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Gorequeen Valkia
"I am the harbinger of your demise. I am the nightmare in all mortals. I am the thing you fear the most. I am death..."

~ Valkia the Bloody

Summary

Valkia the Bloody, known also as the Gorequeen, the Valkyrie, the Bringer of Glory, the Sword-Maiden of the Blood God, and the Dread-Consort of Khorne is a dread Daemon Princess of Khorne. She is charged by her god to bear the worthy warriors of Norsca, and beyond, who die honourable deaths in battle to fight on in Khorne's hall for all eternity. Once a fell warrior-queen of the Norscan clan known as the Schwarzvolf, Valkia rose in the Blood God's esteem by leading her warriors to vanquish tribes dedicated to the other Chaos Gods, and by slaying any who questioned her right to rule.

Powers and Stats

Tier: High 6-C | High 6-C | 5-C | 1-A

Key: Before Ascension | Daemon Prince | End Times | In the Realm of Chaos

Name: Valkia the Bloody

Origin: Warhammer Fantasy

Gender: Female

Age: At least 1500 years old

Classification: Queen, Norscan, Daemon Princess

Powers and Abilities:

Superhuman Physical Characteristics, Weapon Mastery (Nearly since she was born, she has seen combat and bloodshed, standing deep into battle even as a little girl), Durability Negation (The spear Slaupnir is blessed by Khorne to easily pierce even the strongest armour and toughest of hides, killing her opponent usually in a single powerful blow[1]), Supernatural Willpower, Rage Power (Those who bear the Mark of Khorne are subjected to Frenzy, an immense rage that cannot be calmed.[2][3]), Blessed (Blessed by Khorne), Berserk Mode & Instinctive Action (Valkia when in battle can enter a berserker like state where she ceases to think about anything else other than the fight, relying purely on her natural warrior instincts and shutting out all other distractions, not even being aware of who she is killing or fighting[4]) Resistance to Mind Manipulation, Empathic Manipulation, Fear Manipulation (Those who are frenzied have the Immune to Psychology trait[3], she also was virtually immune to Locephax’s slaaneshi aura that was enthralling everyone else in her tribe and driving them to fall on their base desires[4]), Aethyr Manipulation (Valkia is a Warrior of Khorne and as such has a natural resistance to magic, on top of this, she also has the Mark of Khorne, granting her additional resistance to the Winds of Magic.[5])

Mind Manipulation (Calling upon the power of Locephax, her Daemonshield can control others with the daemon’s voice, even to suicide[4]), Empathic Manipulation (Valkia’s Daemonshield beguiles and distracts any who try to strike at her, hypnotically enthralling them and weakening their resolve.[1]), Madness Manipulation, Sound Manipulation, Fear Manipulation, Blood Manipulation (Locephax can create a sonic scream that causes those who hear to bleed and can drive victims to insanity. Just the sight of her Daemonshield can cause battle hardened dwarfs to kill themselves, She can use the Daemonshield to cause terror in other’s with it’s screams. The Scarlet Armour perpetually oozes sentient blood from it’s plates that cause fear and any blood spilled will be drawn and absorbed into the armour, wherever her hooves fall, blood pools up from the ground.[4]), Invulnerability (Even as a shield he seems to demonstrate the conventional invulnerability of daemons to conventional attacks[4])

All base and Locephax's abilities plus Flight (Valkia flies using two large wings on her back, granted to her by Khorne[6]), Improved Empathic Manipulation (Valkia’s presence inspires those around her, keeping them from breaking morale and to fight all the harder against their god’s enemies.[1]), Statistics Amplification (As the consort of Khorne, Valkia attacks faster, allowing her to attack more frequently than others), Fear Manipulation (Valkia’s appearance supernaturally drives fear into the hearts of her enemies.[1]), Statistics Reduction (The Scarlet Armour drains and saps the strength out of those who fight her[1]), Blessed (Blessed by Khorne), Reactive Power Level (Whenever Valkia slays her enemy in a duel, she automatically gains the effect of “Slaughterer’s Strength” significantly.[1]), Telekinesis, Enhanced Senses, Analytical Prediction (Daemons can use Witchsight similar to other Aethyric beings and magic users. Can see and pick out targets from several miles away and can smell blood from more than half a mile away.[4]), Social Influencing (Mortals, beastmen, and monsters are constantly all drawn to her service from countless miles around, her presence and voice is hypnotic to warriors, even those staunchly against her seem drawn to her[4]) Dream Manipulation (Daemons can influence and interact with susceptible beings in their dreams), Aethyr Manipulation (All daemons have rudimentary control over Dhar), Soul Manipulation (Daemons can eat souls and claim them as part of a contract.[7]), Telepathy (Daemons like N'kari could speak to people in their minds, even those like Malekith who have regular protection against mind attacks.[8]), Avatar Creation (Aethyric beings like Daemons can create avatars of themselves to interact with their followers), Regeneration, Portal Creation & Dimensional Travel (Low-Godly; Valkia can freely travel between the Realm of Chaos and the Material Realm every new dawn, descending from the skies[4]), Corruption (Daemons are physical embodiments of Chaos manifest, corrupting the landscape, mutating mortals, and causing madness), Shapeshifting (Daemons can take on a number of forms to trick and entice mortals), Teleportation (Can teleport to wherever she is needed in the Material Realm.[4]), Memory Manipulation ( Valkia can scan and show a person's memories by piercing their brain, this action usually kills them however[4]), Aura (Khornate worshippers can sense her presence when she is close[4]), Power Bestowal (Valkia can grant mortals powerful blessings), Resurrection, Transmutation (Can commune with the souls of the dead and bring them back to life, and can turn them into powerful Chaos Champions[4]), Corruption & Plant Manipulation (Her corruption animates trees and plants start to twist and grasp for her victims in an attempt to force them back into the battle[4]), Soul Manipulation (Slaupnir reaps the souls of those it kills[4]), Metal Manipulation (Self-acting living chains hang off of her armour[4]), Clairvoyance (Can watch and be aware of others and their actions even when not physically there, and can even hear the prayers of mortals from the Realm of Chaos, can scry and remotely view others from great distances[4]), Telepathy (Can read minds and speak to others mentally from great distances[4]), Biological Manipulation, Damage Reduction (Wears the flesh of other daemons, which harden to defend against the attacks of enemies[4]), Dream Manipulation (Can take control of and cause nightmares in others[4]), Summoning (Can summon hordes of Bloodletters, Fleshhounds and Juggernauts to her service[4]), Weapon Creation & Fusionism (Can manipulate and force a number daemons into the shape of weapons[4]), Attack Reflection (With Wrath of Khorne, any magical projectiles thrown at Valkia will be thrown back at them[9], Invulnerability & limited Nonexistent Physiology (Type 2 nature and all aspects; Daemons are Aethyric entities'. While the physical form of a Daemon can be harmed, the essence itself will remain intact while connected to the body. The essence of a Daemon within their physical form is made out of Aethyr which is non-existent in nature[10]), Resistance to Heat Manipulation & Fire Manipulation (Completely unaffected by Dwarf Flame Cannons under extended concentrated fire[4]), Enhanced Resistance to Aethyr Manipulation (As a Daemon Prince of Khorne as well as his consort, Valkia should have greater resistances overall to the Winds of Magic, as well as the corrosive and destructive properties of the Realm of Chaos.)

Higher-Dimensional Existence (As a denizen of the Warp, Valkia lives in a plane beyond reach of the mortal world), Possibly Abstract Existence (Type 1, Daemons are formed from the thoughts and emotions of mortals or created by as extensions of their gods), Immortality (Type 1, 2, 3, 4, 5, 6, 8 and 9; Daemons cannot die of natural causes, nor can be killed in a conventional manner, they can regenerate from death and are sustained by the Chaos Gods. Being of a nonexistent nature, they are neither alive nor dead, and upon destruction of their form, they can possess anyone in a form of a spirit. Their true selves reside in the Realm of Chaos that control and navigate their manifestations), Nonexistent Physiology (True form is Type 1, Aspect 1, 2, and 3; Daemons are 'Aethyric entities' the Aethyr at its core has no definite existing physical reality of its own. Aethyr is the prime reagent that enables all possibilities, the Gods where sculpted with the formless void by the Old Ones), Acausality (Type 4, possibly 5; Valkia's true form is in the Realm of Chaos, where cause and effect have no meaning. For one to effect the Warp, it must be dealt with in terms of absolute actions[11]), Conceptual Manipulation & Corruption (Type 1; Greater Daemons and above can excert a degree of Psychic control over their environment and corrupt the structure warp and remaking it in the image of their related Chaos God)

Attack Potency: Large Island level (Has killed a Daemon Prince of Slaanesh, making her superior to Greater Daemons like Bloodthirsters, who can generate storms with their wingbeats.) | Large Island level (Should be superior to her human self) | Large Star level (Comparable to although weaker then Grimgor. The Incarnates can contain an entire Wind of Magic inside of them, Azyr Mages using this power can move Stars and the most powerful Mages like Caledor Dragontamer to create things like the Great Vortex which is powered by the energy of multiple Stars[12]), possibly Universe level+ (Archaon and Sigmar survived the Chaos Rift which destroyed the Universe.[12][13] The Winds of Magic contain enough energy to create individual spacetimes.[14] Leading to the cyclical nature of the Multiverse[15]) | Outerverse level (Daemons can traverse the layers of The Warp at will)

Speed: Supersonic, Massively Hypersonic reaction and attack speed (Is comparable to characters like Elf Lords and Vampire Lords, who can react to lightning)

Lifting Strength: Class M (Should scale above Saurus Leaders and Warriors, who are able to crush rocks and steel), possibly Class T (Greater Daemons possibly scale to rituals, and thus possibly scale in strength to mage lifting towers, has possibly fought Exalted Greater Daemons, who are superior to this.) | Class T (Comparable to Exalted Greater Daemons, who scale above this feat.) | Immeasurable

Striking Strength: Large Island level | Large Island level | Moon level | Outerverse level

Durability: Large Island level | Large Island level | Moon level | Outerverse level

Stamina: Superhuman (Can fight for prolonged periods of time. Valkia went on a year-long expedition through the Chaos Wastes alone fighting off innumerable daemons, only succumbing when she was overwhelmed rather than because of tiring out. Should be comparable to the likes of Grimgor and Ungrim, who could fight for weeks on end.) | Infinite (Daemons are immune to fatigue)

Range: Extended Melee Range with weapons and tail. Several Meters with fear aura.

Standard Equipment:

  • The Spear Slaupnir[1]
  • Daemonshield[1]
  • Scarlet Armor[1]

Intelligence: Gifted. Genius in combat. Valkia had concocted a plan to consolidate her power. As Khorne's favored, she is superior to Bloodthirsters, who are tactical and combat geniuses in their own right. She eternally does battle in Khorne's realm until she is called to the mortal battlefields.[4]

Weaknesses: None notable

Notable Matchups

Victories:

Losses:

Inconclusive:

References

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 Warhammer Warriors of Chaos 8th Edition; 2012; pg. 50
  2. Warhammer Warriors of Chaos 8th Edition; 2012; pg. 24
  3. 3.0 3.1 Warhammer Fantasy Battles 8th Ed.; 2009; pg. 70
  4. 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 4.11 4.12 4.13 4.14 4.15 4.16 4.17 4.18 4.19 4.20 4.21 4.22 Warhammer Heroes: Valkia the Bloody
  5. Warhammer Fantasy Roleplay: Tome of Corruption; 2005; pg. 171
  6. Warhammer Warriors of Chaos 7th Edition; 2008; pg. 73
  7. Warhammer Fantasy Roleplay: Tome of Corruption, 2005, pg. 178
  8. Malekith (The Sundering, Book 1), 2008
  9. Total War: Warhammer 3, Wrath of Khorne ability
  10. Daemonslayer
  11. Path of the Renegade; Chapter Ten
  12. 12.0 12.1 The Sunderring: page 261
  13. ETA
  14. Warhammer Age of Sigmar – What Exactly are the Mortal Realms and Who Lives in Them?
  15. Sons of Ellyrion page 179

Discussions

Discussion threads involving Valkia the Bloody
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