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"Unleash a volcanic explosion of energy forward. If the attack hits, input a command to transition to Twin Geyser."
Power Geyser
"Performs another volcanic explosion of energy after the initial Power Geyser. Input a command to transition to Triple Geyser."
Twin Geyser
"Performs a meteoric explosion of energy after Twin Geyser. Useful for when you want to maximize your damage output."
Triple Geyser

Power Geyser is one of Terry Bogard's Super Combos, first appearing in Fatal Fury 2 and making its' Capcom debut in the Capcom Vs. SNK series.

Inputs
Appearances Power Geyser Twin Geyser Triple Geyser
Fatal Fury 2 Arcade Stick QCBArcade-Stick-DLArcade-Stick-Right+Arcade-Button-MKick+Arcade-Button-HPunch N/A Arcade Stick QCBArcade-Stick-DLArcade-Stick-Right+Arcade-Button-MKick+Arcade-Button-HPunch>Arcade Stick QCBArcade-Stick-DLArcade-Stick-Right+Arcade-Button-HPunch
SNK vs. Capcom series Arcade Stick QCBArcade-Stick-DLArcade-Stick-Right+Arcade Button Punch N/A Arcade Stick QCBArcade-Stick-DLArcade-Stick-Right+Arcade Button Punch>Arcade Stick QCBArcade-Stick-DLArcade-Stick-Right+Arcade Button Punch
Street Fighter 6
(Classic)
Arcade Stick QCBArcade Stick QCB+Arcade Button Punch
Arcade Stick QCBArcade-Stick-DLArcade-Stick-Right+Arcade-Button-MKick+Arcade-Button-HPunch
Arcade Stick QCBArcade Stick QCB+Arcade Button Punch>Arcade-Button-2xPunch
Arcade Stick QCBArcade-Stick-DLArcade-Stick-Right+Arcade-Button-MKick+Arcade-Button-HPunch>Arcade-Button-2xPunch
Arcade Stick QCBArcade Stick QCB+Arcade Button Punch>Arcade-Button-2xPunch>Arcade-Button-2xPunch
Arcade Stick QCBArcade-Stick-DLArcade-Stick-Right+Arcade-Button-MKick+Arcade-Button-HPunch>Arcade-Button-2xPunch>Arcade-Button-2xPunch
Street Fighter 6
(Modern)
Arcade Stick Left+Modern SP+Modern H Arcade Stick Left+Modern SP+Modern H>Modern ButtonModern Button Arcade Stick Left+Modern SP+Modern H>Modern ButtonModern Button >Modern ButtonModern Button

Description

PowerGeyser

Terry blasting Cammy into the air using Power Geyser.

Executed by performing quarter-circle back motion, then down-back and forward and pressing any punch button Terry slams his hand on the ground, creating a geyser of energy that sends the opponent flying back for a hard knockdown. The Level 1 version in Capcom VS SNK has Terry create one geyser, the level two version makes two geysers, and the level three version creates three geysers respectively.

In Street Fighter 6, the input for this move is by performing two quarter-circle back motions and pressing punch. By pressing two punch buttons upon impact, Terry performs the Twin Geyser; punching the ground a second time to create a second geyser at the cost of three bars of Drive Gauge. By pressing two punch buttons a second time, the move turns into Triple Geyser. At the cost of an additional bar of Super Meter, Terry punches the ground a third time to release a third geyser of energy that sends the opponent tumbling in the air.

Tactics

Power Geyser is a powerful and long-ranged reversal, but is somewhat slower than average at 13 frames of startup, making it possible for opponents to block in time from certain pressure options. Twin Geyser launches opponents for a juggle, letting Terry perform a Drive Rush to continue a combo from midscreen. Triple Geyser, while costly, is highly damaging. At maximum scaling, it even inflicts more damage than Terry's Critical Art. Finally, like all Level 2 Super Arts in Street Fighter 6, Power Geyser can be canceled into from any OD version of Terry's special attacks barring Rising Tackle and Crack Shoot.

Trivia

  • If Twin Geyser or Triple Geyser are attempted without the required Drive Gauge or Super Meter, Terry scrapes the ground with his fist instead, producing sparks.
  • The Street Fighter 6 take on Power Geyser is akin to how it is in SNK vs. Capcom: SVC Chaos and Neo Geo Battle Coliseum. The follow-ups requiring additional meter is akin to the latter.
  • Power Geyser can also be performed by inputting a quarter-circle back, down-back and forward motion with a Heavy Punch and Medium Kick, referencing its input in the original Fatal Fury series. When done in this manner, the Power Geysers appear as vertical columns of energy, in reference to its design from Fatal Fury 2 to Real Bout Fatal Fury. The move is functionally identical regardless of the input. When using the classic input, Twin Geyser and Triple Geyser are still performed by pressing two punch buttons.

Gallery

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