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Tittus
The Codex Astartes is a set of rules. They guide us, shape us as Ultramarines, teach us to place duty and honour above all. But how we live with those rules is the true test of a Space Marine. And you, have failed.
~ Titus criticising Leandros

Summary

Titus was the Captain of the 2nd Company of the Ultramarines Chapter of Space Marines, who partook in the defense of the Forge World Graia from an Ork infestation, and subsequently a Chaos invasion.

Titus had been active for a little over 150 years by the time of his mission to the Forge World. In his youth, he struggled with his temper. During one campaign against the forces of Chaos, Titus was badly injured fighting against a Chaos Sorcerer that killed the rest of his squad. His survival despite this already planted the seeds of suspicion that he was touched by Chaos as well.

During the invasion of Graia, Titus, along with his Ultramarine squad members, Sidonus and Leandros, battled against the forces of the Ork Warboss Grimskull, helping out an Inquisitor by the name of Drogan in obtaining a mysterious device of unimaginable power that he had been working on for some time.

Little did Titus and his team know that Drogan was already dead and being used as a puppet by the Chaos Lord Nemeroth to bring his armada to Real Space and consolidate favor from the Ruinous Powers to become a Daemon Prince.

After accidentally unleashing the Chaos Lord upon the world, Titus and his Brothers attempted to fix their mistake, with Titus killing Grimskull and at last the partially-demonized Nemeroth. While the battle was won, the resistance Titus displayed towards Nemeroth's Chaos magic was extremely suspicious to Leandros, prompting him to accuse Titus of heresy and turning him over to Inquisitor Thrax. His current fate is unknown.

Powers and Stats

Tier: At least 8-C. Varies from 8-C to at least High 8-C with weaponry

Name: Titus

Origin: Warhammer 40,000: Space Marine

Gender: Male

Age: 175 according to the Prima guide

Classification: Space Marine, Captain of the Ultramarines 2nd Company

Powers and Abilities: Space Marine Physiology, Forcefield Creation (Via Iron Halo[1]), Weapon Mastery and Martial Arts (As a Space Marine Captain, he's far superior to a standard Marine who holds years to several decades of combat experience[2] under their belt and is highly trained in the use of every weapon in their arsenal[2]. Said Marines are expected to be skilled in both ranged and melee combat[2]. Most Captains possess several centuries of combat experience as Sergeants alone[3]. Singlehandedly fought and killed several[4] Bloodletters and Chaos Space Marines[4]), Light Manipulation (Lascannons fire beams of focused light[5]), Durability Negation and Matter Manipulation (Via Power weapons which break down molecular bonds[6]. Chainweapons possess monomolecular blades so absurdly sharp that they can cut through practically anything[7]), Limited Flight (Via Jump Pack[8]), Plasma Manipulation (Via Plasma Gun and Pistol[5]), Explosion Manipulation (Via Vengeance Launcher, which lobs sticking fusion grenades that can be remotely detonated[4]. Bolters themselves fire self-propelled explosives[9]), Heat Manipulation (Via Melta Gun[10]), Vehicular Mastery, Statistics Amplification (Via Fury Mode[4]), Resistance to Magic, Telepathy, Mind ManipulationEmpathic ManipulationSoul Manipulation, Reality Warping, Madness Manipulation, Possession (Resists[4] the effects of The Warp to a greater degree[4] than a normal Space Marine[4], something[4] that both Nemeroth and Titus'[4] Team[4] recognizes. Survived the total destruction of the experimental warp power source that can destroy a planet[4] at point blank range[4]. Can negate Warp Protections[4]), Paralysis Inducement (Resisted Nemeroth's attempts to paralyze Titus which the other Ultramarines were unable to do[4])

Attack Potency: At least Building level (Beat Nemeroth[4], a Chaos Lord in Terminator armor, while he was partially transformed into a Daemon Prince. However, he was stated to be most vulnerable in this state[4]. Fought and killed several[4] Bloodletters and Chaos Space Marines[4]). Varies from Building level to at least Large Building level with weaponry (Comparable to the standard weaponry utilized by the other Adeptus Astartes. Plasma weaponry, even the weakest of which can blast out projectiles akin to a sun, can also casually atomize large humanoids. Lascannons and meltas are even more powerful than most plasma weaponry)

Speed: At least Subsonic movement speed (Should be faster than regular Marines) with at least Hypersonic combat and reaction speed (Regular Battle-Brothers can swat hypersonic projectiles[11] such as Bolts out of the air at close range[12] and even intercept them with their blades[13], and being a Captain, Titus should be far superior). Varies from Hypersonic (Bolters fire hypersonic projectiles[11]) to Speed of Light attack speed with weaponry (Las-weaponry, such as Lascannons, fire beams of focused light[5])

Lifting Strength: At least Class 50, likely higher (Should be superior to Terminators. Wrestled with a Chaos Lord in Terminator armor while he was partially transformed into a Daemon Prince, and managed to hold his own[4])

Striking Strength: At least Building level

Durability: At least Building level (Took numerous attacks from Nemeroth[4]), higher with Iron Halo (Iron Halos can deflect sustained autocannon fire which would normally be lethal[14])

Stamina: Superhuman (Astartes can fight for entire days on end without tiring[15])

Range: Extended Melee Range physically, Kilometers with weapons (Marines can hit targets with their bolters from a distance of 2.5 kilometers[16])

Standard Equipment: Artificer Power Armor, Auspex, Bolter, Combat Knife, Chainsword, Bolt Pistol

Optional Equipment: Vengeance Launcher, Lascannon, Meltagun, Storm Bolter, Heavy Bolter, Power Axe, Thunder Hammer, Plasma Gun, Plasma Pistol, Autocannon, Kraken Bolter, Stalker Bolter

Intelligence: Gifted (All Astartes have enhanced intellect and a great deal of implanted knowledge. Your standard Marine is highly trained in the use of every weapon in their arsenal[2]. Said Marines are expected to be skilled in both ranged and melee combat[2]. Most Captains possess several centuries of combat experience as Sergeants alone[17])

Weaknesses: None notable

Notable Matchups

Victories:

Losses:

Inconclusive:

References

  1. Codex: Space Marines (5th Edition); pg 52
  2. 2.0 2.1 2.2 2.3 2.4 Codex: Space Marines (5th Edition); pg 59
  3. Codex: Space Marines (5th Edition); pg 62
  4. 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 4.11 4.12 4.13 4.14 4.15 4.16 4.17 4.18 4.19 Warhammer 40,000: Space Marine
  5. 5.0 5.1 5.2 Codex: Space Marines (9th Edition); pg 40
  6. The Devastation of Baal; Chapter Twenty One
  7. Warhammer 40,000: Wargear (2nd Edition); pg 7
  8. Codex: Space Marines (5th Edition); pg 100
  9. Dark Heresy 2nd Edition Core Rulebook; pg 151
  10. Codex: Space Marines (9th Edition); pg 63
  11. 11.0 11.1 The Eternal Crusader; Chapter Seven
  12. Blood Gorgons; Chapter Thirteen
  13. Redeemed
  14. Rynn's World; Chapter Nine
  15. The Emperor's Gift; Chapter Six
  16. Siege of Castellax; Chapter Eighteen
  17. Codex: Space Marines (5th Edition); pg 62

Discussions

Discussion threads involving Captain Titus
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