Appendix:HeartGold and SoulSilver walkthrough/Section 30

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This is the Bulbapedia walkthrough for Pokémon HeartGold and SoulSilver.
These pages follow the remade Nintendo DS iteration, not Pokémon Gold and Silver. The guide for those games can be found here.


Route 10 (North)

Route 10

In the time it took to obtain the Earth Badge, the last of Kanto's three legendary birds has appeared outside the Power Plant on Route 10.

VS Zapdos

Begin with Rock- and Ice-type attacks to wear its health down quickly, then follow up with Bug-, Grass-, Fighting-, Flying-, and Steel-type moves to chip away at it even further. Consider lulling it to Sleep to restrict its movements, and be sure to bring along some healing items as well.

Spr 4h 145.png
Types:
Electric Flying
Ability:
Pressure
Held item:
None
Zapdos Lv.50
AncientPower
Rock Special
Charge
Electric Status
Agility
Psychic Status
Discharge
Electric Special


Cerulean City

Cerulean Cave, 1F
Cerulean Cave, 2F
Cerulean Cave, B1F

Only Trainers who have proven their worth by earning all 16 Badges are permitted to enter Cerulean Cave, a mysterious place on the northwest edge of Cerulean City. To get there, visitors must Surf southward from Route 24.

Cerulean Cave

The mysterious Cerulean Cave is a sprawling cave network that extends deep into the mountains outside Cerulean City. It is impossible to navigate the pitch-black cave without the use of Surf, Rock Smash, and Rock Climb, and difficult to do so without Flash, as well. Before Cinnabar Island's volcano erupted, it is here that the genetically-engineered Pokémon from the island's Pokémon Mansion fled after escaping the facility.


1F

Head north and use Surf to reach the northeast corner, and climb up the ladder for a short detour.

2F (Northeast)

Follow the path and use Rock Smash to clear the two breakable rocks. Pick up TM24 (Thunderbolt), then backtrack and return to 1F.

1F

Surf westward and climb out of the water. Pick up the nearby Nugget, then climb up the ladder to the southwest.

2F (West)

Use Rock Smash and follow the branching path to its end to find a PP Up. Backtrack to the ladder and return to 1F.

1F

Go south, then head east to find a Full Restore sitting next to the two crystals. Turn north and climb up the nearest ladder.

2F (Southeast)

Search this wide-open area for any stray items, then return to 1F.

1F

Go west and pass under the bridge, then turn south. Loop around and climb up the stairway to reach the bridge. Moving northward, take the right turn to reach a Max Elixir on a cliff, then the left turn to reach a Sea Incense on a narrow trail along the north wall. The north end of the bridge leads to the other end of this narrow trail, which serves as a shortcut to the exit. Return to the south end of the bridge and climb up the ladder.

2F (Northwest)

Head west to reach a fork in the road; turn south, then turn east and clear two breakable rocks to reach an Odd Incense. Backtrack to the first east turn, then follow the southwest tunnel to the southwest corner and northward along the west wall. Make the first right turn to reach another Ultra Ball. Return to the first fork and go north this time, then turn east. Follow the zigzagging tunnel around to the northwest corner, and climb down the ladder.

1F (Northwest)

Climb down the next ladder to B1F.

B1F

Move southward and use Rock Climb to reach an Ultra Ball, then go east and use the move again to grab the Dusk Stone in the dead-end to the east. Use Rock Climb again to continue northward past a group of breakable rocks and head east. Turn southward, then take the first path eastward to reach a Max Revive. Continue south to the water's edge and use Surf to move northeastward. Cross over the ridge with the two crystals and use Rock Climb to reach the Electirizer in the northeast corner. Jump the nearby ledge and use Rock Climb again to continue southward. Use Surf to collect the Black Sludge in the southeast corner, climb the stairway on the east-central hill to meet the Genetic Pokémon.

VS Mewtwo

Begin with Bug-, Ghost-, and Dark-type attacks to wear its health down quickly, then follow up with Fighting- and Psychic-type moves to chip away at it even further. Consider inflicting status ailments like Sleep and Paralysis to restrict its movements, and be sure to bring along some healing items as well.

Spr 4h 150.png
Type:
Psychic Unknown
Ability:
Pressure
Held item:
None
Mewtwo Lv.70
Psycho Cut
Psychic Physical
Amnesia
Psychic Status
Power Swap
Psychic Status
Guard Swap
Psychic Status


After the battle, either use an Escape Rope, or climb up the nearby ladder.

1F

Jump the ledge and use Surf to return to the entrance.

Route 25

Route 25

The Aurora is Calmed

After brief sightings of Suicune in Ecruteak City, Cianwood City, Route 42, Vermilion City, and Route 14, its search for a suitable environment comes to an end at Cerulean Cape. As Eusine once said, it seems to prefer "a hilly place, near water... ...Somewhere north."

When you reach the top of the stairway, Suicune lets out a cry just as Eusine arrives. He is out of breath, and reluctantly admits that he is no match for you. He reveals that he has had a feeling since first meeting you in the Burned Tower that Suicune would choose you. He encourages you to face the legendary creature, pointing out that it is waiting to battle a worthy Trainer that it can trust to be its partner.

VS Suicune

Begin with Grass- and Electric-type attacks to wear its health down quickly, then follow up with Fire-, Water-, Ice-, and Steel-type moves to chip away at it even further. Consider inflicting status ailments like Sleep and Paralysis to restrict its movements, and be sure to bring along some healing items as well.

Spr 4h 245.png
Type:
Water Unknown
Ability:
Pressure
Held item:
None
Suicune Lv.40
Rain Dance
Water Status
Gust
Flying Special
Aurora Beam
Ice Special
Mist
Ice Status


After the battle, Eusine exclaims that he has never seen a battle so intense. He states that he has no regrets, and bids farewell to you and Suicune.

Pallet Town

Professor Oak's Lab


Oak's Lab

With Red defeated, return to Pallet Town and speak to Professor Oak. He has heard a lot about you, and would like to reward all of your hard work with a gift. He motions to the three Poké Balls on the desk behind him, and gives you the choice of three Pokémon rarely seen in Kanto.

0001Bulbasaur.png
Bulbasaur
0004Charmander.png
Charmander
0007Squirtle.png
Squirtle
Grass Poison Fire Water
Ivysaur Ivysaur Charmeleon Charmeleon Wartortle Wartortle
Grass Poison Fire Water
Venusaur Venusaur Charizard Charizard Blastoise Blastoise
Grass Poison Fire Flying Water


Saffron City

Silph Co., 1F


Silph Co.

The Three Stones

Having defeated Red, return to Saffron City and visit the Silph Co. building. Inside, you find Steven Stone near the information desk on the east side. He is just ending a phone call, but quickly notices you. Seeing that you have a Pokédex, he realizes that you too are searching for Pokémon, and believes that he can help with that. He poses a question to you: "Let's say that you have stones in front of you. Which color would you pick?" The answer given—green stone, red stone, or blue stone—determines which of the three Pokémon from his native Hoenn region that he offers you.

252Treecko.png
Treecko
255Torchic.png
Torchic
258Mudkip.png
Mudkip
Grass Fire Water
Grovyle Grovyle Combusken Combusken Marshtomp Marshtomp
Grass Fire Fighting Water Ground
Sceptile Sceptile Blaziken Blaziken Swampert Swampert
Grass Fire Fighting Water Ground


He advises you to take good care of the young Pokémon, then leaves.

Pewter City

Pewter Museum of Science

After speaking to Steven in Silph Co., travel to Pewter City to meet him again. Visit the Pewter Museum of Science to find him engrossed in an exhibit, talking to himself about stars shining in the night sky.

Saffron City

Silph Co.

Time for a Trade

After speaking to Steven in Pewter City, return to the Silph Co. building to find that he is already here. He can now be found near the statue at the entrance. Speak to him to find that he would like to trade Pokémon. He is willing to part with his Beldum in exchange for a Forretress. Forretress cannot be found in the wild, but its pre-evolved form, Pineco, is a common sight when headbutting trees. His Beldum holds a Dawn Stone.

Route 30


Mr. Pokémon's house

Having received a first partner Pokémon from Professor Oak, return to Route 30 and visit Mr. Pokémon. When you enter his home, he immediately informs you that he has something that he would like you to have, and was just about to send an email to Professor Oak. He explains that a friend of his from Hoenn delivered this to him, and fetches the Blue OrbHG / Red OrbSS from the cabinet in the corner. He continues, saying that this gemstone is somehow related to the ancient ruins located past Cianwood City, but few Trainers can reach the area. Professor Oak thinks highly of you, so Mr. Pokémon is sure that you can solve the mystery of the Orb and the secret of the ruins.

Roaming (Johto)

After fleeing from the Burned Tower in Ecruteak City, the legendary beasts begin racing across the countryside. While Suicune sets off on its own adventure spanning both Johto and Kanto, Raikou and Entei begin roaming the Johto region. When traveling to a different area, each of the beasts race to a different route. They will also attempt to flee from battle at the first opportunity; this makes Pokémon with trapping Abiliities especially useful, as it blocks the beasts' escape. Speedy Pokémon that act first with sleep-inducing moves are also helpful, as both of the beasts can use Roar to escape otherwise. After seeing them in battle, the Pokégear's Map tracks their movements. If defeated, they will reappear in the Burned Tower after entering the Hall of Fame; they must be interacted with here for them to begin roaming again.

VS Raikou

Once Raikou is unable to flee, begin with Ground-type attacks to wear its health down quickly, then follow up with Flying-, Electric-, and Steel-type moves to chip away at it even further.

Spr 4h 243.png
Type:
Electric Unknown
Ability:
Pressure
Held item:
None
Raikou Lv.40
Roar
Normal Status
Quick Attack
Normal Physical
Spark
Electric Physical
Reflect
Psychic Status


VS Entei

Once Entei is unable to flee, begin with Water-, Rock-, and Ground-type attacks to wear its health down quickly, then follow up with Bug-, Grass-, Fire-, Ice-, and Steel-type moves to chip away at it even further.

Spr 4h 244.png
Type:
Fire Unknown
Ability:
Pressure
Held item:
None
Entei Lv.40
Roar
Normal Status
Fire Spin
Fire Special
Stomp
Normal Physical
Flamethrower
Fire Special


Roaming (Kanto)

After meeting Steven in Vermilion City, one of the Eon Pokémon begins roaming across Kanto. When traveling to a different area, the Pokémon races to a different route. It will also attempt to flee from battle at the first opportunity; this makes Pokémon with trapping Abiliities especially useful, as it blocks the dragon's escape. Speedy Pokémon that act first with status-inducing moves, like Hypnosis, are also helpful. Its location is tracked in the Pokégear's Map once Steven informs you of its presence in Kanto.

VS LatiasHG / LatiosSS

Begin with Bug-, Ghost-, Dark-, Ice-, and Dragon-type attacks to wear its health down quickly, then follow up with Grass-, Fire-, Water-, Electric-, Psychic-, and Fighting-type moves to chip away at it even further.


Pokémon HeartGold
Spr 4h 380.png
Types:
Dragon Psychic
Ability:
Levitate
Held item:
None
Latias Lv.35
DragonBreath
Dragon Special
Water Sport
Water Status
Refresh
Normal Status
Mist Ball
Psychic Special
Pokémon SoulSilver
Spr 4h 381.png
Types:
Dragon Psychic
Ability:
Levitate
Held item:
None
Latios Lv.35
DragonBreath
Dragon Special
Protect
Normal Status
Refresh
Normal Status
Luster Purge
Psychic Special


← Part 29 Mt. Silver Cave
HeartGold and SoulSilver
walkthrough
Cliff Edge Gate, Route 47, Cliff Cave, Embedded Tower, Route 48, Safari Zone Part 31 →


Project Walkthroughs logo.png This article is part of Project Walkthroughs, a Bulbapedia project that aims to write comprehensive step-by-step guides on each Pokémon game.