The Karak is a Grineer assault rifle standard issue for Frontier Elite Lancers. It features solid accuracy and high fire rate, offset by its low magazine size and limited critical potential. Overall, the Karak is a stable rifle suited to most engagements.
Characteristics[]
- This weapon deals primarily
Impact damage.
Advantages over other Primary weapons (excluding modular weapons):
- Low recoil.
- Normal Attack (wiki attack index 1)
- Above average ammo max (540)
- High fire rate (11.67 attacks/sec)
- High disposition (●●●●● (1.35x))
Disadvantages over other Primary weapons (excluding modular weapons):
- Normal Attack (wiki attack index 1)
- Very low crit chance (9.00%)
- Low total damage (29)
- Low status chance (15.00%)
- Very low crit multiplier (1.50x)
See WARFRAME Wiki:Stat Comparison/Percentiles for more details.
Comparisons:
Karak (Normal Attack), compared to
Karak Wraith (Normal Attack):
- Lower base damage per projectile (29.00 vs. 31.00)
- Lower total damage (29 vs. 31)
- Lower base critical chance (9.00% vs. 13.00%)
- Lower base critical multiplier (1.50x vs. 2.00x)
- Lower base status chance (15.00% vs. 25.00%)
- Lower average damage per tap (30.30 vs. 35.03)
- Lower burst DPS (353.65 vs. 408.80)
- Lower sustained DPS (198.90 vs. 294.31)
- Smaller magazine (30 vs. 60)
- Lower Mastery Rank required (1 vs. 7)
- Higher disposition (●●●●● (1.35x) vs. ●●●●○ (1.28x))
Karak (Normal Attack), compared to
Kuva Karak (Normal Attack):
- Higher base damage per projectile (29.00 vs. 23.00) (excluding any Progenitor bonus)
- Lower total damage (using max +60% Progenitor bonus if applicable) (29 vs. 36.8)
- Lower base critical chance (9.00% vs. 23.00%)
- Lower base critical multiplier (1.50x vs. 2.10x)
- Lower base status chance (15.00% vs. 31.00%)
- Lower average damage per tap (using max +60% Progenitor bonus if applicable) (30.30 vs. 46.11)
- Lower burst DPS (using max +60% Progenitor bonus if applicable) (353.65 vs. 538.10)
- Lower sustained DPS (using max +60% Progenitor bonus if applicable) (198.90 vs. 419.27)
- Smaller magazine (30 vs. 70)
- Slower reload time (2.00 s vs. 1.70 s)
- Less accurate (High vs. Very High)
- Wider first-shot spread (2.00° vs. 0.50°)
- Wider maximum spread (5.00° vs. 2.00°)
- Lower Mastery Rank required (1 vs. 13)
- Higher disposition (●●●●● (1.35x) vs. ●●●○○ (1.05x))
Acquisition[]
The Karak's blueprint can be purchased from the Market.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
![]() 30,000 |
![]() 2 |
![]() 400 |
![]() 900 |
![]() 100 |
Time: 1 Day(s) |
Rush: ![]() | |||||
![]() ![]() |
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This weapon can be sold for 7,500.
Tips[]
- With a
polarity, the Karak is recommended to either have
Serration,
Split Chamber, or
Speed Trigger as its first mod.
- The Karak is a solid anti-Corpus weapon due to its slight bias towards Impact damage over Puncture and Slash damage. Consider adding
Bane of Corpus to further increase its effectiveness against them.
- The Karak is a very versatile weapon, good at combating all enemies, but aside from its high Impact damage and rate of fire, it doesn't excel in any particular situation.
Trivia[]
- The end of the bound strap on the midsection of the gun has movement/cloth physics similar to Syandanas; it flaps loosely whilst moving and firing the weapon.
- Aesthetically, the rifle appears to be heavily based on the M16 assault rifle, with its filename data referring to it as the "GrineerM16Rifle", reinforcing the connection.
- Seconded to the M16 assault rifle, the rifle also seem to have slight resemblance to the SL8 rifle [1] by the looks of elongated carrying handle and the part of the stock and receiver.
- This is the first official automatic Grineer Assault Rifle introduced in the game (following the burst-fire
Hind rifle), as the
Grakata is considered to be a submachine gun and the
Gorgon is more of a Light Machine Gun.
- The weapon was introduced in Update 11.5 (2013-12-19).
Karak Skins
Media[]
Patch History[]
Update 27.4 (2020-05-01)
- Fixed the cloth ribbon on the Karak when equipped with the Desert-Camo and Conclave skin appearing distorted and behaving strangely.
- Fixed reload animation issues on the Karak when equipped with the Desert-Camo and Conclave skin.
Update 25.7 (2019-08-29)
- Converted materials to PBR on the Karak.
Update 22.20 (2018-05-17)
- Karak has received the PBR treatment.
Update 22.12 (2018-02-09)
- Mastery Rank increased from 0 to 1.
- Damage increased from 27 to 29.
- Status Chance increased from 7% to 15%.
- Critical chance increased from 3% to 9%.
Update 21.0 (2017-06-29)
- Increased damage of Karak in Conclave.
Update 19.5 (2016-12-22)
- Karak's magazine size reduced from 30 to 20.
Hotfix: The Silver Grove 1.1 (2016-08-31)
- Fixed the Conclave Karak Skin not applying to all parts of the weapon.
Hotfix: The Silver Grove 5 (2016-08-26)
- Fixed an issue with the Conclave Karak Skin.
Hotfix: The Silver Grove 4 (2016-08-25)
- Fixed the Conclave Karak skin having the incorrect store icon.
Update: The Silver Grove (2016-08-19)
- Conclave skin added.
Hotfix 18.6.2 (2016-03-22)
- Karak series damage has been increased in Conclave.
Hotfix 18.4.5 (2016-01-29)
- Fixed an issue with Karak reload animations playing the wrong sound.
Update 17.10 (2015-11-04)
- Karak damage reduced in PvP.
Update 17.1 (2015-08-12)
- Increased the damage of the Karak in PvP.
Update 16.5 (2015-05-12)
- Karak damage increased in PvP.
Update 16.4 (2015-04-23)
- The Karak has now been balanced for use in PvP.
Hotfix 14.0.11 (2014-07-30)
- Damage multipliers for the Karak normalized.
Update 14.0 (2014-07-18)
- Limited the max instances of Karak fire sound effects.
Hotfix 11.5.1 (2013-12-19)
- Fixed Karak not being craftable with BluePrint.
Update 11.5 (2013-12-19)
- Introduced.
Last updated: Hotfix 24.1.4 (2018-12-10)
See also[]
Karak Wraith, the Wraith variant.
Kuva Karak, the Kuva Lich variant.