Summary
Father of Danny Fenton and Jazz Fenton, Jack Fenton is a scientist and ghost hunter. Alongside his wife Maddie Fenton, they created the first ghost portal that gave Vlad Plasmius his powers and later created the second portal that would give his son ghost powers as well.
Powers and Stats
Tier: Varies, usually 9-B, up to 2-A at his peak, higher with Fenton Works Technology | Varies, usually 9-B, up to 2-A at his peak, higher with Fenton Works Technology | Varies, usually 9-B, up to 2-A at his peak, higher with Fenton Works Technology | Varies, usually 9-B, up to 2-A at his peak, higher with Fenton Works Technology
Key: Season 1 | Season 2 | Season 3 | A Glitch in Time
Name: Jack Fenton
Origin: Danny Phantom
Gender: Male
Age: 40's
Classification: Human, Ghost Hunter, Inventor
Powers and Abilities:
- Superhuman Physical Characteristics (Superior to humans like Tucker Foley, who can kick doors off their hinges with a single strike[1], and is comparable to other humans, who can survive being thrown across a room through a table and into a wall without any harm and get back up[2])
- Empowerment (Humans possess the same emotional energy as the humans from the past, this energy is shown capable of empowering an individual and is described as the ultimate power in the universe[3])
- Weapon Mastery, Marksmanship and Vehicular Mastery (Shown throughout the series to be capable of using and operating the various gadgets, weapons, and vehicles of Fenton Works)
- Possession (Briefly resisted Vlad Plasmius overshadowing him[2])
Has access to all the gadgets and weapons of Fenton Works up to season 1 only. Below are a list of ones Jack himself has specifically used in season 1 and the powers and abilities they grant.
- Non-Physical Interaction (Spirits / Abstract Emotions - Many of the gadgets and weapons at Fenton Works are capable of interacting with ghosts and causing them actual harm, such as the Fenton Ghost Fisher which has a fishing line coated with a high tested ectoplasmic resin that ghosts cannot break, allowing it to restrain them[4]. Other objects like the Fenton Weasel sucks up ambient ghost energy, allowing it to capture and contain ghosts[5])
- Extrasensory Perception (The Fenton Finder utilizes satellites to track ghosts in the area[6])
- Sealing (The Fenton Weasel sucks up ambient ghost energy, allowing it to capture and contain ghosts[5])
- Energy Projection, Portal Creation and BFR (The Fenton Bazooka is a two handed blaster that fires destructive blasts of energy, and can fire a beam of energy that acts as a portable ghost portal and sucks anything nearby into the Ghost Zone[7])
- Statistics Amplification and Electricity Generation (The Ghost Gloves grant the user increased strength and emit electricity[8])
- Energy Projection, Matter Manipulation (Atomic) and Durability Negation (The Fenton Peeler fires a beam of energy that rips ghosts apart atom by atom[9])
- Purification (Type 2 - The Fenton Foamer is a two handed blaster that fires green foam that can "clean" ectoplasm, visually purifying objects that have been transformed and infected by ectoplasmic energy[10])
- Energy Manipulation, Ice Manipulation and Electricity Manipulation (The Fenton Ghost Assault Vehicle contains many hidden weapons, including lasers and ice rays, as well as lightning[2])
- Forcefield Creation and Power Nullification (The Fenton Ghost Assault Vehicle can generate an anti ghost shield[7])
- Electricity Generation (The Jack-o'-Ninetails is device that fires cables that electrocutes and continuously squeezes the target until they explode[11])
- Energy Projection and Electricity Generation (The goggles of his jumpsuit can fire beams of energy[11], and hidden within his suit is multiple laser weapons and tazers[12])
All previous powers and abilities
Has access to all the gadgets and weapons of Fenton Works up to season 2 only. Below are a list of ones Jack himself has specifically used in season 2 and the powers and abilities they grant.
- Non-Physical Interaction (Spirits / Abstract Emotions - Many of the gadgets and weapons at Fenton Works are capable of interacting with ghosts and causing them actual harm)
- Extrasensory Perception (The Booo-merang is a device that can home in on a ghosts unique energy signature and seek it out wherever it goes[13])
- Absorption (The Ecto Converter is a device that absorbs a ghost's energy and converts it into an endless fuel source[14])
- Statistics Amplification (The Ecto-Skeleton amplifies the wearer's natural abilities by a hundred fold[15])
- Flight and Energy Projection (The Specter Speeder is a hovercraft that is capable of firing laser beams)
- Size Manipulation and Power Nullification (The Fenton Cramer is a weapon that shrinks anything it touches and overtime the target's powers begin to fade[16])
All previous powers and abilities
Has access to all the gadgets and weapons of Fenton Works up to season 3. Below are a list of ones Jack himself has specifically used in season 3 and the powers and abilities they grant.
- Non-Physical Interaction (Spirits / Abstract Emotions - Many of the gadgets and weapons at Fenton Works are capable of interacting with ghosts and causing them actual harm)
All previous powers and abilities
- Acausality (Type 1) and Resistance to Time Manipulation (Clockwork's medallions protect the user from time related abilities and the rules of time[3])
Has access to all the gadgets and weapons of Fenton Works up to season 3.
- Non-Physical Interaction (Spirits / Abstract Emotions - Many of the gadgets and weapons at Fenton Works are capable of interacting with ghosts and causing them actual harm)
Attack Potency: Varies (Humans possess the same emotional energy as the humans from the past, this energy is shown capable of empowering an individual and is described as the ultimate power in the universe[3]. Ghosts feed off of these human emotions[3] to increase and sustain their power,[19] however, a sudden loss of these emotions can result in them becoming weaker, losing abilities, and even incapacitation.[19] Ghosts also have emotional drives, the loss of which can have the same effects as above,[3] however can grant them even greater power by gaining a new drive,[3] with their own emotions such as anger can also increase their power), usually Wall level (Superior to Tucker Foley, who along with Sam could kicked a door off it's hinges with a single kick, with Tucker himself being confident he could help Danny Phantom fight a possessed Dash, who could throw a football with this level of force and cause this level of destruction when slamming a football into the ground[20]. Comparable to other adult humans who can destroy brick walls[12][Note 1]), up to Multiverse level+ at his peak (Should be comparable to the humans of the past, who split the original world in two during their war with each other, creating the Ghost Zone and Human World in the process,[3] both of which are infinite in size and the Ghost Zone containing an infinite number of realms which included timestreams), higher with Fenton Works Technology (Fenton Works weapons are capable of harming ghosts such as Wulf[7], who are on the level of Danny Phantom, who at the time is powerful enough to contend with the Fright Knight[21])
Speed: Varies, usually Superhuman Travel Speed (Superior to his son, Danny Fenton, who outran various animal ghosts that would be at least as fast as their living counterparts[11]) with Hypersonic Combat and Reaction Speed (Superior to Tucker, who easily followed Danny Phantom moving at subsonic speed,[11] and who believed he could help Danny Phantom fight a possessed Dash, who caught up to a football that reached enough speed to catch fire[20]), up to Massively FTL+ Combat and Reaction Speed at his peak (Could react to attacks from Vlad Plasmius without issue and catch him off guard[22][Note 2])
Lifting Strength: Varies, usually Average Human, possibly higher (Superior to Tucker, who could free himself from a giant spiderweb[21]), higher at his peak (Grows more powerful when empowered by emotions), Class 5 with Fenton Works Technology (Weapons such as the Fenton Ghost Gloves allowed Jack Fenton to harm and manhandle ghosts as powerful as Vlad Plasmius[23])
Striking Strength: Varies, usually Wall level (Superior to Tucker Foley, who along with Sam could kicked a door off it's hinges with a single kick, which would be around level of power), up to Multiverse level+ at his peak (Capable of harming characters on his level with his physical strikes), higher with Fenton Works Technology (Weapons such as the Fenton Ghost Gloves allowed Jack Fenton to harm and manhandle ghosts as powerful as Vlad Plasmius[23])
Durability: Varies, usually Wall level (Comparable to his attack power, and should be comparable to other humans, who can survive being thrown across rooms and through tables and remain unharmed[2] that have withstood being stabbed by a tigers claws without serious injury[23]), up to Multiverse level+ at his peak (Survived a hit from Vlad Plasmius with no real injury although it was a backhand, though Vlad admitted he was going to kill him. Superior to the likes of Tucker Foley, who was completely unharmed by an accidental blast from Danny Phantom early in the series[20], even by the end of the season he could survive two blasts from a mind controlled Danny Phantom with no visible harm although it is unknown if Danny was using his full power or not[12]), higher with Fenton Works Technology (Weapons such as the Fenton Ghost Gloves allowed Jack Fenton to harm and manhandle ghosts as powerful as Vlad Plasmius without being harmed by the force of their own physical blows[23])
Attack Potency: Varies, usually Wall level (Same as before), up to Multiverse level+ at his peak (When using the Ecto-Skeleton which has a stated 100 times multiplier, Jack could overwhelm the Fright Knight and send him flying with a kick, which implies base Jack is at most only 100 times weaker than the Fright Knight[15]), higher with Fenton Works Technology (Fenton Works Technology like the Ghost Gloves and Ecto-Skeleton increase the users strength[8][15])
Speed: Varies, usually Superhuman Travel Speed (Superior to Tucker Foley, who was chased by a truck and outran a for some time before it was stopped[24]) with Hypersonic Combat and Reaction Speed (Same as before), up to Massively FTL+ Combat and Reaction Speed at his peak (Moved fast enough to save Vlad from a blast shot by the Fright Knight after it was fired[15]), higher with Fenton Works Technology (Equipment like the Ecto-Skeleton allowed Jack to easily overwhelm the Fright Knight in speed[15])
Lifting Strength: Varies, usually Average Human, possibly higher (Same as before), up to Class 5 at his peak (Moved stalled rollercoaster carts with a single hand[25]. At least comparable to Mr. Lancer, who is described as old and out of shape, yet could still move and lift large stone blocks[26][Note 3]), higher with Fenton Works Technology (Weapons such as the Fenton Ghost Gloves and the Ecto-Skeleton increases the users strength)
Striking Strength: Varies, usually Wall level m, up to Multiverse level+ at his peak (Same as before), higher with Fenton Works Technology like the Ghost Gloves and Ecto-Skeleton increase the users strength[8][15])
Durability: Varies, usually Wall level (Survived falling from the clouds[25], and should be comparable to Danny, who survived being struck by a ghost that also tore a large tree from the ground with the same strike yet received no injuries[26]), up to Multiverse level+ at his peak (Can withstand the force of his own attacks), higher with Fenton Works Technology (Same as before)
Attack Potency: Varies, usually Wall level (At least as strong as before and comparable to other humans who demolished an entire mansion with sludge hammers in a short time,[27] as well as others who can smash through brick walls[27]), up to Multiverse level+ at his peak (At least as strong as before, sent Skulker with a kick[28]), higher with Fenton Works Technology (Fenton Works weapons can harm creatures from Pandora's Box, who can withstand attacks from Danny Phantom without issue[18])
Speed: Varies, usually Superhuman Travel Speed with Hypersonic Combat and Reaction Speed (Same as before), up to Massively FTL+ Combat and Reaction Speed (Comparable to Sam, who crossed a decent distance and kicked Kitty before she, Ember McLain or Penelope Spectra could react[28])
Lifting Strength: Varies usually Average Human, possibly higher (Same as before), up to Class 5 at his peak (At least as strong as before, and dragged a giant monster, which was shown to be this large[28]), higher with Fenton Works Technology (Weapons such as the Fenton Ghost Gloves increases the users strength)
Striking Strength: Varies, usually Wall level, up to Multiverse level+ at his peak (Same as before), higher with Fenton Works Technology (While wearing the Fenton Peeler, Sam sent Kitty flying with a kick[28])
Durability: Varies, usually Wall level (Comparable to Danny Fenton, who survived a car exploding right next to him with only minor injuries[27]), up to Multiverse level+ at his peak (Same as before), higher with Fenton Works Technology (While wearing the Fenton Peeler Sam could survive a hit from Ember McLain, that sent her flying into a side of a building[28])
Attack Potency: Varies, usually Wall level, up to Multiverse level+ at his peak (Comparable to other humans such as Valerie Gray, who survived and managed to push through Phantom's Ghostly Wail[3], who had overshadowed Clockwork), higher with Fenton Works Technology (The energy blasts from the Fenton weapons could harm Phantom, who had merged with Clockwork[3])
Speed: Varies, usuallySuperhuman Travel Speed with Hypersonic Combat and Reaction Speed (Same as before), up to Massively FTL+ Combat and Reaction Speed at his peak (Comparable to Jazz, who could keep up with Valerie Gray's upgraded board[3] and Phantom in the final battle albeit barely for the later[3][Note 4])
Lifting Strength: Varies, usually Average Human, possibly higher, up to Class 5 at his peak (Same as before), higher with Fenton Works Technology (Weapons such as the Fenton Ghost Gloves increases the users strength)
Striking Strength: Varies, usually Wall level, up to Multiverse level+ at his peak (Same as before), higher with Fenton Works Technology (Weapons such as the Fenton Ghost Gloves increases the users strength)
Durability: Varies, usually Wall level (Same as before), up to Multiverse level+ at his peak (Survived a massive explosion wave from Phantom that tore through Danny Phantom's ecto shield, although was knocked unconscious, and should be comparable to other humans who survived Phantom's Ghostly Wail without serious injury[3]), higher with Fenton Works Technology (Same as before)
Stamina: Superhuman (Spent majority of the day constantly fighting off ghosts sent by Vlad Plasmius and showed no signs of fatigue[23])
Range: Standard Melee Range, Varies with Fenton Works Technology (Fenton Works gadgets and weapons have a wide variety of range, from various close combat weapons, and short to long ranged weapons)
Standard Equipment: Jumpsuit, Fenton Works Technology
- Optional Equipment: Time Medallion (A Glitch in Time only)
Intelligence: Varies from Below Average to Extraordinary Genius (While shown to be quite dumb at times Jack still a decent ghost Hunter and has helped develop a portal to a different dimension known as the Ghost Zone. Also helped build all the gadgets, weapons, vehicles of Fenton Works and can operate them with no issue)
Weaknesses: Sometimes acts without thinking. Several Fenton Works gadgets and weapons only work on ghosts and have little to no effect on humans.
Notes: The reason Jack is currently scaling to ghosts is due to the fact that humans in Danny Phantom possess the same emotional energy as the humans of the past, and said energy is shown capable of empowering individuals. Jack along with several other humans have also been consistently shown capable of contending with ghosts without special equipment.
Notable Matchups
Victories:
Losses:
Inconclusive:
References
- ↑ 1.0 1.1 Danny Phantom; Season 1; Episode 3; One of a Kind
- ↑ 2.0 2.1 2.2 2.3 Danny Phantom; Season 1; Episode 7; Bitter Reunions
- ↑ 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 Danny Phantom A Glitch in Time
- ↑ Danny Phantom; Season 1; Episode 2; Parental Bonding
- ↑ 5.0 5.1 Danny Phantom; Season 1; Episode 4; Attack of the Killer Garage Sale
- ↑ 6.0 6.1 Danny Phantom; Season 1; Episode 1; Mystery Meat
- ↑ 7.0 7.1 7.2 Danny Phantom; Season 1; Episode 15; Public Enemies
- ↑ 8.0 8.1 8.2 Danny Phantom; Season 1; Episode 5; Splitting Images
- ↑ Danny Phantom; Season 1; Episode 9; My Brother's Keeper
- ↑ Danny Phantom; Season 1; Episode 13; Fright Knight
- ↑ 11.0 11.1 11.2 11.3 Danny Phantom; Season 1; Episode 17; Maternal Instincts
- ↑ 12.0 12.1 12.2 Danny Phantom; Season 1; Episode 20; Control Freaks
- ↑ Danny Phantom; Season 2; Episode 8 - 9; The Ultimate Enemy
- ↑ Danny Phantom; Season 2; Episode 11; Secret Weapons
- ↑ 15.0 15.1 15.2 15.3 15.4 15.5 Danny Phantom; Season 2; Episode 4 - 5; Reign Storm
- ↑ Danny Phantom; Season 2; Episode 13; Micro-Management
- ↑ Danny Phantom; Season 3; Episode 5; Forever Phantom
- ↑ 18.0 18.1 Danny Phantom; Season 3; Episode 8; Boxed Up Fury
- ↑ 19.0 19.1 Danny Phantom; Season 1; Episode 11; Fanning the Flames
- ↑ 20.0 20.1 20.2 Danny Phantom; Season 1; Episode 6; What You Want
- ↑ 21.0 21.1 Danny Phantom; Season 1; Episode 13; Fright Night
- ↑ Danny Phantom; Season 1; Episode 19; Million Dollar Ghost
- ↑ 23.0 23.1 23.2 23.3 23.4 Danny Phantom; Season 1; Episode 19; The Million Dollar Ghost
- ↑ Danny Phantom; Season 2; Episode 1; Memory Blank
- ↑ 25.0 25.1 Danny Phantom; Season 2; Episode 6; Identity Crisis
- ↑ 26.0 26.1 Danny Phantom; Season 2; Episode 15; King Tuck
- ↑ 27.0 27.1 27.2 Danny Phantom; Season 3; Episode 1; Eye for an Eye
- ↑ 28.0 28.1 28.2 28.3 28.4 Danny Phantom; Season 3; Episode 3; Girls Night Out
Notes/Explanations
Discussions
Discussion threads involving Jack Fenton |