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Races.txt is a Fallout Tactics game file, determining basic race data and attacks available.

Transcript[]

V. 1.27[]

Transcript

////////////////////////////////////////////////////////////////////////////////
// RACES
//
// WARNING: Changing order of any of these tables will effect the game code!
//
// Columns:
// Race - Used to find sprite name, lowest common denominator.
// PhysicalType - Used to specify hit locations and combat messages
// TraitType - Used to allocate racial traits
// RaceIndex - Used internally
races = {
// Race PhysicalType TraitType RaceIndex
{ {BOS}, {Humanoid}, {Human}, }, // 0
{ {Ghoul}, {Humanoid}, {Ghoul}, }, // 1
{ {Tribal}, {Humanoid}, {Human}, }, // 2
{ {TribalLarge}, {Humanoid}, {Human}, }, // 3
{ {Raider}, {Humanoid}, {Human}, }, // 4
{ {RaiderLarge}, {Humanoid}, {Human}, }, // 5
{ {RaiderHuge}, {Humanoid}, {Human}, }, // 6
{ {Reaver}, {Humanoid}, {Human}, }, // 7
{ {ReaverHuge}, {Humanoid}, {Human}, }, // 8
{ {Mutant}, {Humanoid}, {Mutant}, }, // 9
{ {BOSScribe}, {Humanoid}, {Human}, }, // 10
{ {BOSElder}, {Humanoid}, {Human}, }, // 11
{ {CitizenAlpha}, {Humanoid}, {Human}, }, // 12
{ {CitizenThin}, {Humanoid}, {Human}, }, // 13
{ {CitizenMedium}, {Humanoid}, {Human}, }, // 14
{ {VaultZero}, {Humanoid}, {Human}, }, // 15
{ {Deathclaw}, {Deathclaw}, {Deathclaw}, }, // 16
{ {DeathclawBaby}, {Deathclaw}, {Deathclaw}, }, // 17
{ {BDCSmall}, {Cockroach}, {Critter}, }, // 18
{ {BDCLarge}, {Cockroach}, {Critter}, }, // 19
{ {RobotHumanoid}, {RobotHumanoid}, {RobotHumanoid}, }, // 20
{ {RobotPacification}, {RobotPacification}, {RobotHumanoid}, }, // 21
{ {RobotLifter}, {RobotLifter}, {RobotHumanoid}, }, // 22
{ {RobotHover}, {RobotHover}, {RobotHumanoid}, }, // 23
{ {RobotTank}, {RobotTank}, {RobotHumanoid}, }, // 24
{ {RobotBehemoth}, {RobotBehemoth}, {RobotHumanoid}, }, // 25
{ {RobotSecurity}, {RobotSecurity}, {RobotHumanoid}, }, // 26
{ {RobotScurry}, {RobotScurry}, {RobotHumanoid}, }, // 27
{ {Dog}, {Dog}, {Dog}, }, // 28
{ {Wasp}, {Wasp}, {Critter}, }, // 29
{ {Radscorpion}, {Radscorpion}, {Critter}, }, // 30
{ {Rat}, {GiantRat}, {Critter}, }, // 31
{ {Brahmin}, {Brahmin}, {Critter}, }, // 32
{ {Komodo}, {Komodo}, {Critter}, }, // 33
{ {GunTurret01}, {GunTurret01}, {Critter}, }, // 34
{ {Tank}, {Tank}, {Critter}, }, // 35
{ {Hummer}, {Hummer}, {Critter}, }, // 36
{ {Scouter}, {Scouter}, {Critter}, }, // 37
{ {APC}, {APC}, {Critter}, }, // 38
{ {DuneBuggy}, {DuneBuggy}, {Critter}, }, // 39
{ {PipBoy}, {Humanoid}, {Human}, }, // 40
{ {Wolf}, {Dog}, {Dog}, }, // 41
{ {Dummy}, {Humanoid}, {Human}, }, // 42
{ {Object}, {Object}, {None}, }, // 43
{ {UniqueHumanoid}, {Humanoid}, {Generic}, }, // 44
{ {UniqueOther}, {Object}, {None}, }, // 45
}

////////////////////////////////////////////////////////////////////////////////
// USABLE RACES
// this data is mostly used by the character create screen,
// and to link to the statbase_ below
//
usable_races = {
"BOS", "Mutant", "Deathclaw", "Ghoul", "RobotHumanoid", "Dog"
}

////////////////////////////////////////////////////////////////////////////////
// MIN STAT RANGES
statbase_Critter = {
// S P E C I A L
{ 1, 1, 1, 1, 1, 1, 1}, // 7 min special
{ 3, 3, 3, 3, 3, 3, 3}, // 35 median special
{ 99, 99, 99, 99, 99, 99, 99}, // 70 max special
}

statbase_Human = {
// S P E C I A L
{ 1, 1, 1, 1, 1, 1, 1}, // 7 min special
{ 5, 5, 5, 5, 5, 5, 5}, // 35 median special
{ 10, 10, 10, 10, 10, 10, 10}, // 70 max special
}

statbase_Mutant = {
// S P E C I A L
{ 5, 1, 4, 1, 1, 1, 1}, // 14 min special
{ 8, 5, 6, 5, 3, 3, 5}, // 35 median special
{ 13, 10, 12, 8, 8, 8, 10}, // 71 max special
}

statbase_Deathclaw = {
// S P E C I A L
{ 6, 5, 1, 1, 1, 6, 1}, // 20 min special
{ 8, 7, 5, 1, 1, 9, 4}, // 35 median special
{ 14, 12, 13, 3, 4, 16, 10}, // 72 max special
}

statbase_Ghoul = {
// S P E C I A L
{ 1, 4, 1, 1, 2, 1, 5}, // 15 min special
{ 3, 8, 5, 4, 6, 4, 7}, // 37 median special
{ 6, 14, 10, 9, 13, 8, 13}, // 69 max special
}

statbase_RobotHumanoid = {
// S P E C I A L
{ 7, 7, 7, 1, 1, 1, 5}, // 29 min special
{ 7, 7, 7, 1, 5, 5, 5}, // 37 median special
{ 12, 12, 12, 1, 12, 12, 5}, // 66 special
}

statbase_Dog = {
// S P E C I A L
{ 1, 4, 1, 1, 1, 1, 1}, // 10 min special
{ 3, 7, 3, 3, 2, 7, 5}, // 30 median special
{ 7, 14, 6, 5, 3, 15, 10}, // 60 max special
}
/////////////////////////////////// UNARMED TABLES ///////////////////////////////////

////////////////////////////////////////////////////////////////////////////////
// Unarmed Punching Entities
punch_entities = {
"punchVersion0", // 0
"punchVersion1", // 1
"punchVersion2", // 2
"punchVersion3", // 3
"punchVersion4", // 4
"punchVersion5", // 5
"punchVersion6", // 6
"punchVersion7", // 7
"deathclawshred", // 8
"brahminTrample", // 9
"dogSnap", // 10
"lizardSnap", // 11
"radScorpPincer", // 12
"ratClaw", // 13
"waspSting", // 14
"cockroachPierce", // 15
"robotBlades", // 16
"robotFlail", // 17
"robotProngs", // 18
"robotPunch", // 19
"robotRam", // 20
"robotSpikes", // 21
"robotStomp", // 22
"robotSuicide" // 23
"punchError", // 24
"punchError", // 25
}

////////////////////////////////////////////////////////////////////////////////
// PUNCHING
punch_table = {
// race punch_entity level unarmed str ag
{ 0, 0, 0, 0, 0, 0}, // BOS
{ 0, 1, 0, 55, 0, 6}, // BOS
{ 0, 2, 5, 75, 5, 7}, // BOS
{ 0, 3, 6, 75, 5, 6}, // BOS
{ 0, 4, 6, 75, 5, 7}, // BOS
{ 0, 5, 9, 100, 5, 7}, // BOS
{ 0, 6, 12, 115, 5, 7}, // BOS
{ 0, 7, 16, 130, 5, 7}, // BOS

{ 1, 0, 0, 0, 0, 0}, // Ghoul
{ 1, 1, 0, 55, 0, 6}, // Ghoul
{ 1, 2, 5, 75, 5, 7}, // Ghoul
{ 1, 3, 6, 75, 5, 6}, // Ghoul
{ 1, 4, 6, 75, 5, 7}, // Ghoul
{ 1, 5, 9, 100, 5, 7}, // Ghoul
{ 1, 6, 12, 115, 5, 7}, // Ghoul
{ 1, 7, 16, 130, 5, 7}, // Ghoul

{ 2, 0, 0, 0, 0, 0}, // Tribal
{ 2, 1, 0, 55, 0, 6}, // Tribal
{ 2, 2, 5, 75, 5, 7}, // Tribal
{ 2, 3, 6, 75, 5, 6}, // Tribal
{ 2, 4, 6, 75, 5, 7}, // Tribal
{ 2, 5, 9, 100, 5, 7}, // Tribal
{ 2, 6, 12, 115, 5, 7}, // Tribal
{ 2, 7, 16, 130, 5, 7}, // Tribal

{ 3, 0, 0, 0, 0, 0}, // TribalLarge
{ 3, 1, 0, 55, 0, 6}, // TribalLarge
{ 3, 2, 5, 75, 5, 7}, // TribalLarge
{ 3, 3, 6, 75, 5, 6}, // TribalLarge
{ 3, 4, 6, 75, 5, 7}, // TribalLarge
{ 3, 5, 9, 100, 5, 7}, // TribalLarge
{ 3, 6, 12, 115, 5, 7}, // TribalLarge
{ 3, 7, 16, 130, 5, 7}, // TribalLarge

{ 4, 0, 0, 0, 0, 0}, // Raider
{ 4, 1, 0, 55, 0, 6}, // Raider
{ 4, 2, 5, 75, 5, 7}, // Raider
{ 4, 3, 6, 75, 5, 6}, // Raider
{ 4, 4, 6, 75, 5, 7}, // Raider
{ 4, 5, 9, 100, 5, 7}, // Raider
{ 4, 6, 12, 115, 5, 7}, // Raider
{ 4, 7, 16, 130, 5, 7}, // Raider

{ 5, 0, 0, 0, 0, 0}, // RaiderLarge
{ 5, 1, 0, 55, 0, 6}, // RaiderLarge
{ 5, 2, 5, 75, 5, 7}, // RaiderLarge
{ 5, 3, 6, 75, 5, 6}, // RaiderLarge
{ 5, 4, 6, 75, 5, 7}, // RaiderLarge
{ 5, 5, 9, 100, 5, 7}, // RaiderLarge
{ 5, 6, 12, 115, 5, 7}, // RaiderLarge
{ 5, 7, 16, 130, 5, 7}, // RaiderLarge

{ 6, 0, 0, 0, 0, 0}, // RaiderHuge
{ 6, 1, 0, 55, 0, 6}, // RaiderHuge
{ 6, 2, 5, 75, 5, 7}, // RaiderHuge
{ 6, 3, 6, 75, 5, 6}, // RaiderHuge
{ 6, 4, 6, 75, 5, 7}, // RaiderHuge
{ 6, 5, 9, 100, 5, 7}, // RaiderHuge
{ 6, 6, 12, 115, 5, 7}, // RaiderHuge
{ 6, 7, 16, 130, 5, 7}, // RaiderHuge

{ 7, 0, 0, 0, 0, 0}, // Reaver
{ 7, 1, 0, 55, 0, 6}, // Reaver
{ 7, 2, 5, 75, 5, 7}, // Reaver
{ 7, 3, 6, 75, 5, 6}, // Reaver
{ 7, 4, 6, 75, 5, 7}, // Reaver
{ 7, 5, 9, 100, 5, 7}, // Reaver
{ 7, 6, 12, 115, 5, 7}, // Reaver
{ 7, 7, 16, 130, 5, 7}, // Reaver

{ 8, 0, 0, 0, 0, 0}, // ReaverHuge
{ 8, 1, 0, 55, 0, 6}, // ReaverHuge
{ 8, 2, 5, 75, 5, 7}, // ReaverHuge
{ 8, 3, 6, 75, 5, 6}, // ReaverHuge
{ 8, 4, 6, 75, 5, 7}, // ReaverHuge
{ 8, 5, 9, 100, 5, 7}, // ReaverHuge
{ 8, 6, 12, 115, 5, 7}, // ReaverHuge
{ 8, 7, 16, 130, 5, 7}, // ReaverHuge

{ 9, 0, 0, 0, 0, 0}, // Mutant
{ 9, 1, 0, 55, 0, 6}, // Mutant
{ 9, 2, 5, 75, 5, 7}, // Mutant
{ 9, 3, 6, 75, 5, 6}, // Mutant
{ 9, 4, 6, 75, 5, 7}, // Mutant
{ 9, 5, 9, 100, 5, 7}, // Mutant
{ 9, 6, 12, 115, 5, 7}, // Mutant
{ 9, 7, 16, 130, 5, 7}, // Mutant

{ 10, 0, 0, 0, 0, 0}, // BOSScribe
{ 10, 1, 0, 55, 0, 6}, // BOSScribe
{ 10, 2, 5, 75, 5, 7}, // BOSScribe
{ 10, 3, 6, 75, 5, 6}, // BOSScribe
{ 10, 4, 6, 75, 5, 7}, // BOSScribe
{ 10, 5, 9, 100, 5, 7}, // BOSScribe
{ 10, 6, 12, 115, 5, 7}, // BOSScribe
{ 10, 7, 16, 130, 5, 7}, // BOSScribe

{ 11, 0, 0, 0, 0, 0}, // BOSElder
{ 11, 1, 0, 55, 0, 6}, // BOSElder
{ 11, 2, 5, 75, 5, 7}, // BOSElder
{ 11, 3, 6, 75, 5, 6}, // BOSElder
{ 11, 4, 6, 75, 5, 7}, // BOSElder
{ 11, 5, 9, 100, 5, 7}, // BOSElder
{ 11, 6, 12, 115, 5, 7}, // BOSElder
{ 11, 7, 16, 130, 5, 7}, // BOSElder

{ 12, 1, 0, 0, 0, 0}, // CitizenAlpha
{ 13, 1, 0, 0, 0, 0}, // CitizenThin
{ 14, 1, 0, 0, 0, 0}, // CitizenMedium
{ 15, 1, 0, 0, 0, 0}, // VaultZero
{ 16, 8, 0, 0, 0, 0}, // Deathclaw
{ 17, 8, 0, 0, 0, 0}, // DeathclawBaby
{ 18, 15, 0, 0, 0, 0}, // BDCSmall
{ 19, 15, 0, 0, 0, 0}, // BDCLarge
{ 20, 21, 0, 0, 0, 0}, // RobotHumanoid
{ 21, 22, 0, 0, 0, 0}, // RobotPacification
{ 22, 18, 0, 0, 0, 0}, // RobotLifter
{ 23, 23, 0, 0, 0, 0}, // RobotHover
{ 24, 17, 0, 0, 0, 0}, // RobotTank
{ 25, 22, 0, 0, 0, 0}, // RobotBehemoth
{ 26, 19, 0, 0, 0, 0}, // RobotSecurity
{ 27, 16, 0, 0, 0, 0}, // RobotScurry
{ 28, 10, 0, 0, 0, 0}, // Dog
{ 29, 14, 0, 0, 0, 0}, // Wasp
{ 30, 12, 0, 0, 0, 0}, // Radscorpion
{ 31, 13, 0, 0, 0, 0}, // Rat
{ 32, 9, 0, 0, 0, 0}, // Brahmin
{ 33, 11, 0, 0, 0, 0}, // Komodo
{ 34, 25, 0, 0, 0, 0}, // GunTurret01
{ 40, 0, 0, 0, 0, 0}, // PipBoy
{ 41, 10, 0, 0, 0, 0}, // Wolf
{ 42, 0, 0, 0, 0, 0}, // Dummy
{ 43, 0, 0, 0, 0, 0}, // Object
{ 44, 0, 0, 0, 0, 0}, // UniqueHumanoid
{ 45, 0, 0, 0, 0, 0}, // UniqueOther
}

////////////////////////////////////////////////////////////////////////////////
// Unarmed Kicking Entities
kick_entities = {
"kickError",
"kickVersion1", // 1
"kickVersion2", // 2
"kickVersion3", // 3
"kickVersion4", // 4
"kickVersion5", // 5
"kickVersion6", // 6
"kickVersion7", // 7
"deathclawGore", // 8
"brahminGore", // 9
"dogMaul", // 10
"lizardSpue", // 11
"radScorpSting", // 12
"ratRake", // 13
"waspThrash", // 14
"cockroachSpit", // 15
"robotKick", // 16
"robotElectrical", // 17
"robotExplode", // 18
"robotFlamer", // 19
"robotGrenLauncher", // 20
"robotHeavy", // 21
"robotLaser", // 22
"robotMiniGun", // 23
"robotRifle", // 24
"robotMiniRocket", // 25
"robotSMG", // 26
"robotGattlingLaser" // 27
"cockroachPierce", // 28 Next are ugly punch fixes...
"robotProngs", // 29
"robotFlail", // 30
"robotPunch", // 31
"robotBlades", // 32
}
////////////////////////////////////////////////////////////
////////////////////
// KICKING
kick_table = {
// race entity level unarmed str ag
{ 0, 1, 0, 0, 0, 0}, // BOS
{ 0, 2, 0, 40, 0, 6}, // BOS
{ 0, 3, 6, 60, 6, 6}, // BOS
{ 0, 4, 6, 60, 6, 7}, // BOS
{ 0, 5, 9, 80, 6, 7}, // BOS
{ 0, 6, 12, 100, 6, 7}, // BOS
{ 0, 7, 15, 125, 6, 8}, // BOS

{ 1, 1, 0, 0, 0, 0}, // Ghoul
{ 1, 2, 0, 40, 0, 6}, // Ghoul
{ 1, 3, 6, 60, 6, 6}, // Ghoul
{ 1, 4, 6, 60, 6, 7}, // Ghoul
{ 1, 5, 9, 80, 6, 7}, // Ghoul
{ 1, 6, 12, 100, 6, 7}, // Ghoul
{ 1, 7, 15, 125, 6, 8}, // Ghoul

{ 2, 1, 0, 0, 0, 0}, // Tribal
{ 2, 2, 0, 40, 0, 6}, // Tribal
{ 2, 3, 6, 60, 6, 6}, // Tribal
{ 2, 4, 6, 60, 6, 7}, // Tribal
{ 2, 5, 9, 80, 6, 7}, // Tribal
{ 2, 6, 12, 100, 6, 7}, // Tribal
{ 2, 7, 15, 125, 6, 8}, // Tribal

{ 3, 1, 0, 0, 0, 0}, // TribalLarge
{ 3, 2, 0, 40, 0, 6}, // TribalLarge
{ 3, 3, 6, 60, 6, 6}, // TribalLarge
{ 3, 4, 6, 60, 6, 7}, // TribalLarge
{ 3, 5, 9, 80, 6, 7}, // TribalLarge
{ 3, 6, 12, 100, 6, 7}, // TribalLarge
{ 3, 7, 15, 125, 6, 8}, // TribalLarge

{ 4, 1, 0, 0, 0, 0}, // Raider
{ 4, 2, 0, 40, 0, 6}, // Raider
{ 4, 3, 6, 60, 6, 6}, // Raider
{ 4, 4, 6, 60, 6, 7}, // Raider
{ 4, 5, 9, 80, 6, 7}, // Raider
{ 4, 6, 12, 100, 6, 7}, // Raider
{ 4, 7, 15, 125, 6, 8}, // Raider

{ 5, 1, 0, 0, 0, 0}, // RaiderLarge
{ 5, 2, 0, 40, 0, 6}, // RaiderLarge
{ 5, 3, 6, 60, 6, 6}, // RaiderLarge
{ 5, 4, 6, 60, 6, 7}, // RaiderLarge
{ 5, 5, 9, 80, 6, 7}, // RaiderLarge
{ 5, 6, 12, 100, 6, 7}, // RaiderLarge
{ 5, 7, 15, 125, 6, 8}, // RaiderLarge

{ 6, 1, 0, 0, 0, 0}, // RaiderHuge
{ 6, 2, 0, 40, 0, 6}, // RaiderHuge
{ 6, 3, 6, 60, 6, 6}, // RaiderHuge
{ 6, 4, 6, 60, 6, 7}, // RaiderHuge
{ 6, 5, 9, 80, 6, 7}, // RaiderHuge
{ 6, 6, 12, 100, 6, 7}, // RaiderHuge
{ 6, 7, 15, 125, 6, 8}, // RaiderHuge

{ 7, 1, 0, 0, 0, 0}, // Reaver
{ 7, 2, 0, 40, 0, 6}, // Reaver
{ 7, 3, 6, 60, 6, 6}, // Reaver
{ 7, 4, 6, 60, 6, 7}, // Reaver
{ 7, 5, 9, 80, 6, 7}, // Reaver
{ 7, 6, 12, 100, 6, 7}, // Reaver
{ 7, 7, 15, 125, 6, 8}, // Reaver

{ 8, 1, 0, 0, 0, 0}, // ReaverHuge
{ 8, 2, 0, 40, 0, 6}, // ReaverHuge
{ 8, 3, 6, 60, 6, 6}, // ReaverHuge
{ 8, 4, 6, 60, 6, 7}, // ReaverHuge
{ 8, 5, 9, 80, 6, 7}, // ReaverHuge
{ 8, 6, 12, 100, 6, 7}, // ReaverHuge
{ 8, 7, 15, 125, 6, 8}, // ReaverHuge

{ 9, 1, 0, 0, 0, 0}, // Mutant
{ 9, 2, 0, 40, 0, 6}, // Mutant
{ 9, 3, 6, 60, 6, 6}, // Mutant
{ 9, 4, 6, 60, 6, 7}, // Mutant
{ 9, 5, 9, 80, 6, 7}, // Mutant
{ 9, 6, 12, 100, 6, 7}, // Mutant
{ 9, 7, 15, 125, 6, 8}, // Mutant

{ 10 1, 0, 0, 0, 0}, // BOSScribe
{ 10 2, 0, 40, 0, 6}, // BOSScribe
{ 10, 3, 6, 60, 6, 6}, // BOSScribe
{ 10, 4, 6, 60, 6, 7}, // BOSScribe
{ 10, 5, 9, 80, 6, 7}, // BOSScribe
{ 10, 6, 12, 100, 6, 7}, // BOSScribe
{ 10, 7, 15, 125, 6, 8}, // BOSScribe

{ 11, 1, 0, 0, 0, 0}, // BOSElder
{ 11, 2, 0, 40, 0, 6}, // BOSElder
{ 11, 3, 6, 60, 6, 6}, // BOSElder
{ 11, 4, 6, 60, 6, 7}, // BOSElder
{ 11, 5, 9, 80, 6, 7}, // BOSElder
{ 11, 6, 12, 100, 6, 7}, // BOSElder
{ 11, 7, 15, 125, 6, 8}, // BOSElder

{ 12, 1, 0, 0, 0, 0}, // CitizenAlpha
{ 13, 1, 0, 0, 0, 0}, // CitizenThin
{ 14, 1, 0, 0, 0, 0}, // CitizenMedium
{ 15, 1, 0, 0, 0, 0}, // VaultZero
{ 16, 8, 0, 0, 0, 0}, // Deathclaw
{ 17, 8, 0, 0, 0, 0}, // DeathclawBaby
{ 18, 28, 0, 0, 0, 0}, // BDCSmall
{ 19, 15, 0, 0, 0, 0}, // BDCLarge
{ 20, 16, 0, 0, 0, 0}, // RobotHumanoid
{ 21, 17, 0, 0, 0, 0}, // RobotPacification
{ 22, 29, 0, 0, 0, 0}, // RobotLifter
{ 23, 25, 0, 0, 0, 0}, // RobotHover
{ 24, 30, 0, 0, 0, 0}, // RobotTank
{ 25, 23, 0, 0, 0, 0}, // RobotBehemoth
{ 26, 31, 0, 0, 0, 0}, // RobotSecurity
{ 27, 32, 0, 0, 0, 0}, // RobotScurry
{ 28, 10, 0, 0, 0, 0}, // Dog
{ 29, 14, 0, 0, 0, 0}, // Wasp
{ 30, 12, 0, 0, 0, 0}, // Radscorpion
{ 31, 13, 0, 0, 0, 0}, // Rat
{ 32, 9, 0, 0, 0, 0}, // Brahmin
{ 33, 11, 0, 0, 0, 0}, // Komodo
{ 34, 0, 0, 0, 0, 0}, // GunTurret01
{ 40, 1, 0, 0, 0, 0}, // PipBoy
{ 41, 10, 0, 0, 0, 0}, // Wolf
{ 42, 1, 0, 0, 0, 0}, // Dummy
{ 43, 1, 0, 0, 0, 0}, // Object
{ 44, 1, 0, 0, 0, 0}, // UniqueHumanoid
{ 45, 1, 0, 0, 0, 0}, // UniqueOther
}

// 1 2 3 4 5 6 7 8
// "Torso", "Head", "Eyes", "Right Arm", "Left Arm", "Groin", "Left Leg", "Right Leg"

locmap_Humanoid = { 2,4,8,6, 3,1,5,7 }
locmap_Deathclaw = { 3,1,4,8, 2,5,6,7 }
locmap_Cockroach = { 3,2,4,8, 1,6,7,5 }
locmap_Dog = { 2,3,4,5, 1,6,7,8 }
locmap_Brahmin = { 1,8,6,7, 2,3,5,4 }

locmap_RobotHumanoid = { 2,4,6,8, 3,1,5,7 }
locmap_RobotPacification = { 6,8,4,1, 7,2,5,3 }
locmap_RobotLifter = { 2,1,4,8, 3,5,7,6 }
locmap_RobotHover = { 1,2,8,4, 5,6,7,3 }
locmap_RobotTank = { 5,8,4,1, 3,2,6,7 }
locmap_RobotBehemoth = { 4,2,3,7, 1,6,8,5 }
locmap_RobotSecurity = { 1,2,8,7, 3,6,4,5 }
locmap_RobotScurry = { 1,8,7,2, 6,5,4,3 }
locmap_Wasp = { 2,3,5,1, 6,7,4,8 }
locmap_Radscorpion = { 6,7,5,4, 1,2,7,3 }
locmap_GiantRat = { 1,6,8,7, 2,3,5,4 }
locmap_Komodo = { 1,6,8,4, 2,3,5,7 }
locmap_GunTurret01 = { 1,2,5,7, 3,4,6,8 }
locmap_GunTurret02 = { 1,2,5,7, 3,4,6,8 }

locmap_APC = { 6,4,8,1, 3,2,7,5 }
locmap_Hummer = { 1,6,8,7, 2,3,5,4 }
locmap_DuneBuggy = { 6,8,4,1, 3,7,2,4 }
locmap_Scouter = { 1,6,8,7, 2,3,5,4 }
locmap_Tank = { 5,6,2,8, 3,4,1,7 }

// these ones are not done yet!

locmap_Car = { 1,2,3,4, 5,6,7,8 }

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