Hello, and welcome to the Angry Birds Wiki! A place where you could find or share information about the Angry Birds and Bad Piggies series. Before editing, take note of the following:
You can go to our Community Portal to get a quick start about us and what you can do to help!
Per our image policy, any non-official or non-Angry Birds/Bad Piggies images must be added to said user's profile page, or else they may be deleted. If you are the artist yourself, you must select the "I created this image myself" ( {{Self}} template ) option when uploading.
Please make sure you do not post fanon material in our mainspace articles. For more info, go here.
Click here to create your userpage. Add some Userboxes to tell everyone about yourself!
Got any questions? Feel free to contact an administrator or a moderator for help.
Click here to learn more about the wiki's history.
The Angry Birds Wiki is happy to welcome you to the community and happy editing!
Mouth Pool is the seventh level of Hog Head Mountain in Angry Birds Epic. It is a wave stage. When this level is finished, the player may spin for 1 Treasure. (3 Pig Cherries if replaying)
The Spirit Caller, if Magic Shield - 5 is completed, reappears as a boss. He even summon minions while he tries to escape until the end.
Undead (Revive 2-3 turns after being knocked out.)
These spooky pigs are Undead. They revive after being knocked out as long as there is a pig standing!
Hint: Try to knock out as many undead pigs as possible at the same time.
Enemies[]
Unless stated otherwise, there is only 1 of each type of enemy. Each enemy's stats are shown below per wave.
Wave 1[]
Spirit Caller
9990
Run Away
Charge: 3 turns. Runs away, never to be seen again!
Undead
Passive: Revives 3 turns after being knocked out.
Appears in Mouth Pool.
Wave 2[]
Spirit Caller
9990
Run Away
Charge: 3 turns. Runs away, never to be seen again!
Undead
Passive: Revives 3 turns after being knocked out.
Appears in Mouth Pool.
Ghost
299
Boo!
Deals 85 damage.
Undead
Passive: Revives 2 turns after being knocked out.
Has an identical variant called Horror, which appears in Chronicle Cave's Misty Hollow.
Wave 3[]
Spirit Caller
9990
Run Away
Charge: 3 turns. Runs away, never to be seen again!
Undead
Passive: Revives 3 turns after being knocked out.
Appears in Mouth Pool.
Frankenpig
2198
Stiff Touch
Charge: 3 turns. Deals 330 damage to target and 165 damage to all other enemies.
Undead
Passive: Revives 3 turns after being knocked out.
Wave 4[]
Spirit Caller
9990
Run Away
Charge: 3 turns. Runs away, never to be seen again!
Undead
Passive: Revives 3 turns after being knocked out.
Appears in Mouth Pool.
Ghost
299
Boo!
Deals 85 damage.
Undead
Passive: Revives 2 turns after being knocked out.
Has an identical variant called Horror, which appears in Chronicle Cave's Misty Hollow.
Stinky Zombie
633
Stinky Breath
Charge: 2 turns. Deals 46 damage. Target receives 132 damage each turn for the next 3 turns.
Undead
Passive: Revives 3 turns after being knocked out.
"Stinky Breath" was originally named "Bad Breath".
Poltergeist
666
Kinetic Blast
Charge: 2 turns. Deals 234 damage, reducing target's attack power by 15% for 3 turns.
Undead
Passive: Revives 2 turns after being knocked out.
Has an identical variant called Stool Horror, which appears in Chronicle Cave’s Misty Hollow.
Wave 5[]
Spirit Caller
9990
Run Away
Charge: 3 turns. Runs away, never to be seen again!
Undead
Passive: Revives 3 turns after being knocked out.
Appears in Mouth Pool.
Zombie Knight
1433
Weakening Strike
Deals 106 damage, reducing target's attack power by 15% for 3 turns.
Undead
Passive: Revives 3 turns after being knocked out.
Has an identical variant named Righty, who appears with Wizpig and Lefty in Wizpig's Castle.
Banshee
1166
Siren Song
Deals 16 damage. Target receives 159 damage each turn for 3 turns.
Cry for Help
Charge: 3 turns. Summons ghosts.
Undead
Passive: Revives 2 turns after being knocked out.
Has an identical variant called Hairy Horror, which makes an appearance in Chronicle Cave's Misty Hollow.
Zombie
1066
Smash!
Deals 96 damage.
Undead
Passive: Revives 3 turns after being knocked out.
Wave 6[]
The player has to engage 1 Spirit Caller, 2 Wet Mummies, 1 Mummy and 1 Will-O-Whisp.
Spirit Caller
9990
Run Away
Charge: 3 turns. Runs away, never to be seen again!
Undead
Passive: Revives 3 turns after being knocked out.
Appears in Mouth Pool.
Wet Mummy
533
Wet Sand Blast
Deals 53 damage with a 10% chance to stun target for 1 turn.
Undead
Passive: Revives 3 turns after being knocked out.
Mummy
533
Sand Blast
Deals 101 damage with a 5% chance to stun target for 1 turn.
Undead
Passive: Revives 3 turns after being knocked out.
Will-o-Whisp
400
Flicker
Deals 106 damage.
Ethereal
Enemies attacking target ally have a 50% chance to miss. Lasts 3 turns.
Undead
Passive: Revives 2 turns after being knocked out.
Has an identical variant called Lamp Horror, as well as an identical boss variant named Mini Horror. Both variants appear in Chronicle Cave's Misty Hollow.
Wave 7[]
The player has to engage 1 Spirit Caller and 2 Voodoo Berserkers.
Spirit Caller
9990
Run Away
Charge: 3 turns. Runs away, never to be seen again!
Undead
Passive: Revives 3 turns after being knocked out.
Appears in Mouth Pool.
Voodoo Berserker
1931
Nom Nom
Charge: 2 turns. Deals 298 damage, healing for 50% of the damage dealt.
Undead
Passive: Revives 3 turns after being knocked out.
Wave 8[]
The player has to engage 1 Spirit Caller, 2 Ghosts, 1 Ship's Kobold, 1 Will-O-Whisp and 1 Banshee.
Spirit Caller
9990
Run Away
Charge: 3 turns. Runs away, never to be seen again!
Undead
Passive: Revives 3 turns after being knocked out.
Appears in Mouth Pool.
Ghost
299
Boo!
Deals 85 damage.
Undead
Passive: Revives 2 turns after being knocked out.
Has an identical variant called Horror, which appears in Chronicle Cave's Misty Hollow.
Ship's Kobold
299
Scare
Deals 96 damage. 5% chance to stun target for 1 turn.
Undead
Passive: Revives 2 turns after being knocked out.
Has an identical variant called Water Horror, which makes an appearance in Chronicle Cave's Misty Hollow.
Will-o-Whisp
400
Flicker
Deals 106 damage.
Ethereal
Enemies attacking target ally have a 50% chance to miss. Lasts 3 turns.
Undead
Passive: Revives 2 turns after being knocked out.
Has an identical variant called Lamp Horror, as well as an identical boss variant named Mini Horror. Both variants appear in Chronicle Cave's Misty Hollow.
Banshee
1166
Siren Song
Deals 16 damage. Target receives 159 damage each turn for 3 turns.
Cry for Help
Charge: 3 turns. Summons ghosts.
Undead
Passive: Revives 2 turns after being knocked out.
Has an identical variant called Hairy Horror, which makes an appearance in Chronicle Cave's Misty Hollow.
Wave 9[]
Spirit Caller
9990
Run Away
Charge: 3 turns. Runs away, never to be seen again!
Undead
Passive: Revives 3 turns after being knocked out.
Appears in Mouth Pool.
Zombie Knight
1433
Weakening Strike
Deals 106 damage, reducing target's attack power by 15% for 3 turns.
Undead
Passive: Revives 3 turns after being knocked out.
Has an identical variant named Righty, who appears with Wizpig and Lefty in Wizpig's Castle.
Frankenpig
2198
Stiff Touch
Charge: 3 turns. Deals 330 damage to target and 165 damage to all other enemies.
Undead
Passive: Revives 3 turns after being knocked out.
Wave 10[]
Spirit Caller
9990
Mass Leech
Target takes 80 damage per turn for the next 3 turns, healing the Spirit Caller for 80 health.
Om Nom Nom
Charge: 3 turns. Deals 640 damage. Heals for 35% of dealt damage.
Undead
Passive: Revives 3 turns after being knocked out.
The boss of Mouth Pool.
Strategy[]
Warning #1: You need strong off-hand items to survive on the tenth wave. Piggy Mc' Cool is already very strong, so you don't need to worry about him. If you have potions, only use them if a bird is almost dead.
Warning #2: Only in wave 4 and after, when the Rage Chili is full, use it for Bomb to deal much damage to all undeads, or Matilda to massively heal. Don't use it in the first 3 waves.
Choose Matilda in Druid, Bomb in Capt'n and Piggy Mc' Cool's Merchant Pig. In wave 1, attack Spirit Caller until he runs away. In wave 2, attack the Ghost and heal with Matilda until the Spirit Caller runs away. In wave 3, attack the Frankenpig until the Spirit Caller runs away. If the Frankenpig attacks, heal with Matilda. In wave 4, attack Spirit Caller until he charges 1 turn, and then weaken the Stinky Zombie and the Poltergeist and use the Rage Chili for Bomb. They won't revive before the Spirit Caller runs away. In wave 5, weaken all undeads until they are almost all knocked out. When the Spirit Caller is almost running away, knock out the undeads one by one. In wave 6, weaken all mummies, dispel the Will-o-Whisp's Ethereal with Bomb and in the next turn use the Rage Chili on Bomb after healing with Matilda. In wave 7, attack every turn the Voodoo Berserkers and, when the Spirit Caller runs away, knock them out. In wave 8, attack the Banshee and in the next turn heal with Matilda and use the Rage Chili on Bomb. In wave 9, attack the Frankenpig and then the Zombie Knight. When the Spirit Caller runs away, knock them out one by one. Keep the Rage Chili for the last wave. In wave 10, attack the Spirit Caller. When he uses Mass Leech, use the Rage Chili for Matilda to cleanse the effect and heal. When he attacks with Om Nom Nom, heal with Matilda. Repeat this over until you win or either lose.
Gallery[]
Wave 1
Wave 2
Wave 3
Wave 4
Wave 5
Wave 6
Wave 7
Wave 8
Wave 9
Wave 10
Walkthroughs[]
Old Version[]
New Version[]
Trivia[]
This stage originally didn't take place on the airship, but rather took place in the Cobalt Plateaus.
Beating the stage and opening the chest would award you with the Red Key. This was changed to be obtained after beating Shaking Hall - 10 after the worldwide release.
Strange Site - 1 · Strange Site - 2 · Strange Site - 3 · Strange Site - 4 · Strange Site - 5 · Strange Site - 6 · Strange Site - 7 · Strange Site - 8 · Strange Site - 9 · Strange Site - 10
Pig Lair
Pig Lair - 1 · Pig Lair - 2 · Pig Lair - 3 · Pig Lair - 4 · Pig Lair - 5 · Pig Lair - 6 · Pig Lair - 7 · Pig Lair - 8 · Pig Lair - 9 · Pig Lair - 10
The Great Divide - 1 · The Great Divide - 2 · The Great Divide - 3 · The Great Divide - 4 · The Great Divide - 5 · The Great Divide - 6 · The Great Divide - 7 · The Great Divide - 8 · The Great Divide - 9 · The Great Divide - 10
Bacon Bay - 1 · Bacon Bay - 2 · Bacon Bay - 3 · Bacon Bay - 4 · Bacon Bay - 5 · Bacon Bay - 6 · Bacon Bay - 7 · Bacon Bay - 8 · Bacon Bay - 9 · Bacon Bay - 10
Pirate Bay - 1 · Pirate Bay - 2 · Pirate Bay - 3 · Pirate Bay - 4 · Pirate Bay - 5 · Pirate Bay - 6 · Pirate Bay - 7 · Pirate Bay - 8 · Pirate Bay - 9 · Pirate Bay - 10