“ | I'm Kronshtadt, Northern Parliament cruiser. Firepower isn't my only merit – I have many more than that. I'm sure you'll discover them for yourself as we clash with our enemies, Comrade. | „ |
Summary
The personification of Project 69 large cruiser designation Kronshtadt. She was one of the ships in Project 69 large cruisers but never completed due to World War II.
Kronshtadt first appeared in Abyssal Refrain event as one of the main protagonists.
Powers and Stats
Tier: 8-A
Name: Kronshtadt of the Project 69 cruiser designation, (Russian: Тяжёлые крейсера проекта 69)
Origin: Azur Lane (Verse)
Gender: Female
Age: Unknown
Classification: Shipgirl (Large Cruiser)
Powers and Abilities:
- Shipgirl Physiology
- Expert Swordsmanship (Presumably skilled at using a sword)
- Supernatural Willpower (Kronshtadt withstand METAmorphosis phenomenon which destroy a Shipgirl psyche and turn them into mindless living weapon, with her sheer willpower for a good amount of time)
- Statistics Amplification (Can boost her statistics and guns efficiency)
- Damage Reduction (Can decrease damage taken from enemies)
- Healing (Can heals herself and allies)
- Statistics Reduction (Can fire a barrage that reduce speed and firepower of enemies)
Resistance to:
- Technology Manipulation (Northern Parliament ships has anti-jamming[1])
- Fire Manipulation (Can decrease burn damage taken from enemies)
Limited Resistance to:
- Corruption (Type 1), Mind Manipulation, Madness Manipulation (Types 1 & 2), Morality Manipulation, Information Manipulation (Type 2), Data Manipulation & Conceptual Manipulation (Type 3; Survived the "METAmorphosis"[2] which is a process[3] that degrading Shipgirl's Wisdom Cube, corrupting and restructuring their hull[4], their very core existence, in turn corrupt[3] their very being, destroys their mind, overwrites their consciousness, emotion, humanity, the only thing left is uncontrollable lust for violence and destruction, a living weapon of war[2]. However she barely resists the effects and close to turning into META Shipgirl and lost herself if not for the last miracle happened and saved her)
Attack Potency: Multi-City Block level (Shipgirl have power greatly exceed that of normal warships[Statistics Values 1])
Speed: Superhuman with Supersonic reactions and combat speed (Shipgirl can react to gunfire, canon, torpedo and intercepting missile[Statistics Values 2])
Lifting Strength: Class M (Shipgirls are superior to normal ships, which can displace tens of thousands to hundreds of thousands of tons[5])
Striking Strength: Multi-City Block level (Shipgirls can completely destroy WW2 ships and airplanes with just their basic attacks[Statistics Values 1])
Durability: Multi-City Block level (Capable of surviving attacks from other ships, who are comparable to her in strength[Statistics Values 1])
Stamina: Peak Human, possibly Superhuman (Kronshtadt can resist the effect of METAmorphosis phenomenon which heavily degrade a Shipgirl mind and body into a mindless living weapon. Shipgirls are capable of fighting waves of enemies without getting tired, and some can even do so while being injured. Shipgirls can travel a long distance through sea for many days without rest. Should be somewhat comparable to META Shipgirls who can fight for an endless amounts of time)
Range: Standard Melee Range, Tens of Kilometers with Guns, Kilometers AA ceiling with Anti-aircraft guns
- Shipgirl's Rigging: All Shipgirls have their standard rigging corresponding to their ship version, which have built-in radars that allow them to get information about their opponents and their surroundings, locate other ships' positions, and pinpoint their direction, or use it for navigation.
- Guns: As a Large Cruiser, her rigging contains various naval cannons of medium to large caliber, and AA guns that allow her to engage airborne threats.
- Sword
Intelligence: Gifted (Kronshtadt is a high-ranking officer of the Northern Parliament who knows much classified information. She was entrusted by Sovetsky Soyuz on a top secret mission to extract the mysterious meteor deep under the sea. She's able to lead her team even under intense situations)
Weaknesses: She's a bit of loose lips but otherwise none notable.
Notable Attacks/Techniques:
- Indomitable Ice: Increase this ship's FP and EVA by 3.5% (8%). Every 8 times this ship fires her main gun: fire a special barrage (damage scales with skill level). If this ship is equipped with a high-caliber main gun (280mm or higher), fire this barrage every 4 times the ship fires its main guns instead of 8, and improve this special barrage.
- Tempered Prudence: Decrease the damage this ship takes from AP ammo by 3.5% (8%). Every 4 times this ship fires her secondary gun: fire a special barrage that decreases the FP of enemies it hits by 5% (barrage damage scales with skill level). When this ship equips at least one Northern Parliament gear: increase this ship's secondary gun efficiency by 25% (45%), and decrease damage taken by 3.5% (8%) from all sources instead of only from AP ammo.
- Strong-Willed Support: Once per battle, when this ship's Health falls under 10%, decrease this ship's burn damage taken by 50% and heal 1% of her max Health every second for 1s (10s). As long as this ship is afloat, if a fleet this ship is NOT in engages in battle:
If that fleet's Flagship is a BB: decrease the main gun spread of all BBs in that fleet by 2. 20s after that battle starts: fire a special barrage that decreases the Speed of enemies it hits by 40% for 5s (barrage damage scales with skill level)
Notable Matchups
Victories:
Losses:
Inconclusive:
References
Notes/Explanations
Discussions
Discussion threads involving Kronshtadt (Azur Lane) |