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Normally, I wouldn't give a mole rat's ass about offing some Commonwealth low-life, but too much of that will attract unwanted attention. It'll be easier to do our jobs if we don't have every bounty hunter from here to the Capital Wasteland after us. A little more discretion is all you need.

X6-88 is a Gen 3 synth and member of the Coursers in service to the Institute in the Commonwealth in Fallout 4. He is a possible companion of the Sole Survivor.

Quick Answers

What is the role of X6-88 in the Institute? toggle section
X6-88 serves the Institute in 2287 as a courser-class synth, executing high-risk assault and retrieval missions in the Commonwealth. He is adept at both ranged combat and direct assault, as well as subtler strategies. If the Sole Survivor aligns with the Institute, X6-88 may become a potential companion.
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Can X6-88 still be a companion after the Institute is destroyed in Fallout 4? toggle section
X6-88, the synth courser from Fallout 4, can remain a companion post-Institute destruction. However, he may exhibit hostility if the player is responsible for the destruction. His dialogue remains unchanged, continuing to refer to the Institute as allies. His presence can incite hostility from Railroad members. If dismissed, he returns to the Institute SRB, behaving as if it remains intact.
Provided by: Fandom
What is X6-88's affinity and how does it affect gameplay? toggle section
X6-88, a courser-class synth, can become a companion in Fallout 4 if the player aligns with the Institute. His affinity is influenced by the player's combat prowess. Achieving maximum affinity with X6-88 unlocks the Shield Harmonics perk, enhancing the player's Energy Resistance by 20.
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Why doesn't the Railroad turn hostile when you bring X6-88? toggle section
Despite X6-88's alignment with the Institute, he assists the Sole Survivor against Institute forces, preventing the Railroad from turning hostile. However, if X6-88 is brought to the Railroad HQ, hostility is triggered. Quick exit and re-entry without engaging the Railroad members can reset their status to friendly, with X6-88 remaining outside.
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Where can X6-88 be found in Fallout 4? toggle section
In Fallout 4, X6-88, a courser-class synth, serves the Institute by executing missions in the Commonwealth. He becomes a potential companion if the player aligns with the Institute. Post the Nuclear Option, X6-88 is located at Nahant Wharf, provided he survives.
Provided by: Fandom

Background[]

At some point prior to 2287, from the Institute's population of Gen 3 synths, X6-88 was picked out and designated a Courser, the elite class of synth designed for high-risk assault and retrieval operations above ground in the Commonwealth.

While diving into Kellogg's memories in the Memory Den, the Sole Survivor witnesses a memory of the Courser visiting Kellogg at Kellogg’s house in Diamond City, we see X6-88 ordering Kellogg to hunt down the rogue Institute scientist Virgil. Afterward, X6-88 took the child synth, S9-23 back to the Institute.

A short time before the Sole Survivor infiltrated the Institute, X6-88 was dispatched to Libertalia to retrieve the runaway synth B5-92, now known as Gabriel, the leader of the raider gang occupying Libertalia after being mind-wiped by the Railroad.

Interactions with the player character[]

Interactions overview[]

Interactions
Perk nociception regulator color
This character is essential. Essential characters cannot be killed.
Paving the Way
This character is a permanent companion. They grant the Shield Harmonics perk.
FO76 ui icon quest
This character is involved in quests.

Effects of player's actions[]

  • X6-88 becomes available as a companion after completing Mankind - Redefined by attending the Directorate meeting in the Institute and starting Mass Fusion.
  • Reaching maximum affinity with X6-88 grants the Shield Harmonics perk, which offers a permanent +20 increase to Energy Resistance.
    • He likes the act of entering power armor. After this, the player character must wait at least two hours before he will like it again.
    • He also likes accepting side quests from the Institute. Note: there won't be a HUD notification about this particular trigger (can be checked on PC by clicking on him in the console and typing getav CA_Affinity before and after).
  • When completing The Nuclear Option, and if X6-88 was not sent to a settlement beforehand, he can be found in the SRB after the security lockdown is lifted along with approximately seven other coursers, and will be hostile.
    • If he was not killed during The Nuclear Option in the Synth Retention Bureau, he can possibly be found close to the Nahant Wharf.
  • X6-88 cannot be romanced.

Comments[]

X6-88's location comments
Location/Requirement Comment
Diamond City, entrance "Good place to stock up on supplies, if you can stand the smell."
Goodneighbor, entrance "A lot of runners come through here. They think it's a safe place."
Combat Zone, exterior "If you ask me, this place is a waste of time."
Cabot House, exterior by the shrubbery "We've got very little intel on this place. The more we can learn, the better."
Parsons State Insane Asylum, entrance foyer on the rug just past the front door; during the quest The Secret of Cabot House. "In the Institute, mental disorders are a thing of the past."
Jamaica Plain, northwest road entrance, by the diner "Rumor has it there's a treasure buried here somewhere. People have died searching for it. Greed and materialism don't exist in the Institute."
Vault 81, entrance walkway "So Father came from a place like this? Fascinating."
[[]] "The Advanced Systems division had plans for a vehicle like this. It ended up being more trouble than it was worth."
[[]] "Not much cover on the walkways here. Best defense is to keep moving."
[[]] "Once we're on the higher floors, we'd better make sure our escape route isn't cut off."
[[]] "Good defenses here. I can see why the Minutemen once used this as their headquarters."
Covenant, gate exterior "This is the place with the so-called synth detector test. That's almost funny."
Bunker Hill, base of stairs to the monument - before the gate "I've had more than one runner's trail go cold in Bunker Hill. There's a high probability of Railroad involvement."
[[]] "No ghouls? I don't like it..."
[[]] "The old Institute. We've come so far from this."
Sentinel site Prescott, bomb storage room entrance "Look at all of this ordnance. This is not good."
Sentinel site Prescott, gantry just inside the main entrance "This has to be a launch site of some kind. How did we not know about this?"
Sentinel site Prescott, exterior entrance "That's definitely not pre-war. What the hell is it?"
[[]] "Damn... every one of these cars is a bomb waiting to go off."
Ticonderoga, penthouse foyer "The Railroad learned a hard lesson here."
Old North Church, catacombs "Good place for a synth to hide."
Old North Church, nave "I suppose people stopped caring about churches and religion after the bombs fell."
[[]] "This place doesn't feel steady. I think it's shifting in the wind. We should get back down."
[[]] "Trinity Tower. If we're going in there, we should stick to the lower floors. We don't want to get cut off."
Hubris Comics, shop floor "These images are a poor representation of reality. It's as if a child drew them."
Hubris Comics, top floor studio "The Institute's founders frowned on television. They thought it was a detriment to science."
[[]] "I admit it, I didn't think this would actually work."
[[]] "If we ever need to disable this vessel, this is the place to do it."
Yangtze-31, bridge "This craft is remarkably well-preserved."
Starlight Drive-In, in the projection room "The images must have been controlled from here. Not a bad way to conduct a large-scale briefing."
Starlight Drive-In, at the screen "Some of the scientists enjoy filmed entertainment. I have no use for it."
Wilson Atomatoys corporate HQ, Arlen Glass' office "Pristine. How is that possible?"
Wilson Atomatoys corporate HQ, foyer display "The horse looks cleaner than it should."
Wildwood Cemetery "Why store corpses? This space could be put to more efficient use."
[[]] "I don't like it. Who knows what might be in this water."
West Everett Estates, backyard bunker "I doubt this saved anyone when the bombs fell."
[[]] "If Super Mutants have claimed this place, we might want to avoid it."
[[]] "The most efficient farm in the Commonwealth."
Walden Pond, just in front of said cabin. "I was told a great writer once lived here. I'm not sure how anyone that wasn't a scientist can be considered great."
Milton General Hospital, basement morgue "Corpse storage. Pleasant."
Milton General Hospital, waiting foyer "The medicine that was practiced here is almost barbaric compared to the Institute's advances."
Vault 95, Overseer's office The Overseer's office has been repurposed into a briefing room of some kind.
[[]] "These must be the Vault's primary power systems."
Museum of Witchcraft "Get ready for a fight."
Museum of Witchcraft "Something heavy up there. Might be a Deathclaw."
Vault 75, combat training room "A training area of some kind. Not bad."
Vault 75, entrance "This was well-hidden."
Vault 114, entrance construction "This area was still under construction."
Vault 111, cryonic stasis room "This was your spouse? My condolences."
Vault 114, exterior tunnel construction "I know this architecture. This is a vault."
Trinity Church, theatrical rigging "This is an excellent vantage point if anyone attacks."
Trinity Church, nursery "A place for infant humans. I've only seen one once. It was unsettling."
Thicket Excavations, near the waters edge; before the conclusion of the quest Pull the Plug. "Perfect spot for a mirelurk den."
[[]] "More reliable than a human brewer, I guess."
[[]] "The future of mankind has never looked brighter. It makes me proud to serve."
Gwinnett Brewery, brewing floor "I've seen men kill each other for a single swig of this stuff. Pathetic."
[[]] "I've seen a lot of people up here try to drown their troubles. They all end up as radroach food."
[[]] "The little people just eat this up."
Combat Zone, front row "This is where the separate the weak from the strong."
[[]] "With the water gone, we could take a closer look."
[[]] "Looks like the Minutemen have put in some work here."
[[]] "Fighting mirelurks in close quarters like this is dangerous, but at least this area is easier to fortify."
[[]] "What a mess."
[[]] "I wonder if he was already dead when the insects started eating him?"
Boston Common, just in front of the infantry fighting vehicle "I've heard rumors about this place. People come here and are never seen again."
[[]] "I advice that we not engage the Brotherhood here."
South Boston military checkpoint "I just tune it out."
Skylanes Flight 1981 "I can't think of a worse way to die."
[[]] "We sometimes find older-model synth parts in places like this. Scavengers are a constant threat to our surface work teams."
[[]] "Let's keep our distance from that machinery."
[[]] "Power armor. Recommend heavy armaments."
Sandy Coves Convalescent Home, captain's room "More relics of the pre-war world."
[[]] "This monitoring station must have been built from trees so it would be invisible to enemy radar. Clever."
Robotics disposal ground, in front of the sentry bot "That robot is military spec. Maybe we should just avoid it."
[[]] "Doctor Karlin thinks the world's oceans are probably filled with huge, mutated sea creatures."
Revere Beach Station, end tunnel raider encampment "Raider strongpoint. Might not be worth the trouble."
"Thankfully, the concept of sibling rivalry is alien to me."
"Look at the calcification. These remains are centuries old."
Quincy ruins, Freeway stronghold bridge to roof catwalks "I hope we won't be up here for long."
Boston Police rationing site, in front of the trailer kiosk "People killed each other for food here. The Institute will never have those kinds of problems."
[[]] "Water power isn't as efficient as you might think."
Poseidon Energy, generator room - the part past the raider defenses. "It's unusual to find this much machinery intact. The scavengers typically tear these things to pieces."
[[]] "Were they performing some kind of research?"
[[]] "Gas of some kind... *cough* Possibly dangerous... *cough*"
Pickman's Gallery "I've used some of these techniques."
[[]] "You see a lot of abandoned camps in the Commonwealth. They're easy picking for raiders."
[[]] "An old waste-processing station... as if that wasn't obvious from the odor."
Fiddler's Green Trailer Estates, entrance "I wonder what crimes a person had to commit to be be forced to live here?"
Neponset Park, "Where's there's water, there are always Mirelurks."
[[]] "If those stations have power, that's a valuable asset."
Nahant Oceanological Society, second floor "I've heard all of these facts a dozen times, at least."
Nahant Oceanological Society, research laboratory "Strange. Why smash the tanks?"
[[]] "I'll have to remember this place. I might be able to make use of it someday."
Gorski Cabin, root cellar workshop "We should make sure nobody ever finishes building this."
[[]] "Many of these ghouls were thrown out of Diamond City. I suppose this is the best they could do."
[[]] "I always found it strange that pre-war surgery was performed with a live audience. Was it really that exciting?"
[[]] "Solid construction. These walls could withstand almost any attack."
[[]] "If we're going to hit that stronghold, we should try to lure them out and pick them off."
University Point, just inside the gate "I heard about the battle here. It must have been impressive to see an army of synths in action."
[[]] "Excellent sight lines here."
[[]] "Not much concern for public safety."
Mass Fusion disposal site "Those geysers... Some kind of pressure release system?"
[[]] "We should monitor radiation levels carefully."
[[]] "I try not to look up when I'm in here. It's disorienting."
[[]] "I've always felt more at home in places like this."
Mahkra Fishpacking, basement store room "We should find a way to weaponize this odor."
[[]] "It's a trap!"
[[]] "Downright primitive by Institute standards."
Vault 81, observation room "Did they interrogate people here?"
[[]] "It looks like they were planning to expand the vault here."
[[]] "We're exposed here. We should head back down."
[[]] "That water is heavily irradiated. We should keep away from it."
Kingsport Lighthouse, at the top beacon "A lighthouse... good vantage point. I can see why the Glowing Ones came here."
WRVR broadcast station, control room "The SRB monitors all radio broadcasts in the Commonwealth. We think the Railroad might be sharing coded messages that way."
Jamaica Plain, treasure room "Worthless. All of it."
Jamaica Plain, security room "That might be more trouble than it's worth."
Jalbert Brothers Disposal, at the barn with the barrels "If you have any Rad-X, I suggest you take it now."
Super-Duper Mart, front counters "Better watch our step. More of the roof could fall without warning."
Irish Pride Industries shipyard, at the corpse of Rory Rigwell "Trying to live with Mirelurks? That's insane."
[[]] "I wonder what the doctors were hoping to learn?"
Cambridge crater, edge "A few well-placed grenades could clear out that crater with minimal effort."
Cambridge crater, edge "I wouldn't advise getting too close to that crater."
[[]] "We should get back down to the ground. Or better yet, beneath it."
[[]] "A single Institute holotape could hold all of the text in this library."
[[]] "Real technological advancement means making things smaller, not larger."
Hester's Consumer Robotics, entrance: showroom floor "I'll have to mention this place in my next report. It's a perfect location for a scavenger team."
[[]] "This must have been their fall back point. They should have reinforced it better."
College Square, the square "College Square used to be a raider stronghold. That was a long time ago."
Hardware Town, in the basement near the create with the dead settlers stash close to the pile of bodies "Some of this might be useful. We should take an inventory."
[[]] "We're not alone here."
[[]] "All of these computers put together wouldn't match the processing power of one Institute terminal."
Greater Mass Blood Clinic, basement storage "That's real blood. Interesting."
[[]] "Clever, using the pool like that."
Bugged Atom Cats garage, unable to determine due to bugged content. Bugged "It's looks like one of them is chasing the other one. Must be a fight."
Gunners Plaza, cafeteria – before the staircase "Some of this glass is still sharp. Be careful."
Gunners Plaza, main entrance of the atrium writer's room "What a meaningless life, pushing papers around all day."
When walking on a mirelurk infested beach, between Reeb Marina and Gibson Point Pier. "I don't know why anyone would live near the ocean. Who knows what might crawl out of it?"
General Atomics factory, quality assurance test chamber "It seems likely that the robots at Graygarden were produced here."
Back Alley Bowling, at the lanes "I've never understood this game. If the objective is to destroy the pins, why not just shoot them?"
General Atomics galleria, at the gate "We sent up a team up to try to repair that robot, only to find it was hollowed out."
[[]] "They must be preparing for a fight."
Fort Strong, sublevel in the room before the main mini nuke storage room. "We should take these shells. Better to have them in our hands than someone else's."
West Roxbury station, platform "Does that engine have power?"
[[]] "These structures won't be around much longer."
Federal surveillance center K-21B, gantry overlook "An old surveillance center. It could have been concealed better."
Faneuil Hall, the hall "Impressive structure. At least, it was."
[[]] "Concord should be just above us. I'll bet the Railroad uses these tunnels to move runaway synths."
[[]] "Keep quiet, unless you want to wake up a Deathclaw."
Fairline Hill Estates, at the fortified house "Good place for a runaway synth to hide. We should look into it."
Fairline Hill Estates, at the entrance to the cul-de-sac "Strange. People were living here the last time I came through. Now, nothing."
[[]] "Dangerous place to fight. Can't exactly flee into the ocean."
[[]] "This must be where they work on the robots."
Easy City Downs, northern corner fence hole to the racetrack, next to the stands "The Robotics division did something like this once."
East Boston Preparatory School, third floor torture chamber "An interrogation chamber. Rudimentary, but effective."
[[]] "I don't like the look of that water."
[[]] "Why dig this here? Were they looking for something?"
[[]] "This technology seems too sophisticated for a mental hospital. Something else was going on in here."
[[]] "Every minute we spend in here makes me appreciate the BioScience division a little bit more."
[[]] "These old hulks have been washing up here for decades."
[[]] "I'm not sure that's an improvement."
Weatherby Savings and Loan, before the completion of the quest Last Voyage of the U.S.S. Constitution "One of the scientists in Advanced Systems tried to figure out how this boat could have ended up here." "Eventually, he just gave up"
[[]] "Someone's been hitting the chems a little hard."
[[]] "Something big punched through this wall. Deathclaw maybe?"
Croup Manor, basement "How did all these Ghouls get down here?"
Crater House, edge of crater "Sheltering in a crater? Where's the sense in that?"
[[]] "Looks like Raiders have claimed the tunnel."
Corvega assembly plant, entrance of the assembly line room "The older sections of the Institute look a lot like this."
Bugged Coast Guard Pier, either at the corner of the pier by the tower, or the center of the building. The super mutants were supposed to be wearing Coast Guard hats. Bugged "That's... not normal super mutant behavior."
[[]] "The boat's pilot was probably blinded by the atomic blast. "
Chestnut Hillock Reservoir "That overturned boat... I wonder if that was really an accident."
[[]] "In the Institute, we've advanced far beyond books. Children learn from interactive terminals."
Shaw High School, cafeteria "There must have been a lot of children here to require a commissary of this size."
Charles View Amphitheater "I used to come here for target practice."
[[]] "Look at this place. Talk about humble beginnings..."
Cabot House, laboratory "Is this what passes for science on the surface?"
Cabot House, living room "It must take an army of robots to keep this house so clean."
Bunker Hill, entrance - base of the monument "I believe this commemorates a battle that took place here."
Breakheart Banks, at the building "Super Mutant attack. These people were probably eaten."
Boston Public Library, hall where defenses are "Learning from books? Not exactly efficient."
Boston Public Library, main entrance "These creatures must have been impressive in person."
Boston mayoral shelter, at the basketball court "This looks like a combat arena, but I'm not sure what the hoops were for."
[[]] "Watch for snipers."
[[]] "This unit could have been saved with a memory reset."
Beantown Brewery, bottling room floor "We send scavenger teams to places like this to collect chemicals."
Fallon's Department Store (West Roxbury township), by the fountain "It must have been quite a chore to keep this communal drinking basin clean."
Fallon's Department Store (West Roxbury township), by the escalators "Maybe we should install these in the Institute. They look useful."
Joe's Spuckies sandwich shop, speakeasy stairway "A secret room for drinking? Strange."
The Switchboard, the foyer of the agency "This place reminds me of the SRB office."
BADTFL regional office, evidence lockup "These weapons could be useful."

Range of interests[]

Approvals Disapprovals
Likes
Loves
  • Saving synth Art when confronted by human Art during the random encounter.
  • Picking "Worth it" when speaking to Enrico Thompson during Pinned.
  • Picking "For the Institute" when speaking to Enrico Thompson for the second time during Pinned.
  • Destroying the Prydwen using the Minutemen's artillery during With Our Powers Combined.
  • Choosing probation for the mutineers during A House Divided.
  • Telling Justin Ayo that Doctor Binet "Will regret it" during Plugging a Leak
  • Picking "Justice comes first" when speaking to Eve during Plugging a Leak.
  • Telling Liam that he is wrong after confronting Eve during Plugging a Leak.
  • Telling Justin Ayo that the SRB needs to make sure it will never happen again during Plugging a Leak.
  • Convincing Bill Sutton to stand down during Building a Better Crop.
  • Warning Fred that he will anger the Institute if he kills Jules during the Self Admitted Synth random encounter.
  • Scaring Sinjin's men during The Silver Shroud.
  • Sparing Paladin Danse during Blind Betrayal.
  • Picking "you can't be serious" with Holly at the Slog.
  • Reminding the Nakanos that should their daughter indeed be a synth, she would be property of the Institute. Far Harbor (add-on)
  • Telling DiMA you won't make deals with him. Far Harbor (add-on)
  • Telling DiMA to drop the "Noble Leader" act when uncovering his secrets. Far Harbor (add-on)
  • Agreeing to the idea of replacing Tektus with a synth during The Way Life Should Be. Far Harbor (add-on)
  • Informing the Institute about Acadia and helping to attack it during Forbidden Knowledge. Far Harbor (add-on)
Dislikes
Hates

Inventory[]

Notes[]

  • X6-88 is the only companion who can follow the Sole Survivor when fast traveling in and out of the Institute.
  • He is the only companion who dislikes the Sole Survivor not wearing any clothes.
  • X6-88 will become hostile if the Sole Survivor attacks synths found in the Commonwealth.
  • Upon first meeting X6 at the Nahant Wharf, if the Sole Survivor does not complete the mission or go to the location, he will follow as a second companion anywhere the Sole Survivor goes. However, he will pick fights with the Brotherhood of Steel and various other allies that spawn there.
  • He can be found at the Synth Retention Bureau area within the Institute. Depending on where one started the Synth Retention quest, he might also be in a shed at Nahant Wharf (often he will fight the BoS patrol dropped off in a scripted vertibird landing close by) or in front of a fishing boat about 100 yards due northeast of the Nordhagen Beach settlement, the north and south entrance to Libertalia respectively.
  • If X6-88 is brought to Boston Airport after the Prydwen arrives, the automated spotlight turret near the fast-travel point will track him and sound an alert even if the Brotherhood is not otherwise hostile towards him.
  • If X6-88 is dismissed while on the Prydwen, it will cause X6 to fight with the Brotherhood. X6 will not travel to the desired location until combat has ceased.
    • Unlike the Railroad, the Brotherhood won't turn hostile if he is brought to the Prydwen (unless dismissed near there).
  • Despite the hostility between the Brotherhood and the Institute - when meeting Danse, or vice versa, the two will not be hostile. Even when one of them is not recruited, and they will have a short conversation with X6 even stating he is with the Institute if the player character has X6 and tries to recruit Danse.
  • Compared to other companions, he is very neutral about how the Sole Survivor resolves side quests. He will often comment at the end of quests and even expresses his opinions, but this does not usually change his relationship values.
  • If the Sole Survivor is declared an enemy of the Institute, X6-88 will become unrecruitable and will be hostile until he is killed. This can prove to be a problem if he was sent to a settlement, as he may engage the settlers.
  • If the Sole Survivor brings X6-88 to the Railroad HQ, the Railroad will automatically turn hostile. The Railroad will also turn hostile if one brings X6-88 near the Old North Church or the fast-travel marker for the Railroad HQ in north Boston.
  • If completing The Nuclear Option by siding with the Railroad and without having been banished from the Institute, X6-88 will continue to be available as a companion. Unlike some of the other companions, he does not have any new dialogue reacting to the destruction of the Institute and will speak as if they were still allies. Bringing him to the Railroad will still cause its members to turn hostile. In this case, if one exits quickly via the door to the Old North Church without attacking any of the Railroad members, then re-enters the area, X6-88 will remain outside the door and Railroad members will revert to friendly status (even if some of the unnamed Railroad agents have been killed by X6-88).
  • He will often give hints during dialogue options which can point to how he wants the Sole Survivor to answer. He will like or sometimes even love if responding accordingly. One example of this is during Building a Better Crop where, if one answers Cedric Hopton with a threatening response as X6 implies they should, he will like it.
  • When dismissing X6 to travel with Nick Valentine, he will have a short dialogue urging Nick to watch out for "the future of the Institute," despite Nick being a "rogue" synth (as far as in not working for the Institute). Nick will respond sarcastically and X6 will then travel to wherever he was sent to.
  • X6-88 seems to actually take pride in his status as a Courser, sometimes stating "The people of the Commonwealth are terrified of Coursers. They should be."
  • After Synth Retention, the Institute Coursers will sometimes tell "Unit X6-88 speaks highly of your combat skills." and Justin Ayo will say "X6-88 was impressed with your work at Libertalia. He does not give praise lightly. Well done."
  • He will mention the Institute once had an all-robot sports event when taken to Easy City Downs.
  • He has no affinity reaction to returning the deathclaw egg to its nest during The Devil's Due but will still comment, however.
  • Upon being killed by the player character, he may say, "I can't... I can't...," "Functions terminated," or "Not... like this..."
  • He appears to be afraid of flying, as he dislikes boarding vertibirds. If taken to Skylanes Flight 1981, he will remark that he "can't think of a worse way to die" than a plane crash.
  • Unlike Nick Valentine and other synths, X6-88 has no innate damage resistance or energy resistance and is entirely reliant on armor for protection. Despite his unusually high S.P.E.C.I.A.L. stats, his health is identical to that of all the other human companions, and he lacks the enhanced health and innate damage and energy resistance shown by other coursers.
  • X6 will occasionally give moderate amounts of fusion cells when talking to him, similar to MacCready giving ammo and Strong giving meats.
  • If given a Stealth Boy, X6 will use it in combat.
  • If taken to a settlement, settlers will sometimes say that they hope X6 isn't there for them. He will reply that he trusts that means he has their cooperation.
  • If sent to a settlement, X6-88 will become hostile to any BoS vertibirds, including ones the Sole Survivor uses for transportation via a Vertibird signal grenade. This will cause all settlers at that settlement to also become hostile to the vertibird. This is in spite of the fact that he does not become hostile to BoS vertibirds called via a signal grenade if he is a companion.
  • X6-88 has both the highest Endurance and Perception of any companion in the game with 17 Endurance.
  • If X6-88 is sent to Boston Airport after dismissing him as a companion, he will attack the nearby Brotherhood members in an endless loop.
  • If not assigned to a settlement,X6-88 has a rather unique exit after being dismissed: he will almost immediately contact the Institute to relay him back.

Notable quotes[]

  • "Look... I'm not great with words.. I'm more comfortable shooting people, than talking to them."
  • "Good place to stock up on supplies --- if you can stand the smell" – When arriving in Diamond City to pick up Mayor McDonough's report.
  • "This was your spouse? My condolences" – when taken to Nate/Nora's corpse in Vault 111.
  • "Yes, sir/ma'am. Designation X6-88. I've already neutralized the perimeter guard. When you're ready, we can move on the main flotilla." – When meeting X6 for the first time
  • "I'm already bored." – Said usually during combat
  • "Good. I was starting to get bored." – Starting combat
  • "Two things I can't stand: heights, and getting wet." When the player starts swimming.
  • When boarding a Vertibird:
    • "All things being equal, I'd rather walk, but okay."
    • "I don't like this, sir/ma'am. One Raider with an RPG could end us."
    • "I'd feel more comfortable if this thing was built by the Institute."
  • When Dogmeat is hurt:
    • "Your pet's bleeding out here, maybe I just finish him off."
    • "Stupid animal, what were you thinking?"
    • "Oh great, dog's down again."
  • "I'm not sure the Institute needs more Deathclaws, but it's your decision." – When returning the Deathclaw egg to its nest in The Devil's Due.
  • "I've used some of these techniques." – When brought to Pickman's Gallery.
  • "A place for infant humans. I've only seen one once. It was unsettling." – When brought the Abandoned Nursery in Trinity Church.
  • "If I've learned anything since we've been running together, it's this: Holy shit, was I wrong about you. You're as tough and determined as anyone I've met. Maybe more." – During his final approval talk.
  • "Clever, using the pool like that." – At The Slog.
  • "We have very little intel on this place. The more we can learn, the better." – At Cabot House.
  • "Why store corpses? This space could be put to more efficient use." – At Wildwood Cemetery.
  • "Even I didn't know he was a synth." – During Blind Betrayal, when asked about his thoughts after speaking with Elder Maxson.
  • "Good riddance." – When dismissing Dogmeat to recruit him.
  • When swapping X6-88 with:
    • Danse: "You have the training and equipment to handle this assignment. The Institute’s future will be in good hands.", to which Danse replies: "Don't mistake my tolerance of your existence for friendship, synth. We have nothing to say to each other."
    • Deacon: "I don't know who you are, but if any harm comes to this man/woman, I'll find out, then I'll find you." to which Deacon replies: "Me? Oh, I'm nobody. But hey, don't you worry about a thing."
    • Piper: "Our files indicate that you have a tendency to get into trouble, Piper. Try to stay out of it from now on." to which Piper replies: "And who's gonna stop me? You?"
    • Cait: "I’ll be watching, Cait. If you fail to protect this man/woman, I'll know about it." to which Cait replies: "Yeah, sure… what are you gonna do? Leak oil all over me?"
    • Curie: "In my judgementIn-game spelling, punctuation and/or grammar, you're not ready for this, Curie. I hope you'll prove me wrong." to which Curie replies: "I have survived centuries more than you, monsieur."
    • Nick Valentine: "This is the future of the Institute that you’re protecting, unit. Remember that." to which Nick replies: "And we wouldn’t want to do anything to upset the Institute, would we?"
    • MacCready: "I know your reputation, MacCready. I'm confident you can handle whatever threats you encounter." To which MacCready replies: "Uh, yeah...thanks...I guess."
    • Hancock: "I hope you understand your responsibilities, Hancock." To which Hancock does not respond.
    • Codsworth: "If you fail in this assignment, Codsworth, I will personally make sure that you are dismantled and then melted down." To which Codsworth replies: "You have nothing to fear, Mister X. I am well aware of my duties."
    • Strong: "You have the potential to be an excellent bodyguard, Strong. I just hope you understand your responsibilities." To which Strong replies: "Strong protect by crushing enemies."

Appearances[]

X6-88 appears in Fallout 4, Fallout Shelter Online, and in the Fallout: The Roleplaying Game supplement book Settler's Guide Book.

Behind the scenes[]

  • In localized versions of the game, X6-88's voice is dubbed by Paolo Sesana (Italian).

Bugs[]

  • PCPC Playstation 4Playstation 4 If X6-88 falls into the water in Libertalia, he won't be able to interact with the player character and would not leave the water. This can be fixed by shooting him several times or proceeding alone to find Gabriel or simply advancing further into Libertalia.[verified]
  • PCPC When commanding X6-88 to travel to a settlement while the player character is in the Institute, he may disappear. When using the console to teleport the player character to him via the player.moveto command, the player character gets teleported to the Institute but X6 does not appear. To prevent this, simply dismiss him outside the Institute. To remedy this, pull up the console and enter prid 000e210a, then type in enable and finally moveto player [verified]
  • PCPC Playstation 4Playstation 4 Xbox OneXbox One Even after the player character has destroyed the Institute, X6-88 still can be found near the Nordhagen Beach settlement and still can be recruited as a companion. Moreover, dismissing him will simply make him teleport back to the Institute SRB as if it is not destroyed.[verified]
  • Playstation 4Playstation 4 X6-88 may be found wandering the Commonwealth even though he is assigned to a settlement. When found he will be hostile towards the player if the player destroyed the Institute. After fast traveling to the settlement he is assigned to, he will still be present there.[verified]
    • When found, X6-88 may be still essential, or not and may be killed.
  • PCPC Playstation 4Playstation 4 X6-88 may continue following the player character even when dismissed or replaced with another follower. This prevents all interaction with the Railroad. The fix is unknown.[verified]
  • PCPC Playstation 4Playstation 4 If X6-88 is the companion when boarding the vertibird for the Spoils of War quest and becoming enemies with the Institute, X6-88 will fall off the Prydwen, become hostile, and become invulnerable. This will become an issue after the quest completes, as he remains by Boston Airport and will distract all troops, including Liberty Prime, and one will not be able to continue.[verified]
  • PCPC If sent to a settlement in forehand, X6-88 will not become hostile if one completes the main questline with the Railroad. This could happen because of that one never technically became "enemy" with the Institute.[verified]
  • Xbox OneXbox One If X6-88 is killed, after becoming hostile with the Institute, his body may disappear and then reappear at Nahant Wharf where one first meets him.[verified]
  • Xbox OneXbox One If X6-88 is killed after the player character becomes hostile to the Institute, his body may disappear and then reappear on the beach southwest of Libertalia, next to a shored boat. [verified]
  • PCPC Playstation 4Playstation 4 Xbox OneXbox One Even after destroying the Institute during The Nuclear Option with X6 as a companion, he will not become hostile and will even go into the teleporter with the player character. [verified]
  • PCPC Playstation 4Playstation 4 Xbox OneXbox One For some reason once one is able to recruit X6-88, he will be nowhere in the Institute. The Sole Survivor can find him southwest of Libertalia and northeast of Nordhagen Beach, by a shored boat.[verified]

Gallery[]

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