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Artwork Claude
Not to sway your opinion, but... You? Me? Golden Deer? We could be great together.
~ Claude

Claude Artwork 5Years
Yet we have the strength to scale the walls between us, to reach out our hands in friendship so we can open our true hearts to one another. That's how we win!
~ Claude to Nemesis

Summary

Claude von Riegan is one of the main protagonists in Fire Emblem: Three Houses, alongside Edelgard, Dimitri and Byleth. He is the future leader of the Leicester Alliance and house leader of the Golden Deer. A young man who’s sociable and often smiles. Claude has the look of a person who carefully considers things and possesses keen insight. His weapons of choice are bows. He bears the minor Crest of Riegan of the Ten Elites.

Powers and Stats

Tier: At least 7-C | At most High 6-A

Key: Pre-Timeskip | Post-Timeskip

Name: Claude von Riegan, Claude, Real Name: "Khalid", The Master Tactician, King of Unification

Origin: Fire Emblem: Three Houses

Gender: Male

Age: 17 (Pre-Timeskip) | 23 (Post-Timeskip)

Classification: Human, Noble, Crest-Bearer, Almyran, Student of Garreg Mach Monastery, House Leader of the Golden Deers | Leader of the Leicester Alliance, King of Almyra

Powers and Abilities:

Superhuman Physical Characteristics, Weapon Mastery (His favored weapon is a bow, but has a talent in axe and sword), Accelerated Development (Via Leicester Lineage), Acrobatics, Magic, Levitation (All magic users can levitate off the ground), Elemental Manipulation (Of the Wind, and Light variety), Non-Physical Interaction (Can harm phantom soldiers), Healing, Life Manipulation (Via Nosferatu), Damage Boost (Depending on the Magic or Combat Arts, he can deal extra damage to certain type of enemies. His bow attacks can deal effective damage to flying-type units), Statistics Amplification, Statistics Reduction (Via Seal Defense), Damage Reduction (Via General skill), Paralysis Inducement (Via Encloser), Limited Power Nullification (Can use Silence to temporarily prevent foe from using magic), Limited Poison Manipulation (Has various poisons at his disposal), Minor Resistance to Magic (Via Resistance +2), Resistance to Death Manipulation (Can nullify instant death effects via General)

Same as before, Probability Manipulation and Damage Boost (Via Fallen Star, His Heroes' relic also do bonus damage against dragons), Flight (With his Wyvern), Limited Power Nullification (Via Flying Effect Null and Aurora Shield), Damage Reduction (Via Commander), Limited Transmutation (If someone try to steal and use his Hero Relic without the correspondence Crest, they will be turned into a Demonic Beast), Analytical Prediction (Pre-fired an arrow into the air, and accurately predicted that it would land on Nemesis, perfectly timing with Byleth's attack), Resistance to Status Effect Inducement (Nullifies instant death effects, status effects, and movement effects via Commander) and Magic (Via Hexlock Shield)

Attack Potency: At least Town level (15.64 Kilotons. Should be comparable to Pre-Timeskip Edelgard) | At most Multi-Continent level (5.6 Exatons. Can fight and damage Nemesis. Has a Heroes' Relic)

Speed: Subsonic movement speed with FTL combat speed and reactions (3.9 c. Comparable to Raphael, who ran from Garreg Mach, to Fodlan's Throat, and back, all within a day. Can leave afterimages with movements. Can keep up with Demonic Beasts, who can keep up with the Immaculate One, who can keep up with those that can dodge her Hoarfrost, an attack that utilizes rays of light), higher attack speed with Brave Weapons | Subsonic movement speed with FTL combat speed and reactions (3.9 c), higher attack speed with Brave Weapons

Lifting Strength: Class 25 (24.13 Metric Tons. Comparable to those that can push a giant boulder)

Striking Strength: At least Town level (15.64 Kilotons. Comparable to Pre-Timeskip Edelgard) | At most Multi-Continent level (5.6 Exatons. Can damage Nemesis)

Durability: At least Town level (15.64 Kilotons. Comparable to his Attack Power) | At most Multi-Continent level (5.6 Exatons. Comparable to his Attack Power)

Stamina: High

Range: Tens of Meters with Melee Weapons (Can hit opponents from a distance, even with melee weapons), At least Hundreds of Meters with Ranged Weaponry, and Magic (Ranged attacks are capable of hitting opponents from the opposite side of the battlefield)

Standard Equipment:

  • Longbow
  • Evasion Ring
  • Vulnerary
  • Failnaught
  • Silver Bow
  • Elixir
  • Hexlock Shield
  • Aurora Shield
  • Wyvern

Intelligence: Gifted (At a young age, he was often picked on for his lineage, which helped him develop his strategic prowess. During the timeskip, he utilizes his political acumen to maintain a veneer of neutrality and keep the Adrestian Empire at bay for five years. He is renowned for his strategic prowess, being dubbed "The Master Tactician". During Azure Moon, he developed a scheme to prevent the Imperial forces from capturing the capital of the Alliance, Derdriu, which involved sending a messenger to Fhirdiad prior to the kingdom forces even recapturing the city, knowing they would come to help. After the war had ended, he became the new king of Almyra, and in addition to establishing new trade routes, his efforts set aside the prejudices between Fodlan and Almyra, and wiped all that had once formed the order of the world)

Weaknesses: His magic has limited uses per battle. He has a weakness in Lances and Faith Magic | Using a Hero’s Relic can be taxing on the wielder, wearing away at their soul, and a result of over-usage, can risked the chance in the user transforming into a Demonic Beast.

Weapons:

  • Failnaught: Failnaught is a regalia bow that debuted in Fire Emblem: Three Houses. It is one of the Heroes' Relics, and is tied to the Crest of Riegan.
    • Grants units with the Crest of Riegan access to Fallen Star. If the user of this weapon does not have the correspondence crest to this weapon, they risked transforming into a Demonic Beast.
  • Longbow: A Longbow is a unique bow that allows its user to shoot farther than with any other bow.
  • Sliver Bow: The Silver Bow is a powerful bow compared to it predecessors, the Steel and Iron Bow.
  • Aurora Shield: The Aurora Shield is a unique shield that when equipped it negates any anti-flier bonus damage that could be dealt to the wielder
  • Hexlock Shield: The Hexlock Shield is a shield that grants increased resistance to magic

Items:

  • Vulnerary: Restores 10 HP to its user, and has three uses.
  • Concoction: Restores 20 HP to its user, and has three uses.
  • Elixir: Restores 99 HP to its user.
  • Evasion Ring: +10 Avoid when equipped.

Pre-Timeskip Abilities/Skills:

  • Authority: Improves the user's Might when using gambits.
    • Authority Lv2: +4 Might when using gambits.
  • Bow Prowess: Improves the users Hit Rate, Evade, and Critical avoid when equipped with bows.
    • Bow Prowess Lv3: When wielding a Bow, +10 Hit, +10 Avoid, +7 Dodge.
  • Charm: Allies within 1 space inflict +3 damage in combat.
  • Close Counter: Allows unit to counter-attack adjacent opponents.
  • General: Reduces damage from enemy gambits by 50%; Nullifies instant death effects.
  • Dexterity +4: Grants +4 Dexterity.
  • HP+5: Increases maximum HP by 5.
  • Leicester Lineage: Multiplies experience earned by 1.2.
  • Resistance +2: Increases Res by 2.
  • Sword Prowess: Improves the users Hit Rate, Evade, and Critical avoid when equipped with swords.
    • Sword Prowess Lv1: When wielding a sword, +5 Hit, +7 Avoid, +5 Dodge.
  • Seal Defense: After combat, reduces enemy Def by 6 (recovers 1/turn).
  • Battalion Desperation: If unit initiates combat when battalion endurance is ≤ 1/3, unit's follow-up attack (if possible) occurs before foe's counterattack.
  • Model Leader: Doubles experience earned for battalions.

Post-Timeskip Abilities/Skills:

  • Authority: Improves the user's Might when using gambits.
    • Authority Lv5: +10 Might when using gambits.
  • Canto: After performing an action, user can use their leftover movement.
  • Commander: Reduces damage from enemy gambits by 75%; Nullifies instant death effects, status effects, and movement effects. This is an improvement over the General ability.
  • Bow Prowess: Improves the users Hit Rate, Evade, and Critical avoid when equipped with bows.
    • Bow Prowess Lv4: When wielding a Bow, +12 Hit, +12 Avoid, +8 Dodge.
  • Bowfaire: Grants Atk +5 when using a bow.
  • Defense +2: Increases Def by 2.
  • Flying Effect Null: Nullifies super-effective bonus damage against flying units.
  • Leicester Lineage+: Multiplies experience earned by 1.2. Allows unit to pass through spaces occupied by foes.
  • Pomp & Circumstance: Grants +4 Luck and +4 Charm.

Bow Combat Arts

  • Curved Shot
  • Monster Blast: Effective against Monsters
  • Encloser: Prevents foe from moving for 1 turn
  • Fallen Star: Failnaught only. When performed, it allows its user to avoid any attack in their next round of combat. Effective against dragons.
  • Wind God: A bow attack with exceptional range. Exclusive to the Barbarossa class.

Ace Combat Arts

  • Diamond Axe: It is also the budding talent for Claude. A powerful axe attack that greatly increases Mt.

Reason Magic

  • Black Magic
    • Wind: Basic wind magic. Magic used to attack with wind.
    • Cutting Gale: Advanced wind magic. Superior magic used to attack with wind.
    • Excalibur: The highest tier of wind magic. Effective against Flying foes.
    • Sagittae: Arrows of light that have a high hit rate.

Faith Magic Type

  • White Magic
    • Heal: Basic Light Magic. Heals an adjacent ally.
    • Recover: Intermediate Light Magic. Greatly heals an adjacent ally.
    • Nosferatu: Basic Light Attack Magic. Recovers HP equal to 50% of the damage dealt.
    • Silence: Stops an enemy from using magic for one turn.

Crests (紋章 Monshō) are a game mechanic introduced in Fire Emblem: Three Houses. They serve as combat enhancements that empower the wielder of one special properties in battle. These can range from damage increase to attacks or reservation of spell usage. Crests are fixed to specific characters and cannot be removed. Their effects act as passive Skills that activate randomly, activating it more often if they have a Major crest or occasionally if it is a Minor crest. Claude is confirmed to have only one Crest:-

  • Minor Crest of Riegan: A Crest inherited from Riegan of the 10 Elites. Sometimes restores HP equal to 30% of damage dealt when using combat arts.

Gallery

Notable Matchups

Victories:

Nemesis (Fire Emblem) Nemesis' Profile (Post-Timeskip Claude and Resurrected Nemesis were used)

Losses:

Inconclusive:

Discussions

Discussion threads involving Claude von Riegan
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