with a Rapidshot II or III | ||||||
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Soar to new heights with this accessory, made to resemble the wings of a bat. | Find: Clear Room 07 in Castle Mode with Dracula. |
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Summon a Bat as a familiar. | Attrib: Slash Consume: 2 MP |
ATK +4 |
Rarity: ** Steal: Bat (2.8%) |
Effect: Bat Familiar | ||||
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Summon an 8-bit bat as a familiar. | Attrib: Slash Consume: 2 MP |
ATK +1 |
Steal: R. Vampire Bat (5.5%) First Obtained: Chapter 10 |
Effect: Bat Familiar | ||||
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Summon an 8-bit Phantom Bat. | Attrib: Strike Consume: 12 MP |
ATK +12 |
Rarity: *** Steal: R. Phantom Bat (3.5%) First Obtained: Chapter 10 |
Effect: Summon Phantom Bat | ||||
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Vampire Bats will fly from Alucard's hand then flock and attack any nearby prey. (...) | Consume: 1 Ammo Heart |
Find: Abandoned Mine |
Special: The "Charged" secondary attack gives the charged bats greater power and ferocity to devastate all enemies in their path. | |||||
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Dracula never needed the distractive abilities of these creatures, but his new situation forces him to use them to even things up.(...) | Sequence: Select the Bat Swarm with the left button, Press and hold the [Secondary Weapon] and release to launch it. You can cancel the shot by pressing [Use]. | |||||||
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(...) | ||||||||
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Transform into a bat and perform a piercing attack. | Max Power: 40%/60% (Lv. 1/Lv. 6) |
Conditions: Unlock through Develop Abilities |
Sequence: [Character Skill] Special: Direction can be changed upon reaching Lv. 3. Can be used twice in a row at Lv. 3, and three times at Lv. 6. |
Gallery[]
- Main article: Bat/Gallery
Trivia[]
- The English instruction booklet of Castlevania confounded and switched the artworks between the Bat enemy and the Phantom Bat boss as they appear in the original Japanese Famicom Disk System version of the game.
See also[]
- Bat Form
- Bat Familiar
- Bat Swarm and Bat Swarm (Lords of Shadow) (sub-weapons)
- Giant Bat
External links[]
- Bat at Wikipedia
- Castlevania: Portrait of Ruin - Bestiary by Darth Nemesis at GameFAQs
- Mr. P's Castlevania Realm