Summary
Firework Archers are a specialized ranged unit of the dynasty faction. Primitive rockets are strapped onto their arrows, capable of launching units into the air. After some time, said arrows will explode, hurting anyone around said arrows. Large numbers of them can disrupt formations, making it easier for their allies to crush the disrupted foes
Powers and Stats
Tier: At least 9-B
Name: Firework Archer
Origin: Totally Accurate Battle Simulator
Gender: Wobbler
Age: Unknown
Classification: Dynasty Faction Unit
Powers and Abilities: Superhuman Physical Characteristics, Weapon Mastery, Weapon Creation (Creates their arrows out of thin air without any indication of them taking it from somewhere else) and Explosion Manipulation
Attack Potency: At least Wall level (Based on this calculation, they should be as strong as units capable of destroying the wall with 10 hits)
Speed: Supersonic+ (Can keep up with other units, some of which can dodge tank shells)
Lifting Strength: Class 10 (Shouldn't be too far behind Bank Robbers, who can lift large safes. Their arrows can send units with comparable Lifting Strength flying)
Striking Strength: Unknown
Durability: Wall level (Is considered to be fragile when compared to other units
Stamina: Superhuman (Can continue fighting for long periods of time despite any injuries they may have)
Range: Tens of Meters
Standard Equipment: Firework bows
Intelligence: Unknown. At least Above Average in combat (They can compete with trained Samurai, so should at least have some basic knowledge on combat)
Notable Attacks/Techniques
- Firework Arrow - When its arrow makes contact with an enemy unit, the firework attached to it will activate, pushing the target to any direction, usually up. Heavier enemies require more arrows
Notable Matchups
Victories:
Losses:
Inconclusive:
Discussions
Discussion threads involving Firework Archer |