This page lists all quests from the Baldur's Gate games.
About Quests[]
Quests are a general term for entries marked in the "Journal", under a header labelled "Quests", which are accessed from the player's display screen by activating the "Quill, parchment and inkpot" icon, or using the short cut keyboard letter "J".
There are different quests referred to on-line and in gaming forums used by players, such as "main quest", "side quests/sub quests" "companion" quest, and even "stronghold" quest.
None of these categories are official or designated as such in the game but are sometimes used for categorization and convenience when writing or talking about the game.
Wiki quest categories (used for cataloging)[]
Side quests[]
Side quests, sometimes known as subquests, are quests which do not directly affect the main storyline. As such, they are optional but nevertheless an important part of the game. Side quests represent a major means of exploring the landscape, of equipping characters and advancing levels, and of having fun.
Which side quests you pick up depends on the choices you make as you explore the countryside and talk to, fight with and/or run away (strategically retreat, if you prefer) from characters and creatures in the game. Some side quests are added to your journal automatically when you "discover" them from actions as simple as entering an area for the first time or interacting with a character. Other times you will be given the option of accepting a side quest or not.
While their completion is optional to the overall goals of the game, it should be noted that the completion, incompletion, or manner of completion of side quests can have important effects upon your playing experience. Failure to complete a quest given by a party member, for example, can lead to them leaving your party unexpectedly. (See below.)
Stronghold quests[]
Stronghold quests are a special type of quests that might result in periodic income and require periodic attention. The tasks that need to be performed tailor to the skills and competence of your active Class.
These quests are usually applicable to Gorion's Ward only, but with optional game Modifications installed,, these may be available to companions as well.
Companion quests[]
Companion quests are introduced by a companion, and typically needed to be completed in order to satisfy and maintain a companion in the party. There are exceptions.
Baldur's Gate[]
In the original Baldur's Gate and its expansion (see below), quests are neither named nor ordered in the player's journal, other than by chapter; relevant entries are simply added by the time they are obtained and will not be removed from the journal again when the quest is solved.
This is changed in the Enhanced Edition, where most quests get a name and sometimes a subtitle, the latter not always shown in the journal. They are ordered roughly alphabetically in a specific "Quests" section, while "Journal" keeps some entries by date. After solving a quest, relevant entries are in most cases either removed or updated.
The following list uses the Enhanced Edition names – player's of the original game unfortunately can only guess. Some entries might appear familiar, however, for player's of the Baldur's Gate Trilogy. For quests, exclusive to the Enhanced Edition, see below.
Storyline[]
- See also: Important Events
Quests in Baldur's Gate[]
- A Bard's Request
- A Book for Firebead
- A Child in the Lighthouse
- A Contract Killing
- A Corpse for Arkion
- A Hidden Base in the Cloakwood
- A Ring for a Lady
- A Rogue Ogre
- Alatos and the Thieves' Guild
- Arkion and Nemphre
- Albert and His Dog
- Aldeth and Seniyad
- An Errand for Fuller
- Ankheg Culling
- Arcand the Mad
- Arkion's Bloodstone Amulet
- Basilisk on the Loose
- Bassilus the Murderer
- Brage's Life Spared
- Branwen Rescued (entry in journal tab)
- Brielbara's Baby
- Colquetle's Family Amulet
- Coran the Wyvern Hunter
- Confronting Tranzig
- Cordyr and the Sirines
- Dreppin's Cow
- Drienne's Cat
- Dryad of the Cloud Peaks
- Duke Eltan's Illness
- Edwin and Dynaheir
- Entar's Son
- Fahrington's Scroll
- Farmer Brun's Missing Son
- Firebead's Scroll
- Firewine Bridge and Gullykin
- Flooding the Cloakwood Mine
- G'axir the Seer
- Ghorak the Diseased
- Ghostly Knights in Firewine
- Gurke's Cloak
- Half-ogres Near Beregost
- Hull's Sword
- Investigating the Merchants' League Estate
- Investigating the Nashkel Mines
- Investigating the Iron Throne
- Jaheira and Khalid
- Jared and the Bear
- Joia's Flamedance Ring
- Joseph's Wife
- Kagain's Quest
- Kylee's Dagger
- Laerta and Louise
- Landrin and the Spiders
- Landrin's Husband's Old Boots
- Landrin's Possessions
- Landrin's Wine
- Larceny at the Hall of Wonders
- Madness Most Fowl
- Marek and Lothander
- Marl's Loss (entry in journal tab)
- Melicamp the Chicken
- Mirianne's Husband
- Missing Citizens
- Nadine and Euric
- Narlen's Heist
- Noralee's Gauntlets
- Officer Vai
- Ogre Hunting
- Oublek the Bounty Officer
- Payment Denied!
- Perdue's Short Sword
- Petrine's Cat
- Phlydia's Book
- Prism the Sculptor
- Prisoner of the Gnolls
- Quinn's Friend
- Reevor's Storehouse
- Rescuing Dynaheir
- Rising Tensions with Amn
- Safana's Treasure Hunt
- Samuel and Lena
- Samuel the Deserter
- Searching for Balduran's Helmet
- Shlimes and Oozshes
- Spiders in the Cloakwood
- Steal Algernon's Cloak
- Tamah Rescued
- The Captive Nymph
- The Firewine Ruins
- The Fishermen and the Priestess
- The Friendly Arm Inn
- The Gibberling Hordes
- The Great Book of the Unknowing
- The Mage's School
- The Seven Suns
- The Silke Dilemma (unmarked)
- The Tainted Ore
- The Tale of Captain Brage
- Tomes of Magic
- Tremain's Son
- Troubles in the Region
- Vai's Bounty Upon Bandits
- Winter Wolf Pelts
- Xan
- Xvart Raids
- Xzar and Montaron
- Zhurlong's Missing Boots
- Zombie Infestation
New in Tales of the Sword Coast[]
- A Curious Business Proposal
- A Tour of Durlag's Tower
- Balduran's Final Voyage
- Dradeel's Spellbook
- Durlag's Tower
- Durlyle's Task
- Evalt's Missing Brother
- Farthing's Dolly
- Flowers for Delainy
- Galken's Wardstone
- Jondal's Murder
- Karoug and the Wolfweres
- Maralee's Child
- Palin and the Monsters
- Recovering "Soultaker"
- Retrieve Shandalar's Cloak
- Returning Dradeel's Spellbook
- The Mysterious Island
- The Reclusive Scholar
- The Sea Charts
- Therella's Missing Son
New in Baldur's Gate: Enhanced Edition[]
Siege of Dragonspear[]
In Baldur's Gate: Siege of Dragonspear, the storyline is much more linear than in the other games, and most quests (and locations) are only available during certain chapters.
Storyline[]
List of quests[]
- Accessing the Warrens
- All the Way to the Bank
- Ancient Menhirs
- Anniversary Gift
- Bar Fight
- Beetles and Spiders
- Blind Albino Wyrmlings
- Breaking Curfew
- Corpse Disposal
- Days of Wine and Stealing
- Den of Thieves
- Disturbing Implications
- Drow Runaways
- Dwarves of Dumathoin
- Edwin's Tale of Woe
- Entering Dragonspear Castle
- Find Daeros
- Foehammer's Blessing
- Ghost Dragon Guardian
- Glint Gardnersonson (quest)
- Gurgle and Floss
- Halfling Treasures
- Helvdar's Lucky Charm
- Isabella and Ikros
- It Wasn't Me
- Meeting of the Minds
- Memories of Battles Past
- Mizhena's Amulet
- Morning Report (quest)
- Moving Crates
- Murs and the Brigands
- My Missed Fortune
- M'Khiin Grubdoubler (quest)
- On the Fence
- Rabble-Rousers
- Recruitment Drive
- Refuge for the Refugees
- Sarevok's Secret
- Sarevok's Servant
- Schael Corwin (quest)
- Shakedown in Shantytown
- Skie's Gone Missing
- Skie's Grand Plan
- Slime Sickness
- Spoils of War
- Strunk's Elementals
- Tender of the Dead
- The Battle for Bridgefort
- The Bridgefort Wardstone
- The Cabal
- The Call of the Wild Mage
- The Creeping Darkness
- The Desperate Defenders
- The Dry Crier
- The Dungeon Slug
- The Eyeless Priestess
- The False Fist
- The Fear
- The Good Druids
- The Irregulars
- The Lost
- The Missing Patrol
- The Mummy's Orders
- The Myconid Tower
- The Not So Great Escape
- The Problem with Pritchard
- The Shattered Staff
- The Sorcerous Sundries Caper
- The Traitor
- The Trial
- The Uncommon Cold
- The Vanished
- The War At Home
- The Wounded Zealot
- The Wychlaran and the Berserker
- Thief Among the Refugees
- Thrix's Wager
- Tome of Great Value
- Troll Breakout
- Troop Train
- Understanding the Crusade
- What? Get Out!
- Zaviak's Vision Quest
Shadows of Amn[]
For quests, exclusive to the Enhanced Edition, see below.
- A Mage's Proposal
- Animal trouble in Trademeet
- Anomen Returns Home After his Sister's Death
- Another Mission for the Temple
- Aran's tasks to receive the Shadow Thieves' aid
- Bring the Poisoned Man to his Friends
- Captured by Mind Flayers!
- Cernd's Child
- Cleric Stronghold
- Collect the fee for Gaelan Bayle
- Coran and the Wolfweres
- Dealing with the Trademeet genies
- Escaping the asylum
- Find the Boy's Mother Inside the Circus Tent
- Find the kidnappers who buried Tirdir
- Find mimic's blood for Jermien the Cowled Wizard
- Find out What Happened to Montaron
- Find Proof of Mae'Var's Treachery
- Find the Worshippers of Ghaunadaur
- Finding Irenicus in Hell
- Free Haer'Dalis from Inprisonment by Mekrath
- Free the Djinn
- Free the Human Slaves
- Freeing Queen Ellesime
- Gain the services of Sir Sarles for the temple
- Gather the four scepter keys
- Getting inside the asylum
- Getting inside the Palace in Suldenessellar
- Heeding the Spirit of the Grove
- Helping Irenicus' Captive Dryads
- Helping Tiris in Trademeet
- Help Korgan Recover the Book of Kaza
- Idle hands in Imnesvale
- Inside the Planar Sphere
- Inside the Drow City
- Intrigue with Jarlaxle
- Investigate activities in the Copper Coronet's rooms
- Investigate and Destroy the Cult of the Eyeless
- Investigate the circus tent
- Investigate the Deaths in the Umar Hills
- Island concerns: Ginia's tale
- Jan Jansen Summoned Home
- Keldorn Wishes to Visit His Wife and Family
- Kill Roger's sea troll
- Limited Wish Adventure
- Leaving the island
- Locate a Caretaker for the Orphan, Risa
- Madulf wants to make a deal with the village
- Mage Stronghold
- Open the portal to the temple's lower levels
- Nalia abducted by Isaea Roenall
- Paladin Stronghold Duties
- Perform Bodhi's Tasks to Receive Her Aid
- Put the Spirit of the Child Wellyn to Rest
- Quayle has called for Aerie
- Ranger-Protector of the Umar Hills
- Recover the Silver Dragon's Eggs
- Rescue Garren's child from Firkraag
- Rescue Raelis and Haer'Dalis from the Planar Prison
- Restore Kangaxx's body
- Retrieve Qilue's Brain
- Riddle of the Imps
- Ruling the de'Arnise Keep and Lands
- Running the Five Flagons Playhouse
- Samia's Proposal
- Save Jaheira from Baron Ployer's Curse
- Seek Out and Investigate the Fallen Paladins
- Save Mazzy's Sister, Pala
- Solve the Riddle of the Sewers
- Solve the "skinner" murders in the Bridge District
- Summoned to the Harper Hold
- Svirfneblin Son Missing
- Svirfneblin village concerns
- The Blood War
- The de'Arnise Keep has been Invaded
- The Drow Summoning Ritual
- The Dueling Families of Trademeet
- The Elven City Requires My Aid
- The final battle with Bodhi
- The Gambling Cambion
- The Hunt for Valygar Corthala
- The Trapped Genie
- Thieves' Guild Stronghold
- Unlocking the Final Seal
- Watcher's Keep (Quest)
New in Shadows of Amn: Enhanced Edition[]
Throne of Bhaal[]
For quests, exclusive to the Enhanced Edition, see below.
- Betrayal at the Gates (Justice for Mateo)
- Find a way to Kill Yaga-Shura
- Lazarus's missing spellbook
- Refuge for the Elves
- Speak to Gromnir Il-Khan
- The Ghostly Apparition
- The Graveyard Lich