Fecha de lanzamiento: 20 de Abril, 2018
Ferozmente preparada con instintos salvajes, la cazadora Khora y su fiel felino Venari rondan en medio del combate para buscar presas. Amante de la cuerda floja, encadena a sus enemigos para imponer una disciplina mortal mediante el latigazo cervical, las garras y el acero dentado. Khora y Venari llegaron en la Actualización 22.18.
Fabricación[]
Requisitos de fabricación | |||||
---|---|---|---|---|---|
![]() 25,000 |
![]() 1 |
![]() 1 |
![]() 1 |
![]() 3 |
Tiempo: 72 hrs |
Acelerar: 50 ![]() | |||||
Precio del ![]() ![]() |
Precio del ![]() | ||||
Neurópticas | |||||
![]() 15000 |
![]() 2 |
![]() 35 |
![]() 1500 |
![]() 16000 |
Tiempo: 12 hrs |
Acelerar: 25 ![]() | |||||
Chasis | |||||
![]() 15000 |
![]() 5 |
![]() 65 |
![]() 12250 |
![]() 4300 |
Tiempo: 12 hrs |
Acelerar: 25 ![]() | |||||
Sistemas | |||||
![]() 15000 |
![]() 2 |
![]() 1000 |
![]() 2600 |
![]() 11500 |
Tiempo: 12 hrs |
Acelerar: 25 ![]() |
Adquisición
El plano principal y los planos de los componentes de Khora se adquieren de las misiones Masacre en el Santuario. Cada dos etapas se considera una rotación, siguiendo el patrón estándar A-A-B-C.Parte | Probabilidad | Esperado | Casi garantizado |
---|---|---|---|
Plano del chasis | 8.33% | 12 - 13 rotaciones A | 79 ± 26 rotaciones A |
Plano de neurópticas | 7.69% | 13 - 14 rotaciones B | 86 ± 29 rotaciones B |
Plano principal | 11.28% | 13 - 14 rotaciones C | 64 ± 19 rotaciones C |
Plano de sistemas | 11.28% |
Esperado se refiere al número total de repeticiones que un jugador puede esperar tener que realizar para recibir al menos una unidad del artículo asociado a dichos valores.
Casi garantizado se refiere al número total de repeticiones que un jugador debe realizar para obtener una probabilidad del 99%, 99,9% y 99,99% de recibir al menos una unidad del artículo asociado a dichos valores.
Notas[]
- No es posible conseguir sus partes y plano en la Masacre en el Santuraio élite desde la Revisión 22.18.7.
Fecha de lanzamiento: 16 de Julio de 2022
Khora Prime es la variante Prime de Khora, que posee una mayor armadura, energía y escudos, así cómo también una polaridad
Vazarin adicional, y Venari Prime también tiene mejor armadura, salud y daño con respecto a Venari. Khora Prime fue lanzado junto con la Hystrix Prime y las Keres dobles Prime.
Fabricación[]
Requisitos de fabricación | |||||
---|---|---|---|---|---|
![]() 25,000 |
![]() |
![]() |
![]() |
5 |
Tiempo: 72 hrs |
Acelerar: 50 ![]() | |||||
Precio del ![]() ![]() |
Precio del ![]() | ||||
Neurópticas | |||||
![]() 15000 |
![]() 2 |
![]() 600 |
![]() 1100 |
![]() 4975 |
Tiempo: 12 hrs |
Acelerar: 25 ![]() | |||||
Chasis | |||||
![]() 15000 |
![]() 2 |
![]() 450 |
![]() 1425 |
![]() 5500 |
Tiempo: 12 hrs |
Acelerar: 25 ![]() | |||||
Sistemas | |||||
![]() 15000 |
![]() 2 |
![]() 3 |
![]() 1250 |
![]() 3800 |
Tiempo: 12 hrs |
Acelerar: 25 ![]() |
Notas[]
- Si Khora Prime empuña sus armas distintivas:
Hystrix/Hystrix Prime tiene un 8% de probabilidad de recargar instantáneamente con los disparos a la cabeza.
Keres dobles/Keres dobles Prime reciben un 20% de eficacia de Ataque Pesado.
- Como Warframe Prime, Khora Prime posee una habilidad pasiva especial en la que al entrar en contacto con un orbe de muerte del Vacío Orokin liberará un pulso de energía que otorga 250 de energía a todos los aliados cercanos. Este efecto sólo puede suceder una vez por Orbe de Muerte, y puede ocurrir incluso si el Orbe de Muerte ha sido destruido previamente.
Entrampar de Khora Prime está decorado con contornos cuadrados dorados, inclinados 45 grados, con cortes verticales en el centro.
- El látigo de Khora Prime también tiene un modelo único con adornos dorados similares a los de su habilidad Entrampar.
Curiosidades[]
- Khora Prime es el séptimo Warframe Prime en tener armas distintivas, después de
Garuda Prime,
Harrow Prime,
Gara Prime,
Octavia Prime,
Atlas Prime, y
Banshee Prime.
- Considerando a Venari Prime como un arma exaltada debido a que tiene interacciones similares a las de un arma exaltada (como poder atacar a los enemigos en el plano de la grieta), Khora Prime es el segundo warframe Prime cuya arma exaltada posee estadísticas diferentes en comparación con su contraparte estándar.
- Tratando a Venari Prime como un compañero único por tener las estadísticas modificadas, Khora Prime es el segundo Warframe Prime (después de
Garuda Prime) que tiene tres objetos Prime lanzados juntos (en el caso de Khora, Hystrix Prime, Keres Dobles Prime y Venari Prime). Otros Warframes Prime tienen como máximo dos objetos Prime nuevos, y los que tienen armas Prime exaltadas (como las
Reguladoras Prime de
Mesa Prime) tienen las mismas estadísticas que sus contrapartes estándares.
- Tratando a Venari Prime como un compañero único por tener las estadísticas modificadas, Khora Prime es el segundo Warframe Prime (después de
Galería[]
Pasiva[]
- For more information on Khora's Kavat, please refer to the tabs below and visit the Venari ability article.
Khora's ferocious Kavat, Venari, fights alongside her with steadfast zeal. Venari is an exclusive Compañero for the Khora Warframe, integrated as her signature passive ability. Venari will spawn beside Khora when the player first enters a mission, as a permanent Compañero that lasts until killed.
While Venari is alive, Khora passively gains a movement speed boost. If Venari is killed, she will respawn beside Khora after 45 seconds, or instantly if summoned via the third ability for an energy cost. Both passive features are tied to Khora's Venari ability allowing her to be modified.
Additionally, Venari is an independent AI-controlled entity from Khora that possesses unique interactions:
- Venari automatically becomes available for customization in the Arsenal by default, when Khora is equipped as the player's current Warframe.
- Unlike regular kavats, Venari is completely disassociated from the Incubator, therefore she does not occupy an open Stasis slot or require
Estabilizadores de ADN.
- Venari behaves similar to other Kavats. She will follow Khora and seek out nearby enemies to attack them with her bite and claws, occasionally performing wall attacks. Additionally, she can perform special effects based on her current battle posture.
- When killed, Venari will disappear and wait to respawn instead of entering Bleedout.
- Venari's UI is displayed above Khora's ability icons on the HUD. Her UI consists of her ability icon, her name, the battle posture cycle selection wheel, the currently selected posture, and her escudo y salud bars.
- Additionally to Khora, Venari herself also grants 6,000 maestría points, similar to other Compañeros.
- Venari is however not listed on a player's profile.
- Venari is not affected by Oberon's passive.
In the Arsenal, the player can modify Venari via the Upgrade tab using Mods and Forma. Whether Khora was crafted or purchased, Venari always comes with a preinstalled Reactor Orokin for doubled mod capacity.
- Venari and Khora both accumulate Afinidad and level up in ranks separately.
- Khora can equip a Compañero and Venari simultaneously, due to Venari occupying her own loadout slot rather than the Compañero slot.
- Can equip Kavat and Compañero eligible mods, but cannot use unique Precept mods from other kavat variants.
- Is able to equip Mod de conjunto Hunter, but they do not activate the set bonus nor display the set bonus on the mod descriptions.
- Venari requires individual Forma for Polarización of her mod slots.
- Venari is uniquely affected by the following mods:
- Although Venari has no innate escudo points, she is able to gain a escudo bar by equipping Enlace de escudos.
- Instinto animal radars stack with other radar mods, including the same mod card equipped on another Compañero owned by the player.
- Venari regains Salud passively when Rejuvenecimiento y Botiquín de mascota are equipped.
- Bleedout reduction from Compañero leal y Botiquín de mascota has no effect on Venari as she disappears and waits to respawn when killed.
- Venari gains Salud when Khora uses her melee weapon, if it is equipped with Ataque vital and Regreso curativo. Salud is gained when an enemy is hit and the mod requirements are met.
- Venari cannot benefit from Conversión de energía due to the Ability Strength bonus being consumed by the marking and reviving features of the Venari ability.
- Cercenar increases both Venari's normal attack damage and her Attack posture Snare damage.
Venari is customizable by accessing the Arsenal. When Khora is equipped, Venari's dedicated loadout section becomes available with Appearance tab for modification.
- Can be colored with Kavat Gene-Masking Kit palettes.
- Cannot equip alternative Kavat skins and armor sets.
- Venari's eye color and regalia color will match Khora's chosen energy color.
- Venari uses a custom model based on the Kavat salvaje. Alongside other similar features, Venari is larger in size compared to other Kavats, has metallic lining spread throughout her body, and a single tail with an interchangeable tip, which transforms depending on her current battle posture.
Habilidades[]
Látigo garra[]
- Artículo principal: Látigo garra
![]() |
![]() ENERGÍA ![]() TECLA 1 |
Látigo garra Deja enemigos tambaleándose con un latigazo ensordecedor. |
![]() |
![]() | |||
![]() 3 / 4 / 4 / 5 m (explosion radius) | |||
Misc:2.0x (Ensnare damage multiplier) 50% (Strangledome damage distribution) |
- Khora cracks her whip toward the aiming reticle, creating an explosion up to 5 / 7 / 8 / 10 meters away in a 3 / 4 / 4 / 5 meters radius area around the first object or entity hit. All enemies within the explosion receive 200 / 225 / 250 / 300 base damage, while enemies at the center are also disoriented briefly, causing them to be knocked back and ragdolled.
- Cast range and explosion radius are affected por el rango de habilidad.
- Explosion radius cannot exceed 200% Ability Range.
- Damage is split between 30%
Impacto, 30%
Perforación, and 40%
Cortante (more testing needed to confirm these numbers.)
- Damage also affects Objetos, bypasses obstacles in the environment, and does not diminish with distance.
- Cast range and explosion radius are affected por el rango de habilidad.
- Whipclaw has an innate 200% multiplicador crítico, 25% probabilidad crítica y 20% probabilidad de estado.
- Damage is affected por la fuerza de habilidad, the Melee Combo Counter, and certain melee mods.
- As an example, with a maxed Punto de presión, Toque eléctrico y Intensificación, the normal attacks of a rank-3 Whipclaw will deal:
Base Damage × (1 + Damage Mods) × (1 + Elemental Mods) × (1 + Strength Mods) =
300 × (1 + 1.2) × (1 + 0.9) × (1 + 0.3) = 1630,2 damage. - The mods that affect Whipclaw include:
- damage (e.g., Carga de acero)
- physical damage (e.g., Filo dentado)
- elemental damage (e.g., Toque eléctrico)
- Probabilidad crítica y multiplicador crítico (e.g., Acero verdadero y Destructor de órganos)
- Probabilidad de estado (e.g., Proeza cuerpo a cuerpo y Escarcha atroz)
- combo counter (e.g., Conteo de bajas y Contacto a la deriva)
- Aumento de arma (e.g., Hojas de justicia)
- agrietado
- Diseño Manticore de Scindo's damage bonus applies to the ability.
- Whipclaw's critical chance is affected by Ojo de gato y Encanto bonuses.
- It should be noted that the critical chance cannot exceed 100% by any means, including mods.
- Each hit from Whipclaw adds to the Melee Combo Counter.
- Whipclaw is not affected by the equipped melee weapon's stats and innate effects, class-specific mods (e.g., Letalidad encubierta), Mods de Acólitos (e.g., Acometida de sangre), and melee range mods (e.g., Alcance).
- The only exceptions to this rule are:
- Mire and its passive ability to grant +10%
Toxina damage, which carries over to Whipclaw. The toxin damage combines with any elemental damage from melee elemental mods.
- Whipclaw's damage is affected by Venka Prime's modified Melee Combo Counter.
- Mire and its passive ability to grant +10%
- The only exceptions to this rule are:
- As an example, with a maxed Punto de presión, Toque eléctrico y Intensificación, the normal attacks of a rank-3 Whipclaw will deal:
- Synergy: Whipclaw synergizes with Khora's other abilities for additional benefits
- Inflicts 200% damage against enemies affected by Entrampar.
- Refreshes the propagation effect on ensnared enemies hit by Whipclaw.
- If at least one enemy captured by Domo estrangulador is hit by Whipclaw, all other enemies in the same dome will each receive 50% total damage. Additionally, Whipclaw's Probabilidad crítica y Probabilidad de estado will reroll on each enemy separately.
- Whipclaw will strike toward the aiming reticle at the end of the animation, landing the attack when the whip is fully extended.
- The explosion radius is centered on the closest physical object or surface in the player's crosshair, or the farthest area Whipclaw is able to Alcance.
- Can be cast while moving and airborne.
- Casting Whipclaw is an upper-body animation that allows movement and parkour Maniobra.
- Khora's whip visually consists of a handle that resembles the Hystrix's model, alongside living metal spikes lining the thong, spine, and fall; four claw-like extensions comprise the lash of the whip, ending in the metallic adornments on Khora's body that match Venari's selected battle posture. The whip is affected by Khora's chosen Appearance colors.
- Whipclaw's radial explosion, the whip's energy lights and travel trail, are affected by Khora's chosen energy color.
- Whipclaw's radial explosion forms when Khora's whip is fully extended. You can adjust your aim to hit your target or elsewhere during this animation.
- If your target is moving away too quickly during the animation, try to land the explosion on a nearby surface to catch your target in the area of effect.
- The explosion's area of effect will bypass terrain and obstacles to hit enemies through walls, which pairs well with radar mods such as Sensor enemigo y Instinto animal to detect nearby enemies.
- Cast Whipclaw directly on an enemy to knock it backward when it is hit by the radial burst.
- Modify your equipped melee weapon with eligible Mods that Whipclaw can benefit from.
- Equip Acero verdadero y Destructor de órganos to consistently proc critical hits.
- Equip Contacto a la deriva to increase status chance and delay the combo counter hit reset.
- Equip dual stat damage and status chance mods such as Castigo virulento to increase damage and status chance simultaneously.
- Whipclaw and your melee weapon both benefit from and contribute to the combo counter. Use both frequently to amplify their damage as you hit more enemies.
- Cast Whipclaw on enemies entangled by Entrampar for double damage. Ensnared enemies that survive Whipclaw will propagate again to pull in new enemies.
- Cast Whipclaw on enemies captured by Domo estrangulador. The initial target takes full damage from Whipclaw, while all other enemies in the dome take half damage. Damage, critical chance, critical multiplier, and status chance on all targets will benefit from your equipped melee mods.
- Critical chance and status chance will proc on each enemy separately, inflicting them with potentially different damage amounts and Efectos de estado.
- Whipclaw's radial explosion can bypass Arctic Eximus bubbles to form inside directly.
- Equip with a Kavat Smeeta o Kavat Adarza to take advantage of their Precepts' critical chance bonuses, further amplifying Whipclaw's potential critical damage.
Maximización es una forma de especialización: los mods pueden ser mezclados para dar lugar a valores que varían entre los límites de gama alta listados aquí. Haga clic en cualquier enlace de maximización para aprender cómo construirla.
- Maximizar la duración de habilidad no tiene efectos positivos en esta habilidad.
- Reduce el rango de lanzamiento a 3.4 metros y el radio de explosión a 1.7 metros.
- Maximizar la eficiencia de habilidad reduce el coste a 6.25 de energía.
- No tiene efectos negativos en esta habilidad.
- Maximizar el rango de habilidad aumenta el rango de lanzamiento a 28 metros y el radio de explosión a 10 metros.
- Reduce el daño a 120.
- Maximizar la fuerza de habilidad aumenta el daño a 1.236.
- Sin Conversión de energía y Poder ascendente, aumenta el daño a 1.011.
- Aumenta el coste a 38.75 de energía.
Entrampar[]
- Artículo principal: Entrampar
![]() |
![]() ENERGÍA ![]() TECLA 2 |
Entrampar Aprisiona a un desdichado objetivo en metal viviente, atrapando a otros que se acercan demasiado. Látigo garra reiniciará la trampa permitienedo que capture más enemigos. |
![]() |
![]() 0.5 s (spread delay) | |||
![]() 6 / 7 / 8 / 10 m (spread radius) | |||
Misc:2.0x (damage multiplier) 75% (reduced duration) |
- Khora thrashes her whip at an enemy target within 15 / 20 / 25 / 30 meters, binding it in living metal for 10 / 12 / 13 / 15 seconds. While ensnared, the target is completely disabled, as the living metal propagates and pulls in all nearby enemies within a 6 / 7 / 8 / 10 meters radius after a 0.5 second delay.
- Cast range and spread radius are affected por el rango de habilidad.
- Ensnare duration is affected por la duración de habilidad, while spread delay is inversely affected (e.g. more duration lowers delay).
- Casting speed is affected by Talento natural y Derivación rápida.
- Ensnare pulls enemies from behind obstacles and does not require line of sight.
- Propagation always occur after the delay, regardless of any enemies actually being in range.
- Enemies pulled by the initial target are disabled for 75% of total duration, while extending the propagation effect to pull in and disable all unaffected enemies around them; enemies pulled by branch targets are disabled for 75% of the previously reduced duration, but do not propagate.
- Reduced duration percentage is not affected by mods.
- Subsequently ensnared enemies cannot be affected by the same instance of Ensnare again once freed, including the propagation effect from both the initial and branch targets.
- Synergy: Ensnared enemies receive 200% damage from Látigo garra and Venari. Additionally, ensnared enemies hit by Látigo garra will propagate again to pull in new enemies.
- Látigo garra propagation refresh is considered as a new instance of Ensnare, therefore it will affect enemies freed from a previous cast.
- Cannot be recast on affected targets.
- Casting Ensnare is a full-body animation that stops grounded movement and other actions.
- The ensnared target is visually trapped within a cluster of spinning, living metal coils, while both the original target and branch targets glow faintly in Khora's chosen energy color.
- When Ensnare propagates, living chains briefly lash out from the source enemy to pull in new targets before disappearing.
- The living metal coils on the target are affected by Khora's chosen Appearance colors.
- When Domo estrangulador ends, ensnared enemies will be pulled to the original target if the debuff is still active. Use this opportunity to attack them with weapons, Venari, and Látigo garra.
Maximización es una forma de especialización: los mods pueden combinarse para dar como resultado valores que varían entre los límites superiores enumerados aquí. Haga clic en cualquier enlace maximizado para aprender cómo construirlo.
Venari[]
- Artículo principal: Venari
![]() |
![]() ENERGÍA ![]() TECLA 3 |
Venari Ordena a Venari que se enfoque en un objetivo. Mantén para cambiar entre las posturas de Ataque, Protección y Curación. Si Venari muere, usa esta habilidad para revivir instantáneamente.
|
![]() 350 (snare damage) 50 HP/sec (Salud regen) |
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Misc:120 s (mark duration) 45 s (respawn time) 2.5 s (snare duration) 5 (hits per snare) 3 s (Attack & Protect cooldowns) < 90% HP (missing Salud threshold) 10 m (Heal aura radius) 65 s (Venari self-heal mark duration) |
- Khora commands her loyal Kavat companion Venari to prioritize a target on the aiming reticle for 25 energy, leaving Venari's mark above the target for 120 seconds. Once commanded, Venari chases the marked target if nearby or teleports to it if far away, while refreshing the special effect for her battle posture if it is on cooldown. When Venari reaches the target, she will perform different tasks depending on her battle posture.
- Command energy cost is affected por la eficiencia de habilidad.
- Mark duration is not affected by mods.
- The target is marked by a floating battle posture icon above their head.
- Venari's mark cannot be recast on the same target while still active.
- Venari's mark lasts until removed via duration end, Khora marking a different target, switching battle posture, or the target is killed.
- Marked targets are prioritized by Venari over enemies afflicted by
Cortante with Orden del cazador equipped.
- When a target is marked, Venari audibly snarls in response.
- While Venari is alive, Khora passively gains a 1.05x / 1.1x / 1.12x / 1.15x movement speed multiplier. When Venari is killed, she will respawn beside Khora after 45 seconds or instantly by casting this ability using 50 energy.
- Speed multiplier is affected por la fuerza de habilidad.
- Revive energy cost is affected por la eficiencia de habilidad
- Revive energy cost is reduced proportionately based on the remaining time until Venari respawns (e.g. 1 second remaining on timer = 1 energy used to revive Venari.)
- Respawn time is not affected by mods.
- Respawn time is displayed on the ability icon when Venari is killed.
- When respawned, Venari visually leaps down from above landing next to Khora.
- Holding the ability key (default 3 ) cycles to Venari's next battle posture for no energy cost:
- Attack posture is available by default when Venari is unlocked at Warframe rank 5.
- Khora commands Venari to adopt her Attack posture, causing her to ferociously assault nearby enemies and allowing her to use Snare. During Snare, Venari chains her chosen target in place for 2.5 seconds, as she damages the target with 5 hits over the course of the animation; each hit inflicts 350
Cortante damage with a guaranteed Efecto de estado proc. Snare has a cooldown of 3 seconds, which can be bypassed by Khora manually marking a target.
- Snare damage is affected por la fuerza de habilidad and increased by Cercenar.
- Number of hits, Snare duration, and cooldown are not affected by mods.
- Venari's Attack mark can only be cast on an enemy target.
- Venari's Attack mark will remain on the target until it expires, allowing Venari to focus on killing the target with multiple Snare attacks.
- Snare is not affected by Rasguño's multiple targeting and range extension.
- Casting Snare is a full-body animation that causes Venari to maneuver around the target, before reappearing near the target once finished.
- Venari is still vulnerable to damage while performing her special attack animation.
- During Snare, the target is visually held in place by living chains that attach to nearby surfaces.
- Cooldown is not affected by mods.
- Tail Whip will affect the target even if it moves away from Venari during her spin animation.
- Does not Derribo nor disarm enemies innately wielding melee weapons.
- Venari's Protect mark can only be cast on an enemy target.
- Venari's Protect mark is removed once Tail Whip is performed on the target.
- Salud regen per second is affected por la fuerza de habilidad.
- Missing Salud threshold and aura radius are not affected by mods.
- Eligible targets for healing include allied Warframes, Compañeros, Venari herself, ability-summoned units (e.g., Sombras de los muertos), Espectros, Rescate hostages, Sortie Defensa Operative, static objectives (e.g., Defensa Cryopod, Excavadora, Kuva Harvester,) and more.
- Revitalize deactivates when all allied players are above the missing Salud threshold.
- Revitalize does not grant escudo points.
- Venari's Heal mark can only be cast on an ally target.
- Venari's Heal mark is removed once Khora marks another target, the target is killed, or Khora switches battle posture.
- Venari will closely follow its target and Revitalize will not deactivate until the mark is removed. While following a target, Venari also will not attack nearby enemies.
- Venari's eye and regalia colors, mark icon color, as well as her death and respawn/teleport landing impact.
- Khora's battle posture switching.
- Attack posture Snare trails and Heal posture Revitalize glow.
- Use on an ally or Khora herself to have Venari follow suit.
- Use on Venari to order her to stay put.
- Use on Khora if Venari is far away to recall her back to your side.
- Use on an ally in the distance to teleport Venari to the fray.
Maximización es una forma de especialización: los mods pueden combinarse para dar como resultado valores que varían entre los límites superiores enumerados aquí. Haga clic en cualquier enlace maximizado para aprender cómo construirlo.
Cortante procs do not change Venari's target with Orden del cazador equipped, even when no enemies are marked.
- Venari's UI will be completely hidden if Venari is dead and the player uses Operador to return to the Warframe.
- Venari's respawn function can rarely not trigger when Venari is killed, requiring Khora to spend a revive on herself to bring Venari back.
- Venari randomly stops moving when her heal aura is activated. This bug occurs for targets she automatically chooses to heal, as well as targets marked by Khora. Switching to Attack or Protect postures will reset her AI to normal.
- Placing a Heal mark on Khora or an ally sometimes causes Venari to toggle the healing aura on and off repeatedly as she edges toward the marked target.
- Locked lockers unlocked by Venari via the Husmear mod still appear as locked (red) despite being unlocked, and can still be opened.
- Sentido del peligro can sometimes make enemy markers appear outside of the minimap in the UI if Venari uses it and Khora moves away from the enemies.
Domo estrangulador[]
- Artículo principal: Domo estrangulador
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![]() ENERGÍA ![]() TECLA 4 |
Domo estrangulador Teje un domo de cadenas vivientes que atrapan y estrangulan a cualquier enemigo que esté dentro de él y a cualquiera que sea lo suficientemente tonto como para acercarse. Los enemigos fuera de la trampa intentarán acelerar la muerte de sus camaradas al dispararles. Golpea el domo con Látigo garra para causar daño a los enemigos atrapados. |
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![]() | |||
![]() 5 / 5 / 6 / 10 m (grab radius) | |||
Misc:26 (number of vertices) 2.0x (damage multiplier) 50% (Whipclaw damage distribution) 2 (limit of instances active) |
- Khora cracks her whip downward to unravel a cluster of living chains, creating a stationary dome spanning a 5 meters radius around her that lasts for 5 / 10 / 15 / 20 seconds. Strangledome possesses 26 vertices where its chains connect, with each vertex able to capture a single enemy. Enemies within a 5 / 5 / 6 / 10 meters radius from the center of the dome are ragdolled, pulled by chains into the nearest unoccupied vertex, and suspended helplessly for the ability's duration.
- La duración se ve afectada por la duración de habilidad.
- Dome radius and grab radius are affected por el rango de habilidad.
- Number of vertices is not affected by mods.
- Casting speed is affected by Talento natural y Derivación rápida.
- Strangledome will pull enemies from behind obstacles and does not require line of sight.
- Players, allied AI, and crowd control-resistant enemies can move and attack through the dome unhindered.
- While captured, enemies are strangled by the chains taking 100 / 150 / 200 / 250 damage per second and receive 200% damage from weapons and abilities. In addition, captured enemies have a raised Nivel de amenaza, become susceptible to friendly fire, and taunt their former allies into attacking them.
- Damage per second is affected por la fuerza de habilidad.
- Damage per second benefits from the damage multiplier, which results in Strangledome dealing double damage per second innately.
- Damage multiplier is not affected by mods.
- Friendly fire enables captured enemies to receive damage and Efectos de estado from their former allies.
- When captured enemies are killed, their corpses are dismembered and released by the chains, freeing the previously occupied vertices to capture new enemies.
- Damage per second is affected por la fuerza de habilidad.
- Synergy: If at least one enemy captured by Strangledome is hit by Látigo garra, all other enemies in the same dome will each receive 50% total damage. Additionally, Whipclaw's Probabilidad crítica y Probabilidad de estado will reroll on each enemy separately.
- Strangledome adheres to the following casting requirements:
- Cannot be cast while airborne.
- Can be recast while active to create a new instance.
- Khora can have up to 2 Strangledomes active at once.
- Casting Strangledome is a full-body animation that stops movement and other actions.
- Strangledome is created 0.5 seconds after the casting animation ends, allowing Khora to move as the dome forms.
- Strangledome's default shape is a pentakis icosidodecahedron cut in half to form a dome.
- Each vertex of the dome will attempt to adhere to the nearest surface, reshaping the ability to conform with the environment.
- Strangledome's chains are affected by Khora's chosen Accents color.
- The electric currents jumping between vertices and glow on captured enemies are affected by Khora's chosen energy color.
- Strangledome is a separate deployable object from Khora. As such, Warframe ability nullification effects applied to Khora will not destroy Strangledome.
- Strangledome can only be nullified by Tripulante Anulador and Bursa Aislador null spheres.
- Each chain inside the dome behaves as an individual connection, which breaks upon contact with nullifier spheres.
- If enough chains connecting to a vertex are broken, that vertex is subtracted from the affected Strangledome's total vertices, therefore reducing the amount of enemies the dome can hold captive.
- Once all chains break, Strangledome is completely nullified and its duration is forced to end.
- Enemies captured by Strangledome cannot prevent Tenno from capturing an Interceptación point, but can recapture it if an enemy is near the consoles even when strangled.
- Strangledome can be cast while sliding to keep Khora on the move.
- Can also be cast while wall clinging to create a floating dome.
Maximización es una forma de especialización: los mods pueden combinarse para dar como resultado valores que varían entre los límites superiores enumerados aquí. Haga clic en cualquier enlace maximizado para aprender cómo construirlo.
- Whipclaw does not deal double damage against captured enemies, while other abilities as well as Strangledome's damage do benefit from this damage bonus.
- Captured enemies can swing wildly in an orbit when hit and not be pulled back closely to the occupied vertices.
- Cambios de Khora (FX/ visual):
- Látigo garra:
- Se agregó más empuje a la ráfaga de látigo garra y se agregarón efectos adicionales si golpea a los enemigos afectados por su habilidad entrampar.
- Entrampar:
- Mejorado el posicionamiento de los efectos explosivos de entrampar.
- Mejora del enmascaramiento del tinte de Khora para su cuerpo y cascos para abordar bordes pixelados a resoluciones más bajas.
- Látigo garra:
- Clientes corregidos que no ven el FX de entrampar de Khora tirando del enemigo hacia el objetivo principal.
- Se arregló una fallo para los clientes relacionados con el lanzamiento del Domo estrangualor de Khora.
- Se corrigió un error de guión cuando se lanzaba el Látigo garra de Khora.
- Fué introducido.