Summary
Durthu, also known as Oakheart by the High Elves, is an Elder of Athel Loren, a Treeman so ancient that even Ariel's millennia-long existence pales in comparison. It was he who first forged a union between Elves and forest, and he also who argued with his fellow Elders that the binding be made permanent. In those days, he was ever a friend to the children of Isha, always willing to help them broaden their understanding of the forest and of the Weave.
Alas, those days are long gone. Centuries of destruction and carnage have taken their toll on Durthu's valiant spirit. He has borne witness to the rapacity of blooded life, and of the wanton destruction it has heaped upon his homeland. He has seen untold acres of trees felled for kindling or from simple spite. He has watched, time and again, as the Elves have invited calamity on the forest through an inability to sever their connection to the outside world. Worst of all, he has seen his fellow Elders fall, one by one; some slain by their own foes but most destroyed by the enemies of the Elves.
Powers and Stats
Tier: 5-C
Name: Durthu
Origin: Warhammer Fantasy
Gender: Seemingly male
Age: 20,000+
Classification: Oakheart. Ancient of Athel Loren.
Powers and Abilities:
- Superhuman Physical Characteristics (Capable of one shotting End Times Greater Daemons[1]
- Limited Nonexistent Physiology (Type 2; all aspects) & Abstract Existence (Type 1) & Acausality (Type 4, possibly type 5) & Nonduality (Type 2) (A part of all beings' mind and soul in Warhammer is made out of Aethyr and exists in the Realm of Chaos[2], providing them with the same properties above and resides Low 1-A range away at minimum. In fact until a Mortal dies, even the Chaos Gods themselves cannot locate their souls desipite being in their realm[3].),
- Weapon Mastery (Possesses mastery over his large two handed sword forged by the legendary Elven smith Daith[1])
- Bodily Weaponry (His left hand possesses huge claw like appendages[4])
- Plant Manipulation & Absorption (Treemen can generate vines that travel through the ground and burst out to restrain their targets[5]. These fines can absorb flesh and bone alike[4])
- Large Size (Type 0; Stands at 6-8 metres tall[6])
- Limited BFR (Durthu can toss his opponent a huge distance away from the battle. In his battle with Tyrion he threw him an entire league away from the fight[7])
- Immortality (Type 1, 2 & limited Type 8; Ancients can seemingly live forever. As Durthu is a spirit inhabiting the body of a tree he can survive grievous wounds that would normally kill others[4]. The Sprites that are apart of Durthu's body cannot be slain or destroyed but will dissapear when Durthu himself is slain[8])
- Aethyr Manipulation (Durthu can cast spells from the Lore of Beasts[9])
- Passive Fear Manipulation (Generates Supernatural Fear[9])
- Minor Teleportation (Durthu can at certain locations teleport to different forrests via travelling through the 'World Roots'[10])
- Non-Physical Interaction & Invulnerability Negation (Capable of destroying the physical manifestation of a Daemon by interacting with and damaging their essence which banishes them back to the Realm of Chaos[1])
- Immortality Negation (Immortality type 1, 2, 3, 5, 8 and 9 and at least Low-Godly Regeneration likely higher; Capable of destroying Greater Daemons)
- Empowerment (Durthu's spells are empowered when in close proximity to forests[11])
- Intangibility & Light Manipulation (Some of the Sprites inside Durthu that he uses to attack are formed out of pure Light[12])
- Power Nullification & Absorption (Via Radiant sprites; Absorbs and saps the power of enemy mages and their abilities[12])
- Death Manipulation (Via Despair sprites; The gaze of a Despair sprite makes the death of the target all but certain[12])
- Sleep Manipulation (Via Malevolents; The darts of a Malevolent can place the target into a slumber that lasts for centuries[13])
- Mind Manipulation (Via Mischeifs; Can place the mind of a target into a sleep like trance[13])
- Fear Manipulation (Via Terrors; Terrors are able to kill from the sheer shock their grotesque form induces[13])
- Durability Negation (Most sprites are able to phase their attacks through the body to attack vital points and organs directly[12])
- Conceptual Manipulation & Death Manipulation (Takes and resists multiple blows from[7] Widowmaker)
- Fear Manipulation & Empathic Manipulation (Resistant to the aura of a Bloodthirster[1])
- Fragrance Manipulation & Poison Manipulation (Unaffected by being within range of the aura of a Great Unclean One[14])
Attack Potency: Moon level (Comparable to but weaker then Ka'Bandha who was able to take on the majority of the Incarnates at the same time[15])
Speed: At least Massively Hypersonic (Comparable to but slower then Tyrion, who is much faster then even Exalted Greater Daemons such as N'Kari[7])
Lifting Strength: At least Class M, possibly Class T (Vastly stronger then Tyrion. Durthu tosses him a league away during their fight[7]) Higher with Vines (Treeman Vines are vastly stronger then their normal grip strength. Even Guardians which aren't as strong as Durthu where capable of restraining Ka'Bandha[5])
Striking Strength: Moon level
Durability: Moon level (Takes multiple blows from End Times Greater Daemons[1])
Stamina: Superhuman. Comparable to Bloodthirsters of Khorne
Range: Several Metres with sprites. Several Metres with Sword of Daith
Standard Equipment: The Sword of Daith
Intelligence: Genius normally. Durthu is one of the oldest and most ancient beings in the Warhammer World. As one of the Ancient forrest spirits that existed before even the coming of the Old Ones and Chaos, he has access to secrets about the world and reality that they taught to the Elves. Durthu was unfortunately effected by the madness of Ariel and slowly gave into the smouldering hate in his heart. Now he exists as a being of pure vengence, attacking anyone that enters his grove.
Weaknesses: Durthu takes extra damage from fire based attacks
Notable Attacks/Techniques:
The Sword of Daith:
A might weapon forged by the Gods themselves. Durthu wields this far more deftly then it's size would imply. Capable of interacting with and damaging the essence of a Daemon and banishing it back to the Realm of Chaos.
- Forrest Sprites:
Durthu is the most Ancient Treeman in Athel Loren. His beard and gaps in his body are inhabited by a large number of forrest sprites. The sprites come in a number of varieties and have a number of effects. They cannot be slain or destroyed until Durthu himself dies.
Shrikes:
Shrikes are malicious Spites that often reveal themselves as dimunitive red-capped creatures bourne upon the backs of black birds, though they also appear as owls with a fey light in their large eyes. Some take the form of vicious razor winged pixies or small knights riding upon the backs of large insects. They move like quicksilver, darting through the forest to strike at enemies, targeting vital arteries and eyes. Some say they are able to reach within the bodies of their foes to attack vital organs and the mind causing great pain and death.
Despairs:
These three inseparable sister-spirits are much feared within Athel-Loren for they only appear to announce the demise of an individual. Often appearing as withered old crones with twisted twigs for hair and empty eyes, red-eyed ravens, or a triumvirate consisting of a crone, a beautiful woman and a girl-child, those who feel their gaze upon them know their time has come.
Luminescents:
As they bound from branch to bow, to cloak, Luminescents leave behind a magical spoor. Should they alight upon a weapon of any kind, their presence bestows a minor enchantment that can prove lethal to magical beings.
Radiants:
Radiants are unusual glowing Sprites that usually manifest as little more then a blurred shape of pure light, though they appear in all manner of colours. They are often seen circling the most ancient of trees, and will shy away from the Elves or other mortal creatures. Sometimes they will take a more solid form and appear like small Elven Figures. They act as spongest for magical energy, sapping the power of enemy mages.
Mischeifs:
Mischeifs sometimes appear as glowing spheres of light or tiny elves that seem to glow from within with large staring eyes and tattered wings. They befuddle the minds of mortals and send them into slee-like trances.
Malevolents:
Malevolents appear in countless guises and are aggressive defenders of Athel Loren, utilising poisoned darts and needle like arrows, known as Elf-shot to the Bretonnians to bring down their enemies. Some say that to be wounded by a Malevolant is to suffer a long and painful death, others that their darts can make their victims fall into a nightmarish sleep that can last for centuries.
Terrors:
Terrors are malicious spites that dwell in the dark places of Athel Loren. They delight in terrifying unsuspecting intruders into Athel Loren. They take great mirth in the horrified and frightened expressions of their prey, and even greater hilarity if their target dies of shock. They often hide secreted on a host and when the host comes near an enemy they look out screaming and wailing, taking on their most fearsome aspect.
Notable Matchups
Victories:
Losses:
Inconclusive:
References
- ↑ 1.0 1.1 1.2 1.3 1.4 End Times Khaine: Page 77
- ↑ Realm of Sorcery, A Grim World of Perilous Adventure: page 16
- ↑ Liber CHaotica: Liber Slaanesh
- ↑ 4.0 4.1 4.2 Wood Elves: 8th edition; page 51
- ↑ 5.0 5.1 End Times Archaon: Page 168
- ↑ Wood Elves: 4th edition; page 50
- ↑ 7.0 7.1 7.2 7.3 End Times Khaine: Page 97
- ↑ Wood Elves 4th Edition: Page 74
- ↑ 9.0 9.1 Wood Elves: 8th edition; page 53
- ↑ Wood Elves 8th Edition: Page 17
- ↑ Wood Elves 8th Edition: Page 36
- ↑ 12.0 12.1 12.2 12.3 Wood Elves 7th Edition: Page 61
- ↑ 13.0 13.1 13.2 Wood Elves 6th Edition: Page 60
- ↑ End Times Khaine: page 211
- ↑ Curse of Khaine: Pages 205-206
Discussions
Discussion threads involving Durthu |