![]() |
“ | From now on, there will be no more darkness. | „ |
~ Batter |
Summary
The Batter is a stoic, powerful entity determined to purify all of the Zones of OFF, working through any obstacle standing in the way of his sacred quest. He is very direct about his intentions and usually doesn't speak more than needed, though this reticence belies his cunning and the immense power he wields.
Powers and Stats
Tier: 5-B | Likely 4-C, possibly far higher
Key: Early-game | End-game
Name: The Batter, Le Batteur
Origin: OFF
Gender: Male
Age: Unknown
Classification: Unknown, although confirmed to be not human[1], Savior, Baseball Player, Physical Embodiment of the Concept of Purity
Powers and Abilities:
Superhuman Physical Characteristics, Breaking the Fourth Wall (Notices and refers to the player and the nature of his reality on a multitude of occasions, a good example being here[2]), Non-Physical Interaction (Capable of killing noncorporeal opponents, such as The Spectres), Stealth Mastery (Described as making little noise when he walks, the Elsen of which notices this saying its abnormal[3]), Healing (Capable of healing himself through various means, the greatest of which being Save Third Base, which restores all HP), Information Analysis (Can analyze an enemies characteristics with Wide Angle), Elemental Manipulation (Metal with Run with Courage, Smoke with Run with Dementia, Meat with Run with Belief, and Plastic with Run with Grace), Resistance to Information Analysis (The Eye only gives partial information on him[4]), Empathic Manipulation (Batter does not feel the same feelings humans do[5]), and Reality Warping (Unaffected by the purification of zones after killing the guardians, which is destined to disappear, with the men living within 'falling into nothingness, never to return'[6])
Superhuman Physical Characteristics, Poison Manipulation, Perception Manipulation, Power Nullification, and Paralysis Inducement (Can inflict Poison, Blind, Mute, and Palsy with Expected Bracket, Requisite Bracket, Open Bracket, and Impossible Bracket), Flight, Resistance to Information Analysis (The Eye only gives partial information on it[4]), and Reality Warping (Just like The Batter, are unaffected by the purification of zones after killing the guardians, which is destined to disappear, with the men living within 'falling into nothingness, never to return'[6])
Superhuman Physical Characteristics, Purification (Can Cure Blind, Mute, Poison, Sleep, Fury, Madness, and Palsy with Inverse Perspective, Overdone Perspective, and Frontal Perspective), Durability Negation (Photographic Blur ignores enemy defense), Resurrection (Can revive allies with Multiple Perspective), Flight, Statistics Reduction (Radial Blur and Gaussian Blur decrease an opponents CP and Defense), Resistance to Information Analysis (The Eye only gives partial information on it[4]), and Reality Warping (Just like The Batter, are unaffected by the purification of zones after killing the guardians, which is destined to disappear, with the men living within 'falling into nothingness, never to return'[6])
Superhuman Physical Characteristics, Flight, Statistics Amplification (Classic Drama, Baroque Drama, Experienced Drama, and Unrevokable Drama increase Attack, Defense, Agility or Esprit), Resistance to Information Analysis (The Eye only gives partial information on it[4]), and Reality Warping (Just like The Batter, are unaffected by the purification of zones after killing the guardians, which is destined to disappear, with the men living within 'falling into nothingness, never to return'[6])
Healing (Multitude of healing items should grant this), Purification (Type 1. Belial's Meat cures all status alterations), Resurrection (Joker is capable of reviving any of the party members at will, albeit they will be resurrected with little health), Statistics Amplification (Multitude of Attack and Defense boosting items should grant this), Resistance to Poison Manipulation, Perception Manipulation and Power Nullification (The Secret Day gives resistance to Poison, Blindness and Mute when equipped), and Madness Manipulation (Thursday grants 30% resistance to the Furious and Madness conditions)
Attack Potency: Planet level (Capable of damaging and defeating the three Zone guardians, Dedan, Japhet, and Enoch) | Likely Star level, possibly far higher (Defeated The Queen, who partially sustained The Room, which itself contains at least three versions of the Sun and three different iterations of it represented by the save files)
Speed: Subsonic+ (Climbed a massive chimney in about a minute[7]) | At least Subsonic+ (Faster than before)
Lifting Strength: Class M (Far superior to the Critic Burnt, who rapidly halted a subway car[7]) | At least Class M (Stronger than before)
Striking Strength: Planet level | Likely Star level, possibly far higher
Durability: Planet level (Capable of taking hits from the Zone guardians, who are capable of creating the entirety of the Zones) | Likely Star level, possibly far higher (Tanked hits from The Queen and The Judge)
Stamina: Superhuman. Can seemingly fight unimpaired without rest and through injury; outlasted Enoch, who continued to remain alive temporarily as a decapitated head.[6]
Range: Extended Melee Range with Bat; likely Several Meters to Tens of Meters with Competence
Standard Equipment: Alpha, Omega, and Epsilon.
Intelligence: Gifted (Could apparently solve all the game's puzzles with ease, but chose to have The Player try to figure it out for themselves; is capable of using tricks and developing tactics to place himself at an advantage, such as running away from Enoch to tire him out[8]), Likely Mindless for the Add-Ons (The Add-Ons do not seem to have a sentience of their own and are said by Mortis Ghost to not have any personality[9], however, they are able to fight alongside The Batter and use or equip items)
Weaknesses: The Batter is blunt, honest, and straightforward about who he is and what his mission is, and is rather prideful. Has a limited, albeit high, pool of Competence points with which to use competences.
Notable Attacks/Techniques:
- Wide Angle: Analyzes all enemies, providing information about them such as their HP and CP, their elemental resistances and weaknesses and a description of the targets and their abilities.
- Save First/Second/Third Base: Healing competences of escalating effectiveness, restoring a little bit, a sizable amount, and all of a target's HP, respectively.
- Save Fourth Base: Revives a target with some of their HP.
- Save Secret Base: Restores a sizable portion of the entire party's HP.
- Furious/Special/Magic/Ultimate Homerun: Attack competences of escalating effectiveness, inflicting a low, mediocre, important, or cataclysmic impact upon a single enemy, respectively. While this competence sacrifices some accuracy/hit rate, it makes up for it in particularly immense damage.
- Run with Courage: A special attack of the element Metal.
- Run with Grace: A special attack of the element Plastic.
- Run with Dementia: A special attack of the element Smoke.
- Run with Belief: A special attack of the element Meat.
- Saturated/Converted/Long/Entire Chain: Attack competences of escalating effectiveness, inflicting a low, mediocre, important, or incredible impact upon a single enemy, respectively.
- Awaited Embrace: A special attack that can also afflict the enemy with Poison, continuously dealing them damage that ignores their armor and durability.
- Requisite Embrace: A special attack that can also afflict the enemy with Blindness, causing the target to have great difficulty hitting their opponent.
- Open Embrace: A special attack that can also afflict the enemy with Muteness, disabling all of an enemy's special attacks.
- Impossible Embrace: A special attack that can also afflict the enemy with Palsy, paralyzing enemies and preventing them from taking actions.
- Inverse Perspective: Cures a target of Blindness and Muteness.
- Optimised Blur: An attack competence that inflicts a random amount of damage upon an enemy.
- Overdone Perspective: Cures a target of Poison and Sleep.
- Photographic Blur: An attack competence that bypasses the target's durability entirely.
- Frontal Perspective: Cures a target of Fury, Madness, and Palsy.
- Gaussian Blur: An attack competence that also damages the adversary's Competence points, their reserve of energy that enables them to perform special attacks.
- Decoupled Perspective: Revives a target with some of their HP.
- Radial Blur: A special attack that also lowers the adversary's defense.
- Surrealistic/Abstract/Cubist/Fauvestic Tragedy: Attack competences of escalating effectiveness, inflicting a low, mediocre, important, or incredible impact upon all enemies at once, respectively.
- Classic Drama: Increases the target's Attack, amping up their physical attack power.
- Baroque Drama: Increases the target's Defense, improving their durability and toughness.
- Experienced Drama: Increases the target's Intelligence, improving the power of their competences (special attacks.)
- Unrevokable Drama: Increases the target's Agility, amping up their speed.
Gallery
Notable Matchups
Victories:
Sakura Haruno (Naruto) Sakura's Profile (New Era Sakura and Early-Game Batter were used, speed was equalized, starting distance was 20 meters and Sakura had prior knowledge and 20 minutes of preparation time)
Losses:
Kamen Rider Kuuga (Kamen Rider) Kamen Rider Kuuga's Profile (Speed was equalized. Ultimate Form Kuuga and Early-game Batter were used. The battle took place at a baseball stadium)
Inconclusive:
References
Discussions
Discussion threads involving The Batter |