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New Dianamon Render
Dianamon is a God Man Digimon that is one of the Olympos XII who presides over water and ice, and is able to fight even when the surroundings are below absolute zero. Just as the moon has two sides, light and dark, its personality is of a two-sided nature, and its beauty conceals a terrifying power. It wears the "Goodnight Sisters" on both of its legs.

Crescemon New Century
A Demon Man Digimon with a flexible body, allowing it to perform nimble movements as it attacks its enemies. It excels in battling elegantly, and its power is said to double when it is exposed to moonlight.

Lekismon New Century
A Beast Man Digimon that has gained astounding jumping ability, and uses its swift movements to toy with its enemies. Although its personality is as wavering as the phases of the moon, its appearance exudes a somewhat mystical air.

Lunamon 20th
Lunamon is a Mammal Digimon which has an appearance like a rabbit, born from the fusion of moon-watching data. With its large ears, it is able to recognize sounds from any distance, and despite its timidity, it develops attachments easily and can't stand being alone.

Moonmon
A lesser Digimon and the Baby for of Lunamon. It takes the appearance or a raindrop or teardrop. Like most Baby Digimon it is not built for combat.

Powers and Stats

Tier: 9-B | High 8-C | 6-C | At least High 6-C | 5-B | 1-C

Key: Moonmon | Lunamon | Lekismon | Crescemon | Dianamon (Species) | Dianamon (Olympos XII)

Name: Moonmon | Lunamon | Lekismon | Crescemon | Dianamon

Origin: Digimon

Gender: Genderless, but regarded as Female

Age: Varies | 10,000+ (Dianamon and the other Olympos XII should likely be around the same age as members of the Royal Knights such as Omegamon)

Classification: Rookie level Data Attribute Mammal Digimon | Champion-Ultimate level Data Attribute Beast Man Digimon | Mega-Level Data Attribute God Man Digimon, Member of Olympos XII, Moon Rabbit

Powers and Abilities:

All previous Abilities, Power Nullification, Resistance to Absolute Zero. Inherited Skills: Electricity Manipulation, Poison Manipulation, Empathic Manipulation, Fragrance Manipulation, Sealing, Fate Manipulation (Can rewrite the fate of her opponents), Mind Reading, Can Summon Meteors, Stronger Fire Manipulation (Utilizes the flames of the firewall in which are so powerful than it surpasses the power of the flames of the Dark Area. This is shown when Cerberumon who is immune to the effect of the Dark Area's Hellfire could not resist the flames of the Firewall), Curse Manipulation and Sleep Manipulation via Cursed Slash, Earth Manipulation, Plant Manipulation, Dimensional BFR, Temporary Invulnerability, Memory Manipulation.

Attack Potency: Wall level (Can break large blocks of ice) | Large Building level+ (Should scale to other Rookie Digimon such as Guilmon) | Island level (Equal to if not superior to Folder Continent Meramon) | At least Large Island level (Ultimate level Digimon should be astronomically superior to Devimon who could split File Island apart) | Planet level (Mega Digimon should be at least comparable to Ebemon who is capable of destroying entire planets) | Complex Multiverse level (Members of Olympos XII are said to rival that of the Royal Knights)

Speed: Unknown with Massively Hypersonic+ reactions (Can react to attacks from higher level predators which should at least include Rookie Digimon) | Massively Hypersonic+ (Comparable to Elecmon) | Massively Hypersonic+ (Superior to Rookie Digimon and should be comparable to Wizardmon) with Relativistic reactions (Champion level Digimon should be able to move and react to Aiba) | Relativistic (Should be equal in speed to Takumi Aiba) with FTL Combat and Reaction speed (Should be comparable to Peckmon who could dodge Sunflowmon's Sunshine Beam from a close distance) | Relativistic+ (Should be comparable in speed to Rapidmon) with FTL reactions (Far superior to Ultimate level Digimon) | Immeasurable (Can keep pace with the Royal Knights as well as other Olympos Xll members)

Lifting Strength: Unknown | Unknown | Unknown | Unknown | Immeasurable

Striking Strength: Wall level | Large Building level+ | Island level | At least Large Island level | Planet level | Complex Multiverse level

Durability: Wall level | Large Building level+ | Island level | At least Large Island level | Planet level | Complex Multiverse level

Stamina: Decent as Moonmon | High as Lunamon and Lekismon | Extremely High

Range: Unknown, at least Tens of Meters with Arrow of Artemis.

Standard Equipment: The Arrow of Artemis, The Goodnight Sisters (A two sided Scythe) and the Crescent Harken (A lunar hook)

Intelligence: As a member of the Olympos XII, Dianamon is an immensely skilled combatant on par with the Royal Knights, honing her skills by defeating the many challengers who attempt to usurp her position as part of the Iliad Server's ruling body. Graceful and elegant in combat, she mercilessly tears apart her foes with her scythe, the Goodnight Sisters and obliterates enemies from afar with her Arrow of Artemis. She is also pragmatic, driving her opponents insane with her Crescent Harken and making them carve themselves to pieces.

Weaknesses:

Notable Attacks/Techniques:

  • Yami Burst: Spits out a ball of dark energy.
  • Frothy Spit: Shoots out bubbles at the opponent,
  • Rainbow Spit: Spits out much stronger rainbow colored bubbles at the opponent.
  • Black Blast: Launches a large ball of darkness at the opponent.

  • Luna Claw: Scratches with claws that are lovely at first glance, but are filled with dark power.
  • Tear Shot: Concentrates power in its forehead antenna, then fires a beautiful water orb at the opponent.
  • Lop-ear Ripple: Twirls its ears, swallowing up the opponent in the vortex of bubbles generated.
  • Dark Crusher: Uses an arrow of Darkness to destroy any data it touches. If the opponent survives, then there is a chance that they are paralyzed.
  • Moon-Kissed Blade: A passive ability that increases the power of Light, Water and Ice skills by 10%.
  • Heal: Heals itself or an ally slightly.

  • Moon Night Bomb: Throws froth with its hands to put an opponent to sleep.
  • Tear Arrow: Draws a beautiful ice arrow from its back and fires it.
  • Moon Night Kick: Jumps into the sky and comes down on an opponent with a kick.
  • Raging Darkness: A darkness attack that lowers the opponent's resistance to Darkside Power.
  • Healing Spring: Summons healing rain.
  • Ice Blast: Attacks the opponent with an arrow of ice.
  • Power Energy II: Blasts the foe with intermediate non-elemental magic.

  • Demi Darts: Throws syringes filled with viruses at the enemy. This attack also drains life force to heal Lekismon.
  • Akuma no Sasayaki: Emits hypnotic waves from its eyes.
  • Rolling Upper: Exploits its tenacious leg strength and rolls into the opponent's chest.
  • Double Backhand: Unleashes a strike while spinning.
  • Gao Rush: Moves nimbly to unleash a high-speed barrage of punches.
  • Wild Echo: Attacks with the blast of a war cry.
  • Wild Bark: Attacks with the blast of a war cry.
  • Wild Howling: Attacks with the blast of a war cry.
  • Anti-Stun: Heals stunning and restores a tiny bit of health.
  • Small Tornado: Creates a small typhoon that damages multiple opponents.
  • Pummel Whack: Releases energy from its fist in the shape of a beast head.
  • Sonic Counter: Uses the power of wind to give itself and allies a countering effect.
  • Feint: Passively boosts it's evasive abiltity by 7%.
  • Agility Charge: Increases its evasive capabilities by 15%. Can stack.
  • Kohenkyo: This move has many different applications.
    • Copies the opponent's appearance and all of their abilities.
    • Switches places with them in a whirl of leaves.
    • Teleports to the enemy and kick them before disappearing.
    • Uses a glowing hand to summon two phantom clones of itself to attack the enemy.
  • Touhakken: Ignites its hands and feet in blue fire and attacks the enemy with them. In Another Mission, hits the enemy with a powerful hand strike.
  • Shouda: Attacks with a strong hand strike.
  • Souzan: A swift claw attack.
  • Kokaishū: Attacks with multiple roundhouse kicks.
  • Kuuchuu Koyousetsu: Uses Koyousetsu while in midair.
  • Korenkyaku: Spins about before unleashing several high kicks in rapid succession.
  • Kosengeki: A swift claw attack.
  • Gaia Element I: Blasts the foe with a burst of wood/plant elemental magic.
  • Anti-Panic: A healing technique that not only restores a bit of health, but cures mental based confusion.
  • Small Tornado: Causes a small AoE typhoon to damage the opponent.
  • Grand Cross: Slashes the foe in a cross shape with holy power in order to administer justice. This is a weaker version of the signature move of Lucemon.
  • Light Coat: Uses the power of light to raise it and its ally's resistance to holy and light based powers.
  • Miracle Power: Uses the power of miracles for itself. This can be used to increase its attack power as well.
  • Androit Wisdom: A passive ability that increases the power of its magic and resilience to it by 15%.
  • Trait-Speed 2: Passively boosts its speed.
  • Trait-Quick: Passively boosts its ability to evade attacks.

  • Lunatic Dance: Bewitches opponents with a graceful dance and attacks while its guard is down.
  • Ice Archery: An attack that uses ice arrows.
  • Dark Archery: Attacks using arrows of dark energy.
  • Chaos Slash: Slashes the foe(s) with the power of chaos, causing the opponent to get confused.

  • Night of Fire: Shoots flames of darkness from its hand.
  • Dark Song: Screams to lure the enemy to death or release darkness that stuns them.
  • Pillar of Fire: Creates a wall of flames.
  • Night of Blizzard: Attacks the enemy using a dark blizzard or shards of ice.
  • Summon: Summons spirits of fire and/or ice, sometimes combining them to create a ball of ice and fire or a sphere of darkness to shoot at the enemy.
  • Touch of Evil: She can stick her arm into the ground and have it appear from behind the opponent, grabbing them and allowing Crescemon to brainwash them.

  • Crescent Harken (Deutsch: Crescent Hook): Bewitches an illusion with the mysterious power of the moon, so that the opponent sees itself as its own enemy and immediately carves itself to pieces.
  • Arrow of Artemis: Pulls a faintly sparkling arrow of ice from the quill-like protuberances on its back, then fires it.
  • Goodnight Moon: Lures the opponent into sleep with the lunar light emitted from the Goodnight Sisters.
  • Demon Slash: Slashes multiple foes with blades of darkness.
  • 01 Crusher: Destroys the opponent with a powerful arrow of darkness.
  • Dark Magic Square: Uses a dark ritual to reduce the opponent's resistance to magical attacks.
  • Crazy Ice Blast: Launches multiple arrows of ice at the opponent.

  • Crystal Cloud: Summons snow clouds with its staff, causing massive blizzard.
  • Aquarius Fill: Uses magic from the water to fill the place with magical water that raises its parameters very slightly or shoots a jet of water at its enemy.
  • Ice Illusion: Creates a blizzard.
  • Dark Twister: Creates a small AoE typhoon made of darkness.
  • Cure Liqueur: Restores and optimizes the data of weakened Digimon.
  • Retriever-bark: Creates a hyper-oscillation with a powerful bark.
  • Tiny Blaster: Blasts the foe with a small bolt of electricity.
  • Stun Whipping: Uses vines in order to tie up the foe or whip them and cause paralysis.
  • Gaia Healing: Uses the power of earth in order to heal itself or allies.
  • Poison Ivy: Attacks the foe with poisonous ivy and poisons them.
  • Allergy Shower: Spreads allergenic pollen that causes the enemy to lose the will of fight.
  • Sweet Scent: Releases a fragrance that gets the attention and seduces everyone.
  • Puppy Howling: Produces a high-pitched cry that paralyzes the opponent. This attack also pierces through magic resistance.
  • Talisman of Light: Chants the incantation "Bon-Hitsu-Sen" while painting the Sanskrit character "Hum" in the air with its gigantic brush, then hurls it at the opponent to catch them in a gigantic explosion and annihilate them.
  • Thousand Spells: Wreathes its talismans around the opponent's body, then detonates them.
  • Talisman Star: Uses the Devanagari letter "र" (ra?) as blades to cut through the darkness.
  • Talisman Spell: Creates and chants the sacred syllable "ॐ" (Auṃ?) to form a hemispherical yin-yang shield capable of movement.
  • Celestial Cross: A stronger version of Grand Cross.
  • Lore of Light: Uses the power of light to raise its magical power and magical defenses.
  • Mind Reader: Reads the opponent's mind and then raises it and its allies speed.
  • Hell Crusher II: Creates a ball of dark magic that sends out AoE waves of darkness to attack multiple opponents at once.
  • Nightmare III: Blasts the foe with a blast of dark magic.
  • Meteor Wing: Rains down multiple fireballs from the sky. This has a chance to increase speed by 10%.
  • Meteor Fall I: Summons a large meteor to crush the opponent.
  • Data Crusher: Uses the power of darkness and stabs the opponent, destroying their data instantly.
  • Destroyer: A passive ability that gives all attacks a 10% chance of instantly killing the foe.
  • Cursed Slash: Slashes the opponent with cursed energy in which can also put the foe to sleep.
  • Destruction Cannon II: Hits the foe with a powerful blast of darkness.
  • Nanomachine Break II: Electrocutes the opponent with a blast of electricity.
  • Guard Break: Lowers the opponent's durability by 10%. Can stack.
  • Soul Absorption: Stabs the opponent and absorbs their data directly.
  • Erase Sickle: Slashes the opponent and erases them from existence.
  • Power Energy II: Blasts the foe with non-elemental magic.
  • Branch Drain: Either grabs the foe to drain their life force or drains it by inhaling.
  • Lightning Paw: Punches at the enemy with its powerful claws at lightning speed. Has a 60% chance of confusing the opponent.
  • Catastrophe: Emits waves of light.
  • Cat's Eye Hypnotism: Hypnotizes the enemy with mysterious power from its eyes, causing them to attack themselves
  • Aura: Heals her and her allies.
  • Starlight: Blow up the area with starlight energy.
  • Heaven's Knuckle: Gathers holy power in its fist and shoots a beam of holy light from it.
  • Raging Light: A blast of light that damages the foes as well as lowers their resistance to Light and Holy based skills.
  • Light Coat: Uses the power of light to raise its resistance to light and holy skills.
  • Revive: Revives an ally.
  • Holy Light II: Blasts the foe with holy magic.
  • Holy Ring: A passive ability that increases the power of healing abilities.
  • Poison S-mush: Throws various mushrooms that have the following effects.
    • Poison the opponent for them to take damage until they die.
    • Causes the opponent to become paralyzed.
    • Erases the opponents' memories.
    • Turns the opponent into an 8-bit sprite and nullifies their abilities.
    • Turn resistance into weaknesses and vice versa.
    • Causes the foe to be confused.
    • Puts the foes to sleep.
    • Instantly kills the opponent.
  • Ripping Net: An electric attack that instantly paralyzes the opponent.
  • Heaven's THunder I: Uses lightning magic to create to balls of electricity to surround the foe and shoot lightning bolts.
  • Attack Charge: Raises its Attack Potency by 15%.
  • Animal Colosseum: Passively increases damage from Earth skills by 15%.
  • Nightmare Soldiers: Passively increases damage from Darkness skills by 15%.
  • Electric Stun Blast: Breathes a paralyzing poison gas at the enemy, or paralyzes them with electricity.
  • Jūouken (Beast King Fist): Punches the enemy, or punches to fire energy from its fist in the shape of a lion's head.
  • Hasaigeri: Attacks the enemy with a roundhouse kick.
  • Jūouha: Attacks with a blast of energy from its fist.
  • Hyakujūken: Doing a series of movements with its arm, Leomon sends a barrage of lion heads against its enemy.
  • Comet Hammer II: Drops large boulders on top of the oppnent.
  • Beast Coat: Raises it and its ally's resistance earth based attacks with the power of a beast.
  • Nightmare Syndrome: Sends out an orb of darkness. When suffering these attacks, opponents have their vital functions brought to a halt. Or spits out a cloud of undigested nightmares, drowning the opponent in terror or manipulating them.
  • Cosmo Flash: Summons cosmic energy, causing a meteor shower or sending opponents to another dimension.
  • Guard Rock: Prevents all damage from next attack done by enemy.

  • Notable Matchups

    Victories:

    Losses:

    Inconclusive:

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