Street Fighter 6 (ストリートファイター6 Sutorīto Faitā 6?), (alternatively spelled Street Fighter VI) is the seventh main installment in the Street Fighter series. It was announced on February 21, 2022, and released on June 2, 2023,[2] for PlayStation 5, PlayStation 4, Xbox Series X/S, and PC via Steam. A "Type Arcade" version was confirmed during The Game Awards 2022, and was released on December 14, 2023, in Japan only.[3]
Summary[]
- "Street Fighter 6, the next game in the iconic series, will release in 2023! Take part in the Fighting Ground, which focuses on the classic fighting game experience with modes from previous games in the series. Two new modes will be available alongside: World Tour, an immersive single-player story experience, and Battle Hub, which will further expand the scope of player communication and engagement. Your Moment. Your Fight."
- —source unknown
Gameplay[]
- These paragraphs are an excerpt from Street Fighter 6 § Game play on Wikipedia.
Street Fighter 6 features three overarching game modes: Fighting Ground, World Tour, and Battle Hub. Fighting Ground contains local and online versus battles as well as training and arcade modes, all featuring similar 2D fighting game play to the previous games in the series, in which two fighters use a variety of attacks and special abilities to knock out their opponent. World Tour is a single-player story mode with RPG-like mechanics, featuring a customizable player avatar exploring 3D environments with action-adventure game play. Battle Hub acts as an online lobby mode, using customizable player avatars from the World Tour mode with features such as taking part in Avatar Battles, using the DJ Booth, playing classic games in the Game Center, etc., with other features set to be revealed in the future.
The main fighting game play of Street Fighter 6 is based around the Drive Gauge, a system designed to encourage player creativity. The gauge can be used for five different techniques, requiring players to choose which to prioritize. Most of the Drive Gauge's mechanics are based on previously existing mechanics from previous Street Fighter mainline games, such as Parry, Focus Attack, EX move, etc. The game features three control types: the "classic" control scheme has a six-button layout that functions similarly to previous entries, the "modern" control scheme assigns special moves to a single button combined with a directional input, and the "dynamic" control scheme, which is only allowed in certain parts in the Fighting Ground mode, but is not allowed in online battles, uses a single button auto attack layout, based on what range is performed.
The use of multiple super combos returns from the Street Fighter Alpha sub-series, also counting the Ultra Combo W variant from Ultra Street Fighter IV. However, each character only has three super combos based on their respective level gauge. For example, Ryu's Shinku Hadoken, Shin Hashogeki and Shin Shoryuken can only be used at Level 1, 2 and 3 respectively.
A real-time commentary system is a brand new feature in Street Fighter 6, where English and/or Japanese play-by-play and color commentators watch the action in real-time, giving it a more tournament-style feel. It'll feature eight different commentators, four of each of the two commentary types: play-by-play commentary and color color commentary. Aru, Jeremy "Vicious" Lopez, Steve "TastySteve" Scott, and Kosuke Hiraiwa will be the four play-by-play commentators, while Demon Kakka, Thea Trindad / Zelina Vega, James "jchensor" Chen, and Hikaru Takahashi will be the four color commentators.
Drive Gauge[]
The major new feature of Street Fighter 6's game play revolves around the "Drive" system -- a bar below the characters' vitality meters that enable the use of several abilities. Each fighter starts with 6 Drive bars, which deplete when using Drive abilities, blocking hits, or being hit by a Punish Counter, Drive Impact, or Supers. The Drive gauge replenishes over time after a brief moment out of combat, or when hitting opponents (regardless of blocking).
Drive abilities[]
- Drive Impact: A forward-moving heavy attack that has 2 hits of armor and launches opponents on hit (similar to a Focus Attack), costing the attacker one bar off of the Drive Gauge. The user takes grey health damage for any attack armored which can recover over time, like blocked damage in Street Fighter V. If it armors an attack and hits (or causes a Punish Counter), Drive Impact causes a crumple with a dramatic camera zoom and colorful splashes of paint based off of the fighter's signature colors; if it doesn't armor an attack, it will simply cause a knockdown. Against blocking opponents, it will deplete part of their Drive gauge and cause them to stumble backwards. If the stumbling opponent is against a wall, it causes a Crush, causing them to slide down the wall for a follow up; aerial opponents are vulnerable for longer since they have to land on the ground. Crushing a fighter in Burnout causes stun. Drive Impacts have high startup and can be reacted to, and they can be countered with another Drive Impact, a throw, or a Drive Parry. If two Drive Impacts clash, they will cancel each other out.
- Drive Parry: A parry stance, which slowly reduces the Drive gauge while it's active. Costs half a Drive bar. Parrying incoming attacks replenishes the Drive meter, and it also automatically parries multi hit moves while in effect. Drive Parries have recovery frames, and parrying too early causes a normal block, while still costing half a Drive bar. Taking a hit during the startup and recovery of Drive Parry causes the user to suffer a Punish Counter, though they are still able to block normally during recovery. A Perfect Parry can be performed if an attack is parried within the first two frames of a Drive Parry's startup, causing a dramatic slowdown and paint effects, and a faster recovery that can allow the fighter to cause a Punish Counter to the opponent. They can also be performed against projectiles, with a fixed 11 frames of recovery on success. Punish Counters from Perfect Parries are scaled at 50% damage.
- Drive Reversal: Akin to an Alpha Counter or V-Reversal -- the user blocks an incoming strike and retaliates with a low damage move. Costs 2 Drive bars. Damage from a Drive Reversal causes grey damage that can recover over time. With the May 22, 2024 update, a variant of this called Recovery Drive Reversal was added, and can be used after the user recovers from knockdown.
- Drive Rush: Akin to Focus Dash Cancel from Focus Attack system -- A fast, green-tinted dash that can be performed out of either a Drive Parry or a cancelable normal strike. Costs 1 Drive bar if performed out of a Drive Rush, and 3 Drive bars if performed out of a cancelable normal move. Attacks performed out of a Drive Rush have 4 frames of advantage on block and hit, allowing for better pressure and new combo options at the cost of half a full Drive Gauge.
- Overdrive: The replacement for EX Special moves in previous Street Fighter titles. An enhanced special attack that adds hits or improves the properties of its base move, such as invincibility, more damage, or leading to a juggle state.
Burnout[]
When the Drive gauge is empty, the fighter is left in a "Burnout" state, which will change their stance to an exhausted version and cause them to glow grey. While in Burnout, the Drive Gauge will restore over time or when successfully landing attacks. However, the fighter's defensive abilities are severely impeded:
- Drive abilities cannot be used, removing almost all escape options.
- Special Attacks cause non-grey chip damage on block, which can KO.
- Drive Impacts against a wall causes stun. This is the only way to cause stun, as the stun gauge has been removed. Following a stun, the Drive Gauge is fully restored.
- A fighter in Burnout sustains an extra four frames of block stun from every blocked attack, turning previously unsafe block strings into inescapable ones.
Mechanics[]
Multiple mechanics have been adjusted or removed entirely. The Stun Gauge has been removed, and opponents can only get stunned if wall crushed while in the burnout state. Grey damage no longer occurs when a fighter takes hits while blocking, and only occurs when the fighter is hit by a Drive Reversal, or armors an attack with a Drive Impact. The Drive Gauge replaces the EX gauge for identical Overdrive moves, and is also used for all defensive abilities that previously required the V-Gauge (V-Reversal, V-Shift); additionally, some characters gain V-Trigger like modes with their Level 2 supers. Thus, both the EX and V gauges have been removed. In addition, the characters have their own character-related icons on the UI for their unique special abilities (eg. Ryu's enhanced Hado power after Denjin Charge, Jamie's Drink Level, or Kimberly's stocked Shuriken Bombs).
A new type of Counter Hit has been implemented, known as Punish Counters, which are achieved after hitting an attack during its recovery frames. Punish Counters deplete part of the opponent's Drive Gauge, gain an extra four frames of advantage on hit, and certain attacks gain other properties similar to Crush Counters. Throws also gain a massive 70% damage bonus.
Characters in Street Fighter 6 have three super moves each[4], once again being called Super Arts. Super Gauges are kept as stocks, up to a maximum of three. Supers only require as many gauges as the levels state (eg. Level 2 requires 2 full super gauges), and any remaining gauges are kept. Super Art Cancels vary depending on their level. This marks the return of multiple supers during gameplay since it was first utilized in the Street Fighter Alpha series, and being the third game to do so since the multiple Super Combo usage mechanic was last utilized in Ultra Street Fighter IV' "Ultra Combo W" variant.
- Level 1: Strong, non-cinematic attacks with brief invincibility (eg. Ken's Dragonlash Flame). Most projectile supers from Street Fighter V have been turned into Level 1 supers (eg. Ryu's Shinku Hadoken or Guile's Sonic Hurricane). Level 1 are only cancelable from normal attacks and some Unique Attacks.
- Level 2: Primarily designed for utility and tend to have unique properties, ranging from combo enders (eg. Luke's Eraser) to temporary buffs (similar to V-Triggers), which turn the super gauge into a timer (eg. Juri's Feng Shui Engine). Level 2s are cancelable from normal or Overdrive attacks.
- Level 3: The fighter's strongest attack always requires landing a melee strike, and causes a lengthy cinematic on hit. Level 3s can be canceled from Special Attacks. When a character's vitality is at 25% (yellow health), the Level 3 Super Art changes to a Critical Art, which is identical to a Level 3 but has a unique activation line, along with an extended animation or altered visuals which causes them to do an additional 500 damage. However, some characters, like Akuma, have their Level 3 Super Art being Critical Art state exclusives, with Shun Goku Satsu as a main example.
Controls[]
A simplified "Modern" control scheme, somewhat similar to Marvel vs. Capcom 3, is available as an optional alternative to the standard six-button scheme (known as "Classic" in-game) to ease players into the game. Punch and kick attack strengths are removed and players play with three generic "Attack" buttons of varying strength and a Special Move button to perform special attacks, which are performed by using the Special Move button in conjunction with a directional input. Techniques such as Drive Parries and Drive Impact are performed with a single button press and a combo assist button allows players to easily string attacks together when held down. However, the input mechanics of the specials and supers being in simplified buttons dated back in Ryu and Chun-Li's guest appearance in Lionsgate's Power Rangers: Battle for the Grid. The game will also have another new simplified 3-button control scheme called "Dynamic" as a new local-only control option which is meant to "help button mashers excel", that is limited to certain modes in Fighting Ground and cannot be used in online matches. By pressing one of the three Auto-Attack buttons, the character will automatically perform attacks and combos based on the position relevant to the opponent. Taunts also return for characters to use in Street Fighter 6 with up to three taunts for each character, as well as alternate character colors and costumes.
Aesthetics, Game UI, and Modes[]
The VS screen cutscene for this game (which can be skipped) shows unique information for each character chosen before the battles as they enter the stage, and all characters have two versions of their intro walk animations that are used depending on if the character is chosen by Player 1 or Player 2. It also introduces the "Game Face" feature to it, which allows a character to have one of four different facial emotions and expressions by pressing the controller's directional buttons, first dated back in Bandai Namco's Soulcalibur II until Soulcalibur III. The pre-fight intro cutscenes before the first round of the match are shortened down to 2 seconds, compared to the previous games; Street Fighter IV and Street Fighter V. All characters have a unique victory animation for them on the Result Screen after a match, like in previous games, and also have victory animations after a round based on how much health they have lost: 0% (Perfect KO), ~80%, Normal and Critical Health (25%). In Fighting Ground, players will be able to choose from using the Stage Battle theme of the chosen stage, the theme song for Player 1 or Player 2's chosen character, or randomly selecting from the three options for the match. With the May 22, 2024 update, the Custom Character BGM setting was added to the Audio tab in Options, meaning that when this setting is enabled, the player can choose to use any Music Player tracks that they have unlocked in-game to use for any character for the match, as the player is able to set up a maximum number of 30 tracks for each character that will be chosen at random at the start of each match. Character Damage has the characters portray battle damage on their bodies, faces, and clothing during the course of battle.
The game will feature an in-game commentary feature, a series first,[5] as well as online rollback netcode and cross-play. Street Fighter 6 also runs on Capcom's RE Engine[6], the realistic game engine that was previously used in their recent games such as Resident Evil VII, Devil May Cry 5, and Monster Hunter: Rise.
In the Fighting Ground, all of the previous game modes found in Street Fighter V can be accessible, including Arcade, Versus, and Training. It also features a new battle mode called Extreme Battle, which features battles with unusual rules and gimmicks added in. In addition, the theme songs for this new mode, "Down & Out", "Back & Forth", "Smash & Grab", "Rules & Regulations", "Normal Match Rules", and "Heaven & Hell" will play in-game for battles in Extreme Battle instead of the stage's normal Stage Battle BGM.
Story[]
Street Fighter 6 takes place after the events of the Street Fighter III games.[7] From a chronological order, Street Fighter 6 is the latest title in the official timeline.
At the start of the World Tour mode, the player's created avatar enters Buckler Security, where Luke will give the player tutorial lessons as part of the "Basic Training Course". The player then engages in combat with a fighter named Bosch, who attempted to cheap shot the player beforehand. After Bosch is defeated, Luke instructs the player to leave Buckler Security and write their own story. On their adventure, they will travel the world in pursuit of true strength, while meeting up with several fighters along the way. Some of these fighters have very familiar faces and will take the player under their wing. These 'masters' will teach the avatar their personal styles to further progress them towards their goals.
Fateful Battles[]
In the Arcade Mode of the Fighting Ground, each character fights a special rival, whom they encounter in their last match. Before the match, the player is presented with a short, illustrated introductory cut scene. These cut scenes help elaborate on the relations and lore between the characters in the game's roster. In Guile's Arcade Story Mode, the first introduction scene appears after the match against his pupil Luke.
If the Custom Character BGM setting is turned on, then one of any of the Music Player tracks that the player had set up for the player's rival character will be used instead of their default theme song in Arcade mode.
Character | Rival | Stage | Default Music Theme Used |
---|---|---|---|
A.K.I. | JP | Suval'hal Arena | "The Plunderer" |
Akuma | Ryu | Enma's Hollow | "Viator" |
Blanka | Lily | Ranger's Hut | "Diosa Del Sol" |
Cammy | JP | Suval'hal Arena | "The Plunderer" |
Chun-Li | Juri | Tian Hong Yuan | "ÅrachniD**" |
Dee Jay | Kimberly | Metro City Downtown | "Ninjastar Pop" |
Dhalsim | Lily | Thunderfoot Settlement | "Diosa Del Sol" |
E. Honda | Manon | Fête Foraine | "Walk With Grace" |
Ed | JP | Suval'hal Arena | "The Plunderer" |
Elena | TBA | TBA | TBA |
Guile | Ken | Metro City Downtown | "Spirit of the Flame" |
Jamie | Luke | Metro City Downtown | "Taking Aim" |
JP | Kimberly | Suval'hal Arena | "Ninjastar Pop" |
Juri | Chun-Li | Tian Hong Yuan | "Not A Little Girl" |
Ken | JP | Suval'hal Arena | "The Plunderer" |
Kimberly | JP | Suval'hal Arena | "The Plunderer" |
Lily | Dhalsim | Thunderfoot Settlement | "The Great Sunlight" |
Luke | Jamie | Metro City Downtown | "Mr. Top Player" |
M. Bison | Juri | Ruined Lab | "ÅrachniD**" |
Mai | TBA | TBA | TBA |
Manon | Marisa | Colosseo | "Pankration" |
Marisa | Manon | Colosseo | "Walk With Grace" |
Rashid | Ryu | Genbu Temple | "Viator" |
Ryu | Luke | Genbu Temple | "Taking Aim" |
Terry | Ken | Metro City Downtown | "Spirit of the Flame" |
Zangief | Marisa | Colosseo | "Pankration" |
Comic[]
Udon Entertainment and Capcom teamed up to produce a limited prequel comic series entitled, Street Fighter 6: Days of the Eclipse, which directly ties into the events of the game.
Characters[]
- "There are fighters who travel the world over. Their fighting styles couldn't be more different. But their fists speak a universal language. So don't pull any punches— let's talk it out."
- —Summary from the Limited Edition SF6 Mad Gear Box
The game launched with 18 playable fighters, including six new fighters. The first season of downloadable content featured four fighters, while the second season followed that up with an additional four fighters; bringing the total to 26. Each character comes with their own theme song (though Akuma and M. Bison have an extra remix of their theme songs for their SiRN forms in the Battle Hub's Giant Attack events), but if the Custom Character BGM setting is turned on, then one of any of the Music Player tracks that the player had set up for that character will be chosen at random at the start of each match in a random order, instead of their default theme song. Fighters who are making their playable debut in Street Fighter 6 are in bold, while third-party guest characters are bold italicized.
There are also a bevy of characters who make cameos and/or non-playable appearances. They are also listed below.
Playable Characters[]
CPU-only Characters[]
- Alice
- Anti-NGO Organization
- Antler Inoki
- Azam
- Bao Bao Bro
- Blanka-chan
- Carlos Miyamoto
- Metro Protector
- Eternity
- Fifth Suval'hal Martial Arts Tournament fighters
- Boris Gagarin
- Carmela
- Gora Ndiaye
- Lima Bien
- Gerald Golby
- Fair Libra
- Keiko Asano
- Kenichi Kakutani
- Li-Fen
- Mad Gear Gang
- Andore Family
- Andore Jr. I
- Andore Jr. II
- Andore Jr. III
- Father Andore
- Uncle Andore
- Patriarch Andore
- Andore
- Axel
- Elissa
- Oliver
- Roxy
- S.Brett
- S.Jay
- Thrasher Damnd
- Two P
- Andore Family
- Max
- Novice League fighters
- Wyatt
- Lisa
- Ernest
- Allan
- Veronica
- Retsu
- Rudra
- Ryan
- Sheng Long
- Somsak
- Tournament of Outlaws fighters
- Sompong
- Kim
- Hazel Cruz
- Joy
- Tracy
- Uou
- Captain Commando characters
- Breath of Fire characters
- A-tur
- Bunyan
- Fou-Lu
- Kahn
- Njomo
- Rasso
- Rwolf
- Stoll
- Una
- Won-qu
- Shadaloo Four Kings knock-offs
- Buff Balo
- Clawdio
- Lane Saget
Non-fighting characters[]
- Adon
- Balrog
- Bushinryu
- C. Viper
- Dhalsim's family
- Datta
- Sally
- Delta Red
- Dudley
- E. G. Connor
- Fang Fei
- Fatal Fury characters - Guest
- Fei Long
- Gotch
- Gen
- Guile's family
- Amy (mentioned)
- Julia
- Hibiki Family
- Kage
- Lee Brothers
- Mad Gear Gang
- Makoto (mentioned)
- Mike Haggar (statue)
- Masters Family
- Matsuda Family
- Neo Shadaloo
- Baba Mwalimu
- Cypher
- Dobermann
- Falke
- Sagat
- Sakura
- Samantha
- Thunderfoot Tribe
- Vega
- Yua
DLC Character Release Schedule[]
During a showcase for the game, the first downloadable fighters were announced, despite being leaked alongside the initial cast. The first year includes three veteran fighters and a new challenger. Like the previous title, the first DLC Season/Year 1 were released just over a month after the game's launch.
Names of new fighters are in bold, while names of guest characters are bold italicized.
Year/Season 1 (2023/2024)[]
Year/Season 2 (2024/2025)[]
The second year will include two returning veteran fighters, alongside two guest characters from SNK's Fatal Fury series, who have also featured in the King of Fighters series.
Commentators[]
English[]
- Jeremy "Vicious" Lopez
- Steve "Tasty Steve" Stout
- Zelina Vega (Thea Trinidad)
- James Chen
Japanese[]
- Aru
- Kosuke Hiraiwa
- H.E.Demon Kakka
- Hikaru Takahashi
Stages & Locations[]
There are a plethora of locations available for your street fights to take place in. In Fighting Ground, each stage has its own background theme. For online matches, Player 1 and Player 2 will both be allowed to select their preferred stage for the same match.
Most of the characters in the game get the benefit of having a designated home-stage. In Arcade Mode, those fighters who don't have a home-stage are assigned a stage that's relevant to their nationality. The exceptions are Juri and Rashid, whose home nations of South Korea and Saudi Arabia aren't represented via an official stage, and they are therefore fought in England and Nayshall respectively.
Stage | Country | DLC Season/Year/Base Stage | Associated Character(s)/Challenge(s) |
---|---|---|---|
Metro City Downtown | U.S.A. | Base | Kimberly, Luke, Jamie (in some Story Modes), Ken and the 'Ball Block Blitz' (Basketball parrying) bonus stage (when selected 12 stages) |
The Macho Ring | U.S.A. | Base | 'Make a Scrap Heap!' (Destroy the truck) bonus stage (all selected stages); Luke & E. Honda (only in their Character Introductions) |
Carrier Byron Taylor | U.S.A. | Base | Guile & Luke (only in Guile's Story Mode) |
Thunderfoot Settlement | Mexico | Base | Lily |
Barmaley Steelworks | Russia | Base | Zangief |
Bathers Beach | Jamaica | Base | Dee Jay |
Ranger's Hut | Brazil | Base | Blanka |
King Street | England | Base | Cammy & Juri |
Fête Foraine | France | Base | Manon |
Colosseo | Italy | Base | Marisa |
Genbu Temple | Japan | Base | Ryu & E. Honda |
Tian Hong Yuan | China | Base | Chun-Li, Jamie (in Some Story Modes), Juri (only in Chun-Li's Story Mode) & A.K.I. |
Dhalsimer Temple | India | Base | Dhalsim |
Old Town Market | Nayshall | Base | Rashid |
Suval'hal Arena | Nayshall | Base | JP |
Training Room | Unknown | Base | N/A |
Ruined Lab | Unknown | 1 | Ed, M. Bison & Juri (only in M. Bison's Story Mode) (Clones of M. Bison in the background) |
Enma's Hollow | Japan | 1 | Akuma |
Pao Pao Cafe 6 | USA | 2 | Terry |
Aokigahara | Japan | 2 | Mai |
World Tour Locations[]
In World Tour, there are numbers of locations in each country for the player's Avatar to explore and visit. Each country has it's own set of masters that the player will meet in them. Currently, only Metro City and Nayshall are fully able to be explored.
Gallery Mode[]
The Gallery mode in Street Fighter 6 is where players can play their obtained arcade games, re-watch cut scenes from the story, see illustrations and listen to music.
Playable Game Center Games[]
In the Battle Hub, more than 15+ classic Capcom arcade games will be playable, using the same emulation engine used in the Capcom Arcade Stadium series. They can also be played in the Gallery when they are acquired.
- Street Fighter
- Street Fighter II: The World Warrior
- Street Fighter II': Hyper Fighting
- Super Street Fighter II Turbo
- Street Fighter Alpha 2
- Super Puzzle Fighter II Turbo
- Final Fight
- Mega Man: The Power Battle
- Captain Commando
- Magic Sword
- Savage Bees
- Hyper Dyne Side Arms
- SonSon
- Legendary Wings
- Vulgus
- Saturday Night Slam Masters
- Battle Circuit
- Night Warriors: Darkstalkers' Revenge
- The King of Dragons
- 1942
Cut scenes[]
In Street Fighter 6, there are both in-game rendered cut scenes and illustrated cut scenes (similar to the ones in Street Fighter V's Character Story mode) that advance the plot in World Tour, Fighting Ground, and Battle Hub. When a cut scene has been watched for the first time, it is unlocked to be re-watched again in the Gallery.
Art[]
Throughout the game, there are several special illustrations to collect. These can be unlocked in the Gallery by meeting certain conditions in World Tour, and completing Arcade Mode several times with a character in the Fighting Ground.
Music Player[]
This is where you can listen to the game's background music. The track list of music not only features the music from Street Fighter 6 itself, but also music from previous games in the series, as well as music from other Capcom games and music tracks obtained from collaboration events. Certain unlocked tracks in the Music Player can be listened to while in World Tour and Fighting Ground (including Training Mode), and more music can be unlocked as the player progresses in-game.
So far, music sets from these games are featured in Street Fighter 6:
- Street Fighter II: The World Warrior
- Super Street Fighter II Turbo
- Street Fighter Alpha: Warrior's Dreams
- Street Fighter Alpha 2
- Street Fighter Alpha 3
- Street Fighter III: New Generation
- Street Fighter III: 2nd Impact
- Street Fighter III: 3rd Strike
- Street Fighter IV
- Street Fighter V
- Ultra Street Fighter II: The Final Challengers
- Oto Ranger
- E.X. Troopers
- Saturday Night Slam Masters
- Fatal Fury Special
- Darkstalkers: The Night Warriors
Promotional media[]
The aforementioned prequel comic book series, Street Fighter 6: Days of the Eclipse, was announced on November 9, 2022. It was released on May 5, 2023, digitally, and was released in bookstores the following day. Another comic titled Street Fighter 6: Evolution Special, was given to people who had attended the EVO 2023 event.
Collaborations[]
In June 2023, it was announced at Summer Game Fest that the game will collaborate with Capcom's online TPS survival-shooting game Exoprimal as part of the latter's second season on October 18, 2023. The collaboration includes unlockable Exosuit skins based on Ryu for Deadeye, Guile for Zephyr, and Chun-Li for Vigilant, as well as emotes based on the Hadouken, Somersault Kick, and Lightning Leg Barrage attacks, and decals, stamps, and charms that reference Street Fighter 6 and past games in the franchise. Guile and Chun-Li's suit set items are both paid DLC, while Ryu's suit set of items must be unlocked in-game by completing the Dino Survival mode several times as a reward during the collaboration.
On July 1, 2023, it was announced that the game will collaborate with the manga and anime series Spy x Family to promote the latter's then-upcoming movie, Spy x Family Code: White.[8] A short special animation by WIT Studio was released on December 4, 2023,[9] featuring Yor and Chun-Li having a showdown in Street Fighter 6's Suval'hal Arena. The video also announced collaborated in-game items, which became available on January 9, 2024, with the official site and a trailer explaining the details.[10][11]
On August 6, 2023, an collaboration with the Teenage Mutant Ninja Turtles was confirmed during EVO 2023. The collaboration includes gear, emotes, Titles, stamps, in-game device wallpapers, camera frames in Photo Mode, and the ability to turn the World Tour and Battle Hub custom Avatar into one of the turtles.[12] The collaboration also includes a cover of the 1987 TV series' theme song done by Capcom's in-house band CAP-JAMS and sung by Luke's English voice actor Aleks Le.[13]
A Japan-only Cap-Kuji prize collaboration with Nijisanji had promotional artwork of six VTubers cosplaying as Luke, Ryu, Chun-Li, Ken, E. Honda, and JP. A second collaboration on October 1st, 2024 had more Vtubers cosplaying as Cammy, Juri, Zangief and Blanka.
A collaboration with anime and manga series Baki the Grappler is also planned to appear in the future to celebrate the series' 30th Anniversary, with Avatar recipes being released in September which show how to make some of the characters from the series. In addition, special artwork of Ryu and Baki was created for this collab.[14] On December 2023, Capcom revealed a bundle based on the collaboration to use in the Battle Hub and World Tour; included inside is 12 stickers to use in messages and photos as well as six frames pulled from manga panels, and titles for the player profile. This bundle's availability ceased on January 8, 2024.[15]
On November 12, 2024, it was announced that the game will collaborate with Bungie's first-person shooting game Destiny 2 as part of the release of the latter's "Episode: Revenant" Act II content for it's The Final Shape expansion on November 19. The collaboration will include emotes, finishers and other items, including ghost shell designs themed after Ryu, Chun-Li and Cammy. [16]
On November 25, 2024, Sega announced a Japan-only SegaPrize collaboration with the game that will have exclusive items such as plushes of Ryu and Chun-Li, and a premium figure of Ryu as UFO Catcher prizes in the spring of 2025.[17]
Gallery[]
Images[]
Promotional Main Art[]
Characters' Promotional Art[]
In-game screenshots[]
Videos[]
Trivia[]
- In the game's February 21, 2022, teaser trailer, Ryu did not wear his kasaya (Buddhist robe) on his body. This was considered as a early design for him until his final design was finished. The same teaser trailer also appears in the Gallery as a bonus cut scene, but the game's finalized logo is used at the end instead of the early development logo.
- The beginning of the June 2023 Capcom collaboration 1 teaser for Exoprimal mimics the first 14 seconds of the February 21, 2022, teaser trailer for Street Fighter 6, but with some noticeable differences.
- Ryu's normal look is replaced by his robotic Exosuit version for the collaboration, with his kasaya now added.
- The light above Ryu turns on later than in the original SF6 teaser. It's projection size is a little smaller, and it's color was slightly changed.
- Some of the camera angles were much different than the ones in the original SF6 teaser, such as the shot on Ryu's right arm at the start being zoomed out.
- Unlike in the original SF6 teaser, there is no sweat coming out of Ryu's body due to it being an all-mechanized Exosuit. Also, at the close-up shot of his right foot, his toes do not flex in and out.
- Ryu's arms are in a slightly different position than in the original SF6 teaser (noticeable at the shot where he is seen from the front). His eyes were closed in the original version, but for the Exoprimal variant, they're changed to glowing blue lights inside his Exosuit.
- Ryu's headband moves in the wind, unlike in the original SF6 teaser (where it was somehow stuck on together) when he is seen from the front and back sides, and Luke is completely absent.
- In the June 2022 trailer of the game, a teenage girl with a Capcom-themed jacket was seen, bearing a resemblance to Li-Fen. Takayuki Nakayama later confirmed on his Twitter account that it was indeed her.[18] She can be fought against in World Tour and also appears in the Battle Hub for the Avatar to take on V-Rival Battles, but whether she will be playable as well remains unknown.
- On the front lid of Li-Fen's laptop, several stickers can be seen (some replicas of them are also included in the Limited Edition Mad Gear Box). These include;
- The logo for the original Street Fighter arcade game.
- An SD Blanka-chan sticker.
- The Channel Eternity logo.
- A sticker of Lilith from Darkstalkers.
- The RE Engine logo's symbol, which has a person's hand reaching for the moon.
- A sticker representing the button combo for Guile's Flash Kick in the bottom left. Down arrow is larger to indicate charge, Up arrow, and the letter K for Kick.
- Damnd, the first boss in the original Final Fight game, is shown prominently in the trailer. A close-up of his jacket is shown, followed by a distance shot of him over a rooftop. He also appears in The Macho Ring and Metro City Downtown stages, the former alongside Retsu and Eternity, and the latter alongside fellow Mad Gear Gang members Edi. E, Andore, Jr., Poison, Axl, and Two P.
- Guile appears in the Carrier Byron Taylor stage when not being used by either of the players.
- Similarly in World Tour, the masters themselves can be seen in their associated locations when they are not facing-off against the player's avatar, or being assisted for help during battles.
- Sally and Datta appear in the Dhalsimer Temple stage.
- Samantha and Blanka-chan appear in the Ranger's Hut stage, with dolls of the latter also seen in the Fête Foraine stage.
- In World Tour mode, Hugo cameo appears on a billboard with the phrase "Giant Attack" (referencing Street Fighter III: 2nd Impact) on one of the buildings in Metro City.
- Guy and Zeku make cameo appearances in Kimberly's Arcade Mode story intro appearing on posters in her room.
- Before his inclusion as a post-launch DLC character in Year 2, M. Bison was seen in Ryu and Juri's Arcade Mode story intro artwork, despite having already been defeated by both Nash and Ryu in A Shadow Falls.
- The Twin Dragons, Yang and Yun, both make a cameo in Jamie's Arcade Mode story intro, given the fact that he aspires to walk in their footsteps.
- T. Hawk cameos in Lily's Arcade Mode story intro, given the fact that she wants to walk in his footsteps of becoming a legendary Thunderfoot like him.
- Sagat, Akuma, Retsu, and Kage all make cameos in Ryu's Arcade Mode story intro. Retsu also appears in The Macho Ring stage in the Fighting Ground and the player's avatar can face him as an opponent in World Tour, while Akuma is a post-launch DLC character for Year 1.
- The Character Story art in the Arcade mode of Fighting Ground is illustrated by a different Capcom artist for each character in the game's roster.
- Hiroaki Hashimoto made the art for Luke, Jamie, Guile, Kimberly, and Juri's stories.
- Bengus (who illustrated all of the Character Story art for Street Fighter V) made the arts for Ryu and Akuma's stories.
- Chisato Mita made the art for some of the character stories.
- Shinkiro made the art for Rashid and Terry's stories.
- At the bottom-left side on the wall in the Metro City Downtown stage, there is the Capcom graffiti logo that was seen in the original Street Fighter arcade game, referencing the game's attract demo scene.
- On the results screen in Fighting Ground, if you look closely behind the winning character, you can see some memories of the best moments taken during the course of the match (which also feature the losing opponent they won against). These "memories" for the results after the fight will also be different for each match every time.
- When the game is loading for an extended period of time, an icon of Ryu using his Tatsumaki Senpu Kyaku technique can be seen on the bottom-right corner of the screen.
- Like Street Fighter IV and Street Fighter V, the game will have both new and returning English and Japanese voice actors to voice their respective characters, although there are several exceptions for the English version.
- Chun-Li is voiced by Jennie Kwan, replacing Laura Bailey.
- Guile is voiced by Ray Chase, replacing Travis Willingham.
- Ken is voiced by David Matranga, replacing Reuben Langdon.
- Blanka is voiced by Luis Bermudez, replacing Taliesin Jaffe.
- Dhalsim is voiced by Keith Silverstein, replacing Christopher Bevins.
- Dee Jay is voiced by Zeno Robinson, replacing Chris Cain.
- Akuma is voiced by Christopher Guerrero, replacing Richard Epcar, who replaced a now-retired Dave Mallow (Akuma's voice actor in Street Fighter IV until Street Fighter × Tekken) in Street Fighter V until Teppen.
- All of the aforementioned former voice actors have voiced their respective characters in English since 2008 (SFIV release).
- Most of the classic characters remain with their Japanese voice actors since 2008.
- The former Japanese voice actors, who voice Ken and Blanka, remain the same since the 1990s.
- All the characters introduced in since SFIV and present in this game remain with same voice actors (in English and Japanese).
- Taiten Kusunoki, who previously voices M. Bison in the Japanese dub of Disney movie Wreck-It Ralph, has been chosen to replace Norio Wakamoto. Thus making M. Bison the only returning character who has his Japanese voice actor changed.
- For some reason, E. Honda's English voice actor, John Snyder, is credited as Joe Dimucci.
- About the costume colors, only Ryu, Luke, Guile, Dhalsim, Blanka, E. Honda, Kimberly, Marisa, JP, Zangief, Lily and Cammy have 9 colors so far in Outfit 1. All the characters have 10 colors in all alternatives costumes (Color 2 and Color 3 for the Base Roster).
- Chun-Li, Jamie, Ken, Juri, Dee Jay, Manon, Rashid, A.K.I., Ed, Akuma, M. Bison and Terry have 10 colors in all outfits.
- In a Capcom livestream for the TGS 2023 event, it was confirmed that Ryu will receive a 10th color for Outfit 1 in the June 2024 "1st Anniversary" update, so will the base roster with 9 colors in Outfit 1, as they also received a 10th color with the update.
- The 10th color also can be sold separated in the game's shop.
- In the World Tour, when the player reaches the "Mastery" phase, a small cutscene appears, with the characters talking about strength.
- The phrases that appear in the cutscenes are written according to the nationality of the character portrayed.
- Like the original versions of Street Fighter IV (which had "THE NEXT DOOR / THE NEXT DOOR -INDESTRUCTIBLE-" by J-Pop unit EXILE as the game's theme song) and Street Fighter V (which had "Survivor" by J-Rock band MAN WITH A MISSION as the game's image song), Street Fighter 6 will have a new theme song created for the game titled "Not on the Sidelines", performed by rappers Rocco 808 and Randy Marx. The music video for the track first premiered on Rolling Stone's Twitch channel, which is produced by GRP and directed by Ross Harris, and also featured guest appearances by dancer Sumi Oshima, and graffiti artist Benny Diar.
- Along with "Not on the Sidelines", the official image song for the Japanese version of the game is a new version of "Itoshisa to Setsunasa to Kokoro Tsuyosa to" from Street Fighter II: The Animated Movie titled "Itoshisa to Setsunasa to Kokoro Tsuyosa to 2023", performed by Ryōko Shinohara with t.komuro. The original version of the song was previously used as an insert song for the film's Japanese version, which was later used in that version of the film itself during the climax where Ryu and Ken both team up to battle M. Bison.
- Kimberly has a vocal theme song for her Bushin Ninjastar Cypher Super Art in-game, which is performed by Vaughn Faison with additional vocals by Gabby Byrd.
- The World Tour mode's in-game vocal theme is "All Over the World", performed by L I O, with additional vocals by Cecilia Stalin.
- Additionally, like Street Fighter III: 3rd Strike (which had "Let's Get It On" by Infinite as that game's Character Select theme song), the Stage/Character Select and VS Cinematic Theme in the Fighting Ground is "Reinvent the Game" also performed by Randy Marx.
- The game will also have an official theme song created for the Capcom Pro Tour titled "Legend", performed by Rocco 808, Randy Marx and Jayy Starr. The music video for the track was released on December 3, 2023.
- As in Street Fighter III: 3rd Strike, the game will have a hip-hop influenced soundtrack, with Yoshiya Terayama serving as this game's lead composer. According to him, this game's soundtrack was intended to represent "a new generation for the series."[19]. When the game's producer, Shuhei Matsumoto, was asked why his team selected hip-hop for the game's main theme, Matsumoto responded, "Whether it's the intro of Street Fighter, the characters quoted by famous rappers, or the art you see on the streets, we're aware that Street Fighter is a perfect match for street and hip-hop culture. And with Street Fighter 6, we pushed it to the forefront, and you can feel that flavor throughout the in-game sounds as well."[citation needed]
- Rather than arranging motifs, the theme songs for most of the characters are based on new compositions (except Luke's theme song; "Taking Aim", which is a new arrangement of his character theme from Street Fighter V: Champion Edition), with the concept being the characters if they appeared on the streets. Each theme uses DJ deck record scratches and male/female rapper vocal sounds, as well as the instuments of each country that both go well for each character represented.
- For example, Ryu's SF6 theme song "Viator", E. Honda's SF6 theme song "Kumadori", and Akuma's SF6 theme song "Shura" use Japanese instruments, while Jamie's theme song "Mr. Top Player" uses Asian-Chinese instuments. Terayama said: "When it comes to the music, we incorporate the culture and art of each country we represent. This may be a bit off-topic, but if you were to ask how we incorporate the artistic elements of each country into the music, the instruments and techniques used are so important because they remind us of the history and culture of each country, and we try to make that mesh with the art direction of Street Fighter 6."
- Out of all of the other characters' theme songs in the game (which are music themes without lyrics), Ed's SF6 theme song "König oder Feigling" is the only one so far to have lyrics in it. The track was written and performed by German-born Japanese rapper Blumio. An instrumental version of the track was included in the SF6 Year 1 Original Soundtrack album as a bonus track.
- The game uses the WWise sound driver to store all of it's sound effects, voices, and music. Most prominently, every original music track in the game (like the character themes, stage battle themes, Extreme Battle themes, World Tour battle themes, etc.) has it's sections split into "parts" (the number of parts will vary depending on the track) that play interactively according to the in-game events of the battle. An original battle theme's track will consist of a few sections; as described below.
- Intro: The starting section of the track that plays when a match first begins during the pre-fight intros, and before the first round starts.
- Intro (Replay): Some tracks (such as "The Great Sunlight - Dhalsim's Theme" and "Poisonous Passion - A.K.I.'s Theme") have a shorter, or extended version of their intro section that plays when re-matching after the results.
- Fight (Normal): The after-intro section of the track. This plays once the round begins, and is heard in rounds 1, 3, and 5 of a match.
- Fight (Vary): The middle section of the track. This also plays once the round begins, and is heard in rounds 2 and 4 of a match.
- Fight (Assist): Some tracks (like "Taking Aim - Luke's Theme") have an assisting section playing after the break section, or with the ending section.
- Fight (Final Round): The finalie section of the track. This also plays once the round begins, and is only heard in the final round of a match.
- Fight (Before K.O./Time Over): The intense section of the track. This section plays leading up to the end of a round (overlapping the current section) when a character is close to being K.O.ed, or before Time Over.
- Break: The interlude section of the track, which plays once the round ends via Time Over or K.O. while waiting for the next round to begin.
- Transition: Some tracks (such as "Sharpened Sonic - Guile's Theme" and "Training Room - Stage Battle") may have transitions for their sections.
- Outro: The ending section of the track. This is always the last part to be heard on the full soundtrack album/Music Player versions of a track.
- The full soundtrack album versions of all of the game's original tracks can only be heard in the Music Player section of the Gallery, but all of the non-SF6 Music Player tracks from other games do not have interactive parts.
- Like the Street Fighter III sub-series and Street Fighter Alpha 3, this is the third game to have official character battle themes. This is also the first game in the Street Fighter series to have the in-game UI show the title of a song before it disappears at the start of each match's first round if the stage's "Stage Battle" theme, the battle themes for Extreme Battle, or a character's theme song is used in a stage, similar to Nintendo's Rhythm Heaven series, and in the Super Smash Bros. series of games since the release of Super Smash Bros. Brawl.
- As part of the May 22, 2024 Akuma update, Street Fighter 6 marked the first time where a selection of the BGM tracks and vocal songs from Capcom's 2013 smartphone rhythm RPG game Oto Ranger, and the 2012 Lost Planet spin-off E.X. Troopers can be listened to in-game, as the former game's online services ended on October 14, 2014, making it no longer playable, and both games were not released outside Japan, which makes the music from them become heard outside the region for the first time.
- Some of the instrument samples from this game's original music eventually got used in games by other video game developers.
- In the PlayStation 2 game Ratchet & Clank 3: Up Your Arsenal, one of the tracks in the game uses the same record scratch instruments heard in "Mr. Top Player - Jamie's Theme".
- In Nintendo's 2007 puzzle game Planet Puzzle League (aka. Panel de Pon DS in Japan and Puzzle League DS in Europe), the track "Lobelia Cardinalis" uses the same japanese flute instrument heard in the intense section of "Genbu Temple - Stage Battle", and in the World Tour cutscene "The Dragon Beneath the Blossoms".
- In Sega's Samba de Amigo (including it's sequel, Samba de Amigo: Party Central) as well as Sonic Rush and Rhythm Thief and the Paris Caper, and in Nintendo's Rhythm Heaven, the tracks "Vamos A Carnaval" and "Happy Holidays -Jolly Party Mix-", "Back 2 Back", "Bite the Bobbies' Bums!" and "Remix 2" all use the same vocal instruments heard in the intense section of "Poisonous Passion - A.K.I.'s Theme".
- In Sega's 2017 2D-platformer Sonic Mania (and it's Plus update), the mid-boss track "Danger on the Dance Floor" uses the same hip-hop instruments heard in "All Over the World" in World Tour.
- In Sega's 2024 Nintendo Switch game Super Monkey Ball Banana Rumble, the World 1 stage track "Banana Farm" uses the same DJ deck record scratch instruments heard in "Normal Match Rules - Extreme Battle".
- Video game composers Shogo Sakai and Grant Kirkhope worked on two original collaborative tracks for Street Fighter 6. The former created "Bits & Beats" and the latter created "Annihilation". More original tracks by other gaming composers are set to appear in future updates.
- On the character select screen, Chun-Li's pose for being unselected is a reference to her Street Fighter IV artwork by Kinu Nishimura, and Ryu's pose for being unselected is a reference to his Super Smash Bros. Ultimate character artwork. In addition, the slots for the original Street Fighter II roster of characters are positioned at the bottom, while all of the other characters' slots are above them at the top.
- In most places, (such as in the Battle Hub, and during the VS Screen's cinematic) there are hidden Lucky Emblems that are resembling the symbol of the number/roman numeral for "six" used in the game's logo.
- The open-world RPG gameplay concept of the World Tour mode in Street Fighter 6 was inspired by a similar mode concept for Street Fighter IV Flashback (that would have focused on Ryu's backstory), and the iconic film The Karate Kid was an inspiration behind some of the elements of the mode.
- Footage of a early Pre-Alpha version of World Tour was shown in Episode 2 of Red Bull Levels with Ryu being the main character, rather than the player's avatar. The pre-alpha footage was dated back to sometime around 2019, and showed him exploring an earlier Nayshall. It had a Street Fighter V-esque look, suggesting that the mode was once intended to appear in that game for the A Shadow Falls story, before they saved its concept for Street Fighter 6.
- This game uses a new version of the text font that was used in the staff credits of the 1994 live-action Street Fighter film. This new text font is internally named "SF6_College".
- The front cover of the game's art book, that players receive in the SF6 Mad Gear Box, resembles that of a monthly magazine. The art book is also named as the "II Be Continued" magazine, named after the art piece that Benny Diar had made in the music video of "Not on the Sidelines" for the game.
- To promote Street Fighter 6 on January 28, 2023, there were two TV show tie-ins which reference the game.
- In WWE Royal Rumble 2023, wrestler Zelina Vega (Thea Trinidad) dressed as Juri at the event on the Women's Royal Rumble match, where she emulated some of Juri's moves during her performance to further promote her appearance as a commentator in-game.
- In Saturday Night Live, Michael B. Jordan hosted the January 28, 2023 episode, and appeared as one of the stars in a skit. The concept behind it is that he was one of two voice actors voicing characters for the game in English, alongside the show's regular cast member Bowen Yang. Jordan is playing the role of Ken Masters while Yang is playing Ryu. Things start with the two recording exclamations. At about the two minute mark, the two record some voiced lines. The end of the skit features some in-game footage of Ken and Ryu with Jordan and Yang's versions of their English lines, rather than David Matranga and Kyle Hebert's lines normally heard in the actual game itself.
- This is the first main Street Fighter series game to be released for the PlayStation 5, the third game released for the PlayStation 4 after Ultra Street Fighter IV and Street Fighter V, and the first to be released on an Xbox console (the Xbox Series X and Series S) since the Street Fighter IV series which were released in 2009 up until 2014 for the Xbox 360. This is also the first game since the original Street Fighter IV to not be developed by former series producer Yoshinori Ono, who left Capcom in 2020.
- Similar to Street Fighter IV, Street Fighter 6 has a canonical prequel to the game's events, making it one of the two known main entry to have prequel tie-ins to the corresponding game entries. However, unlike Street Fighter IV prequels, which are OVAs, the Street Fighter 6 prequel is a comic based series.[20]
- The World Tour and Battle Hub modes are similar to Dead or Alive 4's Online Mode and the short-lived Dead or Alive Online.
- The game won the award for "Best Fighting Game" at The Game Awards 2023. It was also nominated for "Best Multiplayer Game" and "Innovation In Accessibility", though it lost to Baldur's Gate 3 and Forza Motorsport respectively.
- Inside the files of the CBT, there exists a much different and fully-functional unused version of Team Battle mode that played similarly to tag-team VS games like the Marvel Vs. Capcom series and the Scramble Battle mode of Street Fighter X Tekken, with characters being swapped out after their teammates are KO'd without any interruptions. When a character is defeated, a unique animation plays where the second fighter leaps into the fight, while opponents that are knocked out remain present for the rest of the round. In the final game itself, Team Battle plays much closer to standard 1-vs-1 versus battles, with 1-on-1 fights per round instead. It's unknown if this version of the mode would be repurposed to be implemented in a future update.
- Two April Fools' Day joke pranks related to Street Fighter 6 appeared on April 1, 2024, on the series' Japanese X account as part of the occasion.
- The first was a wordplay joke in collaboration with Japan's Gamagori City in Aichi Prefecture to "change" Akuma/Gouki's name to Gamaguki; and the second showed pre-versus gameplay in Fighting Ground between Chun-Li and Pom-Pom (in her mecha form) from Honkai: Star Rail.
- Street Fighter 6 marks the Street Fighter franchise's first mainline title to feature playable characters from a third-party series.
- In this case, the inclusion of SNK mascots Terry and Mai can be considered part of a exchange collaboration between Capcom and SNK since the Netmarble-developed The King of Fighters All Star back in 2022, with the first round of Street Fighter crossover solely represented Street Fighter V when Street Fighter 6 was still in development.
- It can also be traced back to EVO 2022 which featured posters of Street Fighter and King of Fighters characters depicted together.[21]
- Like Bandai Namco's Tekken 7, Street Fighter 6 is also a mainline entry of its home series which features one of Capcom and SNK's characters, with Tekken 7 having both Akuma and Fatal Fury series' Geese Howard as its guest fighters.
- This is also the second time Terry and Mai being the only SNK representative characters to guest appearing in a same certain non-SNK game, together. The first being Fall Guys. Fall Guys also happens to be the first time SNK cast meet Marvel cast (mainly Avengers and Spider-Man series), where Street Fighter cast also appear as well, indirectly mark the first time to have three-way crossover between Marvel, Capcom and SNK, rather than separately Marvel vs. Capcom and SNK vs. Capcom.
- In this case, the inclusion of SNK mascots Terry and Mai can be considered part of a exchange collaboration between Capcom and SNK since the Netmarble-developed The King of Fighters All Star back in 2022, with the first round of Street Fighter crossover solely represented Street Fighter V when Street Fighter 6 was still in development.
- Much like in the animated SF6 x Spy × Family Code: White collaborative teaser (which featured Chun-Li and Yor Forger), the Year 2 reveal trailer is animated in a similar art-style. Terry, Mai, Elena, M. Bison, Luke, and Jamie are featured.
- This is the second time Street Fighter and Teenage Mutant Ninja Turtles have an official collaboration, with the third time being in Street Fighter: Duel. The franchises previously had a comic crossover; it was published by IDW in May 2023.
- The collaboration has received some criticism for the high prices of the TMNT skins.[22]
- Ahead of the release of Fatal Fury: City of the Wolves on April 24, 2025, Terry and Mai's new English voice actors, including Joe, Andy and Blue Mary's, will start voicing their respective characters in this game. In exchange, Tokyo Game Show 2024 announced that Ken and Chun-Li, Terry and Mai's counterparts will be Season 1 DLC fighters of the next main Fatal Fury game.
- The Japanese voice actors of the characters voices them since 2016 (Terry) and 2010 (Mai), primarily since The King of Fighters XIV (Terry) and KOF Sky Stage (Mai).
- Some references to the SNK universe can be seen after Terry and Mai's release in the game:
- The Pao Pao Cafe stage is one of the main SNK scenarios, seen in the Fatal Fury and The King of Fighters series.
- As well as doing the arts for Rashid's Arcade story, Shinkiro made Terry's arts for the Arcade and World Tour Modes reprising his style from when he was an SNK artist (until 2000). He also made a special illustration, unlocked after cleaning the Story Mode.
- When the barrels of the stage are crushed, some P-chans (Duck King's mascots) can be seen freed and walking.
- Also in the stage, in a certain time, a NPC very similar to Kim Kaphwan can be seen flying, after 20 seconds of inactivity.
- In the Fighting Ground's select screen, when Terry is selected, he plays the game The King of Monsters in a NEO GEO MVS arcade cabinet.
- The Outfit 2 for Terry is the same that he uses in Garou: Mark of the Wolves and Fatal Fury: City of the Wolves.
- Some cosplayers and cutscenes in the World Tour reference the Fatal Fury characters:
- Franco Bash;
- Blue Mary;
- Joe Higashi;
- Tung Fu Rue;
- Sokaku Mochizuki;
- Anton, Blue Mary's dog;
- Ukee, Terry's pet monkey;
- Jeff Bogard;
- Geese Howard;
- Duck King;
- Rock Howard.
- When Terry loses in the Arcade Mode, he emulates the opening of Real Bout Fatal Fury Special during the countdown on the Continue screen.
- If he rises up before the time runs out, he says the phrase "Legends Never Die!". This phrase is the main slogan of the Fatal Fury series.
- The "Terry Arrives" and "Fatal Fury Festivities" Fighting Passes also have unlockable outfit items that resemble those of Andy Bogard, Joe Higashi and Geese Howard's outfits. A "Mai Arrives" Fighting Pass will also appear before her release.
- In Versus Mode, when Terry is chosen, the cosplayers of Andy (Player 1) and Joe (Player 2) give support during the pre-match scene.
- In the Pao Pao Cafe 6 stage, Blue Mary references her ending in Real Bout Fatal Fury (when she drinks her cocktail), her winning poses and the fact that she singed her theme in Real Bout Fatal Fury Special. Also in the same stage, Joe Higashi references his Hurricane Upper and his classical winning pose.
- Terry's Rising Fang Special and Critical Arts reference a scene in the OVA Fatal Fury: Legend of the Hungry Wolf, made by Masami Obari.
- Terry and Mai both received new "SF6 Arrange" versions of their themes from Fatal Fury 2/Special for Street Fighter 6; "Kurikinton" and "Flame Dragon God". In Super Smash Bros. Ultimate, Terry had a new arrangement of "Kurikinton" for himself, and new arrangements of Andy and Billy Kane's themes "Pasta" and "The London March" were present as part of Terry's Fighter Pass DLC.
- The Aokigahara stage was first seen in Fatal Fury 2/Special (Mai's debut).
- The Pao Pao Cafe seen in the last cutscene on Terry's Story Mode is very similar to the stage seen in The King of Fighters XV.
References[]
- ↑ https://www.pushsquare.com/news/2022/06/capcom-confirms-street-fighter-6-runs-on-re-engine
- ↑ Street Fighter 6 Release Date Leaked on PlayStation Store
- ↑ https://twitter.com/SF_TA_OFFICIAL/status/1601080503721136128
- ↑ https://blog.playstation.com/2022/06/09/guile-returns-in-street-fighter-6/
- ↑ https://www.youtube.com/watch?v=S0ZC90WU2_o&ab_channel=PlayStation
- ↑ https://twitter.com/StreetFighter/status/1533101503417921536
- ↑ Street Fighter 6 director Takayuki Nakayama confirms the game occurs after the Street Fighter III series.
- ↑ https://www.animenewsnetwork.com/interest/2023-07-01/spy-x-family-gets-collaboration-project-with-street-fighter-6-game/.199877
- ↑ https://www.youtube.com/watch?v=a5jy6mLelAU
- ↑ https://www.streetfighter.com/6/en-us/news/detail/spyfamily_collab
- ↑ https://www.youtube.com/watch?v=_ouc4SxDIZ0
- ↑ https://www.gematsu.com/2023/08/street-fighter-6-dlc-character-aki-and-teenage-mutant-ninja-turtles-collaboration-announced
- ↑ https://eventhubs.com/news/2023/aug/08/aleks-le-sings-tmnt-theme/
- ↑ https://www.eventhubs.com/news/2023/sep/16/sf6-baki-grappler-crossover/
- ↑ https://eventhubs.com/news/2023/dec/05/sf6-baki-crossover-items/
- ↑ https://press.bungie.com/en-AU/Destiny-2-Revenant-Act-II-Content-Showcased-in-Developer-Livestream
- ↑ https://x.com/seganewsnavi/status/1860926471268954515
- ↑ https://twitter.com/takaNakayama/status/1601032197305049088
- ↑ Street Fighter 6 Brings Modern Style And Hip-Hop Culture To The Iconic Franchise
- ↑ https://twitter.com/UdonEnt/status/1590445844876394496?s=20&t=ius2DvsQqd3iD3xTa-vKkg
- ↑ https://www.eventhubs.com/news/2024/jun/12/sf6-terry-mai-guest-representation/
- ↑ https://www.pushsquare.com/news/2023/08/street-fighter-6-under-fire-for-ridiculous-teenage-mutant-ninja-turtles-dlc-pricing
External links[]
Street Fighter 6 Characters | ||||
---|---|---|---|---|
Original | Blanka · Cammy · Chun-Li · Dee Jay · Dhalsim · E. Honda · Guile · Jamie · JP · Juri · Ken · Kimberly · Lily · Luke · Manon · Marisa · Ryu · Zangief | |||
Year 1 | A.K.I. · Akuma · Ed · Rashid | |||
Year 2 | Elena · M. Bison · Mai (Guest) · Terry (Guest) | |||
CPU Only | Albert Jackson · Andore Family · Antler · Axl · Azam · Bosch · Bred · Carlos Miyamoto · Carol · Chandi · Damnd · Eliza · Eternity · F.A.N.G · Fair Libra · G. Oriber · Gerald Golby · J · Kalima · Keiko Asano · Kenichi Kakutani · Li-Fen · Max · Mel · Retsu · Rewancha · Roxy · Rudra · Sheng Long · Somsak · Yua |