- See also: Template:Infobox creature redux
This infobox should be used on any page describing a creature in order to summarize key information. Creatures cover all entities, including monsters, people, and companions but not deities.
Whenever this infobox is added to a page, the page is automatically categorized into the Creatures category.
Usage & preview[]
Full infobox with all values:
Infobox order
{{infobox creature |name = |bg1ee_tbp1 = no |bg1_wo_totsc = no |bg1_w_totsc = no |bg1_totsc = no |bg1ee_wo_sod = no |bg1ee_w_sod = no |bg1ee_sod = no |bg2_soa_wo_tob = no |bg2_soa_w_tob = no |bg2ee_soa = no |bg2_tob = no |bg2ee_tob = no |bg2ee_tbp2_got = no |cut_content = no |mod_content = no |image = |caption1 = |other_names = |general = |gender = |race = |class = |kit = |movement_speed = |alignment = {{alignment |lawful_good = no |neutral_good = no |chaotic_good = no |lawful_neutral = no |true_neutral = no |chaotic_neutral = no |lawful_evil = no |neutral_evil = no |chaotic_evil = no}} |allegiance = |recruitment_bg1 = |recruitment_bg2 = |recruitment_bg1ee = |recruitment_bg2ee = |temporary = |missable = |required_chapter = |required_other = |area = |organization = |relationships = |romance = |conflict = |pair = |quests = |level = |hit_points = |xp_value = |strength = |dexterity = |constitution = |intelligence = |wisdom = |charisma = |total_scores = |luck = |morale = |breaking_point = |recovery_time = |racial_enemy = |weapon_proficiencies = |damage_per_hit = |natural_ac = |final_ac = |thac0 = |final_thac0 = |no_of_attacks = |final_apr = |s_v_death = |s_v_wand = |s_v_polymorph = |s_v_breath = |s_v_spell = |magic = |fire = |cold = |electricity = |acid = |poison_dmg_resistance= |magic_dmg_resistance = |magical_fire = |magical_cold = |slashing = |crushing = |piercing = |missile = |open_locks = |pick_pockets = |move_silently = |hide_in_shadows = |find_traps = |set_traps = |detect_illusion = |spells = |special_abilities = |extra_abilities = |effects = |special = |script_name = |override_script = |class_script = |race_script = |general_script = |default_script = |gold = |items = |exclusive_equipment = |reputation_kill = |reputation_join = |reputation_leave = |voice_actor = |creature_code = |store_code = }}
Near Infinity (edit tab) order
{{infobox creature |name = |bg1ee_tbp1 = no |bg1_wo_totsc = no |bg1_w_totsc = no |bg1_totsc = no |bg1ee_wo_sod = no |bg1ee_w_sod = no |bg1ee_sod = no |bg2_soa_wo_tob = no |bg2_soa_w_tob = no |bg2ee_soa = no |bg2_tob = no |bg2ee_tob = no |bg2ee_tbp2_got = no |cut_content = no |mod_content = no |image = |caption1 = |other_names = |recruitment_bg1 = |recruitment_bg2 = |recruitment_bg1ee = |recruitment_bg2ee = |temporary = |missable = |required_chapter = |required_other = |area = |organization = |relationships = |romance = |conflict = |pair = |quests = |xp_value = |gold = |hit_points = |hide_in_shadows = |natural_ac = |final_ac = |thac0 = |final_thac0 = |no_of_attacks = |final_apr = |damage_per_hit = |s_v_death = |s_v_wand = |s_v_polymorph = |s_v_breath = |s_v_spell = |magic = |fire = |cold = |electricity = |acid = |poison_dmg_resistance= |magic_dmg_resistance = |magical_fire = |magical_cold = |slashing = |crushing = |piercing = |missile = |detect_illusion = |set_traps = |open_locks = |move_silently = |find_traps = |pick_pockets = |luck = |reputation_kill = |reputation_join = |reputation_leave = |level = |gender = |strength = |dexterity = |constitution = |intelligence = |wisdom = |charisma = |total_scores = |morale = |breaking_point = |racial_enemy = |recovery_time = |kit = |override_script = |class_script = |race_script = |general_script = |default_script = |allegiance = |general = |race = |class = |alignment = {{alignment |lawful_good = no |neutral_good = no |chaotic_good = no |lawful_neutral = no |true_neutral = no |chaotic_neutral = no |lawful_evil = no |neutral_evil = no |chaotic_evil = no}} |script_name = |movement_speed = |weapon_proficiencies = |spells = |special_abilities = |extra_abilities = |magic_dmg_resistance = |effects = |special = |items = |exclusive_equipment = |voice_actor = |creature_code = |store_code = }}
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How to fill[]
Parameter | Header | Description | Possible values |
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name | Should be filled; defaults to {{PAGENAME}}; should not include any pagename suffixes; for creatures with a "full name" while only part of it is displayed in-game, please use that latter tooltip. | ||
bg1ee_tbp1 | "yes" if the creature appears in The Black Pits – otherwise "no" | ||
bg1_wo_totsc | "yes" if the creature appears in the original Baldur's Gate, even if Tales of the Sword Coast is not installed – otherwise "no"; mutually exclusive with the next parameter | ||
bg1_w_totsc | "yes" if the creature is added to the original Baldur's Gate content (i.e., not Durlag's Tower, Ulgoth's Beard or the islands – see below) only if Tales of the Sword Coast is installed – otherwise "no"; mutually exclusive with the previous parameter | ||
bg1_totsc | "yes" if the creature is added by the original Baldur's Gate: Tales of the Sword Coast – otherwise "no" | ||
bg1ee_wo_sod | "yes" if the creature appears in the Baldur's Gate: Enhanced Edition, even if Baldur's Gate: Siege of Dragonspear is not installed – otherwise "no"; mutually exclusive with the next parameter | ||
bg1ee_w_sod | "yes" if the creature appears in the Baldur's Gate: Enhanced Edition campaign only if Siege of Dragonspear is installed – otherwise "no"; mutually exclusive with the previous parameter | ||
bg1ee_sod | "yes" if the creature appears in Baldur's Gate: Siege of Dragonspear – otherwise "no" | ||
bg2_soa_wo_tob | "yes" if the creature appears in the original Baldur's Gate II: Shadows of Amn, even if Throne of Bhaal is not installed – otherwise "no"; mutually exclusive with the next parameter | ||
bg2_soa_w_tob | "yes" if the creature appears in the original Baldur's Gate II: Shadows of Amn only if Throne of Bhaal is installed – otherwise "no"; mutually exclusive with the previous parameter. This is basically only creatures in Watcher's Keep, as that is the only ToB zone accessible within the Shadows of Amn campaign. | ||
bg2ee_soa | "yes" if the creature appears in the Baldur's Gate II: Enhanced Edition\'s Shadows of Amn campaign – otherwise "no" | ||
bg2_tob | "yes" if the creature appears in the original Baldur's Gate II: Throne of Bhaal – otherwise "no" | ||
bg2ee_tob | "yes" if the creature appears in the Baldur's Gate II: Enhanced Edition\'s Throne of Bhaal campaign – otherwise "no" | ||
bg2ee_tbp2_got | "yes" if the creature appears in The Black Pits II: Gladiators of Thay – otherwise "no" | ||
cut_content | "yes" if the creature exists in any game's files, but doesn't make an appearance in any game – otherwise "no"; mutually exclusive with the previous game appearance parameters and the following | ||
mod_content | "yes" if the creature is added by a mod and does not exist in any game's files – otherwise "no"; mutually exclusive with all previous game appearance parameters | ||
image | An in-game screenshot of the creature. Has to be a file, though without "File:" at the start. |
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caption1 | A description of the image, if necessary. | ||
Other Names | Other names of the creature, which may include names people & games give them. | ||
general
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Type | Type of the creature, as listed in GENERAL.ids . Not all values from that list are creature related, though. See right column for examples.Only first letter uppercase. No linking. |
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Gender | The creature's sex. |
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Race | The race of the creature. | ||
Class | The class of the creature. | ||
Kit | The class kit of the creature. | ||
Alignment | The alignment of the creature or character, defined per nine extra parameters: |
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Allegiance | Allegiance of a creature from player point of view, is it enemy (red), NPC (blue), or playable (green). |
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Recruitment | Compact info on where and how to recruit this person (when migrating from infobox companion, this is likely in area), split by game version. Companions are expected to be recruited identical for one version and their enhanced release and detailed differences should not be in the infobox. However, if a companion is exclusive to the enhanced release, use the ee versions. | ||
Missable | Whether or not the creature is missable. If yes, it's suggested to specify during which side quest, storyline, and/or time frame it's available. | ||
Organization | The organization the creature belongs to, e.g. the Blacktalons. | ||
Movement Rate | Default movement speed of the creature. From SoA onwards, some races (such as humans) move faster than others. | ||
Area
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The areas in which this creature can be found. Should also include the code(s) of the area(s), plus the coordinates at which the creature is located. | ||
Relationships | Any known in-game relations to the given creature. | ||
Related Quests | Quests, the creature is involved in. | ||
Level | The level of the creature or character. The number is usually the total number of the creature's class levels. | ||
Hit Points | The full number of health points the creature has. | ||
Str | Strength, the given attribute for the creature. | ||
Dex | Dexterity, the given attribute for the creature. | ||
Cons | Constitution, the given attribute for the creature. | ||
Int | Intelligence, the given attribute for the creature. | ||
Wis | Wisdom, the given attribute for the creature. | ||
Cha | Charisma, the given attribute for the creature. | ||
Total Scores | Sum of the above six attribute scores. Calculated automatically.
Only fill manually if at least one attribute score is a value that's neither empty nor an unformatted number such as Example where automatic calculation is disabled, requiring manual calculation: Baldur's Gate I & II: Enhanced Editions |
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Luck | A natural bonus on all rolls made by the creature. | ||
Morale | The default value of morale the creature. | ||
Break | The point at which a creature's morale causes an AI disruption and make the creature flee or go berserk. | ||
Recovery | The amount of time until a creature has acquired enough morale to regain control. | ||
Racial enemy | A creature's sworn enemies' races. | ||
Weapon Proficiencies | The Weapon Proficiencies of the creature. | ||
damage_per_hit | Damage | Final damage per hit: Includes STR, proficiency, weapon bonus, permanent, non-dispellable Damage effect from equipped items and passive abilities, etc. Basically, it's the value displayed in the inventory screen upon doing CTRL+Q on a creature, but formatted differently and including on-hit Damage effects. Should include damage type. Note: If the on-hit Damage effect is a rare case that yields to MR, allows a save, has non-zero power or a primary or secondary type that can be blocked, it should be specified in the special section of the infobox, where other on-hit effects belong. |
1d10+20 (slashing) +2 (fire) |
no_of_attacks | Base APR | Prefer final_apr . This is the value called # attacks/round in Near Infinity when browsing a creature file. It is however not always the final value used in game, since it ignores proficiency and level-based bonuses for warrior classes and Monks but also dual wielding and weapon modifiers, especially ranged weapons. no_of_attacks will only be displayed if final_apr is empty or undefined.
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final_apr | APR | Final APR of the creature as seen when pressing CTRL+Q on it. Most non-permanent APR modifiers should probably not be counted here but listed separately. For example, a creature could drink an Oil of Speed. If the creature uses multiple weapons (e.g. melee and ranged), list final_apr for all.
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thac0 | Base THAC0 | Prefer final_thac0 . Base THAC0 is the value called THAC0 in Near Infinity when browsing a creature file. It is for example a creature's base THAC0 of 20, plus level-based class advancement, but not other factors such as Strength or equipment bonuses. Since it's not so interesting, it will only be displayed if final_thac0 is empty or undefined.
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final_thac0 | THAC0 | Final THAC0 of the creature as seen when pressing CTRL+Q on it. The value displayed in-game counts almost everything (full details here). Exception: Berserk's +2 bonus will not appear, but needs be included in final_thac0 nevertheless if it is permanent.Most non-permanent THAC0 modifiers should probably not be counted here but listed separately. For example, Drizzt drinks a Potion of Stone Giant Strength in BG2, granting him a +3 THAC0 bonus that can be dispelled. If the creature uses multiple weapons (e.g. melee and ranged), list |
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natural_ac | Natural AC | Prefer final_ac . Natural AC of the creature as can be read from Near Infinity when browsing a creature file. Since it's not so interesting, it will only be displayed if final_ac is empty or undefined.
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final_ac | AC | Final AC of the creature as seen when pressing CTRL+Q on it. Near Infinity doesn't compute it for us. Note: In most cases, AC modifiers that aren't permanent should not be counted here but listed separately. For example, Dark Moon monks tend to use Blur in combat, for a +3 AC bonus. Total AC vs specific damage types should be listed here though, one per line. |
-5 -9 vs slashing -8 vs piercing -8 vs missile |
Death | The creature's saving throw vs. Death, Poison, and Paralyzation. | ||
Wand | The creature's saving throw vs. Wands, Staves, and Rods. | ||
Poly | The creature's saving throw vs. Polymorph and Petrification. | ||
Brth | The creature's saving throw vs. Breath Weapons. | ||
Spell | The creature's saving throw vs. Spells. | ||
Magic resistance | Odds that a spell will have no effect whatsoever on the creature, in percentage terms. This is Magic resistance, it must not be confused with resistance to Magical damage. Note: Leave blank if 0. |
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Fire | Resistance to fire in percentage terms. Note: Leave blank if 0. |
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Cold | Resistance to cold in percentage terms. Note: Leave blank if 0. |
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Electricity | Resistance to electricity in percentage terms. Note: Leave blank if 0. |
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Acid | Resistance to acid in percentage terms. Note: Leave blank if 0. |
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Poison | Resistance to Poison damage in percentage terms. This is a type of Elemental damage not to be confused with the Poison status effect. Note: Leave blank if 0. |
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Magic | Resistance to Magical damage in percentage terms, such as damage coming from Magic Missile. Not to be confused with Magic resistance. Note: Leave blank if 0. |
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Magical Fire | Resistance to magical fire in percentage terms. Note: Leave blank if 0. |
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Magical Cold | Resistance to magical cold in percentage terms. Note: Leave blank if 0. |
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Slash | Resistance to slashing weapons in percentage terms. Note: Leave blank if 0. |
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Crush | Resistance to crushing weapons in percentage terms. Note: Leave blank if 0. |
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Pierce | Resistance to piercing weapons in percentage terms. Note: Leave blank if 0. |
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Missile | Resistance to missile weapons in percentage terms. Note: Leave blank if 0. |
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Thieving Skills | The creature's Thieving Abilities, if any. | ||
Spells & Abilities | Known and memorized .spl info listed in Items/Spells tab in Near Infinity, those spells and abilities are usually player-accessible. | ||
Special Effects | Effects listed in Stats tab of a creature in Near Infinity. | ||
AI Scripts | Scripts, attached to the creature. Identify the script type before input (override, class, race, general or default). Make a brief summary of the notable behaviors within each script, for special powers (eg. Summon the Abyssal Host) are usually activated via AI scripts. | ||
script_name
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Name | "Script name", also called "death variable".[1] Used in savegame variables to detect the creature's death (SPRITE_IS_DEAD<script_name> ).No linking. |
Often the same as the creature filename. |
override_script | Override | "Override script". If the script already exists under the category BCS, giving simply the script's name will automatically link to it. If not, the given name will be shown without a link. If scripts vary between game versions/editions or if additional notes are entered, linking will not work. Then please use the following formatting: whatever introductory notes, game icons or bullet list points <code>[[Baldur's Gate Wiki:Game source files/IDS/<OVERRIDE_SCRIPT>|<OVERRIDE_SCRIPT>]]</code> whatever following notes. | See BCS for a list of already transcripted script files |
class_script | Class | "Class script". If the script already exists under the category BCS, giving simply the script's name will automatically link to it. If not, the given name will be shown without a link. If scripts vary between game versions/editions or if additional notes are entered, linking will not work. Then please use the following formatting: whatever introductory notes, game icons or bullet list points <code>[[Baldur's Gate Wiki:Game source files/IDS/<CLASS_SCRIPT>|<CLASS_SCRIPT>]]</code> whatever following notes. | See BCS for a list of already transcripted script files |
race_script | Race | "Race script". If the script already exists under the category BCS, giving simply the script's name will automatically link to it. If not, the given name will be shown without a link. If scripts vary between game versions/editions or if additional notes are entered, linking will not work. Then please use the following formatting: whatever introductory notes, game icons or bullet list points <code>[[Baldur's Gate Wiki:Game source files/IDS/<RACE_SCRIPT>|<RACE_SCRIPT>]]</code> whatever following notes. | See BCS for a list of already transcripted script files |
general_script | General | "General script". If the script already exists under the category BCS, giving simply the script's name will automatically link to it. If not, the given name will be shown without a link. If scripts vary between game versions/editions or if additional notes are entered, linking will not work. Then please use the following formatting: whatever introductory notes, game icons or bullet list points <code>[[Baldur's Gate Wiki:Game source files/IDS/<GENERAL_SCRIPT>|<GENERAL_SCRIPT>]]</code> whatever following notes. | See BCS for a list of already transcripted script files |
default_script | Default | "Default script". If the script already exists under the category BCS, giving simply the script's name will automatically link to it. If not, the given name will be shown without a link. If scripts vary between game versions/editions or if additional notes are entered, linking will not work. Then please use the following formatting: whatever introductory notes, game icons or bullet list points <code>[[Baldur's Gate Wiki:Game source files/IDS/<DEFAULT_SCRIPT>|<DEFAULT_SCRIPT>]]</code> whatever following notes. | See BCS for a list of already transcripted script files |
XP value | The number of experience points awarded upon the creature's death. | ||
Gold | The amount of Gold Pieces the creature is guaranteed to drop. Not to be confused with "random treasure". The icon is added automatically. |
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Items | All items the creautre holds. The items should be listed by bullets how the inventory sorts them, ie, Helmet, Left ring, Weapon 1, Inventory 2 etc. Not all items are droppable or stealable, undroppables should be marked as Undroppable item This icon indicates an item that cannot be dropped or stolen., while unstealables as Unstealable item This icon indicates an item that cannot be stolen., example page. |
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reputation_kill | Reputation impact if killed | The change to the party's Reputation after killing the creature. In the Enhanced Editions, specific values are possible – if set, use these. If not set, use "{{kauthority}} " for creatures that have one of the authorities as class, and "{{kinnocent}} " if the class is innocent. In all other cases, set "0".
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Voice Actor | The actor voicing this creature, if known. | ||
Appears in | List of the games and expansions the creature appears in. | ||
Creature Codes | List of the creature's file name(s); usually in upper-case plus ".cre", e.g. "LANDRI.cre". | ||
Store Codes | List of the store's file name(s) if the creature is a merchant; usually in upper-case plus ".cre", e.g. "LANDRI.cre". |
Unimplemented[]
- Animation
- color_* fields
I'm not sure these are scheduled for implementation or should be removed. I don't really see the use of them and have removed them from the preview for the time being. --Lytora (talk) 09:31, March 14, 2020 (UTC)
Legacy fields[]
Using the following fields is not recommended. They remain part of the template only for articles that have them already filled.
Parameter | Usage |
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place | See parameter "Area". |
coordinates | See parameter "Area". |
area code | See parameter "Area". |
drop icons | Due to the heavy usages of random treasure mechanics, drops vary from time to time, from player to player, this field is not recommended to use. |
drop icons caption | See above. |
See also[]
External links
- Template:Infobox NPC on the Icewind Dale Wiki, a wiki for the first Icewind Dale game.