“ | Our Blood Lord has given us many great blessings this night. The sacrifices must have appeased his almighty rage, for the blood in our skull chalice became still. I drank deeply from the cup, and felt renewed with almighty strength. I have no recollection of what occurred next, but when I woke, the other seven were all dead. They were ripped to shreds, reduced to ooze upon the floor, bones ground to dust! What almighty power has my Lord gifted to me? There is still blood left in this sacred vessel. Tonight, I shall sip once more, and let the great wrath of Khorne descend upon this city. I will sacrifice myself and all others who try to oppose me. Blood for the Blood God! Skulls for the Throne of Khorne! | „ |
~ From the diary of a Crimson Skull Cultist, found by Witch Hunters in Talabheim. |
“ | Prepare the Dreadclaws and unchain the Mad Ones! Glorious battle awaits us today, for the world below has refused to surrender! Let us descend upon them with fury and rage, giving no quarter and sparing only those warriors who fight well enough to earn a place amongst us. As to the rest, their lives and possessions are ours, but their skulls are for Khorne! | „ |
~ Captain Korgin, the World-Reaver |
“ | There is no room for beauty or compassion in the black heart of Khorne, for his only desire is to see the realms burn in the fires of war. The Blood God’s volcanic wrath cannot be tempered, and his favour can only be gained through ceaseless slaughter and a worthy tribute of skulls. | „ |
~ - Age of Sigmar faction guide |
Summary
Khorne, also known as Kharneth, the Blood God, the Lord of Murder and the Hunter of Souls, is the Chaos God of War, Honour, Courage, Rage, Strength and Hate. His domain of power encompasses the most basic and brutal of sentient emotion and every act of killing is said to empower Him, the more vicious and bloodthirsty the better. He is said to smile upon feats of valour, strength and blood-drenched warrior skill, and is the patron of proud warriors who set themselves against the odds and emerge triumphant through strength and skill. Khorne is said to exalt the brave of both sides of the battle, while at the same time laying his terrible vengeance upon the cowardly and craven.
On one side of his nature, Khorne is the embodiment of honour and courage, and a man that has put his faith in Khorne is just as likely to be an honourable warrior as he is a blood-crazed killer, and oftentimes he will be both at the same time. The Warriors of Khorne, though gore-maddened berserkers all, take no artful approach to killing, for such indulgent displays serve only to empower Slaanesh, the honourless adversary of Khorne amongst the company of the gods. It is also due to the warrior-code of the devotees of Khorne, who believe it is the solemn right of every warrior to die an honourable death in battle with sword and axe in hand. Khorne is the second eldest and perhaps the mightiest of the Gods of Chaos.
Powers and Stats
Tier: Varies; 5-C up to 4-B, possibly Low 2-C; 1-A with Environmental Destruction | 1-A | 1-A
Key: Avatar restricted by reality | Avatar in the Warp | Abstract Energy
Name: Khorne, also known as Kharneth, the Blood God, the Lord of Murder and the Hunter of Souls
Origin: Warhammer Fantasy, Warhammer 40,000
Gender: Has no true gender, though is often referred to as male
Age: As old as existence from the perspective of the Realm of Chaos
Classification: Chaos God, Warp God, God of Rage, War, Murder, and Bloodshed (As well as Martial Nobility and Honor)
Powers and Abilities:
- Immortality (Types 1, 2, 3, 4, 5, 6, 8 and 9)
- Regeneration (At least Low-Godly, likely Mid-Godly; Similar to their Daemons, their form in reality is merely a representation of their state in the Warp, should be able to reform their avatars after the complete destruction of their bodies[1]. Can likely continuously regenerate unless the abstract concept they represent is destroyed[2])
- Higher-Dimensional Manipulation (Able to corrupt and destroy the higher dimensional spaces of reality and the warp. Magic/Chaos is a higher dimensional energy[3])
- Chaos Manipulation (Aethyr in its purest form literally breaks down all physical laws returning them to the Void where they where created[4])
- Void Manipulation (Aethyr in high concentrations, such as the amount manipulated by the Chaos Gods, breaks down a beings causality[5], laws[5], concepts[5] and reality[5] erasing and returning these aspects to the Aethyric Void beyond creation)
- Subjective Reality (Chaos Gods warp the Realm of Chaos to reflect their mental state/ideals that they represent. Reality is reborn as fevered hallucinations and hopes and fears become real[4])
- Regeneration Negation & Immortality negation (High-Godly; All types of immortality. Some of the Skulls on Khorne's rings are those of lesser Gods, meaning the Chaos Gods can permanently kill lesser Aethyric Gods that should be able to regenerate from their concepts/back from the Void[4])
- Abstract Existence (Type 1, The Abstract state of Chaos exists as a vortex of energy that represents their related concepts[6], with their Avatars personifying the concepts their abstract states represent[5])
- Rage Power & Bloodlust (Khorne is empowered by his own rage and the concept of rage itself. Is naturally Bloodlusted[1])
- Nonexistent Physiology (Type 2 Nature, all aspects; All Gods are 'Aethyric entities', the Aethyr at its core[5]. has no definite existing physical reality of its own[5], Aethyr is the substance of the Void which transcends existence 'The Is' and non existence 'The Un'. Doesn't have a conventional mind, body or soul, nor can they be expressed with any information)
- Resurrection (Regularly resurrects those with his mark)
- Empowerment & Blood Manipulation (Khorne is the God of blood. It strengthens and empowers and many other things associated with combat. Even attempting to fight Khorne makes him stronger[1])
- Madness Manipulation (Type 2 and 3; Khorne's bellows drive those that hear them mad[4]. As the Realm of Chaos itself is mostly the creation of the Chaos Gods, it's madness inducing properties by extension apply to themselves as well[1])
- Corruption & Conceptual Manipulation (Type 1; Chaos itself is a corrupting force. Can corrupt beings by applying their marks to them. Corrupts the Aethyric Void beyond both reality and the structure of the warp[3]. Able to corrupt the realms of the other Chaos Gods[1], formed out of the fears, thoughts and ideas that created them[5])
- BFR (Scales to Nagash who casted the city of Shadespire out into the Aethyric Void[7]. Khorne was able to literally throw Skarbrand out of the Realm of Chaos[1])
- Soul Manipulation & Durability Negation (Able to draw in the souls of those around them and absorb them, adding it's power to their own[2]. Blades forged out of the essence of Khorne's realm attack the soul directly and thus so does his own[1])
- Portal Creation & Dimensional Travel (Although he cannot manifest his full power outside the warp he can open Portals into the Mortal Realm momentarily and even stick part of his sword thought them[8])
- Memory Manipulation (Passively exudes a 'forgetfulness' that draws in the hearts and minds of those around them[2])
- Power Bestowal (Can bless his followers with a mark that vastly increases their power/abilities[9])
- Shapeshifting (His appearance is merely a projection of his greater consciousness[6])
- Size Manipulation (Can alter the size of his domain or Avatars on a whim[6])
- Creation (Can create endless hordes of Daemons from his own essence[1])
- Absorption (Can absorb abstract things and concepts such as the thoughts and emotions of humanity[4])
- Fear Manipulation & Empathic Manipulation (Similar to his Bloodthirsters, Khorne generates a powerful aura that drives everything around him into a mindless fury and causes intense fear [10])
- Power Nullification (Reflecting far more mortal ideas of honor and sportsmanship, Khorne has the ability to nullify abstract and magic attacks generated by the other gods[1]. The Chaos from which they are formed breaks down all things in creation upon interraction)
- Spatial Manipulation (The only definite spaces in the Realm of Chaos are those created by Daemons or The Chaos Gods[1]. The Chaos Gods corrupt space, turning it into an extension of their realm[1])
- Reality Warping (Via subjective reality; Through corrupting the fundamental structure of reality by remaking it in the image of their realms[1])
- Physics Manipulation & Time Manipulation & Gravity Manipulation (Easily able to alter and manipulate the fundamental forces of reality[1])
- Fire Manipulation (The Flames of Khorne's realm consume and damage the soul directly[1])
- Aethyr Manipulation (Tends to use different abilities but he can utilize the more esoteric aspects such as conceptual manipulation and physics manipulation)
- Non-Physical Interaction (Chaos corrupts all things, can interact with existence[3], non-existence[5], information[11], technology[12], magic[13], physics[1], laws[2], Abstractions[14] and Concepts[5])
- Enhanced Senses & Analytical Prediction (Via Witchsight, which allows a user see the entire world even without their eyes, perceiving with perfect clarity the souls, thoughts, and intentions of all living beings around them, seeing how magic swirls around and through them and all other things in the world)
- Resistance Negation (Able to nullify the dishonourable abilities of his brothers, despite their resistances)
- Incorporeality (All Daemons are incorporeal)
- Possession (Capable of possessing Daemons and Mortals)
- Telepathy (Can speak directly into the minds of beings in reality)
All previous plus:
- Beyond-Dimensional Existence (type 2; The Warp has no true Geography and is fundamentally structureless)
- Regeneration (Likely High-Godly; their Avatars in the Warp would effectively already exist in a state of this level of erasure. Should easily be able to reform from Chaos erasure of the other Chaos Gods which works on this level[4])
- Acausality (Type 4, possibly 5; The Realm of Chaos exists completely unbound from cause and effect. Exists outside the confines of traditional laws of physics[4]. For one to effect the Warp, it must be dealt with in terms of absolute actions[15])
- Law Manipulation (Can create 'rules' for their battlefields/domains[2])
- Reality Warping (Reality is liquid and ever changing in the Realm of Chaos, where the Chaos Gods have infinite influence[1])
All previous to a much higher degree except Immortality (type 9), plus:
- Transduality (Type 3; The Ghostwind/Aethyric Void transcends all concepts, being a place where concepts from higher dimensions boil down into a universal abstract[16])
- Pocket Reality Manipulation (Can create their own personal realms which act as an extension of their Avatars[6])
- Avatar Creation (Able to send Avatars of themselves up and down the related layers of the warp[17])
- Enhanced Law Manipulation (Created the Skein, which acts as the Laws that govern both the Warp and Reality)
- Extreme resistance to Aethyr Manipulation,
- Regeneration Negation (High-Godly; should resist this level of erasure due to it's physiology. Is formed out of the Void beyond creation that erases all concepts, memories, space-time, Laws and Data. Unable to be destroyed by the other Chaos Gods, despite Chaos erasing all concepts, abstractions and all things in creation)
- Psychic Powers, Sealing, Matter Manipulation, Void Manipulation, Conceptual Manipulation, and Dimensional Manipulation (Due to being an immensely powerful psychic entity, should be resistant to the abilities of every psyker in existence as psykers can resist the abilities of other psykers[18]. Should have resistances far above those of even their Greatest Daemons which are resistant to the effects of the warp)
Attack Potency: Varies; Moon level (When restricted by the Great Vortex in Fantasy, the avatars of the Chaos Gods could manifest on a similar level to their Exalted Greater Daemons. Nurgle formed a 'yawning mouth that could eat the world' and Khorne was able to assist his army in battle by attacking with his sword all the way from the Warp[17]) up to Solar System level (In spaces close enough to the warp, should be able to grow to a size comparable to Bloodthirsters within the Eye of Terror), possibly Universe level+ (Depending on their proximity to the warp, should be able to continue to grow in size and power corresponding with how much of the universe they have corrupted, eventually breaking down the barriers of reality enough to absorb and destroy the entire universe by consuming it with the Warp[8]. Daemon Princes within the Eye of Terror can maintain their own personal Universes[19]); Outerverse level with Environmental Destruction (Chaos Corruption slowly erodes a related universes 'Skein' or 'Weave'[8]. The Skein was formed by the abstract forms of Chaos Gods to hold the rules of the Great Game they abide by, and the source of the concepts which their avatars embody. Without the skein limiting their power, a Chaos God may simply manifest their entire personal realm into the Materium[14])
Attack Potency: Outerverse level (The Realm of Chaos has no true Geography[1] and is fundamentally structureless[1] which also contains 3 layers[20], with each layer transcending the infinity of the previous[21]. Merely by walking Khorne shakes the entire Realm of Chaos[2]. When he is truly angry his roar of fury threatened to crumble the foundations of all of reality[2]. Aethyric entities can ascend or descend the layers of The Warp at will)
Attack Potency: Outerverse level (The Chaos Gods are just a projection/manifestation of their true and greater abstract form[14]. Existing a universal energy or as the[6] 'purest manifestation of Chaos'[22]. Likely formed in the void beyond both the warp and reality, which boils down into a universal abstract that is at once both everything and nothing[16])
Speed: Varies. Unknown up to possibly Massively FTL+ (Should scale to Bloodthirsters within the eye of terror) | Immeasurable Within the layers of the Warp. The Realm of Chaos itself is completely unbound from linear time. All moments being accessible at once; Omnipresent within their own realm | Omnipresent exists wherever the idea's he represents does within reality and the warp
Lifting Strength: Varies; Class T (Comparable to Archaon) up to Unknown | Immeasurable | Immeasurable
Striking Strength: Varies; Moon level, likely higher up to Solar System level, likely higher | Outerverse level | Outerverse level
Durability: Varies; Moon level (When restricted by by the Great Vortex in Fantasy, the avatars of the Chaos Gods could manifest on a similar level to their Exalted Greater Daemons), Solar System level possibly Universe level+ (Should be comparable to Bloodthirsters when in spaces like the Eye of Terror. Daemon Princes can maintain their own Universes within the Eye of Terror[19]) | Outerverse level (Constantly wars with the other Ruinous Powers in the Warp. Immortality, regeneration, and connection to it's fully abstract self make him difficult to harm in any meaningful capacity) | Outerverse level (Exists as a vortex of energy representing their related concept[6].The true Abstract form of the Chaos Gods can exist in the Aethyric Void[3] where they where formed, while still bound to it's brothers. Where the concept of 'Chaos Undivided' existing as 'loose unaligned magic' corrupts the Astromatrix in the Aethyric Void. Said Void being transcendent over the Warp and reality as a universal abstract containing all concepts which is simultaneously nothing and everything[16])
Stamina: Infinite, Daemons in general don't tire. Able to form infinite amounts of Daemons created by separating his own essence to form another being.
Range: Outerversal (Even their lesser avatars still attack from the Warp, rending portals into reality through which they can attack[17]) | Outerversal | Outerversal
Standard Equipment: His sword that goes by numerous names such as Woebringer, Warmaker or The End of All things
Intelligence: Nigh-Omniscient; Beyond mortal comprehension; doesn't have a mind in a conventional sense, is an abstract force/concept in the form of a God defined by the beliefs of humanity, with even this representation merely being a tiny facet of Chaos as a whole. While Khorne is the God of Blood, he is also the God of Martial Pride. He would always prefer to fight an opponent at their full strength physically and abhors the use of any underhanded tactics like magic or trickery and would never resort to these things himself, fighting Khorne directly is however always a losing battle as it empowers and fuels him. Khorne will however, generally be the first one to turn on siblings whenever Chaos becomes close to victory, preferring to fight for the sake of fighting, rather then to achieve any particular overarching outcome.
Weaknesses: It's Avatars are bound to the structure of the Warp and reliant on the beliefs of humanity, the only way it can interact with reality past the Veil is by splitting it's essence into daemons or lesser avatars of themselves. | Fundamentally bound to the thoughts, emotions and idea's of life within reality, however this is paradoxically the source of their greatest strength, as it makes defeating them nigh impossible. Has a limited ability to act within the Aethyric Void without sufficiently empowering their abstract states with the souls of humanity. | No longer held back by needing to be empowered by humanity, Chaos has ascended to the Void as the Great Beast.
Galery
Notable Matchups
Victories:
Losses:
Inconclusive:
References
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 Daemons of Chaos codex: 8th Edition
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 Liber Chaotica: Complete Edition
- ↑ 3.0 3.1 3.2 3.3 Battletome Seraphon: 2020 Edition
- ↑ 4.0 4.1 4.2 4.3 4.4 4.5 4.6 Demons of Chaos Armybook: 8th Edition
- ↑ 5.0 5.1 5.2 5.3 5.4 5.5 5.6 5.7 5.8 5.9 Realm of Sorcery, Warhammer Fantasy Roleplay 2nd Edition
- ↑ 6.0 6.1 6.2 6.3 6.4 6.5 The Realm of Chaos: Lost and the Damned
- ↑ Shadespire novel
- ↑ 8.0 8.1 8.2 End Times: Archaon
- ↑ Chaos Space marines Codex: 6th Edition
- ↑ Warhammer Fantasy Roleplay: Tome of Corruption; pg. 242-244
- ↑ The Burden of Loyalty
- ↑ Gellerpox Infected 8th Edition
- ↑ Demons of Chaos Armybook 4th Edition
- ↑ 14.0 14.1 14.2 Black Crusade RPG: The Tome of Fate
- ↑ Path of the Renegade; Chapter Ten
- ↑ 16.0 16.1 16.2 The Twice Dead King: Reign
- ↑ 17.0 17.1 17.2 The End Times: Glotkin
- ↑ Dark Heresy 2nd Edition Core Rulebook; pg 195
- ↑ 19.0 19.1 White Dwarf 144
- ↑ The Path of Heaven
- ↑ Dark Imperium
- ↑ Hammer of Demons
Discussions
Discussion threads involving Khorne |