Articles about Super Brainz |
Super Brainz • Breakfast Brainz |
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“ | It's a bird! It's a plane! It's a... flying Zombie? Super Brainz will try to find a way around your Plants so he can strike directly at your Hero. Not so super-duper! | „ |
~ Super Brainz's description in Plants vs Zombies: Heroes |
Summary
Super Brainz is a playable zombie character in Plants vs: Zombies: Garden Warfare 2, Heroes, and Battle for Neighborville. He is a leader of the Brainy and Sneaky classes, alongside Huge-Gigantacus and the starting hero on the zombies' side.
Powers and Stats
Tier: 8-A, higher with abilities
Name: Super Brainz
Origin: Plants vs Zombies: Garden Warfare 2
Gender: Male
Age: Unknown
Classification: Zombie supervillain
Powers and Abilities:
- Superhuman Physical Characteristics
- Zombie Physiology (Heroes)
- Flight
- Energy Projection
- Minor BFR
- Telepathy
- Shockwave Generation (Can cause shockwaves by clapping his hands[1])
- Forcefield Creation (Via Super-Block Meter)
- Air Manipulation (Via Turbo Twister)
- Homing Attack (His Super Guided Ultra Ball follows plant enemies)
- Damage Boost and Aura (Via Brainium Basher 9001)
- Resistance to Transmutation (Rose stated that she will not be able to transform Super Braiz into a goat[1])
Can Summon zombies from the ground, and Construct Build-a-Bots by using Build-a-Bot stations:
- Healing (With Dr. Heals and Heal Zombie)
- Energy Projection (With Gatling Bot/Golden Gatling Bot, Hide-n-Shoot Bot and Uplink Bot/DJ Uplink)
- Statistics Amplification (With Flag Zombie)
- Ice Manipulation and Status Effect Inducement (Speed Reduction; With Mr. Freezy and Yeti Imp)
- Status Effect Inducement and Paralysis Inducement (Paralysis Inducement; With Loudmouth Bot)
- Danmaku and Homing Attack (With Uplink Bot/DJ Uplink)
- Radiation Manipulation and Likely Poison Manipulation (With Mr. Toxic)
- Electricity Manipulation (With Mr. Electro)
- Fire Manipulation (With Mr. Toasty)
- Explosion Manipulation (With Rocket Bot, Explody Bot, Exploding Imp and Yeti Imp)
Can Summon zombies or other power ups via playing cards:
- Statistics Amplification (Can summon and buff various zombies by using Cards)
- Limited Earth Manipulation (Some Sneaky class zombies can bring gravestones from the ground)
- Death Manipulation (Via Deadly zombies, Cut Down to Size and Super Stench)
- Durability Negation and Fragrance Manipulation (Via Super Stench)
Attack Potency: Multi-City Block level (Has stood his ground and given trouble against Plant heroes such as Green Shadow and Solar Flare), higher with abilities (His Super Ultra Balls are the ultimate plant-stopping projectiles, putting them above Foot Soldier's ZPG. Can charge up his attacks with the Brainium Basher 9001), can ignore conventional durability with a few abilities
Speed: Massively Hypersonic (Can react to Rose's Goatify, Green Shadow's peas and Grass Knuckles' punches. Can travel through cities in seconds. Relative to Power Chomper)
Lifting Strength: Class Y (Comparable to Cozmic Brainz, who has lifted planets. Lifted a very large RV and smashed it)
Striking Strength: Multi-City Block level (Punched and injured many Plant Heroes such as Solar Flare, Green Shadow, and Spudow)
Durability: Multi-City Block level
Stamina: Infinite (Fought Green Shadow until she was defeated, who withstood Electric Boogaloo’s electricity long enough to defeat him, Zombies never need sleep or rest)
Range: Standard Melee Range, Hundreds of Meters with Energy Projection
Standard Equipment: None notable
Intelligence: Above Average (Smarter than he looks. Was able to figure out he could reflect Green Shadow's blasts with a mirror. Evaded Grass Knuckles' attacks while taking selfies. Turned back into his human disguise and fooled the Plants so he wasn’t defeated. Is part of the Brainy zombie class. He also beat Solar Flare in a video game but was helped by Impfinity)
Weaknesses: Can be distracted by reflections of himself.
Notable Attacks/Techniques:
- Super Ultra Ball: When used, Super Brainz throws an explosive ball that deals up to 120 damage to the target, as well as a large amount of splash damage.
- Super Multi Ball: When used, Super Brainz throws out three balls to the target.
- Super Guided Ultra Ball: This ability is a homing type of ability similar to Rose. Some differences include the fact that it travels slower than its normal counterpart, explodes when it travels a certain distance, and, as its description suggests, chases plants once fired. The only downside is that it can only chase one plant aimed at and it is very slow, making it easy to avoid.
- Turbo Twister: When used, Super Brainz will spin in a manner similar to the Jester Zombie. While spinning, it will deal 2 damage continuously to plants it hits. While he is in Turbo Twister, Super Brainz increases his speed and he takes 65% less damage, similar to abilities like Engineer's Big Bolt Blaster. It can be canceled early if he is hit by an attack that does knockback such as Big Stump's Club Bash or getting ensnared by a Spikeweed.
- Heroic Kick: When used, Super Brainz will leap forwards (or down, if he is flying) and glide forwards while kicking for a few seconds, dealing damage to the first plant he hits. If the ability is activated while Super Brainz is jumping, he will kick towards the direction where the player is facing with.
- Hyper Jump Thump: When activated, Super Brainz jumps up into the air, and charges down into the ground. This ability is very similar to the Snapdragon's Swoop Slam.
- Super-Block Meter: After getting hit, there is an equal chance of charging one, two or three bars of the Super-Block Meter, out of 8 bars total. When it's fully charged, the attack is blocked, and the user receives one random superpower from their superpower set.
Notable Matchups
Victories:
Losses:
Inconclusive:
Discussions
Discussion threads involving Super Brainz |