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Cleveland (AzurLane)
Pleasure meeting you, Commander! I'm Cleveland, a knight of the sea! Come on, time is money! We can't afford to take a break!

Summary

Cleveland is the personification of light cruiser USS Cleveland, and the eldest of the five Cleveland sisters. She was commissioned in June 1942, and served extensive service in the Atlantic, and then in the Pacific theater. After the war ended, she was decommissioned like almost all of her sister ships in the early 1960s.

Powers and Stats

Tier: 8-A

Name: Cleveland

Origin: Azur Lane (Verse)

Gender: Female

Age: Unknown

Classification: Shipgirl (Light Cruiser)

Powers and Abilities: Shipgirl Physiology, Statistics Amplification (She can increase Anti-air power but decrease Firepower for exchange), Damage Boost (First skills increase damage of all ships in the fleet)

Attack Potency: Multi-City Block level (Shipgirls can do significant damage to the Pawn, which is based on a real life warship, and has power greatly exceed that of normal warships)

Speed: Superhuman with Supersonic+ reactions and combat speed (Shipgirls can react to gunfire and torpedos. Should be comparable to Zuikaku who can react and intercept missiles)

Lifting Strength: Class M (Shipgirls are superior to normal ships, which can displace tens of thousands to hundreds of thousands of tons[1])

Striking Strength: Multi-City Block level (Ships can completely destroyes WW2 ships and airplanes with just their basic attacks)

Durability: Multi-City Block level (Capable of surviving attacks from other Shipgirls, who are comparable to her in strength)

Stamina: At least Peak Human, likely Superhuman (Ships are capable of fighting waves of enemies without getting tired, and some can even do so while being injured. Shipgirls can travel a long distance through sea for many days without rest. Should be somewhat comparable to META Shipgirls who can fought for an endless amounts of time)

Range: Standard Melee Range, Kilometers (18.28 - 23.88 kilometers with Main Gun; AA ceiling of 5 - 10 kilometers with Anti-air Guns)

Standard Equipment:

  • Shipgirl's Rigging: All Shipgirls have their standard rigging correspond to their ship version, which have built-in radars that allow them to get information about their opponents and their surroundings, locate other ships' positions, and pinpoint their direction, or use it for navigation.
  • Guns: She has access to various types of CA Guns and AA Guns.
  • Torpedoes: She has access to various types of Torpedoes.

Intelligence: Average (She was a part of numerous battles and the Battle Stars she has earned. She's considered to be a valuable asset to coastal support for ground troops on the islands in the Pacific and have participated in many coastal engagements throughout the war)

Weaknesses: None notable

Notable Attacks/Techniques:

  • Assault Order: Every 20s: 25% chance to increase damage dealt by all ships in the fleet by 5% (25%) for 8s. Does not stack with the same skill.
  • Anti-Air Mode: When firing Anti-Air Guns: 25% chance to increase own Anti-Air by 20% (40%), and decrease own Firepower by 40% (20%) for 3s.
  • All Out Assault: Every 15 (10) times the main gun is fired, triggers Full Barrage - Cleveland Class I (II).

Notable Matchups

Victories:

Losses:

Inconclusive:

References

  1. Azur Lane Operation Siren Files

Discussions

Discussion threads involving Cleveland (Azur Lane)
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